Nixeu
Lord of Madness, Harbinger of Llamas
- Location
- Your nightmares.
I mean...not having to handle liquid coolant and the attendent risks alone seems like a huge advantage. In-terms of actual, direct damage in a meltdown, the coolant is, by far, the biggest contributor in pretty much every modern variation on fission. Hell, even in the case of Chernobyl, the general consensus is that the explosions were steam and hydrogen explosions, not the sort of criticality you see in nuclear weapons (though a recent paper indicates there may be evidence that the initial, smaller blast could have been such a criticality, it's validity is up for debate, mostly due to it not explaining exactly how they managed to create one).My opinion is that we should restrict the EDF Reactor to Jaeger usage only; that way we don't run the risk of military-wide hypothermia or a perpetual winter (neither of which would be good for us). I have no idea what benefits it'd have over the standard nuclear power source (aside from less environmental damage in the event of a breach), but I'm sure it'd have some.
See, most reactors use water as coolant, and, under the conditions of meltdown, the water can end up producing hydrogen in massive amounts, more than the small amounts formed during normal operation (this is through two different processes, for complex reasons I won't get into). And the more exotic coolants, like sodium, sodium-potassium alloy, or metal-fluorine salts, can be even worse in such conditions. Even molten lead coolant, which has several safety advantages, isn't exactly the safest thing to have around.
Additionally, the entire liquid coolant system is a point of vulnerability in a reactor. It's difficult to totally seal the fuel off in a reaction vessel, because you need a way to get heat energy out of the core. That can be a problem, especially if damaged. Going "wireless", as it were, makes it much more possible to create a secure, armored shell around the fuel.
And, if we're using the field just for cooling a reactor/piece of nuclear fuel, we could use as many as we wanted. We can apparently shape the fields to only cover specific volumes of space. If all your heat comes from the reactor, there's no need to be concerned about that.
Because water has electrons in it. It's significantly denser than air. Unless we can clear out all the water between the target and the sub before it fires, all it will do is destroy the electrons keeping the water together. Which wouldn't be an issue, except that it would greatly decrease the range. You'd be losing power with every particle annihilation. And, of course, massively irradiated the surrounding in the process. I'm not even going to begin to speculate on what the release of free oxygen and hydrogen ions could do, either....I'll be honest I don't see the issue there. Battleship cannons flat out wouldn't work on a sub, but aside from being a massive power hog I don't see why the PC wouldn't.
Not...quite. It'd be replacing a system in current reactors.Does that sound like dual core reactor to you? 'cause it does to me.
Oh, it's a neat thought, to be sure. I can see ways to pull it off, now that it's not so late at night. Build it like a gun, put the heat output in the bullet chamber, superheat the bullet, then fire. Seems like a decently workable solution.Honestly the thing is I want to make it ranged viable, and there aren't that many ways to use raw thermal energy for range unless you're A) using it to power some other type of weapon, or B) pouring it into some kind of physical medium and using that as the range attack.
Option A loses the fire/ice thermal shock thing I want here, so Option B. First thing I thought of was basically how some settings with handheld energy weapons basically use heatsinks in place of ammo magazine, so I thought "why not make the heatsink magazines also literal magazines so we can shoot superheated bullets".
It's less wasteful than it seems. Heat sinks are usually just big pieces of a metal with good heat-conducting properties, with high surface area to maximize transfer to the surrounding air. Copper and steel can both work for this, though rarer metals like silver and platinum shed heat faster.Option A doesn't seem as likely to lose the "thermal shock" thing as you seem to think; it may be somewhat less efficient than finding a way to directly send the heat back into the target we drained it from, but there're several ways we could use that heat to power a Fire-damage weapon (such as draining it into a thermal generator that powers a more traditional laser). We just have to come up with the concept, then assign the research team to develop it.
Really, firing the heat sinks as ammunition seems kind of wasteful to me, which is a large part of why I don't support that idea.
I thought we wanted a completed castle to siege? Eh, whatever. I still think the fact that the OMINOUS sound-effect is coming off Bristlethorn in greater amounts as time goes on is a bad sign. I'd like to beat him before he goes full-Jojo villain and starts posing. Or, worse, gets a Stand.Tara's fortress or whatever the structure actually is is almost finished. I'd rather kill her now, while there might still be some holes in the walls or places to make those holes.
It'd work fine for Jaeger reactors, but the results of the cooling system being damaged...would actually probably still be better than the current results of that being damaged, honestly. But they wouldn't be good.I was thinking a Jaeger reactor, actually. Just figuring out how to build a useful high-power reactor out of it would help our understanding of the tech, since it would involve learning how to create the field, how to control its size and drain rate, and possibly its shape as well. It's the most basic application of anything that generates a lot of heat, really.
I know you can use thermoelectric generators to transform heat directly into electricity, without moving parts, though they have terrible efficiency. Maybe we can use those and offset their inefficiency with the EDF's own insane efficiency to make something small, rugged and potentially cheaper?
Thermoelectric would indeed be good for smaller applications, since having to boil water to turn turbines isn't that good for that sort of thing. Water is heavy. And we could probably do some research to increase the energy efficiency. Really, this does solve some of the issue with thermoelectric power, since it requires a high temperature differential to work, and thus works less well if the thermoelectric stuff heats up too much. Hell, this thing could make and maintain such a differential all by itself, by leeching heat from the machinery, as well as the other source of heat it's tapping.
Honestly, I was assuming another cooling system, even just the air outside the gun. Just using bullets would indeed be inefficient and prone to overheating. That said, the conversion isn't actually any easier for lasers. You'd need either a steam turbine or thermoelectric conversion. Because lasers run off electricity, not heat.I was just approaching from the point of view that there's no reason to deliberately design them to use expendable ammo when we already HAVE pure-energy weapons researched. Sure, it probably wouldn't use many resources (assuming our munitions factory can't just churn them out for free, but even if they can it brings up the issue of it competing with ammo for other guns for factory time), but if the lasers don't use any apart from the initial construction... well, blame my inner miser.
Actually, I think a laser (or other pure-heat attack) would be more efficient on the "thermal shock" front as well; your "bullets as heat sinks" thing strikes me as more of an Impact/Fire attack rather than the thermal shock you're aiming for. Plus it doesn't really sound all that effective at its intended purpose- reinforced heat sinks don't sound like effective bullets (partly aerodynamics, partly the likelyhood of them just splattering across the exoskeleton without actually scratching it), while using bullets as heat sinks doesn't sound very good at keeping the EDF from overheating; either way, I feel they'd be more expensive than you'd expect, and there's basically no way the munitions factory would be able to mass-produce them very well compared to other guns.
I'd expect weaponized heat sinks to cost at least as much as fuses for the Schwert Gewehr on a per-shot basis; anything less and you'd be looking at an EXTREMELY large damage penalty (like, -5 damage per hit, which would make it basically impossible to do any damage) and literally no AP. And I doubt bullets could serve as heat sinks at all without relatively-expensive modifications which would, again, cost us hundreds of Resources per shot (before any discounts that may apply).
Basically: Cheap, heat sink, bullet. Pick two.
Sorry, got a bit ranty and soapbox-y there. I just want you to consider the fact that, while we're ALLOWED to research anything in this game, it isn't always a good idea to do so. In this case, that means "if an easier project gets better results, why bother with the complicated stuff?"
Now, a freeze-gun/superheated melee weapon combo, on the other hand...that has some serious potential. The wide surface area of a sword or axe blade would make for an excellent heat-sink. Much better than a bullet, though possibly worse than turning it into electrical energy. That sort of sudden burst of extra electricity could be used for a lot of things, not just lasers, and evaporating water eats a lot of energy, especially if you can keep voids or bubbles from forming at the interface and insulating the non-boiled water.