The Type-RX upgrade for the Murasame-class does not provide it with a nuclear reactor for its weapon like the Heimdal has. Instead, the onboard Railgun is powered via an array of high-density capacitors, which are charged up by the ship's (enhanced) generators. Thus, while it can operate a railgun, it can't run something like a Barrier Shield, at least not for very long.
The barrier shield idea was proposed to prevent a ship mounting multiple railguns from being torn apart or damaged by the recoil forces of firing multiple railguns simultaneously. Likely a battleship, or some other sea-based Super-Heavy. A single gun doesn't produce the same pressures and stresses as multiple ones would. Thus, it is not necessary for the Murasame.
Jagdarium's main issue (aside from its cost) is that high-pressure environments and heat sinks weaken its compressive strength. It's a very good material for land use-- especially in hot, dry climates-- but not for aquatic use. Which, given that the main Breaches (not the Helens Breach) are both at the bottom of the ocean, is... a little unfortunate.

That's not to say you can't try and research some sort of armour that doesn't have the pressure intolerance, or possibly a coating to help lessen environmental pressure on the material-- because you totally can.
Hey, we know Kaiju can survive such a journey. Materials derived from their armor should hold up just fine in aquatic environments.
Yet! We don't have a drive system capable of holding a Superheavy in the air yet. But we will.

Soon. Ish. Probably. When we get the second city for sure.
We really need to make expansion prep a priority. We have way too many shiny toys locked behind that goal.
Once we kill Anaklusmos and get gravity drives. Not actually very confident in allegorica-based aerial superheavies.
That is also an option, though I'm not sure I like our odds of pulling that off before expanding.
 
Once we kill Anaklusmos and get gravity drives. Not actually very confident in allegorica-based aerial superheavies.
For real, what I want right now is a high speed and/or endurance transport Superheavy like whatever those DGINN guys used. Except better, of course.

Flying battleships can wait until we actually need them and have the spare resources to build them. Between expanding the new city, Mark III Phenom and Mark IV Tacit, we'll need to save up quite a bit. Which isn't all bad, because that means more spare actions for research.
 
For real, what I want right now is a high speed and/or endurance transport Superheavy like whatever those DGINN guys used. Except better, of course.

Flying battleships can wait until we actually need them and have the spare resources to build them. Between expanding the new city, Mark III Phenom and Mark IV Tacit, we'll need to save up quite a bit. Which isn't all bad, because that means more spare actions for research.
Given the size of our research list, that shouldn't be a problem. And, if we begin to run low, I can just go immerse myself in sci-fi.

I am going to a sci-fi convention this weekend, actually, so maybe I can go check out some panels on tech stuff. Might have some ideas we could use.
 
For real, what I want right now is a high speed and/or endurance transport Superheavy like whatever those DGINN guys used. Except better, of course.

Flying battleships can wait until we actually need them and have the spare resources to build them. Between expanding the new city, Mark III Phenom and Mark IV Tacit, we'll need to save up quite a bit. Which isn't all bad, because that means more spare actions for research.
On the note of high speed transports, how far away and where are our potential second city sites?
 
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On the note of high speed transports, how far away and where are our potential second city sites?
Not sure on the names, but I do have an idea of their effective distances. They're mostly close enough that we can shift our forces before combat is joined (if the sensor techs aren't asleep), but not close enough that we have much chance of being able to move forces from one battle to other, after the fighting starts. That last isn't surprising, since we can't currently do that when the battles are near Neo-Seattle's Defense Perimeter, much less in another settlement.
The cities are Olympia, Tacoma and Everett. I can't check the distances right now, because my computer decided it doesn't like the internet, so I'm stuck on my phone.
Um...61, 33, and 29 miles, respectively. Also, there's apparently a site for this. Distance between cities
 
I was sure Olympia was closer, because 61 miles equals 98 Km, which puts it a fair distance out of the Breachgate's maximum range of 85 Km.

Does that site measure the distance between cities by road or the is it the distance in a straight line between both points?
It's for travel planning, so it probably does roads. However, Wikipedia backs it, saying it's 60 miles away from Seattle. Because, apparently, someone added distance comparisons to Seattle to many other cities in the area. Zeus-bless their little cotton socks.

Also, hot damn, Everett looks like a great location. The Naval base is obvious, but the Boeing building seems like a possibly useful location, as well. It's apparently where they make the 747's, and is the largest building in the world, by volume. Could be good for building/basing aerial Super-Heavies.
 
Also, remember you guys haven't upgraded your stats in a while. Your city stats, that is.

And yes, some cities will give you bonuses to specific things once you expand into them.
 
Also, remember you guys haven't upgraded your stats in a while. Your city stats, that is.

And yes, some cities will give you bonuses to specific things once you expand into them.
We were saving for Phenom and his equipment. We don't need to move into a new city in a hurry, so I guess we have the time and soon the money to upgrade Neo-Seattle.
 
It's for travel planning, so it probably does roads. However, Wikipedia backs it, saying it's 60 miles away from Seattle. Because, apparently, someone added distance comparisons to Seattle to many other cities in the area. Zeus-bless their little cotton socks.

Also, hot damn, Everett looks like a great location. The Naval base is obvious, but the Boeing building seems like a possibly useful location, as well. It's apparently where they make the 747's, and is the largest building in the world, by volume. Could be good for building/basing aerial Super-Heavies.
I totally agree on Everett; I also think it has all the good things we want, and we can settle for having conventional only defense with our new corrosive rounds. What I do want to do, however, is improve the Heimdall by making the Lock Down Action a simultaneous Aim action, give it a bonus to the Aim Action, or even just make it an option. That should provide the damage while our conventional unit's corrosive rounds provides pseudo-AP.

fake edit: we should spin off the diplomacy information into it's own sheet, because placing it at the bottom of the city stat sheet is the worst.

TRvTW Diplomacy Dossier
(the coloring may need some work, along with most of the details)

Also, remember you guys haven't upgraded your stats in a while. Your city stats, that is.

And yes, some cities will give you bonuses to specific things once you expand into them.
...that is a good idea. We also have only 1(!) Comm Augment; we should probably research Comm Augments to build. Maybe enhanced radio communication, considering how often that's come up: (all the Seijin, DJINN).

HOLY SHIT WHY DO WE ONLY HAVE ONE SCANNER AUGMENT WE SHOULD FIX THAT YESTERDAY
 
We were saving for Phenom and his equipment. We don't need to move into a new city in a hurry, so I guess we have the time and soon the money to upgrade Neo-Seattle.
Eh. There's enough in the way of neat stuff locked behind expansion thst I would like to do so soon. That said, I think improving our city would be an excellent use of our resources. But I'm more thinking about Augments.

First, I think investing in some Kaiju Salvage Facilities would be an excellent idea. We've got room for five more, and they cost a fifth of what increasing Manufacturing would cost. And may actually give out more resources per-turn, depending on how big the Kaiju is, even individually. Alternatively, we could research a facility to increase our non-Kaiju-derived Resource gains, and install those, instead. Whatever the case, investing in increasing our Resources seems like a no-brainer.

In a similar vein, studying those computers we recovered, in order to replicate them and get us more Comms actions, via Augments, could be useful. Comms, after all, includes salvage missions, as well as scouting of various kinds. And we have 6 free Augment slots. E: We have five, my mistake.

We also have a lot of space for Scan Augments. Researching Augs to boost our range and reliability would probably be a very good idea, before we try expanding. Maybe some specialized ones for detecting certain kinds of Kaiju? I dunno.

Edit: Going to give City Augments their own section. I think they deserve it.
Huh. Neat. I didn't look at it for long, so I missed that.
...that is a good idea. We also have only 1(!) Comm Augment; we should probably research Comm Augments to build. Maybe enhanced radio communication, considering how often that's come up: (all the Seijin, DJINN).

HOLY SHIT WHY DO WE ONLY HAVE ONE SCANNER AUGMENT WE SHOULD FIX THAT YESTERDAY
Radio is pretty useless for long-range, since Iblis is up in the clouds, jamming all our transmissions. And it's because the only one we have is focused on Breach energy. We probably want more varied type of boosts, for our additional upgrades. Like super-coffee, to keep the Scan techs from falling asleep.
 
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Eh. There's enough in the way of neat stuff locked behind expansion thst I would like to do so soon. That said, I think improving our city would be an excellent use of our resources. But I'm more thinking about Augments.

First, I think investing in some Kaiju Salvage Facilities would be an excellent idea. We've got room for five more, and they cost a fifth of what increasing Manufacturing would cost. And may actually give out more resources per-turn, depending on how big the Kaiju is, even individually. Alternatively, we could research a facility to increase our non-Kaiju-derived Resource gains, and install those, instead. Whatever the case, investing in increasing our Resources seems like a no-brainer.

In a similar vein, studying those computers we recovered, in order to replicate them and get us more Comms actions, via Augments, could be useful. Comms, after all, includes salvage missions, as well as scouting of various kinds. And we have 6 free Augment slots.

We also have a lot of space for Scan Augments. Researching Augs to boost our range and reliability would probably be a very good idea, before we try expanding. Maybe some specialized ones for detecting certain kinds of Kaiju? I dunno.

Edit: Going to give City Augments their own section. I think they deserve it.

Huh. Neat. I didn't look at it for long, so I missed that.

Radio is pretty useless for long-range, since Iblis is up in the clouds, jamming all our transmissions. And it's because the only one we have is focused on Breach energy. We probably want more varied type of boosts, for our additional upgrades. Like super-coffee, to keep the Scan techs from falling asleep.
Hm.

Proposed Manufacturing Aug: Engineering Bars
+50% effect to morale
The Engineering Bars are places scattered throughout the city where off duty engineers and scientists can run into each other and solve problems the others would be totally unable to solve, amplifying both the frenetic highs and desolate lows.

Proposed Scanning Aug: Cat III+ Triangulation Filter
Bonus to scan rolls/detection radius on high Category Kaiju
By turning a set of radiation filters to high sensitivity and using triangulation techniques to determine strength and distance of signals, higher Category Kaiju are easier to detect from farther distance with higher resolution.

Proposed Scanning Aug: Ultra High Resolution Telescopic Camera
Provides flat bonus to scan rolls above N, where N is based upon circumstances
This sensor can provide much higher definition images of a Kaiju, but only if the Kaiju has already been pinpointed.

Proposed Scanning Aug: Sonar Net
Bonus to scan rolls on Kaiju incoming from Puget Sound
A permanent fleet of Brontes Sonobuoys in Puget Sound make any assault from seaborne Kaiju far easier to detect.

Proposed Research Concept: Sensor and Communications Unit
unknown resources to create
Extends sensor coverage to the area, allows for 1d10 Scanning roll, each unit provides +1 up to some N, gives bonus to Comm rolls

The Sensor and Communications Unit is a field deployable sensor and communications package, equipped with long range visual and thermal imaging capabilities, radar and sonar capabilities, and a well equipped communications vehicle.

I think Engineering Bars is probably shot down or has it's bonus reduced to the point of nonviability, I really like the Cat III+ sensor, kinda meh on the UHRTC, can't believe we haven't done the Puget Sound Sonar Net, and really think we should add a Sensor and Communications Unit to our list of conventionals.

We can even use the Sensor and Communications unit in conjunction with some Meganeuras or Jumphawks as early warning systems, so that's a plus.
 
In a similar vein, studying those computers we recovered, in order to replicate them and get us more Comms actions, via Augments, could be useful. Comms, after all, includes salvage missions, as well as scouting of various kinds.
Honestly we have enough trouble coming up with worthwhile uses of our current free comms action, not really sure we need more.
 
Honestly we have enough trouble coming up with worthwhile uses of our current free comms action, not really sure we need more.
We can always look for nukes.:V

More seriously, we need an actual Anchorage mission, we need to really look around our local area, we need to find all the local Kaiju (even the teensy weensy Cat Is), we need to scout out Everett properly, we need to scout Tacoma properly, we need to scout Olympia... the list goes on and on, and this is just off the top of my head. Point being, I don't think we're out of Comms Actions; I think we're just getting started.
 
Hm.

Proposed Manufacturing Aug: Engineering Bars
+50% effect to morale
The Engineering Bars are places scattered throughout the city where off duty engineers and scientists can run into each other and solve problems the others would be totally unable to solve, amplifying both the frenetic highs and desolate lows.

Proposed Scanning Aug: Cat III+ Triangulation Filter
Bonus to scan rolls/detection radius on high Category Kaiju
By turning a set of radiation filters to high sensitivity and using triangulation techniques to determine strength and distance of signals, higher Category Kaiju are easier to detect from farther distance with higher resolution.

Proposed Scanning Aug: Ultra High Resolution Telescopic Camera
Provides flat bonus to scan rolls above N, where N is based upon circumstances
This sensor can provide much higher definition images of a Kaiju, but only if the Kaiju has already been pinpointed.

Proposed Scanning Aug: Sonar Net
Bonus to scan rolls on Kaiju incoming from Puget Sound
A permanent fleet of Brontes Sonobuoys in Puget Sound make any assault from seaborne Kaiju far easier to detect.

Proposed Research Concept: Sensor and Communications Unit
unknown resources to create
Extends sensor coverage to the area, allows for 1d10 Scanning roll, each unit provides +1 up to some N, gives bonus to Comm rolls

The Sensor and Communications Unit is a field deployable sensor and communications package, equipped with long range visual and thermal imaging capabilities, radar and sonar capabilities, and a well equipped communications vehicle.

I think Engineering Bars is probably shot down or has it's bonus reduced to the point of nonviability, I really like the Cat III+ sensor, kinda meh on the UHRTC, can't believe we haven't done the Puget Sound Sonar Net, and really think we should add a Sensor and Communications Unit to our list of conventionals.

We can even use the Sensor and Communications unit in conjunction with some Meganeuras or Jumphawks as early warning systems, so that's a plus.
Add 'em to the Ideas sheet. There's a section for City Augments, now. Also for things more like Public A.R.T., which don't require new facilities, but are still more along the lines of city infrastructure.

While a dedicated unit for Sensors and Comms does seem like a good idea to make at some point, keep in mind that A. we mostly deploy on our own doorstep, and B. using it farther away from our city could require an Angel-net transmitter. Because Iblis is a d*ck, and radio's all screwy, now.
Honestly we have enough trouble coming up with worthwhile uses of our current free comms action, not really sure we need more.
We can always look for nukes.:V

More seriously, we need an actual Anchorage mission, we need to really look around our local area, we need to find all the local Kaiju (even the teensy weensy Cat Is), we need to scout out Everett properly, we need to scout Tacoma properly, we need to scout Olympia... the list goes on and on, and this is just off the top of my head. Point being, I don't think we're out of Comms Actions; I think we're just getting started.
Also, we can just do salvage, or look for supply caches. Keeping an eye on how the local environment is doing might also be a good idea, since we could potentially harvest any patches of Anteverse organisms that are undefended for resources. All of those are things we could do at pretty much any time.

That said, I could see researching Augments to improve our odds of succeeding with our Comms actions, rather than using them to get more actions. Should add that to the list.
 
Honestly we have enough trouble coming up with worthwhile uses of our current free comms action, not really sure we need more.
We do have two other independent towns to tighten diplomatic ties with, and surveying the cities to make a more informed choice when we choose which to develop will probably fall under a Comms action.
 
Add 'em to the Ideas sheet. There's a section for City Augments, now. Also for things more like Public A.R.T., which don't require new facilities, but are still more along the lines of city infrastructure.

While a dedicated unit for Sensors and Comms does seem like a good idea to make at some point, keep in mind that A. we mostly deploy on our own doorstep, and B. using it farther away from our city could require an Angel-net transmitter. Because Iblis is a d*ck, and radio's all screwy, now.


Also, we can just do salvage, or look for supply caches. Keeping an eye on how the local environment is doing might also be a good idea, since we could potentially harvest any patches of Anteverse organisms that are undefended for resources. All of those are things we could do at pretty much any time.

That said, I could see researching Augments to improve our odds of succeeding with our Comms actions, rather than using them to get more actions. Should add that to the list.
I think we've issued orders to conventional units up to 50 units away from the DP, so clearly we can communicate useful information in real time reliably over 5 km or so. A 5km boost in scanning radius is huge, and getting that to be longer is part of the reason why I added a Communications part to the Sensors and Communications Unit.
 
We could also boost our detection range by simply setting up a series of outposts with their own scanners and landlines to link them with Neo-Seattle. It's easier than making an overly complicated system to boost our scanning range and they can eventually be hardened into actual military outposts to refuel or keep troops stationed in if we ever control enough territory to need that.
 
We could also boost our detection range by simply setting up a series of outposts with their own scanners and landlines to link them with Neo-Seattle. It's easier than making an overly complicated system to boost our scanning range and they can eventually be hardened into actual military outposts to refuel or keep troops stationed in if we ever control enough territory to need that.
I mean, that's idea behind the SCU concept: portable sensory and communications networks that can be evacuated by Jumphawks/Meganeuras. Fundamentally the only difference between the two is that stationary outposts pretty much have to be written off if a Kaiju comes rolling by, while we can pick up and take scanning and comm trucks way the hell away once a Kaiju is detected.

Another note: Assuming we keep the "turn is eighteen seconds rule" (that makes the tanks go about 50 mph, which is about right for a top of the line tank), the Quetzcoatls should have to travel a minimum of about nine units a turn, since that about maps to the AC-130's actual stall speed of 115 mph.
 
I think we've issued orders to conventional units up to 50 units away from the DP, so clearly we can communicate useful information in real time reliably over 5 km or so. A 5km boost in scanning radius is huge, and getting that to be longer is part of the reason why I added a Communications part to the Sensors and Communications Unit.
You're assuming the furthest point of our scanning devices is less than 5 klicks, though. From what I understand, and based on my recollection, they're likely further out than that, because we've had them destroyed before, without the Kaiju doing the destroying being on our doorstep yet.
We could also boost our detection range by simply setting up a series of outposts with their own scanners and landlines to link them with Neo-Seattle. It's easier than making an overly complicated system to boost our scanning range and they can eventually be hardened into actual military outposts to refuel or keep troops stationed in if we ever control enough territory to need that.
I think we might already have done that. IIRC, we've had scanner outposts destroyed in the past, without the Kaiju being within, or even at the edge of, the DP.
I mean, that's idea behind the SCU concept: portable sensory and communications networks that can be evacuated by Jumphawks/Meganeuras. Fundamentally the only difference between the two is that stationary outposts pretty much have to be written off if a Kaiju comes rolling by, while we can pick up and take scanning and comm trucks way the hell away once a Kaiju is detected.
That assumes that the Kaiju will always know where the stationary outposts are, and will target them. I'm not sure that's actually the case. I'd have to go back through and look, but I think the destroyed scanner outposts were more accidental. Some Kaiju with a magnetic field that screwed with the listening posts? The memory is vague. Not even sure they were destroyed.

Edit: Checked the Grand Archive, and hit paydirt pretty fast. Seems that, even for our earliest fights (namely, our second fight), our sensor grid was more than 70 units out. And that was before we upgraded it much.
 
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Don't really have much to say on the tactical front, but I added a couple ideas for potential city augments to the list of research ideas (not necessarily good ones, but they're still ideas). Now we just gotta live long enough to consider them properly.
 
One quick thing: Tacit Ronin can probably run from Seattle to Everett in 13 turns (Tacit running is faster than Meganeura transport), so that might become relevant, eventually.

The distance is about twice what I expected, so it'll really be more like 30ish turns

Calculations: (5 Agi + 3 Base Movement)x2 Move Actions = 16 Units a turn.

Straight line distance between Seattle and Everett: 426 Units
 
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