Honestly not putting cons vs Scatternail is a solid idea from a "finish the other fighr faster perspective" as Nixeu pointed out, so I'd vote for him if the peeps voting for my name were okay with it.
 
I just realized: KRAUN has "variant ammunition" as an Interested trade good and "plasma weaponry" as a Very Interested trade good. Thing is, the Jagdgewehr plasma rounds are technically both. So which would they count as for pricing purposes when we manage to refine them enough to be comfortable selling them?
 
I just realized: KRAUN has "variant ammunition" as an Interested trade good and "plasma weaponry" as a Very Interested trade good. Thing is, the Jagdgewehr plasma rounds are technically both. So which would they count as for pricing purposes when we manage to refine them enough to be comfortable selling them?
They'd probably stay in the 200-175% markup categories for a very long time.

It's something disposable and valuable they know is possible, but KRAUN's action economy is way more limited than ours judging by Fyr's old semi-joking posts. Buying Plasma Round magazines from us is probably more reliable and easier on their Actions than Researching and producing them for themselves.
 
I just realized: KRAUN has "variant ammunition" as an Interested trade good and "plasma weaponry" as a Very Interested trade good. Thing is, the Jagdgewehr plasma rounds are technically both. So which would they count as for pricing purposes when we manage to refine them enough to be comfortable selling them?
I'll have to think on that. On one hand, the Plasma Rounds are designed as Variant Ammunition for the Jagdgewehr, which is not in the Plasma Weaponry category, but on the other hand I have allowed the Burst Fuses (specifically designed for use in high-energy/plasma-based weapons systems) to benefit from the same pricing as the Plasma Weaponry that uses them.

So there's decent arguments for either side.
 
I'll have to think on that. On one hand, the Plasma Rounds are designed as Variant Ammunition for the Jagdgewehr, which is not in the Plasma Weaponry category, but on the other hand I have allowed the Burst Fuses (specifically designed for use in high-energy/plasma-based weapons systems) to benefit from the same pricing as the Plasma Weaponry that uses them.

So there's decent arguments for either side.
Playing Dark Knight's Advocate for a moment, I'd say that when push comes to shove, a round of ammo should fall under the Ammunition category more than the Weapon category. The Fuses seem like more of an intermediate case? Since you're not loading and firing one so much as it's getting used by an energy weapon, and disposed of if/when it goes "poof" and makes the magic smoke.
 
I'll have to think on that. On one hand, the Plasma Rounds are designed as Variant Ammunition for the Jagdgewehr, which is not in the Plasma Weaponry category, but on the other hand I have allowed the Burst Fuses (specifically designed for use in high-energy/plasma-based weapons systems) to benefit from the same pricing as the Plasma Weaponry that uses them.

So there's decent arguments for either side.
Or KRAUN could just call them out as an individual item of interest, depending on how interested they are in them, specifically. I honestly wouldn't be surprised if the ended up as Commission items, though I guess the fact that the Jagdgewher was out of production until recently might decrease KRAUN's interest. Don't be afraid to separate out individual items from overall categories, especially ones as heterogenous as "Variant Ammunition". Not all ammunition is going to be equally appealing or useful to KRAUN.
 
Anyways, I'm going to lock in Nixeu's plan now.

[x] Plan Overwhelming Firepower in the Southeast v2.0
-[X] Neo-Seattle
--[X] Southwest
---[X] Jaegers: Tacit Ronin deploys 5 units from DP.
--[X] Southeast
---[X] Jaegers: Jagdhund deploy 5 units from the DP, prone, Jagdgewehr in hand.
---[X] Air Force: Dragonflies deploy 15 units out. All other units, deploy at the 5 units out line, around Jagdhund's position. Drakons load Cracker Bombs, everything else standard loadout.
---[X] Army: Deploy almost all ground units on the DP, with the Hlin at the center. Hlin Barrier should be up. Tyr should be within 15 units of both the Navy and ground units, if possible. If not, it should start near the Hlin. 150mm Cannon, load Acid Shells.
---[x] Navy: Deploy all Naval units as close to the units on the DP as possible. 150mm Cannon, load acid shells.
-[x] Hold Skadi in reserve, carried by Megas, to be sent to either war zone if the battle seems to be ending.
-[X] Everett
--[X] Jaegers: Deploy Phenom Sable and Revolver Shogun on land 15 units northwest from the DP.
--[X] Air Force: Deploy 15 unit's out, with standard loadout, Drakons carrying Cracker Bombs.
--[X] Army: Deploy 5 units from the DP.
--[X] Navy: Murasame deploy in Possession sound as close to the Jaegers' position as possible.

Will work on the opening combat post from there.
 
People might have noticed, or not, but I've been doing some work on revamping the Research Doc. Work is still underway, but I'm probably going to take a break for a while soon, so I figured I'd bring the thread up-to-speed.

New ideas I added to the Research Doc:
-Destroyer Talon Upgrade ideas:
--EDF-Based Ice/Fire Damage Talons
--Super-Move that deals Burst Damage, based on Corbel's bite attack.
-Kinetic Energy Based Energy Blades.
-Make a GAPAS-Based Mod for Dodging
-Upgraded Faraday Frame added to Frame upgrades
-Gun Attachments and Tactical Rails
-Possibly some other stuff that I didn't note.

Updates:
-Retitled "Jaeger-Specific Ideas" to "J-Tech", because the term was confusing.
-Changed the "Jaeger Proposal Ideas" section into "Jaeger-Specific Gear", and congregated all ideas for items that are mostly intended for individual Jaegers there, including our existing Jaegers. Those ideas had been scattered around, which was getting on my nerves.
-Grouped together similar ideas, because the Doc was an absolute mess.

I'm also considering just axing the "Defense" section and distributing the ideas there to other appropriate sections. The "Weapons" section exists for ideas that can be applied to Cons, Superheavies, and/or Jaegers. Very little exists in the Defense section that might apply to all of our units, and most of it really should be in other, more specific sections. Hell, some of the entries already are in other sections. Since grouping similar and duplicate entries are something I've been trying to do something about, that's another reason why I just want to get rid of the whole section.
 
Based on the kinetic guillotines? Because I'm not sure how that would work, tbh.
Yep. And I'm not entirely sure either, but it honestly could be as simple as just something that rapidly "shoots" or emits kinetic beams of a static length. Like, depending on how quickly the effect fades and how it works, that might be viable. I'll admit it's partially just me trying to find a way to get energy swords that don't deal Burst damage, since Burst is so deadly, lol. That way we can have the Gundam aesthetic, but not worry about it being massively overpowered.
 
Yep. And I'm not entirely sure either, but it honestly could be as simple as just something that rapidly "shoots" or emits kinetic beams of a static length. Like, depending on how quickly the effect fades and how it works, that might be viable. I'll admit it's partially just me trying to find a way to get energy swords that don't deal Burst damage, since Burst is so deadly, lol. That way we can have the Gundam aesthetic, but not worry about it being massively overpowered.
Gundam Beam Sabers are just swords that deal pure Fire-type damage and have a ridiculously-high Damage Bonus. :V
 
Gundam Beam Sabers are just swords that deal pure Fire-type damage and have a ridiculously-high Damage Bonus. :V
Plasma does Burst, though. So they'd need to be laser swords. Which aren't impossible, but are certainly tricky, from an engineering perspective. Honestly, the No More Heroes emitter/receiver approach would probably be the most viable...but also the least Gundam-like. (Yes, I know they have beam swords without receivers in that series, but still.)

Another method would be just to have a laser tuned to lose all coherence at a set distance from the emitter. I'm not really sure how that would work in practice, but the principle makes sense. I'm not sure the blade would even be visible, though. It'd basically just be a massive, deadly laser pointer.

On a vaguely related note, apparently laser beams can actually have torque and self-torque. Producing donut and crescent shaped beams, respectively. I'm not really sure if they do anything else, and thus might be useful to us, but that's mostly because they're currently not well-studied. The latter property was only discovered/confirmed to exist about 6 months ago.

Link: New property of light discovered
The video is fairly informative.

I'm kinda amused that we've wandered off into discussing the viability of laser swords, rather than me considering nixing an entire subsection of the Research Doc, lol.
 
Yep. And I'm not entirely sure either, but it honestly could be as simple as just something that rapidly "shoots" or emits kinetic beams of a static length. Like, depending on how quickly the effect fades and how it works, that might be viable. I'll admit it's partially just me trying to find a way to get energy swords that don't deal Burst damage, since Burst is so deadly, lol. That way we can have the Gundam aesthetic, but not worry about it being massively overpowered.
If we can figure out how to make the kinetic displacement operate along a curve instead of a linear vector, we could make kinetic chainsaws?
 
It's just a matter of damage typing for the system, just because being shot with plasma causes Burst damage doesn't mean being cut with a beam saber should also cause Burst damage.
Indeed. I'd probably make a plasma-based melee weapon deal Edged and either Fire or Electric-- as you saw with Jackal's Plasma Chainsaws, though those were technically only physical weapons enhanced by plasma. Of course, Frag Slicer weapons deal Burst, but that's due to the inherent lethality of such weaponry, rather than "plasma's involved, ergo Burst damage". Any plasma melee weapon that isn't using Frag Slicer tech is probably not going to use Burst unless it has some very good reasons for it.
 
If we can figure out how to make the kinetic displacement operate along a curve instead of a linear vector, we could make kinetic chainsaws?
Possibly. Honestly, that could be pretty cool.
Indeed. I'd probably make a plasma-based melee weapon deal Edged and either Fire or Electric-- as you saw with Jackal's Plasma Chainsaws, though those were technically only physical weapons enhanced by plasma. Of course, Frag Slicer weapons deal Burst, but that's due to the inherent lethality of such weaponry, rather than "plasma's involved, ergo Burst damage". Any plasma melee weapon that isn't using Frag Slicer tech is probably not going to use Burst unless it has some very good reasons for it.
Cool. Still think kinetic energy swords would be cool, but that's nice to know for the future.
I still wanna see if we can make plasma chainsaw fangblades.
I mean, we should have recovered all of Jackal's gear fairly intact. Unless something about Jackal's method of bugging out also fried all of his mechanical equipment, or all of his equipment was just cleverly made to look mechanical and is actually decaying, we should actually have recovered the chainsaws almost perfectly intact. Possibly the same for his hands and feet, though those might have been partially made from biological components. I have "sort through our Jackal loot" marked down for our next Downtime for a reason.

...Yes, I've already started making notes on that subject. It's better to have more notes than fewer, in my experience. I'll admit I've also started a list of research that's "Build-Up Suitable", I.E. immediately and majorly useful items (including potentially valuable Trade Goods), long-term projects, and/or research likely to not require R to get advantages from (so, mostly Con ammo variants). I'd prefer not to distract ourselves from our Crusade-related building, if possible. Although honestly, with Trading being a thing, a lot of the more challenging goals (flying Tacit) are looking a lot more achievable. And I'm feeling a lot less strict on the subject of other expenditures as a result.

Though, on that subject...I have noticed a minor logistical snag we're about to encounter. So, we could potentially build Tacit his Mark IV Reactor next turn, if we save an action for after Trading. And I believe the plan was to put his old Reactor into Phenom. But Phenom isn't actually able to install it yet. It's still at 14/15 stat points. Which means we should probably start working on upgrading one of its stats in the near-future. We should probably hash out which one ahead of time.
 
Added some notes and a potential AKB upgrade to the research doc. I think motorized skates could potentially remove their requirement for mounting entirely if we invest in them enough (though I doubt they'd be compatible with Jaegers due to weight limits).

On the topic of researching our enemies, I remember that someone was putting together a database of the kaiju we've killed. Who was that, and how's it coming along? I'd like to look through them to see if I can find anything inspiring, but there're too many of them spread too thinly for me to find them all myself in any reasonable length of time.
 
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