Kosjurake
The Wildest of Ronins
- Location
- Tokyo LOCCENT
We got super heavies. It can't be too hard to sub out the Heimdal's railgun canon for a giant net launcher.
Yes. Yes it would be.We got super heavies. It can't be too hard to sub out the Heimdal's railgun canon for a giant net launcher.
We can make giant fucking robots. I think we can make giant fucking nets. Or at least giant god damn bolas.
Yes. Yes it would be.
Do you know how nets work? They're huge, heavy, unaerodynamic messes. A railgun is a fucking cakewalk compered to a K-scale net launcher.
Mostly a matter of durability and focus. Jaegers are well-armored melee beasts, some of which also fight at range. Even Jagdhund is a great melee fighter despite the focus on range.And, what, precisely, is the difference between an MS and a Jaeger? Or do you mean a Jaeger that's only 20 meters tall instead of 70-80 meters?
the bit where super-robot physics only apply to the super robots. So unless you have some magitech hidden away in your hat, net launchers that would have any effect on a kaiju are nonviable as a conventional weapon. You wanna give a Jaeger a net launcher? fine, I think it'd be stupid because nets aren't great weapons, but sure, viable. Trying to make a conventional do it? Nuh-uh.I'm sorry, did we not just recently fight a non-winged flying kaiju with hammerspace? What makes you think real world aerodynamics are a huge issue in this quest?
So a tank except faster (yay, ground conventionals are really slow) and able to get hit in melee and not instantly die? Or, you know, get hit at all and not die? If we would be able to churn them out from the MPFs I'd be all for replacing our tanks with them.Mobile suits are generally far more fragile and focus on ranged combat unless you're in a specialized machine, are an Ace pilot or don't have a better option. The beam sabers and similar weapons are generally last-resort weapons for the grunts.
They kinda don't have space, because that's where they keep the nuclear reactor, and you don't put your squishy pilots in the same room as the active nuclear engine.
It'd act like a superheavy, but with more versatility and agility.And, what, precisely, is the difference between an MS and a Jaeger? Or do you mean a Jaeger that's only 20 meters tall instead of 70-80 meters?
Technically, they swapped places with the reactor. That's why cherno has his hat.Cherno alpha had the reactor very close to the pilots. They lived longer than most other pilots.
Remember why Stacker Pentecost doesn't pilot anymore?why not? the machine breaks if either of those things gets damaged, might as well put them both in the same spot since that reduces the number of mission kill locations by one.
Well, next turn, should we keep going with magic research, but add a couple boxes of booze as well?
Also also, you guys do remember what I mentioned about oblivion bay, right? You found three jaegers on a sucky roll, and I'll promise that no jaeger (of the whole bay, not just those three) is a bad jaeger. You have options.
What steps would we need to take to retrieve a Jaeger from Oblivion Bay?
If we could refuel at Medford, we would certainly have the range. Eh. Long term project anyway. That or get the Breechgate good enough.
Also, anyone else thinking that it is better to let Noah wait the full 10 weeks before we even ponder strapping him to a conn-pod again? If we get a new unit on the meanwhile, mayhaps we could use his help to give a 'jump-start' on the newbie's training.
And to distract us from this argument, I propose the following topic:
How do we make our conventional forces more effective? Besides bigger guns, of course.
Mobile shield generators on vehicles is one idea. It'd probably end up being a Superheavy just due to power requirements.
So replace the gun of the plane literally built around that gun, that can't actually fire under a certain speed for fear of the recoil cancelling their forward momentum and knocking it out of the air... with a bigger gun.
I see no possible issues with this, Air-Force General stamp of approval.
Jaegers can't have their cockpits anywhere but in their heads. That's partly because they have to mimic the human form closely for the Drif to work without even more strain on the rangers, but mostly because there isn't much space anywhere else because of all the shit they need to move and fight.
I mean in the movie it was said that they were one of the longest running teams ever. Or am i misremembering?
Technically, they swapped places with the reactor. That's why cherno has his hat.
We got super heavies. It can't be too hard to sub out the Heimdal's railgun canon for a giant net launcher.
because the early designs skimped too much on shielding and used fission rather than fusion or supercell reactors. we don't have that issue.
Other quests, yes. I think we've already proved that Tacit Quest is a loose cannon quest that doesn't play by the rules.Haven't 'conventional' mech, or Mini-Jaegers, been discussed in past Jaeger Quests and been written off as infeasible compared to just getting full-sized Jaegers?
Basically.Other quests, yes. I think we've already proved that Tacit Quest is a loose cannon quest that doesn't play by the rules.
*Too bad I'm an unreasonable man.jpg*Other quests, yes. I think we've already proved that Tacit Quest is a loose cannon quest that doesn't play by the rules.
I support a Wizard's Academy. Remember, the motto is "The building was on fire, and it wasn't my fault".
You know what does that a lot cheaper than a superheavy?My suggestion for an AC-130 was because a.) able to bring several guns to bear on a target at once, and b.) able to circle a target and just keep pouring fire into it, instead of having to make continuous strafing runs.
What, mechanically, are you expecting from the Micro-Jaegers?On Mecha as Superheavies: See, I feel like this risks getting the worst of both worlds...I personally like the Superheavies slot to be filled by pseudo-Bolos via stuff like the Heimdall.
The rules are:What, mechanically, are you expecting from the Micro-Jaegers?
What even are the rules for superheavies? I can't seem to find any. @Fyrestorm?
So, if we did go for the Superheavy Mecha, what sort of stats can we expect? Low structure, some Ranged and Agility? Just to give us an idea of what to expect.The rules are:
Actual stats? Yes. Structure, durability, and armour? Yes.
Everything else is whatever the GM says.
Edit: and there's no e in my name
Something like the Heimdal, with less Toughness, more Agility, and more gun options would be a start.So, if we did go for the Superheavy Mecha, what sort of stats can we expect? Low structure, some Ranged and Agility? Just to give us an idea of what to expect.
Also, I want them to look like the Jesta, mostly because it's one good looking machine that looks both cool and practical. But a Zaku is fine too, or even a Leo as long as it doesn't inherit the original's... volatility.
That's a laser. I meant more like a plasma gun-- something like what's been seen in Ravager and Ascalon. On the other hand, laser guns are fine, and I guess you don't have to make the hypothetical MS exactly like how it is in the show...
Baby steps! Lasers now, WAVE MOTION GUNS OF DOOM soon.That's a laser. I meant more like a plasma gun-- something like what's been seen in Ravager and Ascalon. On the other hand, laser guns are fine, and I guess you don't have to make the hypothetical MS exactly like how it is in the show...