Now, at long last...
===
It is 0300 hours. The sky is still dark, filled with clouds and the faint light of stars. All is quiet in the outskirts, save the chirping of wildlife and the whoosh of wind.
But soon, that peace shatters.
Neo-Seattle said:
Scanning: 6+7=13
Patrolling: 2+6=8
Internal Security (+1): 9+1=10
For Neo-Seattle, it starts with an alarm.
A routine sensor sweep has caught a pair of large, radioactive signatures just over a dozen kilometres to the west! Their identities are unknown, but they're certainly new arrivals!
<ALERT! MULTIPLE HIGH-ENERGY SIGNATURES DETECTED!>
<LOCATION: WESTERN SECTORS>
A moment later, a flurry of other alerts sound off throughout the command centre, coming from several places at once! Internal security has found a group of seemingly civilian individuals near the Shatterdome, armed with explosives and other tools of sabotage! They've been detained, but there's no telling if anything's been planted yet-- any deployments are going to need to be held back while they check for anything in the area.
Meanwhile, one Perimeter patrol group has found what appear to be incoming units-- followed shortly after by another group on the opposite side of the city! Composition of these forces are unknown, but they seems to be a mix of aerial types and surface-bound types, they're not responding to commands, and they're incredibly close to the city!
You are under attack! Enemy forces appear to be incoming from the Northwestern and Southeastern Sectors, and both groups are only about 40 units away!
The high-energy signatures are located out by Bainbridge Island, about 14 kilometres away. Their readings are consistent with nuclear power reactors, but seem to be in the process of startup.
Due to catching the attacker's saboteurs before they could inflict damage, Neo-Seattle is delayed from deploying for only 1 round! Defensive Augments may ignore this delay.
===
Everett said:
Scanning: 21+4=25
Patrolling: 6+1=7
Internal Security (+1): 6+1=7
For Everett, however, the wake-up call is far more
violent.
A series of detonations split the quiet of the night, as hidden explosives rip through transmission towers, hanger doors, and power lines! A third of the city is knocked dark, while fires rage across the docks and airfield! Emergency Response and Self-Defense Force members are immediately forced into action, trying to battle the flames and quell the disaster before it spreads any further.
Nobody notices the figures sneaking away from the smoldering destruction, their work now complete.
Sabotage:
(
4)
Astonishingly, however, the sensor web remains functional-- and a brand new alarm goes off, setting the city's leaders on edge. Something familiar-- not to Everett, but the Protectorate as a whole-- is coming.
<ALERT! BREACH ACTIVITY DETECTED!>
<LOCATION: NORTHERN SECTOR>
<SIGNATURE NOT WITHIN PARAMETERS OF SERIZAWA SCALE.>
<EMISSION READINGS ANALYZED. IDENTIFICATION: SUPERCELL EXHAUST>
Even as the members of the conventional force and jaeger operations are delayed by the sabotage, order tries to reassert itself, and those who guard the Perimeter rush to high alert. Just in time, too, because the Supercell's not the
only thing incoming.
A group of boat-sized units are approaching rapidly from the bay, while another of ground-based units are coming in from the south! Due to how the scanners are calibrated, neither were picked up until the patrol teams found them, and they're already close to the city!
You are under attack! Currently, enemy forces appear to be incoming from the Western and Southern Sectors, and both groups are only about 35 units away!
The signature with the Supercell reactor is located 12.5 kilometres north of Everett, but isn't moving. The radiation profile is similar to that of a standard Mark VI Supercell on a low output setting, though the reactor's shielding seems substandard. The actual signature is extremely heavy and dense, with a bipedal silhouette and high concentration of metals.
Due to the attacker's sabotage, Everett is delayed from deploying its units for 4 rounds! Defensive Augments may ignore this delay.
===
Make your move. Combat starts now.