LostDeviljho
Flame Dragon Princess
- Location
- The glorious Pacific Northwest
- Pronouns
- Any
[X] Nixeu
They'd probably stay in the 200-175% markup categories for a very long time.I just realized: KRAUN has "variant ammunition" as an Interested trade good and "plasma weaponry" as a Very Interested trade good. Thing is, the Jagdgewehr plasma rounds are technically both. So which would they count as for pricing purposes when we manage to refine them enough to be comfortable selling them?
I'll have to think on that. On one hand, the Plasma Rounds are designed as Variant Ammunition for the Jagdgewehr, which is not in the Plasma Weaponry category, but on the other hand I have allowed the Burst Fuses (specifically designed for use in high-energy/plasma-based weapons systems) to benefit from the same pricing as the Plasma Weaponry that uses them.I just realized: KRAUN has "variant ammunition" as an Interested trade good and "plasma weaponry" as a Very Interested trade good. Thing is, the Jagdgewehr plasma rounds are technically both. So which would they count as for pricing purposes when we manage to refine them enough to be comfortable selling them?
Playing Dark Knight's Advocate for a moment, I'd say that when push comes to shove, a round of ammo should fall under the Ammunition category more than the Weapon category. The Fuses seem like more of an intermediate case? Since you're not loading and firing one so much as it's getting used by an energy weapon, and disposed of if/when it goes "poof" and makes the magic smoke.I'll have to think on that. On one hand, the Plasma Rounds are designed as Variant Ammunition for the Jagdgewehr, which is not in the Plasma Weaponry category, but on the other hand I have allowed the Burst Fuses (specifically designed for use in high-energy/plasma-based weapons systems) to benefit from the same pricing as the Plasma Weaponry that uses them.
So there's decent arguments for either side.
Or KRAUN could just call them out as an individual item of interest, depending on how interested they are in them, specifically. I honestly wouldn't be surprised if the ended up as Commission items, though I guess the fact that the Jagdgewher was out of production until recently might decrease KRAUN's interest. Don't be afraid to separate out individual items from overall categories, especially ones as heterogenous as "Variant Ammunition". Not all ammunition is going to be equally appealing or useful to KRAUN.I'll have to think on that. On one hand, the Plasma Rounds are designed as Variant Ammunition for the Jagdgewehr, which is not in the Plasma Weaponry category, but on the other hand I have allowed the Burst Fuses (specifically designed for use in high-energy/plasma-based weapons systems) to benefit from the same pricing as the Plasma Weaponry that uses them.
So there's decent arguments for either side.
[x] Plan Overwhelming Firepower in the Southeast v2.0
-[X] Neo-Seattle
--[X] Southwest
---[X] Jaegers: Tacit Ronin deploys 5 units from DP.
--[X] Southeast
---[X] Jaegers: Jagdhund deploy 5 units from the DP, prone, Jagdgewehr in hand.
---[X] Air Force: Dragonflies deploy 15 units out. All other units, deploy at the 5 units out line, around Jagdhund's position. Drakons load Cracker Bombs, everything else standard loadout.
---[X] Army: Deploy almost all ground units on the DP, with the Hlin at the center. Hlin Barrier should be up. Tyr should be within 15 units of both the Navy and ground units, if possible. If not, it should start near the Hlin. 150mm Cannon, load Acid Shells.
---[x] Navy: Deploy all Naval units as close to the units on the DP as possible. 150mm Cannon, load acid shells.
-[x] Hold Skadi in reserve, carried by Megas, to be sent to either war zone if the battle seems to be ending.
-[X] Everett
--[X] Jaegers: Deploy Phenom Sable and Revolver Shogun on land 15 units northwest from the DP.
--[X] Air Force: Deploy 15 unit's out, with standard loadout, Drakons carrying Cracker Bombs.
--[X] Army: Deploy 5 units from the DP.
--[X] Navy: Murasame deploy in Possession sound as close to the Jaegers' position as possible.
Based on the kinetic guillotines? Because I'm not sure how that would work, tbh.
Yep. And I'm not entirely sure either, but it honestly could be as simple as just something that rapidly "shoots" or emits kinetic beams of a static length. Like, depending on how quickly the effect fades and how it works, that might be viable. I'll admit it's partially just me trying to find a way to get energy swords that don't deal Burst damage, since Burst is so deadly, lol. That way we can have the Gundam aesthetic, but not worry about it being massively overpowered.Based on the kinetic guillotines? Because I'm not sure how that would work, tbh.
Gundam Beam Sabers are just swords that deal pure Fire-type damage and have a ridiculously-high Damage Bonus.Yep. And I'm not entirely sure either, but it honestly could be as simple as just something that rapidly "shoots" or emits kinetic beams of a static length. Like, depending on how quickly the effect fades and how it works, that might be viable. I'll admit it's partially just me trying to find a way to get energy swords that don't deal Burst damage, since Burst is so deadly, lol. That way we can have the Gundam aesthetic, but not worry about it being massively overpowered.
That or Plasma, I guess?Gundam Beam Sabers are just swords that deal pure Fire-type damage and have a ridiculously-high Damage Bonus.
Plasma does Burst, though. So they'd need to be laser swords. Which aren't impossible, but are certainly tricky, from an engineering perspective. Honestly, the No More Heroes emitter/receiver approach would probably be the most viable...but also the least Gundam-like. (Yes, I know they have beam swords without receivers in that series, but still.)Gundam Beam Sabers are just swords that deal pure Fire-type damage and have a ridiculously-high Damage Bonus.
If we can figure out how to make the kinetic displacement operate along a curve instead of a linear vector, we could make kinetic chainsaws?Yep. And I'm not entirely sure either, but it honestly could be as simple as just something that rapidly "shoots" or emits kinetic beams of a static length. Like, depending on how quickly the effect fades and how it works, that might be viable. I'll admit it's partially just me trying to find a way to get energy swords that don't deal Burst damage, since Burst is so deadly, lol. That way we can have the Gundam aesthetic, but not worry about it being massively overpowered.
It's just a matter of damage typing for the system, just because being shot with plasma causes Burst damage doesn't mean being cut with a beam saber should also cause Burst damage.
Indeed. I'd probably make a plasma-based melee weapon deal Edged and either Fire or Electric-- as you saw with Jackal's Plasma Chainsaws, though those were technically only physical weapons enhanced by plasma. Of course, Frag Slicer weapons deal Burst, but that's due to the inherent lethality of such weaponry, rather than "plasma's involved, ergo Burst damage". Any plasma melee weapon that isn't using Frag Slicer tech is probably not going to use Burst unless it has some very good reasons for it.It's just a matter of damage typing for the system, just because being shot with plasma causes Burst damage doesn't mean being cut with a beam saber should also cause Burst damage.
At least we've got a design that'd definitely use them. Seems like a pretty neat upgrade for Sawmill Tempus, even!
Possibly. Honestly, that could be pretty cool.If we can figure out how to make the kinetic displacement operate along a curve instead of a linear vector, we could make kinetic chainsaws?
Cool. Still think kinetic energy swords would be cool, but that's nice to know for the future.Indeed. I'd probably make a plasma-based melee weapon deal Edged and either Fire or Electric-- as you saw with Jackal's Plasma Chainsaws, though those were technically only physical weapons enhanced by plasma. Of course, Frag Slicer weapons deal Burst, but that's due to the inherent lethality of such weaponry, rather than "plasma's involved, ergo Burst damage". Any plasma melee weapon that isn't using Frag Slicer tech is probably not going to use Burst unless it has some very good reasons for it.
I mean, we should have recovered all of Jackal's gear fairly intact. Unless something about Jackal's method of bugging out also fried all of his mechanical equipment, or all of his equipment was just cleverly made to look mechanical and is actually decaying, we should actually have recovered the chainsaws almost perfectly intact. Possibly the same for his hands and feet, though those might have been partially made from biological components. I have "sort through our Jackal loot" marked down for our next Downtime for a reason.