My opinion is that we should restrict the EDF Reactor to Jaeger usage only; that way we don't run the risk of military-wide hypothermia or a perpetual winter (neither of which would be good for us). I have no idea what benefits it'd have over the standard nuclear power source (aside from less environmental damage in the event of a breach), but I'm sure it'd have some.
I mean...not having to handle liquid coolant and the attendent risks alone seems like a huge advantage. In-terms of actual, direct damage in a meltdown, the coolant is, by far, the biggest contributor in pretty much every modern variation on fission. Hell, even in the case of Chernobyl, the general consensus is that the explosions were steam and hydrogen explosions, not the sort of criticality you see in nuclear weapons (though a recent paper indicates there may be evidence that the initial, smaller blast could have been such a criticality, it's validity is up for debate, mostly due to it not explaining exactly how they managed to create one).

See, most reactors use water as coolant, and, under the conditions of meltdown, the water can end up producing hydrogen in massive amounts, more than the small amounts formed during normal operation (this is through two different processes, for complex reasons I won't get into). And the more exotic coolants, like sodium, sodium-potassium alloy, or metal-fluorine salts, can be even worse in such conditions. Even molten lead coolant, which has several safety advantages, isn't exactly the safest thing to have around.

Additionally, the entire liquid coolant system is a point of vulnerability in a reactor. It's difficult to totally seal the fuel off in a reaction vessel, because you need a way to get heat energy out of the core. That can be a problem, especially if damaged. Going "wireless", as it were, makes it much more possible to create a secure, armored shell around the fuel.

And, if we're using the field just for cooling a reactor/piece of nuclear fuel, we could use as many as we wanted. We can apparently shape the fields to only cover specific volumes of space. If all your heat comes from the reactor, there's no need to be concerned about that.
...I'll be honest I don't see the issue there. Battleship cannons flat out wouldn't work on a sub, but aside from being a massive power hog I don't see why the PC wouldn't.
Because water has electrons in it. It's significantly denser than air. Unless we can clear out all the water between the target and the sub before it fires, all it will do is destroy the electrons keeping the water together. Which wouldn't be an issue, except that it would greatly decrease the range. You'd be losing power with every particle annihilation. And, of course, massively irradiated the surrounding in the process. I'm not even going to begin to speculate on what the release of free oxygen and hydrogen ions could do, either.
Does that sound like dual core reactor to you? 'cause it does to me.
Not...quite. It'd be replacing a system in current reactors.
Honestly the thing is I want to make it ranged viable, and there aren't that many ways to use raw thermal energy for range unless you're A) using it to power some other type of weapon, or B) pouring it into some kind of physical medium and using that as the range attack.
Option A loses the fire/ice thermal shock thing I want here, so Option B. First thing I thought of was basically how some settings with handheld energy weapons basically use heatsinks in place of ammo magazine, so I thought "why not make the heatsink magazines also literal magazines so we can shoot superheated bullets".
Oh, it's a neat thought, to be sure. I can see ways to pull it off, now that it's not so late at night. Build it like a gun, put the heat output in the bullet chamber, superheat the bullet, then fire. Seems like a decently workable solution.
Option A doesn't seem as likely to lose the "thermal shock" thing as you seem to think; it may be somewhat less efficient than finding a way to directly send the heat back into the target we drained it from, but there're several ways we could use that heat to power a Fire-damage weapon (such as draining it into a thermal generator that powers a more traditional laser). We just have to come up with the concept, then assign the research team to develop it.

Really, firing the heat sinks as ammunition seems kind of wasteful to me, which is a large part of why I don't support that idea.
It's less wasteful than it seems. Heat sinks are usually just big pieces of a metal with good heat-conducting properties, with high surface area to maximize transfer to the surrounding air. Copper and steel can both work for this, though rarer metals like silver and platinum shed heat faster.
Tara's fortress or whatever the structure actually is is almost finished. I'd rather kill her now, while there might still be some holes in the walls or places to make those holes.
I thought we wanted a completed castle to siege? Eh, whatever. I still think the fact that the OMINOUS sound-effect is coming off Bristlethorn in greater amounts as time goes on is a bad sign. I'd like to beat him before he goes full-Jojo villain and starts posing. Or, worse, gets a Stand.
I was thinking a Jaeger reactor, actually. Just figuring out how to build a useful high-power reactor out of it would help our understanding of the tech, since it would involve learning how to create the field, how to control its size and drain rate, and possibly its shape as well. It's the most basic application of anything that generates a lot of heat, really.

I know you can use thermoelectric generators to transform heat directly into electricity, without moving parts, though they have terrible efficiency. Maybe we can use those and offset their inefficiency with the EDF's own insane efficiency to make something small, rugged and potentially cheaper?
It'd work fine for Jaeger reactors, but the results of the cooling system being damaged...would actually probably still be better than the current results of that being damaged, honestly. But they wouldn't be good.

Thermoelectric would indeed be good for smaller applications, since having to boil water to turn turbines isn't that good for that sort of thing. Water is heavy. And we could probably do some research to increase the energy efficiency. Really, this does solve some of the issue with thermoelectric power, since it requires a high temperature differential to work, and thus works less well if the thermoelectric stuff heats up too much. Hell, this thing could make and maintain such a differential all by itself, by leeching heat from the machinery, as well as the other source of heat it's tapping.
I was just approaching from the point of view that there's no reason to deliberately design them to use expendable ammo when we already HAVE pure-energy weapons researched. Sure, it probably wouldn't use many resources (assuming our munitions factory can't just churn them out for free, but even if they can it brings up the issue of it competing with ammo for other guns for factory time), but if the lasers don't use any apart from the initial construction... well, blame my inner miser.

Actually, I think a laser (or other pure-heat attack) would be more efficient on the "thermal shock" front as well; your "bullets as heat sinks" thing strikes me as more of an Impact/Fire attack rather than the thermal shock you're aiming for. Plus it doesn't really sound all that effective at its intended purpose- reinforced heat sinks don't sound like effective bullets (partly aerodynamics, partly the likelyhood of them just splattering across the exoskeleton without actually scratching it), while using bullets as heat sinks doesn't sound very good at keeping the EDF from overheating; either way, I feel they'd be more expensive than you'd expect, and there's basically no way the munitions factory would be able to mass-produce them very well compared to other guns.

I'd expect weaponized heat sinks to cost at least as much as fuses for the Schwert Gewehr on a per-shot basis; anything less and you'd be looking at an EXTREMELY large damage penalty (like, -5 damage per hit, which would make it basically impossible to do any damage) and literally no AP. And I doubt bullets could serve as heat sinks at all without relatively-expensive modifications which would, again, cost us hundreds of Resources per shot (before any discounts that may apply).

Basically: Cheap, heat sink, bullet. Pick two.

Sorry, got a bit ranty and soapbox-y there. I just want you to consider the fact that, while we're ALLOWED to research anything in this game, it isn't always a good idea to do so. In this case, that means "if an easier project gets better results, why bother with the complicated stuff?"
Honestly, I was assuming another cooling system, even just the air outside the gun. Just using bullets would indeed be inefficient and prone to overheating. That said, the conversion isn't actually any easier for lasers. You'd need either a steam turbine or thermoelectric conversion. Because lasers run off electricity, not heat.

Now, a freeze-gun/superheated melee weapon combo, on the other hand...that has some serious potential. The wide surface area of a sword or axe blade would make for an excellent heat-sink. Much better than a bullet, though possibly worse than turning it into electrical energy. That sort of sudden burst of extra electricity could be used for a lot of things, not just lasers, and evaporating water eats a lot of energy, especially if you can keep voids or bubbles from forming at the interface and insulating the non-boiled water.
 
I'd expect weaponized heat sinks to cost at least as much as fuses for the Schwert Gewehr on a per-shot basis; anything less and you'd be looking at an EXTREMELY large damage penalty (like, -5 damage per hit, which would make it basically impossible to do any damage) and literally no AP. And I doubt bullets could serve as heat sinks at all without relatively-expensive modifications which would, again, cost us hundreds of Resources per shot (before any discounts that may apply).

Basically: Cheap, heat sink, bullet. Pick two.

Sorry, got a bit ranty and soapbox-y there. I just want you to consider the fact that, while we're ALLOWED to research anything in this game, it isn't always a good idea to do so. In this case, that means "if an easier project gets better results, why bother with the complicated stuff?"
I think you're vastly overestimating how costly it would be.

Now, a freeze-gun/superheated melee weapon combo, on the other hand...that has some serious potential. The wide surface area of a sword or axe blade would make for an excellent heat-sink. Much better than a bullet, though possibly worse than turning it into electrical energy. That sort of sudden burst of extra electricity could be used for a lot of things, not just lasers, and evaporating water eats a lot of energy, especially if you can keep voids or bubbles from forming at the interface and insulating the non-boiled water.
Oh yeah, using a melee weapon as a heatsink would be way easier. I just wanted to make it a gun.
 
Maybe I am overestimating the cost a bit. That said, I still don't feel like we should do things that way.
 
Because water has electrons in it. It's significantly denser than air. Unless we can clear out all the water between the target and the sub before it fires, all it will do is destroy the electrons keeping the water together. Which wouldn't be an issue, except that it would greatly decrease the range. You'd be losing power with every particle annihilation. And, of course, massively irradiated the surrounding in the process. I'm not even going to begin to speculate on what the release of free oxygen and hydrogen ions could do, either.
To elaborate a bit, pretty much any energy weapon will suffer from similar issues. Lasers underwater will spend a great deal of their energy boiling said water, and the refraction makes aiming a b*tch. Same should be true of using higher energy particles, including microwaves, or even neutron beams. Water slows neutrons significantly, robbing them of energy. That's part of why it's used in reactors: it serves as both a coolant, and neutron moderator, which is convenient for reactors that require slower neutrons to function (I.E. most modern reactors).

As for electricity, while salt water is a good conductor, that just means the charge dissipates into the water faster, though putting enough power behind it can fix that...at the cost of risking self-electrocution. And plasma just has a whole heap of issues involved, not the least being that it's superheated matter, and thus needs to pass through the water, losing energy as it goes. I can't speak for how those newfangled Kinetic Gulliotines might function, but I could see the intervening water being an issue.

The only things that aren't affected by this are Sonic weapons, where the increased density can actually help, and our new discovery, which may be able to project a field at range, ignoring the water in-between it and the target. Similarly, we might be able to use a Barrier generator to boil water at a distance, based on some WoG. Electromagnetic field manipulation shenanigans could also maybe work. But that's about it. Torpedoes with special warheads are much more effective, if you want specialized damage.
Oh yeah, using a melee weapon as a heatsink would be way easier. I just wanted to make it a gun.
It's an amusing solution to a potential issue with heat-sinks, anyway. Namely, they can get too hot, and can't get rid of the heat fast enough. Physically replacing such a heat-sink with a brand new one, by shooting the overheated heat-sink at something, is a novel solution, to be sure. And not one I'm against trying, at some point. But it will need an auxiliary cooling system, I expect. Maybe make it and the cooling gun into a double-barreled gun built into one hand, and a super-heated sword/heat sink in the other? Built-in or otherwise, though I guess it would be tethered to us...
 
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New Jaeger Augment available for purchase: Overcharge Mobility Enhancement Network!
Overcharge Mobility Enhancement Network (Legs)
1400 Resources
As a free action, the augmented jaeger may activate OMEN, or maintain it if it was active in the previous round. While active, the jaeger increases its Agi by 50%, rounding up-- or another appropriate stat, if one is being substituted for Agi-- for all relevant purposes. The first time OMEN activates, the jaeger must roll 2d5 for a Difficulty 3 test before any of its actions are resolved. On a success, the system acts as planned, but on a failure it immediately suffers 1d5 Ice damage to the Legs, ignoring Armour and Toughness. Each round OMEN is in use, this test must be repeated, the difficulty increasing by one for every previous consecutive round of use. Every round OMEN is not in use, the difficulty of the next test decreases by two, to a minimum of 3.
Hmm.

We could probably adapt this to be an arm version which boosts Strength with a little work.

Also just in general, the sort of drawbacks this raises and how it works I think are a good basis for Post-Crusade Super Mode's.
 
Hmm.

We could probably adapt this to be an arm version which boosts Strength with a little work.

Also just in general, the sort of drawbacks this raises and how it works I think are a good basis for Post-Crusade Super Mode's.
The description all but outright states we can get augments with equivalent effects for other stats. Strength is the obvious choice for a variant, but something for HtH and even Dexterity should be possible. What really makes me excited about this augment is that it can actually scale so it becomes more effective the higher the stat. At his current Agi 5, Tacit gains a +3 bonus points, at Agi 7 the bonus raises to +4 and so on. It's pretty insane and well worth the risk of taking those strikes.
 
The description all but outright states we can get augments with equivalent effects for other stats. Strength is the obvious choice for a variant, but something for HtH and even Dexterity should be possible. What really makes me excited about this augment is that it can actually scale so it becomes more effective the higher the stat. At his current Agi 5, Tacit gains a +3 bonus points, at Agi 7 the bonus raises to +4 and so on. It's pretty insane and well worth the risk of taking those strikes.
Yeah, though it doesn't really have a logical reason to synergize with his flying antics and thus seems restricted to ground-pounding maneuvers. Which I'm honestly okay with since we can figure out ways to make it assist with Gepenst Kick shenanigans, and it already helps with Combat Leaps since in that case we are replacing Agi for Str.

This all leads into the topic of Mark IV Tacit and its essential requirement status for doing the Oblivion Bay Crusade. What are people's thoughts on that?

Mine are that at this point we should take the Polaris as is, while using Tacit's current reactor to boost Phenom to Mk III. To do that I want to start hunting some of the higher Category Kaiju around the place, focus our actions to conceptual research efforts like the Raubtier, Breach Storage(just to finish it for Post-Crusade use), Breach Summoning, Entropy Dilution and other deep trees and scavenging where we can for resources.

On that note, @Fyrstorm, would it be possible to setup a "mining" outpost somewhere nearby which both actually mines metals and the like and strips an area of more mundane human manufactured resources which might be nearby? Something of a Resource generation node, which will go empty after a finite period of time, or something to that effect.
 
On that note, @Fyrstorm, would it be possible to setup a "mining" outpost somewhere nearby which both actually mines metals and the like and strips an area of more mundane human manufactured resources which might be nearby? Something of a Resource generation node, which will go empty after a finite period of time, or something to that effect.
Sure. Don't see why not.
 
So stepping away from the icyhot gun for a second, who has thoughts on what to do with Breach Hammerspace? Aside from the obvious things like increased carrying capacity or hammerspace reloading, I really like Bungie's idea of dumping energy into it and then opening the pocket in the kaiju's face later. I also wanna see if it's possible to only partially extrude something, see if we can go all Gate of Babylon.
 
So stepping away from the icyhot gun for a second, who has thoughts on what to do with Breach Hammerspace? Aside from the obvious things like increased carrying capacity or hammerspace reloading, I really like Bungie's idea of dumping energy into it and then opening the pocket in the kaiju's face later. I also wanna see if it's possible to only partially extrude something, see if we can go all Gate of Babylon.

A Breach Trap of some kind where we snare a Kaiju and stick it in a pocket for X amount of time. The issue being that getting a Breach pocket which can hold a K-Scale unit sounds like it'd be a piece of carried kit we put down and then herd/lure a Kaiju into, and it would likely not last very long due to obscene power requirements.

Something I thought of while fighting Phantoon in Super Metroid recently could be a Jaeger hiding in a Breach pocket and extending parts of itself out of entrances to the pocket. Replicate the idea of a higher dimensional being that is manifesting only parts of itself in our dimension. Same issues as the Breach Trap idea, and more risky to use.

I have been struck by an idea I am calling "ABEL" which I am going to be writing up.
 
IIRC they function by displacing a thin plane of matter forward, creating a shearing effect in anything that it hits.
So, it might work better underwater, ala sonic weapons, or that extra resistance could cause issues. Not sure which way it'll go, honestly.
This all leads into the topic of Mark IV Tacit and its essential requirement status for doing the Oblivion Bay Crusade. What are people's thoughts on that?

Mine are that at this point we should take the Polaris as is, while using Tacit's current reactor to boost Phenom to Mk III. To do that I want to start hunting some of the higher Category Kaiju around the place, focus our actions to conceptual research efforts like the Raubtier, Breach Storage(just to finish it for Post-Crusade use), Breach Summoning, Entropy Dilution and other deep trees and scavenging where we can for resources.
I'd be up for that...but I'd also want to work on the plans for the ship refits while we're doing that. There's a lot of places we could potentially loot, and that's easier and quicker than hunting, in a lot of ways, albeit less consistent. Better Comms stats could help with that, though. But yeah, we need Resources.

Although...our income is usually really good. At our current 19k R, assuming no major expenditures, I'd say we can probably reach 50.5 K in a few turns, even without doing much hunting. Hunts are a bit of a mixed-bag, since they make turns last way longer, and some of the Resource gain is often eaten by repairs. They're also Action-intensive. Mind you, the Research Tokens we keep getting make them quite worthwhile, but the other issue should remain.

Honestly, for purely Resource-acquiring purposes, we might be better off just raiding locations with a population of lower Cat Kaiju, like Vulcan's Nest after we killed Vulcan. Someplace overgrown with Anteverse plant-equivalents, which we can also turn into Resources. The lower Cat Kaiju are less dangerous, and thus the fights are shorter. Goryo gave us a massive Resource boost because of the additional Kaiju we fought, for similar reasons.

Anyway, we should also remember to use Flourish sometime this turn, possibly alongside a jump or a Cobra Strike. Those extra Resources may seem like they don't mean much, but it's basically free extra Resources, and it adds up.
On that note, @Fyrstorm, would it be possible to setup a "mining" outpost somewhere nearby which both actually mines metals and the like and strips an area of more mundane human manufactured resources which might be nearby? Something of a Resource generation node, which will go empty after a finite period of time, or something to that effect.
Not a bad idea. That would seriously improve our situation, Resource-wise.
So stepping away from the icyhot gun for a second, who has thoughts on what to do with Breach Hammerspace? Aside from the obvious things like increased carrying capacity or hammerspace reloading, I really like Bungie's idea of dumping energy into it and then opening the pocket in the kaiju's face later. I also wanna see if it's possible to only partially extrude something, see if we can go all Gate of Babylon.
Honestly, I think the reloading and extra storage are probably going to be the primary uses. There are creative uses for it, but I'm pretty sure things like partial extrusion are going to be difficult. Not impossible, but difficult.
 
The uses we can get out of Breach Pockets will depend on a few properties of Breach Pockets. They are
  1. Pocket size.
  2. How fast the pocket opens and closes.
  3. Size of the pocket's opening.
  4. How long the pocket can be kept open.
  5. If the pocket can be opened a distance away from the generating apparatus.
    • And if yes, how far away we can feasibly make an opening.
  6. And how the items going into or out of the pocket are delivered.
The pocket's size will tell us how much stuff we can put inside it. This is one of the basic limits we need to understand since it dictates the inventory space we get.

The size of the pocket's entrance tells how big the item going in or out of the pocket can be. This is the upper limit on the size of the equipment we can store there.

How fast the Breach Pocket can be opened or closed tells us the kind of Action we need to use to take something in or out of the pocket.

Knowing if we can keep pockets open for a long time is essential for some of the proposed ideas we had a while back like sticking Reactors into the Breach Pockets and letting only the power cables come out so we can power more things without the risk or weight of a Reactor.

Knowing how far away the opening can be generated is also crucial for some ideas, given it's hard to copy the Gate of Babylon if we can only create portals over our hands or our chest.

And finally, what does the breach opening and the item transfer even look like? Is it literally opening a gash in space-time for the Jaeger to stick its hand in, so it can grab some grenades? Does it just make the sword we're trying to draw appear from thin air as if teleported there? This is actually really important since the first option would probably make things like the "Reactor Inside Breach Pocket" idea easier to make (because there is a portal for the power lines to go through), but the second would make it faster to pull equipment out of the pocket (because it just appears on our hands without needing to reach into anything).
 
Already planned. In fact, that's probably at least half the reason we've put so much effort into figuring out how to do it in the first place.
That, plus Grenades on demand as well as the chance to have more equipment variety without having to deal with encumberance rules.

I kinda want to make a variable ammo gun with this, so we can switch between normal ammo, Armor Piercing, Special Bakelite, Anti-Air ammo and whatever else we make with a free action.
 
Just thought of something to consider looking into: What are the consequences of cutting the power to a breach pocket when it isn't empty?
 
Well, using your current in-game knowledge, it's either:
1) annihilated
Or
2) lost in the area between the fabric of space-time

It might not be either of those in actuality, but it doesn't seem pleasant.
 
Yeah, those were my out-of-character impressions as well, which is why I brought it up. I was thinking we should, like, spend a research action to put some recording equipment in there, turn off the pocket's generator for about a minute, then turn it back on and see what happened to the recording stuff. You know, real basic "what happens if I do THIS?" experimentation.
 
On a completely unrelated note, could someone throw me a pair of flat 1d10s, and a 1d100?
 
On a completely unrelated note, could someone throw me a pair of flat 1d10s, and a 1d100?
On a completely unrelated note, let me see how many die I can roll.
hYGP threw 1 2-faced dice. Reason: Coin flip Total: 1
1 1
hYGP threw 1 3-faced dice. Reason: Coin flip, but fatter? Total: 2
2 2
hYGP threw 1 4-faced dice. Reason: Triangle Die! Total: 3
3 3
hYGP threw 1 5-faced dice. Reason: Okay, this one actually exists Total: 3
3 3
hYGP threw 1 6-faced dice. Reason: Standard 6 facer Total: 6
6 6
hYGP threw 1 7-faced dice. Reason: ...does this exist? Total: 4
4 4
hYGP threw 1 8-faced dice. Reason: This one probably does Total: 7
7 7
hYGP threw 1 9-faced dice. Reason: This one probably does Total: 9
9 9
hYGP threw 2 10-faced dice. Reason: The one you're looking for Total: 14
7 7 7 7
hYGP threw 1 100-faced dice. Reason: Was it funny? Total: 38
38 38
 
I actually own a d7, d9 and giant novelty d250. Don't know why it's called a novelty die given that it actually works but that's whats on the paperwork.
 
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