- Location
- Somewhere over the rainbow
Few more things: Fire Arges and keep range at greater than 10 units from the Kaiju line, dunno about whether we wanna let the Quetzcoatls or Hellhounds in; if we let them join in their survival rates drop like a rock.Good catch. The Hlin and the tanks both move 4 units/turn and Conventionals don't suffer a penalty for moving and shooting. Let's have them move forward and then alpha-strike Inko. I'm updating the plan.
Edit: I decided to have the Tanks fire the normal shells, given the Corrosive ones have -1 damage compared to the normal ones' +0. I'm open to changing it back to the Corrosive ones if people want to.
Edit: This is, of course, assuming that Inko is alive enough to point a finger gun at our air force; throwing in the Quetz and the Hellhounds may add enough firepower to justify their addition. Additionally, mention that if Inko goes down that they reprioritize firepower to another Kaiju, probably Endo.
I'm pretty sure either way Hlin is fine, even if the plan has to be changed to 32 units away. Hlin loses one stat point when the Barrier Shield is up, but three units should be enough anyway. For superheavies in general though, I'd expect that they'd be rolled like a Jaeger in the sense that they take a movement penalty (insane mass makes moving the turret stupidly difficult due to inertia or whatever).Yeah. Come to think of it, you're probably overdue for some new Elites. I think most of your remaining Hellhounds have survived long enough... remind me when you've killed all these kaiju.
Got it spot on.
Superheavies, however... I'm not actually certain on that front, since your only shooty superheavy can't fire period on the same turn it moves. I may have to figure that out as well.
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