Part Two:
(confirmation links;
1,
2, and
3)
I'm giving another shot at writing fluff here. Hope you guys like it.
[---]
They'd been waiting for this. All their training, all their fighting, all their efforts... all of it was leading up to this day. Now, they had their chance-- the chance to be the ultimate star, to fight the ultimate foe.
Dressed in their shiny black drivesuits, the Uemura siblings waited giddily at the gate to the entry catwalk.
"It's almost time," Kanji pointed out, glancing at the clock behind them. Shiori grinned, the expression disturbingly wolfish for anyone but her brother.
"I know," she replied. "I almost can't wait to get our first taste of it."
"You two
do know that it's not the time until startup, right?" Another voice asked. The two turned, to see another man, dressed in a red and orange drivesuit, resting against the frame of the door beneath the clock. "It's just the time until they let you into the jaeger. After that, there's going to be... let's say five more minutes of checks and stuff before you can try it out."
"Williams-san," Shiori remarked. "I didn't expect to see you
this early."
"We thought you and the others would contact us from LOCCENT once we'd gotten in," Kanji explained. "Give us one last pep talk then."
Noah shrugged.
"Eh, seemed better to send you off proper. Plus, you've already head more than enough from us already-- so if
that hasn't stuck, I don't think anything will. Besides, Alec and the others are a bit busy with preparations right now, Jagdhund's off doing AI things, and my
current co-pilot doesn't have enough experience to advise you here. Ergo, it's just me."
"Then what did you want to say?"
"Not too much," Noah replied. "Mostly just wishing you guys luck on your first go at a Drift in an actual jaeger, reminding you to know where the ejection switch is... that sort of jazz."
"Well, thanks for the luck, though I'm pretty sure we know where the eject is," Kanji replied. "Still, it's appreciated--"
Before either side can continue, an alarm sounds from the PA system, and the catwalk gate rattles opens.
"That'd be us then," Shiori says, standing up alongside her brother. "See you soon, Williams."
"See you soon, guys."
As the two head off along the catwalk to their jaeger, Noah speaks up again.
"Oh, and one last thing. Don't get
too carried away out there, you two. It's just a launch sequence."
The Uemura siblings stop, and turn sideways to look at him. With rough simultaneity, brother and sister smirk through their helmets.
"Of course we won't-- what the hell sort of people do you
take us for?"
[---]
-
Five minutes later.
The first time a jaeger starts up, something happens. Between the electric crackle of the computers, and the blending minds of the pilots, something unique sparks into being. Is it the first signs of life? Maybe, or maybe it's just a natural reaction to the process. But with something as vast and astonishingly powerful as a
Jaeger...
anything could happen.
Even at rest, Phenom Sable looks ready to step into action at a moment's notice. The Mark II's stance exudes confidence and energy, matching its bulky but flexible frame. Its armour is a mix of thick, blocky shapes with smoothed-over edges, designed to make cutting strikes hard to land precisely while not colliding with other parts. Even the equipment taken from the usually slender Mark VI designs has been thickened and enlarged somewhat, though it's hardly a hindrance to their use. The jaeger's signature Destroyer Talons lay folded up on its forearms, appearing deceptively small in their compacted state, while the gaps in the limbs' armour offer a peak at the almost organic-looking Hyper-Vascular Muscle Strands.
Though most of its body is the deep, dark brown-black of pitch, Phenom's surface sports more than a few highlights and markings of gleaming chrome silver-- including the claw-shaped
insignia on either shoulder pad.
"Launch sequence initiated," a LOCCENT officer announces over the Shatterdome's PA system. Seconds later, the reactor in Phenom's chest
growls, and the exhaust vents flutter open. As the doors to the massive complex slide open, bathing the front of the mighty machine in the light of the noon sky, the four 'eyes' around Phenom Sable's visor blaze to life.
It's showtime.
PHENOM SABLE ACTIVATED!
Phenom Sable
Class: Mark II Jaeger
Pilots: Shiori Uemura (Right) & Kanji Uemura (Left)
Motivation: Chokeslam The Apocalypse!
Stats: (12/15)
HtH: 4 (0/25)
Ran: 0 (0/5)
Str: 3 (0/20)
Tou: 4 (0/25)
Agi: 1 (0/10)
Dex: 0 (0/5)
Structure:
Dura: 7
Stru: 13
Perks:
-
Clamshell Grab (Shiori): On a successful Block with its Destroyer Talons, Phenom Sable may attempt to initiate a Grapple as a counterattack. May be used in conjunction with Deflective Guard.
-
Deflective Guard (Kanji): Phenom Sable may choose to take -1 to all Reactions for one round. If a successful Block is made during this time, reduce the base damage of the attack by half of Phenom's Toughness (rounding down) before applying Armour. May be used in conjunction with Clamshell Grab.
Modifications:
-
Sealed Piloting Chamber (Conpod, Integrated)
Phenom Sable's Conpod is a double-layered design; an armoured external section carrying sensors, mechanisms, and secondary processing units, and a smaller internal section containing the piloting interfaces and AI core. This internal layer can be easily ejected from the back of Sable's skull frame, instantly removing the pilots from any immediate danger, and features a layer of armour to defend against more penetrative hits.
Phenom Sable has the following traits:
-- Chamber Ejection: As a Reaction, the Jaeger may attempt to eject its Chamber. Roll a 1d10. On a 6+, the Chamber ejects safely, landing 1d5+5 units away. On an 3-5, the Chamber ejects at suboptimal thrust, and lands 1d5 units away. On a 2 or lower, the ejection command fails, and the Jaeger must wait for 5 rounds before it can attempt to eject again.
-- Safety Plate: The Conpod gains an unbreakable +1/1 AV.
-
Hyper-Vascular Muscle Strands (Both Arms, Integrated)
Instead of the usual muscle strands and hydraulics, Phenom Sable's arms make use of an advanced, high-pressure fluid motive system. Based off of the designs of Kaiju and Seijin musculature, the hypervascular bundles dramatically improve a jaeger's CQC, wrestling, and weight-carrying abilities. However, the massive amount of pressure concentrated the artificial muscles use for their immense strength can be easily lost if the vascular system is damaged.
- Hyper-Vascular System: Phenom Sable gains a +3 bonus when Grappling, as long as it is conducting the Grapple using its Hyper-Vascular limbs. Each Ongoing Wound inflicted on a Hyper-Vascular limb will reduce the Grapple bonus by 1, until these Ongoing Wounds are healed. Additionally, the Jaeger is treated as if its Strength was 1 higher for the purposes of Grappling moves, encumbrance, and other prerequisites.
Nuclear Fission Reactor: Phenom Sable is equipped with a Nuclear Fission Reactor, and gains all related traits.
Weapons:
VN-09 Destroyer Talons x2 (Arms)
Built-In Melee Weapons
Attack Dice: 1d10+2
Parry Dice: 1d5
Block Dice: 1d10-1
Armour Penetration: 3
Grappling Bonus: +4
Damage Type: Edged
Damage Bonus: Strength+1
Special:
Cauterizes wounds.
Stance Change: Phenom Sable has two 'hands' on each arm, and can activate or deactivate this extra pair almost instantly. Sable may extend or retract its Destroyer Talons as a Free Action, but no more than once per round. When extended, the Jaeger suffers -1 Dex, and is unable to properly wield handheld weapons, but gains the attack profile and special abilities of the Destroyer Talons in turn. The Jaeger may still carry things in its hands, but all carried weapons count as Improvised instead of their normal profile. When retracted, the Jaeger cannot use the Talons, but otherwise operates as normal.
Progressive Vice: Inflicts 1d10 Edged to the opponent each round the Jaeger wins a Grapple. On a roll of a 10, inflict 1 extra Edged.
CMP-5 Combat Gauntlets x2
Built-In Melee Weapons
Attack Dice: 1d10
Parry Dice: 1d5
Block Dice: 1d10-1
Armour Penetration: 0
Grappling Bonus: +3
Damage Type: Blunt
Damage Bonus: Strength
Combat Sabaton x2
Built-In Melee Weapons
Attack Dice: 1d10-1
Parry Dice: 1d5
Block Dice: 1d5
Armour Penetration: 1
Grappling Bonus: -3
Damage Type: Blunt
Damage Bonus: Strength x2
Special:
Curb-stomp: +3 against any Prone opponents when the user is not Prone.
Armour:
Jagdarium Superalloy Composite Plating
AV: 5/2
Coverage: All but Conpod
Resilience: +1 Impact, +1 Edged, -1 Ice
Durability: 9
Special:
Pressure Intolerant: When submerged in liquid or another high-pressure environment, gain -1 Blunt for the duration of the time spent there.
Strike Repair on armoured locations costs 60 R per Strike.
AH-2 Advanced Conpod Plating
AV: 2/1
Coverage: Conpod
Resilience: All
Durability: 4
Special: Treat AV and Durability as double against the first attack that strikes a location protected by this.
Kaiju will come in a little while.