Highwind
To Rise From The Ashes
- Location
- Brazil
Hellelujah!So, while I'm waiting for votes, I'm gonna go and create a new Research List document for you guys to use! Yay!
Hellelujah!So, while I'm waiting for votes, I'm gonna go and create a new Research List document for you guys to use! Yay!
Yeah, and neither does the Armored Titan's. Doesn't stop it from working. Mass has a momentum all of it's own.Hm. Maybe, but Umpo's build doesn't exactly scream "I have the agility to successfully charge you", so I dunno.
Something like getting to use, for example, Str instead of Agi to dodge.Well, you don't need great agility to charge when you have huge rockets strapped to your back. Though Tacit has shown that high agility just makes it even better.
Umpo might have some sort of perk, ability or augment to make a low-ish Agi build good enough to charge with. Not to mention Kaiju can be deceptively quick anyway.
Odd assumption to make about the guy who looks smart, is drooling tar, and has shields.We have a Brawler/Meatshield, a Gunner and a Speedster/Grappler.
Thank you. I appreciate this greatly.Here we go, the TRvTW Research Ideas List, free for your viewing and editing pleasure! I have tried to organise and copy over some of the stuff from the old document-- but if you guys have any better ideas for layout or sections or stuff, feel free to make those changes! It could definitely use a little more work as-is.
Hope you enjoy!
Shifted the two things I added to the other sheet to this one as well.Here we go, the TRvTW Research Ideas List, free for your viewing and editing pleasure! I have tried to organise and copy over some of the stuff from the old document-- but if you guys have any better ideas for layout or sections or stuff, feel free to make those changes! It could definitely use a little more work as-is.
Hope you enjoy!
Slowly, the ground force units begin to advance, rumbling forwards alongside the mighty Hlin. Even the Heimdal follows behind them, though its sheer weight and poorly adapted motor systems mean that it's going to fall behind eventually.[X] All non-Jaeger ground units advance four units, keep under the Hlin's shield.
-[X] The Jaegers move forward as well, closing their distance with the Hlin.
-[X] The Air-Force loiters where they are.
In point-of-fact, at least some of them are merely suggested paths of inquiry, or directions we might give our researchers as a starting point. And some are potentially the ramblings of a very tired Nixeu. I was editing the sheet pretty late at night, in some cases. But yeah, I agree with you, they require refinement before they're vote material.Also, the Research Ideas List is not something to just plug parts in from as is-- most of the items there are made of multiple parts, and performing such actions (multiple goals) is very difficult. Plus, they're not really phrased as well as they could in some parts, and a good deal are unfinished.
Depends; how much of the Air Force are you willing to lose? I'm working off the assumption that Inko power leveled Ranged to something like 4 or 5, and those four guns can all do 1d10+whatever bonus they get - air force dodge bonus(2 in most cases, 1 for the not!AC-130).Jaegers are within 25 units of the first two Kaiju. Tanks and Hlin are at 21 units from Umpo and Endo. Arty and Air Force are 27 units from the Kaiju.
Jagdhund's Machine Cannon has a Range of 15/25/30, so she can hit either of the closer two without penalty, or at Inko at +2 difficulty. A Five or more can probably ensure a hit against Inko.
Tacit can't hit either of them with the lasers and Phenom has to be in their faces to do anything.
The Tanks and Air Force can scoot and shoot with no penalty, so they can target either of the enemies with no problem. The Heimdal is 24 units away from the front pair, and 28 from Inko, but it needs to lock down before it can fire.
As the obvious Ranged-attack-capable enemy of the trio, Inko is argueably the biggest threat and the priority target. With it down Tacit and Phenom can rush forward and do their thing at short range.
The higher difficulty should be mitigated by Jagdhund's five points in Ranged. The DC to-hit can go anywhere between 7 and 11, depending on the abilities the Kaiju has, meaning the required roll can be anywhere between two and six. I'm betting on 9 at most, but I won't be overly optimistic here.
The Air Force can hit Inko as well, without penalty too, but they open themselves up for being shot in return. The ground forces can't do anything about it for now, so I suppose we should have the Tanks and Hlin move to 30 units from the DP, Tacit and Phenom move in with them as well, Jagdhund hangs back for a shot this turn while the Air Force charges in.
Basically:
[] Plan "Hit 'em Fast"
-[] Tanks and Hlin move to 30 units from the DP and fire at Umpo with Corrosion Shells.
-[] Tacit and Phenom move to 30 units as well.
-[] Jagdhund fires a burst at Inko.
-[] The Air Force splits into two groups and moves to fire at Inko as well, appreaching from both sides. They are to try to remain unclustered as much as possible.
-[] The Heimdal moves forward as far as possible and locks down to fire.
What do you all think?
0 lost |
1 lost |
2 lost | 3 lost | 4 lost | |
6 | 0.01% | 0.36% | 4.86% | 29.16% | 65.61% |
7 | 0.16% | 2.56% | 15.36% | 40.96% | 40.96% |
8 | 0.81% | 7.56% | 26.46% | 41.16% | 24.01% |
9 | 2.56% | 15.36% | 34.56% | 34.56% | 12.96% |
10 | 6.25% | 25% | 37.5% | 25% | 6.25% |
11 | 12.96% | 34.56% | 34.56% | 15.36% | 2.56% |
12 | 24.01% | 41.16% | 26.46% | 7.56% | 2.56% |
13 | 40.96% | 40.96% | 15.36% | 2.56% | 0.81% |
Here's the modifications to to-hit difficulties for the Air Force units:
Technically, I've already figured out Iblis, and since you guys don't actually have any data on it beyond its name (since it was the one that knocked out global communications and everything when it appeared), such an omake might be a bit of a spoiler for the eventual fight.Edit: I also want to write up an omake about Minokawa (aka the EMP Kaiju in high atmosphere), but need help writing up the Cat V up.
That's a more complete answer than I expected to receive.Depends; how much of the Air Force are you willing to lose? I'm working off the assumption that Inko power leveled Ranged to something like 4 or 5, and those four guns can all do 1d10+whatever bonus they get - air force dodge bonus(2 in most cases, 1 for the not!AC-130).
I assume Inko's inbuilt weapon is an analogue to Jaghund's Machine Cannon; if it has less of a bonus then move accordingly on the table. I'm assuming they target the not!AC-130s, but if they aren't just move up a DC.
I dunno, what kinda losses should we be okay with taking?
0 lost
1 lost2 lost 3 lost 4 lost 6 0.01% 0.36% 4.86% 29.16% 65.61% 7 0.16% 2.56% 15.36% 40.96% 40.96% 8 0.81% 7.56% 26.46% 41.16% 24.01% 9 2.56% 15.36% 34.56% 34.56% 12.96% 10 6.25% 25% 37.5% 25% 6.25% 11 12.96% 34.56% 34.56% 15.36% 2.56% 12 24.01% 41.16% 26.46% 7.56% 2.56% 13 40.96% 40.96% 15.36% 2.56% 0.81%
Edit: I also want to write up an omake about Minokawa (aka the EMP Kaiju in high atmosphere), but need help writing up the Cat V up.
Even it those guns are meant to debuff rather than cause damage, the Cons are still toast if they're hit. Any amount of damage can destroy them.Just as reminder, it's entirely possible that Inko's guns are meant as a way of disabling foes at range, rather than being DPS. Mind you, I'm not sure most our conventionals would be able to survive a huge ball of molten tar any better than most Kaiju attacks. But they may very well shoot molten tar. Because it's got a high heat-signature, and is drooling what appears to be tar. As is that guy with the shields.
Honestly, that makes me think it's worth it to alpha-strike Inko. Because getting entangled would be really bad, for pretty much any of our Jaegers. Penalties would suck, but I'm more afraid of the possibility of being incapacitated and unable to move. Because that would be a really bad time.
I'm down with it. Death-by-molten-tar might be horrific, but, when you come down to it, risking their lives for the city is the job of our soldiers. And I think we really want those guys dead as fast as possible. Because the alternatives are worse.Even it those guns are meant to debuff rather than cause damage, the Cons are still toast if they're hit. Any amount of damage can destroy them.
And I rank Inko and other Ranged-capable Kaiju as priority targets for a reason. They can be hilariously lethal for Tacit and Jagdhund if they land a hit, which is why we went to great lengths to give us ways to not get shot, like the GAPAS and the Barrier Plate.
So, plan "Hit 'em Fast" is a go?
The way I see it, a soldier's job is to fight for something they believe in. Whether that is their nation, their duty to his fellows, the safety of his family or for cold, hard cash, that's up to them.I'm down with it. Death-by-molten-tar might be horrific, but, when you come down to it, risking their lives for the city is the job of our soldiers. And I think we really want those guys dead as fast as possible. Because the alternatives are worse.
[x] Plan "Hit 'em Fast"
Good catch. The Hlin and the tanks both move 4 units/turn and Conventionals don't suffer a penalty for moving and shooting. Let's have them move forward and then alpha-strike Inko. I'm updating the plan.Just to be clear, conventionals can move and shoot at no penalty? Because I think the tanks can all unload on Inko, if the conventionals get to go first in the priority list and move and fire with no penalty.
Edit: Hlin can definitely cover our tanks three units out, dunno how bad the acid spit attack is, but I'll guess it's about as bad as our Corrosive Rounds, if not worse. The tanks should be able to fire at three units out.
Yeah. Come to think of it, you're probably overdue for some new Elites. I think most of your remaining Hellhounds have survived long enough... remind me when you've killed all these kaiju....Actually, can you get elite conventionals from having them survive regular engagements long enough, ala the veteran perk?
Got it spot on.Just to be clear, conventionals can move and shoot at no penalty? Because I think the tanks can all unload on Inko, if the conventionals get to go first in the priority list and move and fire with no penalty.