Umpo would probably win all Limbo contests right now. Or he would, if he could move his legs after the beating Phenom is going to give it.
Or, indeed, had both his legs.

[X] Break x2
[X] Free Attack
As the jaeger pins Umpo to the ground, its massive claws hold tight, keeping the Kaiju's back against the dirt. Then, its other hand-- the one wrapped around the Kaiju's left arm-- shoves downwards, sliding along the limb until it presses just above the elbow joint. The fingers clamped down.

Phenom Sable shifts, putting all the weight of its upper body through that arm. Umpo's carapace buckles, and cracks.

Successful Break!
Major Wound to Left Arm! -2 HtH, -2 Dex!
Umpo takes 5 Strikes! +3 Ongoing!


One thing's clear; though they're exoskeletal in appearance, these kaiju still have an endoskeleton. The way the limb jerks and folds under Phenom's strength shows that much. Umpo lets out a furious shriek of pain, and tries to surge up, its fractured arm spasming uselessly.

In response, the Jaeger shoves it back, kneeing it in its solar plexus and wrapping the blue-stained fingers of its right Talon around the monster's horn.

Cut out its mobility. Don't let it escape.
Good plan. The leg?
Yes.


Phenom's left arm pulls back, the viciously curved claws readjusting their angle for a proper strike, before shooting down at the more weakly defended joint of Umpo's thigh. Between the force of the blow, and the oscillating blades tipping Phenom's Talons, the armour plating splits apart like tissue paper, edges steaming as the friction scorches them. Nine fingers wrap around a chunk of bone and gristle, shredding musculature and blood vessels as they do. Relentlessly, Phenom Sable begins to pull, its sensor eyes focused on the wound with lightning precision. Beneath the alloy of its left arm, the Hyper-Vascular strands bulge and flex, straining to overcome the natural strength of a kaiju's frame.

Gristle tears. Progressive claws squeal. Bone creaks. The kaiju roars. And then

Got it.

With a wet, visceral ripping noise, Phenom Sable pulls Umpo's leg clean off.

Progressive Vice - Minor Wound to Pelvis! -2 Agi!
Destruction Wound to Right Thigh! -3 Agi! Limb Destroyed!
Umpo takes 8 Strikes! +4 Ongoing! Umpo is losing Stamina!


Or perhaps 'clean' is the wrong word-- it's not remotely clean. 'Right off' would be more accurate.

Toxic blue blood gushed from the wound like a broken water main, burning off the black-brown paint of Phenom's arm in seconds. A good deal of carapace from the back of the thigh remains still attached to the body, and peels back like top of a yogurt cup, trailing strings of meat. Umpo thrashes like a mad thing-- understandably so, since getting body parts removed generally isn't going to be comfortable for any organism.

Phenom Sable stands up, its right hand holding tight to Umpo's horn, its left still holding the top of the severed limb. Held fast, the kaiju's spasming slows... weakens... and ultimately ceases, dead from shock.

6 Strikes from Ongoing!

SE-27-007 "Umpo" Defeated!

With surprising calm, Phenom tosses the bloodied limb aside, and relinquishes its grip on the kaiju, letting it fall to the ground. The black Jaeger turns around, facing its comrades in arms-- both jaeger and human. It stands there, quietly, for a moment, before its PA system crackles to life. Phenom gives a little nod.

"...A good fight," the siblings say.

Then come the cheers.


And thus, we conclude our conflict-- and Phenom's first ever fight. I think it went pretty well-- the Uemuras certainly think so.

Now, you'll definitely have some environmental damage to take care of, but in exchange for taking out
three mid-class kaiju, with incredible speed, and effectively no casualties (aside from minor damage to Phenom's arm)? That should be more than a fair trade.
 
That was... satisfying. Extremely so. And brutal enough to warrant an umlaut and a metal solo.
Any enviromental damage is a small price to pay for this kind of victory.
 
Or perhaps 'clean' is the wrong word-- it's not remotely clean. 'Right off' would be more accurate.

Toxic blue blood gushed from the wound like a broken water main, burning off the black-brown paint of Phenom's arm in seconds. A good deal of carapace from the back of the thigh remains still attached to the body, and peels back like top of a yogurt cup, trailing strings of meat. Umpo thrashes like a mad thing-- understandably so, since getting body parts removed generally isn't going to be comfortable for any organism.
Well. That's going to be fun to clean up. Thanks guys. /rp
That was... satisfying. Extremely so. And brutal enough to warrant an umlaut and a metal solo.
Any enviromental damage is a small price to pay for this kind of victory.
Easy for the guy not having to clean it up to say.

...I mean, I agree, and my crews will almost certainly agree (and probably take celebrative photos standing on the severed limbs, knowing them), but still. /rp
 
Well. That's going to be fun to clean up. Thanks guys. /rp

Easy for the guy not having to clean it up to say.

...I mean, I agree, and my crews will almost certainly agree (and probably take celebrative photos standing on the severed limbs, knowing them), but still. /rp
"Son, I'm sitting on a throne made out of a skull. Of course I'm happy to see rivers of my enemy's blood run along the ground!"

:V
 
"Someone remind me why we let him have that thing, again?"
"Need I remind you everyone in the room got a chair made from Oswin's teeth? The only difference between your chair and mine is that mine menaces with spikes of brass, and your lack of tastefully menacing spikes is your own fault, Devlin.

I did offer to send your bit of Kaiju teeth to that Urist Something-or-other guy so he'd craft your chair."
 
"Son, I'm sitting on a throne made out of a skull. Of course I'm happy to see rivers of my enemy's blood run along the ground!"

:V
"Fair enough."
"I used to think rivers of my enemies blood could be cool, but then I realized how messy and disgusting rivers of blood actually are."
"I mean...they're generally pretty hot, in my experience. Often in-terms of both radioactivity, and temperature. The former probably explains why Kaiju Blue can stay warm for so long, come to think of it."
"Better have the blood running in clearly defined and easy-to-locate rivers than splattered about randomly, I say."

:V
"It's a mixed-bag. The rivers can cut you off from getting to Kaiju bodies, but splashes can be annoying to keep track of. You end up having to examine all the places it might have splashed to, just to make sure you got all of it. That said, it's not like we have to decide between them, since we usually end up dealing with both at once."
 
"It's a mixed-bag. The rivers can cut you off from getting to Kaiju bodies, but splashes can be annoying to keep track of. You end up having to examine all the places it might have splashed to, just to make sure you got all of it. That said, it's not like we have to decide between them, since we usually end up dealing with both at once."

"I swear, why couldn't the Kaijumasters go the extra mile and make their massive abominations extra horrifying by not requiring blood to live that we have to clean up after we kill them?"
 
Week 43: Combat End
'A good fight' is understating it. Aside from minor damage to Phenom's arm and the copious amounts of Blue and melted kaiju, there were no Neo-Seattle casualties in this battle whatsoever. Additionally, the performance of Neo-Seattle's newest jaeger-- while certainly messy-- was undeniably effective in disabling the kaiju, and cemented its addition to the team. The forces return to the city with their heads held high, proud of their efforts. The Uemuras are almost certainly going to get more than a few drinks bought for them in celebration.

Phenom Sable will need 60 Resources to repair. This is a free action.

Meanwhile, the three kaiju are immediately cordoned off, ready for harvesting and decontamination.

Research on the trio offers some very interesting data. Like the Myrmion strain of kaiju, the three had a very intense neural link-- along with the necessary intelligence to use it for more than just instinctive adjustments and reflexes. Not that it did them any good today.

Umpo's internal musculature seemed built to withstand light damage without being compromised (not that any of the damage it took could be considered 'light'), and allow improved acceleration over distances, despite its clumsy shape. Its weaponry was designed for use alongside such advantages, in a style that likely favoured charges and strong followup attacks.

Inko's nervous system allowed for very fast reactions-- both in evasion and in attack. Its cannons contained a variety of unique ammunition varieties, which may prove inspirational to military development. The tar-like fluid it dribbles seems unstable, and tests reveal that high-velocity impacts would cause it to ignite.

Endo has similarly impressive reaction ability-- which is further helped by spring-like musculature to facilitate its rapid movement-- and, as expected, is absurdly flexible. It also shows the same secretion glands as Inko. Its shield plates weren't that much harder than Umpo's armour, but their width let them protect much more-- effectively acting as spaced armour for a kaiju.

Meanwhile, the council meets once more, to discuss their schedule, until the next kaiju attack.

It is now downtime.

Kaiju Stats:
SE-27-007/008/009
Umpo/Inko/Endo
Class: Category III Kaiju
The members of this kaiju trio are extremely similar in design; rough, bulky humanoids with exoskeleton armour and a crustaceal appearance. Their bodies are crude masses of flesh and bone, bound together under the external chitin-- a far cry from the usual engineering seen-- while their limbs are thick and stumpy.
Umpo is bigger than the others, its armour coloured a rust red but darkening near the extremities. The kaiju's arms end in sturdy spikes, while a crescent moon horn rises from its skull. There is a thick ridge running down its spine.
Inko is the slimmest of the three, with pale white armour across its body. Inko has no horn, but it constantly drools a black, tar like substance from its jaws, and sports four arms, each with a pair of short barreled cannons at the end.
Endo seems far more nimble than its brethren, sporting a great amount of segmentation across its purple-grey shell. The kaiju's arms are long and strong looking, with broad plates on its forearms, and a set of flexible pincers. Like Inko, it dribbles a tar like substance.


Stats: (Umpo/Inko/Endo)
HtH: 4/2/3
Ran: 0/3/1
Str: 5/3/4
Tou: 5/3/5
Agi: 3/5/2
Dex: 2/3/4

Structure:
Dura: 7/6/10
Stru: 14/10/17

Linked Minds: While within 12 units of each other, each of the kaiju gain a +2 bonus to any one action per turn. Should one be killed/incapacitated, or move out of range, this bonus drops to +1 between the remaining ones. If two are dead/incapacitated or out of range, then no bonus remains. A Stunned kaiju may take a single action on its turn at -2 penalty, as long as it is within range of at least one other kaiju, but cannot make Reactions (unless it uses its single action to prepare a Reaction) or use the Linked Minds bonus.
Thundering Charge (Umpo): Add an extra 1d5 to all of Umpo's Charge rolls (total 3d5+Agi instead of 2d5+Agi). Charge bonus remains the same (+2).
Tough Stuff (Umpo): Immune to "Scratch" Damage.
Overwatch (Inko): As a Reaction, Inko may make an attack with its Firearms against a charging opponent at a -1 penalty. This replaces its normal ability to conduct Held Attacks.
Evasive Maneuvers (Inko): As long as it is capable of Reacting, Inko may attempt to Dodge incoming ranged attacks, though it only rolls 1d5+Agi. Rolls under the base to-hit difficulty are ignored.
Guardian (Endo): At any point in time,as long as Endo is within 4 units of a single ally, it may immediately shift in front of that ally as a Reaction to an enemy attack, and treat itself as the original target of that attack. This may be used against more than one attack, but only as long as the attacks are all coming from the same direction, and they are directed against the selected Ally. After using Guardian, Endo is treated as having used a Move Action on its following turn.
Absurdly Flexible (Endo): When conducting a Grapple, Endo may test to add its Dexterity to its Grapple roll as a Free Action each round, even if it would be unable to find an advantage to apply it.

Weapons:
Spear Fists x2 (Umpo)
Built-in Melee Weapons
Attack Dice: 1d10+1
Parry Dice: 1d5
Block Dice: 2d5
Armour Penetration: 5
Grappling Bonus: -2
Damage Type: Blunt
Damage Bonus: Strength

Arm Smash x2 (Inko)
Built-in Melee Weapons
Attack Dice: 2/1d10
Parry Dice: 1d10
Block Dice: 1d5
Armour Penetration: 2
Grappling Bonus: +0
Damage Type: Blunt
Damage Bonus: 2
Special:
A successful Parry grants Inko +1 to a subsequent attack with its Firearms.

Dexterous Pincers x2 (Endo)
Built-in Melee Weapons
Attack Dice: 1d10
Parry Dice: 1d10
Block Dice: 1d10+1
Armour Penetration: 0
Grappling Bonus: +3
Damage Type: Edged
Damage Bonus: Strength

Crescent Horn (Umpo)
Built-in Melee Weapon
Attack Dice: 1d10-1
Armour Penetration: 2
Damage Type: Edged
Damage Bonus: Strength x2

Firearms x2 (Inko)
Built-in Ranged Weapon
Attack Dice: 2/1d10
Armour Penetration: Special
Damage Type: Special
Damage Bonus: Special
Range: 10/15/25
Special:
Variable Munitions: Inko starts the battle with one round type of its choice loaded. On its turn, before attacking, it may switch to a different type of its choice, but may only do so once every two rounds (or every other round).
- Solid Core: deals Blunt Damage, AP 2, +2 damage.
- Fragmentation Airburst: deals Edged Damage, AP 0, +1 damage, Radius 2.
- Defoliation Toxin: deals Fire Damage, AP 2, +1 damage, ignores horizontal Clustering.
- Restriction Polymer: deals Ice Damage, AP 0, +0 damage, a successful hit inflicts -1 to a random Physical Stat for 1d5 turns (stacks with itself).
- Superheated Plasma: deals Burst Damage, AP 5, +1 damage, missed attacks (not Evaded) resolve as Misfires instead.
If Inko would run out of ammunition, it only loses the ability to use whichever round it was previously using for the remainder of the fight instead.


Burning Spit (Inko, Endo)
Built-in Ranged Weapon (Scatter)
Attack Dice: 1d10+2
Armour Penetration: 0
Damage Type: Fire, Acid
Damage Bonus: 1
Range: 5/10/-
Special:
Rolls once for sticking/igniting. If successful, the location catches On Fire and is Stuck with Acid simultaneously. Both conditions may be removed simultaneously as well.
Treated as doing +2 damage for the purposes of Igniting and Sticking.


Armour:
Lightweight Plate (Inko)
Coverage: All
AV: 2/1
Resilience: All
Durability: 7

Heavy Plate (Umpo, Endo)
Coverage: All/All but Arms and Hands
AV: 3/1
Resilience: All
Durability: 9

Ultraheavy Shield Plate (Endo)
Coverage: Arms, Hands, and four other locations
AV: 3/2
Resilience: All
Durability: 12
Special:
Shield Rules: As long as you can make Reactions, you choose extra locations to protect each round. Otherwise, only the default locations are defended by the armour.

Category III Kaiju killed: +3000 Resources
Salvage Facility Bonus: +900 Resources
Quick Kill Bonus: +300 Resources
Achievement - First Time's The Charm: +1000 Resources
Manufacturing: +4500 Resources
Morale Bonus: +2475 Resources

Total Resources to Spend: 18605

Free Actions:
[ ] Kaiju:
-[ ] Clean up the contamination (-3705 Resources)
-[ ] Don't clean up the contamination
[ ] Ashley's recovery:
-[ ] Continue with conventional treatment (no bonus, no malus)
-[ ] Use the experimental A.R.T (+1 bonus, hybridisation and other possible side effects)
[ ] Other (requires GM permission)

Now you lot can go and plan and stuff. I've got a bunch of neat ideas for rules updates, but... honestly I might just wait until the end of Downtime before shoving them in.
 
y'know, I had plans for this downtime, but I've completely forgotten them.

You take this one Jawa.
 
@Fyrstorm Remind us whether EXB-03 damage negation counts as Armor Reduction?

I think the basics go something like:

[] Plan Spring
-Free
--[ ] Clean up the contamination (-3705 Resources)
--[ ] Repair Phenom Sable (-60 Resources)
--[ ] Use the experimental A.R.T (+1 bonus, hybridisation and other possible side effects)
--[ ] Free Breach Research (note: half rolls)
--[ ] PHENOM SABLE TRAINING (note: half rolls + 2)
--[ ] PHENOM SABLE TRAINING (note: half rolls + 2)
--[ ] Conventional Research x3 (note: half rolls + 4)
--[ ] Free Comm Action Scan Everett
--[ ] PRODUCE GLORIOUS CONVENTIONALS x5
---[ ] Replace Air Force losses
--[ ] Throw massive party?
-Costs Actions
--[ ] Build EX-03 Barrier Shield (-2250 Resources)
--[ ] Install EX-03 Barrier Shield?
--[ ] EVANGELION research?
--[ ] New Hlin??
--[ ] More Breach Research?
--[ ] Research period?
---[ ] Application of HVS research into human scale cybernetics, installing/grafting them onto Ashley
--[ ] Other building?
--[ ] Hunting?
 
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