[X] Plan Giant Robot Wizards
-[X] Research Tacit Ronin-Scale Fragmentation Slicer Fangblade design (Free Jaeger Research 1)
-[X] Upgrade Jagdhund Agility*20 (Free Jaeger Research 2)
-[X] Research 'Breachgate', with emphasis on effective radiation shielding (Free Breach Research) (SAFE RESEARCH MODE!)
-[X] Contact Medford, Inquire about the possibility of using them as a stopping point on a mission to reach the lower regions of California (including Oblivion Bay and the rumored California holdout city); Offer to give them conventional forces to help defend themselves; inform them about KRAUN and offer to share the ANGEL-net technology with them if KRAUN approves as much. (Free Comms Action)
-[X] Recycle 8*Solid Iron plating and 1*Steel plating (Free J-Recycling)
-[X] Build 2*Resupply Squads, 1*Condor Squadron, 2*Banshee Helicopter Squadron (Free Conventional Construction)
-[X] Research 'Wizards Academy' (Attempt to establish a dedicated 'science' branch - akin to our J-Tech research division - outfitted for the research of actual 'Magic' Magic)
-[X] Build ANGEL-Net Transmitter (-2000 Resources)
-[X] Research 'Breach Buster' Anti-Breach device
-[X] Research Armadillo-Class Mobile Shield Generator (Research a conventional-scale military support unit designed exclusively for the purpose of generating and projecting a defensive barrier shield)
-[X] Research Breach Storage (W/Ascalon Token) (SAFE RESEARCH MODE!)
-[X] Research J-Scale Flight Tech
-[X] Research Barrier Shield Overload Failsafes
-[X] Research further refinement to Helios Heavy Fusion Stellarator for less expensive design.
-[X] Research further refinement to Helios Heavy Fusion Stellarator with focus on ironing out the weaknesses (especially the shielding issue).
-[X] Upgrade Research to 10 (-9500 Resources)
(11500 R Spent, 33078 R Remain)
The week starts off with a whole lot of research.
First up is the continuation of work on the BRFS system, in an attempt to develop a version to replace Tacit's fangblades. Based off of the newer falchion design, the so-called "Fracture Blades" are a lot longer and more angular than the jaeger's original swords, each ending in a metal tip, with the emitters along the cutting edge. Due to needing a hard connection, the Fracture Blades can't run on the same rail deployment system of the old ones-- instead, they mount on hinges that attach behind the wrist, allowing them to swing forwards for combat.* The only real downside is how much power the weapons draw, making them incompatible with the jaeger's current reactor.
New Jaeger Weapon Available for Purchase: BRFS-04-F Fracture Blade!
BRFS-04-F Fracture Blade
2300 Resources
Built-in Melee Weapon
Attack Dice: 1d10 (pairs)
Parry Dice: 1d5+1
Block Dice: 1d5
Armour Penetration: Ignores Armour
Grappling Bonus: -3
Durability: 8
Damage Type: Burst
Damage Bonus: Strength
Special:
Fracture Blades may only be used by Mark IV+ Jaegers.
Cauterises Wounds
Obviously, I will have means in place to make sure you don't hilariously abuse this.
In a bid to boost Neo-Seattle's other Jaeger some more, J-tech sets to work on a series of maneuverability upgrades for Jagdhund. The jaeger's servos aren't in any major need of improvement, so instead a few sections of her internal frame are replaced with lighter ones, lessening the overall load on her joints. Additionally, her gyroscopes are given a thorough check, and have their older parts replaced with new, lighter components as well.
18 successes! Jagdhund to Agility 3! 17/20 reactor points in use! 0/20 to Agility 4!
Next is another continuation of research, as Breach Tech attempts to deal with the radiation problem of their current prototype. There's a few suggestions, but the best solution seems to be in modifying the nature of the stabilisers themselves.
The experiments are a success-- by increasing the output and introducing an electromagnetic "lightning rod", an artificial Breach would have its internal radiation suppressed to safe levels. All that's left is stabilising it, and actually giving it a proper "receiver" to link to.
Difficulty reduced greatly. More research needed.
Meanwhile, communications are ongoing with Medford, in an attempt to get them to allow Neo-Seattle to rest at their city during a future excursion to Oblivion Bay. Needless to say, it's a little tenser than people would prefer it to be.
The end result is inconclusive. It's gonna take a lot more than just one week to convince these people to cooperate on this.
The recycling facility continues to get rid of old, unneeded armour.
-1 Steel Body Plating, -8 Solid Iron Armour!
+662 Resources!
Lots of aircraft are being built.
2 Resupply Squadrons constructed!
1 Condor Squadron constructed!
2 Banshee Squadrons constructed!
And Doctor Sturm's request is looked into. Admittedly, it's not much, but Team Magic is allowed a more dedicated lab to work in.
Failure. Minor reduction to Magic research difficulty.
Civilians quickly notice the new additions to the refurbished Space Needle-- a set of large, gilded fins around its upper spire, and some bulky box shapes below the disc. It's not long before the new transmitter is finished, and Jagdhund quickly confirms that she's able to communicate with it.
ANGEL-Net Transmitter constructed!
The Breach Buster project goes swimmingly, and finally yields hard results! The new delivery vessel, designated the Anti-Breach Warhead Carrier 1, is capable of containing most standard warheads, and incorporates synthetic kaiju parts based off of Palisade's genome. An internal battery allows the false nerves to appear alive, and fool the gate into letting it through, while a hydrodynamic capsule provides some protection.
New Miscellaneous: ABWC-1 Wormhole Penetrator!
ABWC-1 Wormhole Penetrator
3000 Resources
May hold one warhead of up to 5 dice worth. When used against a Precursor Breach, roll 1d10-- on a 5+, the attack penetrates, and affects the Breach directly. Otherwise, the attack deflects. Either way, the Wormhole Penetrator is destroyed as soon as the attack is resolved.
A Wormhole Penetrator can only be carried by a Jaeger or Jumphawk.
Engineering sets to work on an interesting project-- a conventional unit designed to mount the new Barrier system to defend other conventionals.
The problem is-- the Barrier just takes far too much power for anything short of a nuclear reactor to sustain for long. Batteries
could potentially be used, but they'd run themselves flat after a few minutes.
You have two routes to take:
[ ]
Nuclear (constant shield, greater capacity, expensive, superheavy)
[ ]
Battery (temporary shield, lower capacity, cheaper, not set as superheavy or conventional)
Choosing one route will reduce the difficulty in researching it.
Attempts at replicating the storage system shown by Ascalon could have gone much better. As it stands, they
do return with a functional prototype-- a
barely functional one. Further refinement will be needed, though the principle is sound. The system consists of an enclosed Breach 'bubble', synchronised with a unit and held shut and stable until the unit needs to withdraw something. It'd probably work better with the incorporation of the "Breachgate" tech currently in the works, as otherwise the contraption couldn't move (since the storage system draws far too much power-- a noted concern among more of the fancy new things these days)
Research needed for the following:
- Breach bubble stabiliser
- Mobile pocket entry point
- Greater power efficiency
- Distance link
After this is successful, the final system can be completed.
I'll be honest, the Breach Storage thing is a lot harder to mechanically implement and to research in-game than flying is.
Similarly, the results of replicating the Cat V's flight are a little mixed. While the atomic engine prevents the need for much in the way of fuel (as long as it's operating in a fluid medium), it's incredibly energy intensive. The only power source capable of fueling such a monstrosity would be something like Striker Eureka's Supercell-- which is in
Australia. Not to mention it's really damn expensive.
Ignoring the power issues, the flight system should work pretty well. The actual equipment consists of three main parts, which mount on the back and thighs. The upper back unit consists of the main forwards thrusters, a smaller set of engine pods, and two mobile aerofoils for control; while each thigh pack mounts another maneuvering fin and a set of articulated engine clusters.
New Jaeger Augment: Allegorica Flight Unit!
Allegorica Flight Unit
20 000 Resources
The jaeger gains the "Aerial Ace" and "Atomic Engine" traits, allowing it to fly under its own power. However, the jaeger automatically crashes if it suffers a Major+ Wound to the associated locations.
The Allegorica Flight Unit requires 2 Augment slots to function.
- Aerial Ace: The jaeger can fly under its own power, and follows the rules for Flying characters when doing so.
-- Can take off as a move action or as a two point advantage move provided its durability limit has not been exceeded. When airborne, double Agility. Can not be charged while flying and melee attacks can not be made against this character. Ranged attacks are at +1 difficulty to hit the target if it moves while flying though a hit may knock the creature out of control. Each time a flying character takes a strike while flying, take a toughness test (6). If the test is passed, they keep control, if failed, they immediately crash 1d5 units away in a random direction and takes 1d10 blunt damage. If they would land on something, both characters take 2d10 blunt damage, knocked prone and immediately locked in a grapple.
-- Atomic Engine: The jaeger treats its durability as +6 higher for the purposes of taking off/flying. Once a battle, the jaeger may initiate a Charge immediately after a move action.
Equips to Spine, Pelvis, and Thighs.
May only be used by Mark V Jaegers.
Similarly, I will have stuff in place so you don't abuse this. Like, you know, endurance limits and pilot fatigue.
The Barrier system is the subject of another team as well-- this one focused on making it safer to use.
That's easier said than done. Engineering does manage to lessen the damage to surrounding components through some additional redundancies in the shield itself, but the backlash is something that's a bit tougher to deal with. The resulting variant is a little safer, and a little more expensive.
Variant: EXB-02S Variable Barrier Shield
2300 Resources
As above (for EXB-02), except for the following:
If the shield collapses, roll on the Vitals Damage Table.
J-tech refuses to abandon the stellarator as is, and continues trying to improve it. Examination of the design suggests that some of the bulky parts could be replaced by smaller ones of Jagdarium**-- the superalloy now used in much of the jaegers' armour and newer frame parts-- resulting in an overall gain in cost efficiency. Meanwhile, a series of external "fuses" are deemed a viable possibility, burning out to reduce a lot of the extra damage an electrical attack could cause.
Helios Heavy Fusion Stellarator costs 50 000 Resources! Gained: Burnout Fuses!
- Burnout Fuses: Ignores the effects of Unshielded for the first Electrical attack suffered.
Along with this massive focus on research comes more investment into the equipment itself, and the sciences profit greatly for it.
Research to 10!
And that's the week.***
*Think of them like the Astraea's Proto GN Sword, except with the typical "laser chainsaw" appearance on the edges.
**Finally came up with a special name for it. Yakk-tehr-iyum. Rolls off the tongue nicely.
***Kaiju come later. Fyr is tire. eeeeurrgh.