Honestly, there's something that just feels wrong about this; whoever's doing this somehow knows where to hit our sensor grid but doesn't really try to hit our command staff???

If I had to place my bets, I'd guess this force is actually acting on behalf of another force who's given them noticably incomplete information; as if they're the Muscle to someone else's Intelligence.

Which means that we need to establish our own Janitorial Division to see what we can do about this...Intelligence.

(incidentally, I think Drift techniques can be used to enhance interrogation techniques)
I also find it likely that their intelligence may have simply failed at a certain point, in part due to our internal security and thus in part their intelligence was rolled. They may not know where Seattle's command and control staff are, nor where the Rangers are for example.

Basically, there's a few ways this result could have happened, and will almost certainly come to light after this is all over.
 
[x]Plan Huge Dudes. With Guns. Gundudes. v3

Also, I suggest we refer to these fellows as "HAT," short for "Huge Asshole Terrorists," and also because hats are inferior to crowns, and these guys are using knockoff KRAUN stuff.
 
Now, at long last...

===

It is 0300 hours. The sky is still dark, filled with clouds and the faint light of stars. All is quiet in the outskirts, save the chirping of wildlife and the whoosh of wind.

But soon, that peace shatters.


For Neo-Seattle, it starts with an alarm.

A routine sensor sweep has caught a pair of large, radioactive signatures just over a dozen kilometres to the west! Their identities are unknown, but they're certainly new arrivals!

<ALERT! MULTIPLE HIGH-ENERGY SIGNATURES DETECTED!>
<LOCATION: WESTERN SECTORS>


A moment later, a flurry of other alerts sound off throughout the command centre, coming from several places at once! Internal security has found a group of seemingly civilian individuals near the Shatterdome, armed with explosives and other tools of sabotage! They've been detained, but there's no telling if anything's been planted yet-- any deployments are going to need to be held back while they check for anything in the area.

Meanwhile, one Perimeter patrol group has found what appear to be incoming units-- followed shortly after by another group on the opposite side of the city! Composition of these forces are unknown, but they seems to be a mix of aerial types and surface-bound types, they're not responding to commands, and they're incredibly close to the city!

You are under attack! Enemy forces appear to be incoming from the Northwestern and Southeastern Sectors, and both groups are only about 40 units away!

The high-energy signatures are located out by Bainbridge Island, about 14 kilometres away. Their readings are consistent with nuclear power reactors, but seem to be in the process of startup.

Due to catching the attacker's saboteurs before they could inflict damage, Neo-Seattle is delayed from deploying for only 1 round! Defensive Augments may ignore this delay.


===


For Everett, however, the wake-up call is far more violent.

A series of detonations split the quiet of the night, as hidden explosives rip through transmission towers, hanger doors, and power lines! A third of the city is knocked dark, while fires rage across the docks and airfield! Emergency Response and Self-Defense Force members are immediately forced into action, trying to battle the flames and quell the disaster before it spreads any further.

Nobody notices the figures sneaking away from the smoldering destruction, their work now complete.

Sabotage:
(4)

Astonishingly, however, the sensor web remains functional-- and a brand new alarm goes off, setting the city's leaders on edge. Something familiar-- not to Everett, but the Protectorate as a whole-- is coming.

<ALERT! BREACH ACTIVITY DETECTED!>
<LOCATION: NORTHERN SECTOR>
<SIGNATURE NOT WITHIN PARAMETERS OF SERIZAWA SCALE.>
<EMISSION READINGS ANALYZED. IDENTIFICATION: SUPERCELL EXHAUST>


Even as the members of the conventional force and jaeger operations are delayed by the sabotage, order tries to reassert itself, and those who guard the Perimeter rush to high alert. Just in time, too, because the Supercell's not the only thing incoming.

A group of boat-sized units are approaching rapidly from the bay, while another of ground-based units are coming in from the south! Due to how the scanners are calibrated, neither were picked up until the patrol teams found them, and they're already close to the city!

You are under attack! Currently, enemy forces appear to be incoming from the Western and Southern Sectors, and both groups are only about 35 units away!

The signature with the Supercell reactor is located 12.5 kilometres north of Everett, but isn't moving. The radiation profile is similar to that of a standard Mark VI Supercell on a low output setting, though the reactor's shielding seems substandard. The actual signature is extremely heavy and dense, with a bipedal silhouette and high concentration of metals.

Due to the attacker's sabotage, Everett is delayed from deploying its units for 4 rounds! Defensive Augments may ignore this delay.

===

Make your move. Combat starts now.
Oh for f*ck's sake. Kaiju cultists? I'm guessing Kaiju cultists. Can't think of anyone else likely to be sabotaging two of the strongest settlements around. But then, I'm assuming people are smart enough to realize how much of a knife's-edge human survival is on right now, and thus won't try and do the whole internal squabble sh*t.
Current attack vectors:

Neo-Seattle:
Attack from Northwest (Naval Attack)
Attack from Southwest (Land Attack)
High Energy Readings - Bainbridge Island (140 units West)

Everett:
Attack from West (Naval Attack)
Attack from South (Ground Attack)
OFFKRAUN Jaeger (125 units North)


Conclusion:
These people know us/have been planning this for a while.

The attack vectors don't make sense otherwise; without an effective means of transportation it appears as though they've snuck their main force past Whidbey Island, and then seperated into two groups: Naval attack force, land attack force, and Jaeger-class units.

The naval attack force split into two groups to hit both cities.

The land attack force landed at Lynnwood and split into the groups attacking the cities. Infiltrators infiltrated the city (note: by infiltration description, human force). The Neo-Seattle attack force went around to around Kent-Renton, while the Everett attackers hung around Lynnwood; from there, they moved until the time was right.
I'm honestly not seeing what about that makes you think they know use that well, beyond that they managed to make it to our Shatterdomes. Shatterdomes are easy to target, since they're so damn big, and the location can be gained by asking anyone on the street.

Honestly, this entire thing screams "amateur" to me. This simultaneous assault crap is a pretty common arm-chair strategist mistake. Coordinating separate forces, even with modern communication tech, is hard. And doing it like this is not the best way to do it. If you're going to split your forces and risk getting defeated because you didn't concentrate them, you wait until the other side has actually committed theirs to pull your ambush. Were I leading the other side, I'd have the land guys (and possibly the Jaegers) wait until we moved to take on the naval side, then make their move. Probably with a focus on hitting the Space Needle and the Everett command area.

Right now, though, they're courting a defeat-in-detail, if we don't play along and split up our forces, or only work to delay on all but one of the fronts. We hammer each of their forces in turn with most of ours, and they're up sh*t creek without a paddle.
Mmm. I think Fyrstorm'd like some more specificity.

[x]Plan Huge Dudes. With Guns. Gundudes.
-[x]Pending further battlefield information, deployment is as follows:
--[x] Bainbridge
---[x] Phenom Sable, Meganeura, 3 non-Elite Banshees
--[x] Neo-Seattle
---[x] Priority Northwest Navy, then Southeast Ground
---[x] Jagdhund, all other assets, 5 units from DP
---[x] Railguns split 3 to Northwest, 1 to Southeast
--[x] Everett
---[x] All units follow Tacit Ronin mauling the Navy, then the land, then OFFKRAUN Jaeger
I am actually kinda surprised. This is...just about what I'd suggest. Like, tactically speaking, keeping our forces concentrated is exactly the course of action you'd use to counter this, and you guys figured that out without any discussion. Seriously, way back, when I said you guy think along the lines of military tactics and strategy without realizing that you're doing it, this is the sort of thing I mean.

Honestly, I'd potentially consider splitting them up a touch more, just to maybe delay and soften up some of the forces while we hammer the current target, but that's an arguable decision anyway.
The plan is solid, but I think we should keep the Jaegers in reserve until we get a better idea of the number and composition of the enemy forces, and possibly until the K-scale units start moving. This way we can respond to any surprises they show and decide where our really heavy firepower would be best deployed. Plus, Phenom isn't going to fare well when fighting alone against two Nuclear-powered units, meaning they can be anywhere between Mark I and Mark III, but we might need Jagdhund's extra firepower to thing the number of Cat 0/Conventional units.
Phenom should be able to at least keep them busy for a while, though. Long enough to potentially smash the other forces. If he really needs reinforcements, we can probably get them to him. Reserve forces can be useful, though.
I'm expecting an OFFKRAUN Jaeger for Seattle too, otherwise this force distribution seems a bit odd. I want to prep the Skadi for deployment.

*continues to fume at whoever this is*
I'm guessing that's the source of the radiation at Bainbridge. Someone might have raided that other Jaeger graveyard, or possibly one of the cities that had their Jaeger returned to them (IIRC, that was a thing). Or they just repurposed existing reactors of some sort and made their own. Not really too sure.
So... temp strikes on the enemy Jaegers maybe? I mean, if we can disable them (and they don't have some sort of lolnope self-destruct system) then we can steal them for ourselves, and temp strikes should reduce the recommissioning bill.

As a side bonus, if the Jaegers aren't AI then we should be able to interrogate the pilots to find out what the hell they're so pissed off at us about, how they managed to get so much info on us, and how they got their hands on functional Jaegers. Assuming we can't get all that info out of the saboteurs, that is.
We've successfully taken on 3 Blade-Class, one of which was Cat V, two regular Cat Vs, the Wrecking Crew, and more Cat IVs than I care to count. I think I can say with reasonable certainty they don't actually know what they just f*cked with. They wouldn't be coming at us with crappily shielded hardware if they did. Either they seriously misjudged our strength, have more guts than brains, and/or their strategist is the kind who hasn't heard of Murphy, and was relying on the sabotage to work out.
But like I said, I kinda expect there to be a hidden, inactive, Supercell Jaeger near Seattle.
I think that's expecting far too much from them. If they were going that route, they shouldn't have revealed any Jaegers at all. Or at least should have had them group up with the naval units, and waited to reveal the ground units.
Anyway aside from this, this seems like a prodigious force investment. Let's just start with listing what we have on hand and then I'll make my point.

One confirmed K-Scale unit, with sensors indicating that its power source is quite similar to KRAUN platforms but more primitive. This indicates what is likely to be active development from some kind of interaction with KRAUN(be it observation, infiltration, combat or trade), OR, that Supercell configurations have a generally similar exhaust just by nature of being a Supercell, but this Supercell is more primitive than KRAUN's.

Two possible K-Scale nuclear powered units. From our own knowledge such developments are strenuous, and also the devices themselves expensive.

An assortment, unknown number, of naval, airforce, and land based military units. We don't know how large the total assessment is, but it is enough that, through whatever calculus they made, our opponents were willing to split their forces to attack both of our cities. That willingness speaks to some sense they can accomplish something.
Or crappy strategists. You can have good tech without having the brains to use it properly. But yes, it's a pretty big force investment. But it could be anything from a band of raiders who got lucky and scored some good tech, to a displaced military force that's getting desperate.
Like hYGP noted, they also seem to have pretty solid intelligence on us. This speaks to planning, which assumes reasonable actors of some variety.
You really don't need solid intel to sabotage like they did. It just takes a bit of time and effort, and we probably haven't had the best of security. We haven't had to worry about this sort of crap until now.
Unless the invading forces are led by a deeply traumatized nine-year-old girl in desperate need of soup and a blanket under the mistaken belief that defeating/destroying/assimilating us will FINALLY get her mentally ill mother to love her again, or something equally over-the-top sympathetic?

Fuck 'em. For all that we have our issues with DJINN, we haven't yet come to blows with them (unless they're secretly the masterminds behind this operation), and it can more-or-less be agreed AFAIK that the Kaiju are a greater/more important mutual threat.

For humans to be attacking fellow humans, post Tod der Jeager? They're guaranteed the number 2 spot on our shitlist, second only to the Kaiju.
Agreed. This sh*t doesn't fly without serious reasons behind it.
A couple things occurred to me after my last post, both of them related to our enemies.

First: These guys may possibly be working off of out-of-date intel, since we only switched Jaegers this week. Which would mean that Tacit's up against something intended to fight PHENOM (which means either "fast enough to stay out of reach, possibly with heavy reliance on ranged weapons" or "strong enough to contend with Phenom, at the expense of all other stats"). Either way, Tacit's probably gonna have a much easier time than Phenom would (assuming, of course, this possibility is actually true).

Second: My paranoia tells me there is a non-zero likelihood that we're under attack by a faction that's been compromised by the Kaiju Masters. I kinda hope this isn't the case, but I'm not ruling it out until it's rendered impossible (because paranoia).
I mean...that might explain the terrible planning. On the other hand, the Kaiju Masters are, even when acting via proxy, prone to using bio-tech in some way. And we're not picking any of that up. I guess we could see about trying to use the Neural Disruptors on them, though.
Honestly, there's something that just feels wrong about this; whoever's doing this somehow knows where to hit our sensor grid but doesn't really try to hit our command staff???

If I had to place my bets, I'd guess this force is actually acting on behalf of another force who's given them noticably incomplete information; as if they're the Muscle to someone else's Intelligence.

Which means that we need to establish our own Janitorial Division to see what we can do about this...Intelligence.

(incidentally, I think Drift techniques can be used to enhance interrogation techniques)
I repeat: finding Shatterdomes, transmission lines and hanger doors really doesn't take much. You could probably ask just about anyone on the street to direct you to the right spot, if you can't see it already. It's not like we've hidden them. From there, it's just watching the patrols and figuring out when to make your move. Again, not that complex. Difficult, yes, but that's what you train your infiltrators for. They targeted obvious and easily recognizable infrastructure.

Now, sabotaging our Command Center? That's trickier, because we probably get a lot of traffic in and out of the Space Needle, and we know who's supposed to be there. Command Centers are also much less obviously important. Where should you set a bomb to destroy the Space Needle, or even just cause a problem? That's not so obvious.

[x] Plan Huge Dudes. With Guns. Gundudes. v3
 
Honestly, I'd rather not waste ammo on fleeing conventionals and we can save the napalm and white phosphorous for the things that bleed Blue, because human blood isn't toxic. Or at least it shouldn't be.

Our objectives here are pretty clear. In order of importance:
  1. Repel the attack while minimizing damage to our cities.
  2. Minimize the number of casualties our forces suffer.
  3. Take out the Superheavy+ units they're keeping in reserve.
  4. Take prisioners for interrogation and possible exchange in the future.
  5. Inflict as many casualties as possible to make sure they learn a lesson.
Let's not declare them witches and Heretics to be purged woth bolt and sword and flame without knowing their force composition, let alone their motivations.
 
Honestly, I'd rather not waste ammo on fleeing conventionals and we can save the napalm and white phosphorous for the things that bleed Blue, because human blood isn't toxic. Or at least it shouldn't be.

Our objectives here are pretty clear. In order of importance:
  1. Repel the attack while minimizing damage to our cities.
  2. Minimize the number of casualties our forces suffer.
  3. Take out the Superheavy+ units they're keeping in reserve.
  4. Take prisioners for interrogation and possible exchange in the future.
  5. Inflict as many casualties as possible to make sure they learn a lesson.
Let's not declare them witches and Heretics to be purged woth bolt and sword and flame without knowing their force composition, let alone their motivations.
They'd need a very compelling reason to have attacked us for me not to want to stomp them after this. This behavior is the sort of thing that results in humanity losing to the invaders from space/other dimensions.

Not sure those forces are so much "reserve" as they are an attempt to bait out our forces, or just forces they didn't think they could sneak in. I'm okay with sparing Phenom and some fire support to deal with the ones attacking Neo-Seattle, since Phenom really isn't designed to be dealing with Cons. He can do it, but he'd do better wrestling some weak Jaegers. At the very least, he can delay the high-power forces while Jaghund and the rest of our forces hammer the naval and ground assaults with massed-fire.
 
Incidentally, since we have J/K-Scale weaponry, literally any grazing hits are kills on Conventionals. Having our Jaegers enthusiastically walking is a kill.

Yeah.

If I'm remembering right, anyway
 
So as it is these two plans are tied, if anyone wants to break the tie.

[]Plan Huge Dudes. With Guns. Gundudes. v2
-[]Pending further battlefield information, deployment is as follows:
--[] Bainbridge
---[] Phenom Sable, Meganeura, 3 non-Elite Banshees
--[] Neo-Seattle
---[] Priority Northwest Navy, then Southeast Ground
---[] Jagdhund, all other assets, 5 units from DP
---[] Railguns split 3 to Northwest, 1 to Southeast
--[] Everett
---[] All units follow Tacit Ronin mauling the Navy, then the land, then OFFKRAUN Jaeger
-[]Call KRAUN and inform them of the situation. If they can send reinforcements, great. If not, hopefully they can may be able to offer some insight into who our enemy might be and/or what's up with the Jaegers we're facing.

[]Plan Huge Dudes. With Guns. Gundudes. v3
-[]Pending further battlefield information, deployment is as follows:
--[] Bainbridge
---[] Phenom Sable, Meganeura, 3 non-Elite Banshees
--[] Neo-Seattle
---[] Priority Northwest Navy, then Southeast Ground
---[] Jagdhund, all other assets, 5 units from DP
---[] Railguns split 3 to Northwest, 1 to Southeast, set to Overwatch
--[] Everett
---[] All units follow Tacit Ronin mauling the Navy, then the land, then OFFKRAUN Jaeger
-[]Call KRAUN and inform them of the situation. If they can send reinforcements, great. If not, hopefully they can may be able to offer some insight into who our enemy might be and/or what's up with the Jaegers we're facing.
-[] Prep Skadi for deployment to Everett if things go south there.
 
So as it is these two plans are tied, if anyone wants to break the tie.

[]Plan Huge Dudes. With Guns. Gundudes. v2
-[]Pending further battlefield information, deployment is as follows:
--[] Bainbridge
---[] Phenom Sable, Meganeura, 3 non-Elite Banshees
--[] Neo-Seattle
---[] Priority Northwest Navy, then Southeast Ground
---[] Jagdhund, all other assets, 5 units from DP
---[] Railguns split 3 to Northwest, 1 to Southeast
--[] Everett
---[] All units follow Tacit Ronin mauling the Navy, then the land, then OFFKRAUN Jaeger
-[]Call KRAUN and inform them of the situation. If they can send reinforcements, great. If not, hopefully they can may be able to offer some insight into who our enemy might be and/or what's up with the Jaegers we're facing.

[]Plan Huge Dudes. With Guns. Gundudes. v3
-[]Pending further battlefield information, deployment is as follows:
--[] Bainbridge
---[] Phenom Sable, Meganeura, 3 non-Elite Banshees
--[] Neo-Seattle
---[] Priority Northwest Navy, then Southeast Ground
---[] Jagdhund, all other assets, 5 units from DP
---[] Railguns split 3 to Northwest, 1 to Southeast, set to Overwatch
--[] Everett
---[] All units follow Tacit Ronin mauling the Navy, then the land, then OFFKRAUN Jaeger
-[]Call KRAUN and inform them of the situation. If they can send reinforcements, great. If not, hopefully they can may be able to offer some insight into who our enemy might be and/or what's up with the Jaegers we're facing.
-[] Prep Skadi for deployment to Everett if things go south there.
It's so tragic that our Jaegers are coded as masculine; if they were coded feminine I could've made the plan name:
[] Plan Huge DAMes. With GUNs. GUNDAMes.
 
Why yes, that's the problem...

...

[] Plan Huge DAMes. With GUNs. GUNDAMes. (oh yeah Phenom too)

Damn. We could've had this plan name, if I but had the foresight.
Truly it is a loss we will feel dearly. :V

Anyway, here's the tally.
Adhoc vote count started by BungieONI on Oct 8, 2018 at 6:54 PM, finished with 43 posts and 7 votes.

  • [x]Plan Huge Dudes. With Guns. Gundudes. v3
    -[x]Pending further battlefield information, deployment is as follows:
    --[x] Bainbridge
    ---[x] Phenom Sable, Meganeura, 3 non-Elite Banshees
    --[x] Neo-Seattle
    ---[x] Priority Northwest Navy, then Southeast Ground
    ---[x] Jagdhund, all other assets, 5 units from DP
    ---[x] Railguns split 3 to Northwest, 1 to Southeast, set to Overwatch
    --[x] Everett
    ---[x] All units follow Tacit Ronin mauling the Navy, then the land, then OFFKRAUN Jaeger
    -[x]Call KRAUN and inform them of the situation. If they can send reinforcements, great. If not, hopefully they can may be able to offer some insight into who our enemy might be and/or what's up with the Jaegers we're facing.
    -[X] Prep Skadi for deployment to Everett if things go south there.
    [x]Plan Huge Dudes. With Guns. Gundudes. v2
    -[x]Pending further battlefield information, deployment is as follows:
    --[x] Bainbridge
    ---[x] Phenom Sable, Meganeura, 3 non-Elite Banshees
    --[x] Neo-Seattle
    ---[x] Priority Northwest Navy, then Southeast Ground
    ---[x] Jagdhund, all other assets, 5 units from DP
    ---[x] Railguns split 3 to Northwest, 1 to Southeast
    --[x] Everett
    ---[x] All units follow Tacit Ronin mauling the Navy, then the land, then OFFKRAUN Jaeger
    -[x]Call KRAUN and inform them of the situation. If they can send reinforcements, great. If not, hopefully they can may be able to offer some insight into who our enemy might be and/or what's up with the Jaegers we're facing.
 
Honestly, I'd rather not waste ammo on fleeing conventionals and we can save the napalm and white phosphorous for the things that bleed Blue, because human blood isn't toxic. Or at least it shouldn't be.

Our objectives here are pretty clear. In order of importance:
  1. Repel the attack while minimizing damage to our cities.
  2. Minimize the number of casualties our forces suffer.
  3. Take out the Superheavy+ units they're keeping in reserve.
  4. Take prisioners for interrogation and possible exchange in the future.
  5. Inflict as many casualties as possible to make sure they learn a lesson.
Let's not declare them witches and Heretics to be purged woth bolt and sword and flame without knowing their force composition, let alone their motivations.
Yes, this. Let's not sink to committing war crimes just because we're extra-mad.

[x]Plan Huge Dudes. With Guns. Gundudes. v3
 
Alright, Huge Gundudes v3 is locked in!

Because it's a special occasion (first non-kaiju incursion), I'm gonna run both cities' stuff simultaneously.

Although this does mean there's gonna be like three rounds where Everett's part is basically just going to be "the military continues to muster its forces, the emergency groups continue to try and contain the damage, and the approaching forces approach some more"-- but to be honest, if you want to actively have the Skadi able to move jaegers between the cities, it's just gonna have to be that way.

Back to writing, but feel free to ask me any (non-spoilery) questions you may have!
 
Are there any rules for capture of conventional units?
I'm guessing we can choose to keep the most intact ones instead of scrapping them. That's not quite capturing them, I know, but it's close. If I had to guess, I'd say Temporary Strikes would be involved, but I can't say for sure. Jagdhund's IE-10 might be invaluable this turn, if so.

The other option could be giving certain attacks something like "non-lethal" or "capture" tags, because they can be used to disable opponents without undue harm. Special Bakelite would probably qualify. Killing an opponent with such a weapon might have a chance to disable, instead. Though you might want to include scale as a factor, keeping it to Cat 0s and Cons.

Of course, now that I think about it, J-Scale electrical blasts and Bakelite loads would probably be quite lethal for infantry. Vehicles would probably be alright. More than people would be, anyways.
Is Capturing Enemy Jaegers a thing we can do?
I'd assume that works just like catching Kaiju, I.E. using Temporary Strikes. I think. I may need to go back and see what hit the Kaiju who were still alive at battle's-end in the past to be certain.
 
I'm guessing we can choose to keep the most intact ones instead of scrapping them. That's not quite capturing them, I know, but it's close. If I had to guess, I'd say Temporary Strikes would be involved, but I can't say for sure. Jagdhund's IE-10 might be invaluable this turn, if so.

The other option could be giving certain attacks something like "non-lethal" or "capture" tags, because they can be used to disable opponents without undue harm. Special Bakelite would probably qualify. Killing an opponent with such a weapon might have a chance to disable, instead. Though you might want to include scale as a factor, keeping it to Cat 0s and Cons.

Of course, now that I think about it, J-Scale electrical blasts and Bakelite loads would probably be quite lethal for infantry. Vehicles would probably be alright. More than people would be, anyways.

I'd assume that works just like catching Kaiju, I.E. using Temporary Strikes. I think. I may need to go back and see what hit the Kaiju who were still alive at battle's-end in the past to be certain.
Or using other conventional forces because they are actually on that scale.

And standing over them as a Jaeger and looking menacing.
 
Are there any rules for capture of conventional units?
I'm guessing we can choose to keep the most intact ones instead of scrapping them. That's not quite capturing them, I know, but it's close. If I had to guess, I'd say Temporary Strikes would be involved, but I can't say for sure. Jagdhund's IE-10 might be invaluable this turn, if so.

The other option could be giving certain attacks something like "non-lethal" or "capture" tags, because they can be used to disable opponents without undue harm. Special Bakelite would probably qualify. Killing an opponent with such a weapon might have a chance to disable, instead. Though you might want to include scale as a factor, keeping it to Cat 0s and Cons.

Of course, now that I think about it, J-Scale electrical blasts and Bakelite loads would probably be quite lethal for infantry. Vehicles would probably be alright. More than people would be, anyways.
Or using other conventional forces because they are actually on that scale.

And standing over them as a Jaeger and looking menacing.
There aren't any hard rules for it, but since Verde Mouros vs. The World let its players do that, I'm letting you guys do so as well. Other conventional units are the best for doing this, since K-Scale weapons are almost always going to be lethal to humans. Air units are really, really hard to capture, unless they can glide without power or auto-rotate safely. If you must use K-Scale weapons, Electric damage or adhesives/restraints like Bakelite are your best bet-- they'll probably still kill the crew (though if it's an environmentally sealed vehicle with an internal oxygen supply, they might survive Bakelite), but the chassis will generally be left in intact condition. Use of low-damage weapons can potentially Disable a unit instead of destroying it, so that's another option (if one that's not quite as likely to occur).

Is Capturing Enemy Jaegers a thing we can do?
I'd assume that works just like catching Kaiju, I.E. using Temporary Strikes. I think. I may need to go back and see what hit the Kaiju who were still alive at battle's-end in the past to be certain.
Yes, you can do so. It's more difficult than capturing kaiju in some ways-- but it's entirely possible, and would likely involve similar techniques.

The biggest obstacles to doing this (other than having to avoid straight up killing the jaeger in the first place) are; the reactor, the central control system, and the pilots. If the pilots are dead/unconscious, or the control system's knocked out, it's... well, a lot more straightforward. If you disable/cripple the reactor, it's gonna make recovery and reuse more difficult, but a jaeger with no power can't do anything. However, if you've got a pilot who's still lucid, a working control system, and a functioning reactor all at the same time, you'll not only have to deal with the annoyance of restraining an eighty metre piece of machinery that's probably thrashing furiously about, but also have to contend with the possibility of the pilot straight up self-destructing. You ca't really salvage a jaeger if it explodes into a nuclear fireball, after all.

So again, yes, but not easily.
 
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