Super Robot Quest G

Are you seriously accusing others of pedantry when you're arguing that a damaged weapon is no different from it not existing in the first place?
TehChron cool it. just ignore him. if you feel you need to than report him but don't respond to him anymore.
Screw it, ignoring both of you. I don't care if you realize what you did wrong anymore, because you'll just shift the blame to me for not being a damn mind-reader again.
 
Only true if the blade is easily replaceable- as in, plug-and-play easily replaceable. If it's built like a high-tech version of a real-life sword (as in, the blade is permanently affixed to the hilt), destroying the blade means you're left with nothing but a high-tech paperweight.
I mean, yes given the opponents, our habit of upgrading and refitting, not opting for a plug and play style is not a reasonable design. Many current blades aren't even a full tang.

Literally all the Arc components are stored in the cross guard and hilt, with the battery being loaded via pommel. Heck we didn't even use Exotics in the Blade because we didn't have K-Fang yet. The blade is quite Literally the cheapest and easiest to replace part.
 
so if i may offer something else to the table, how about a sniper mech?

i've been neck deep in Phantom Brigade, and one of my mech's builds is an extremely light-weight mech with a semi-auto sniper rifle and it completely wrecks the enemies at a distance they can barely cross.

or, to go with another build i'm using, one equipped with this heavy ass gatling gun, and it just rains bullets.

the majority of our mechs are melee focused, but i've always been such a sucker for ranged combat. i'd love it if somewhere down the line we start developing a mech that's more focused for distance.

scale up the whole.
 
I mean, yes given the opponents, our habit of upgrading and refitting, not opting for a plug and play style is not a reasonable design. Many current blades aren't even a full tang.

Literally all the Arc components are stored in the cross guard and hilt, with the battery being loaded via pommel. Heck we didn't even use Exotics in the Blade because we didn't have K-Fang yet. The blade is quite Literally the cheapest and easiest to replace part.
...I'm trying not to take my frustration with those other two out on you since, near as I can tell, you're at least trying to argue in good faith. Anyway...

Given our opponents, we probably can't afford not to build for durability, best achieved by making the entire sword a single solid mass aside from the Arc stuff. I mean, given the choice between a sword that needs to be completely rebuilt when it breaks but it takes a lot of abuse to break it or a sword that you can just slap a new blade onto every time it breaks but you need to replace the blade with every swing, I'm going with the one that doesn't break (though to be fair it probably isn't quite that polarized).

The electrical components of the Arc Blade are in the handle, yes, but the blade itself must be designed to accommodate the electrical charge. Replacing that is trickier than people seem to assume, which is why I'm assuming that "repair" is more along the lines of "scrap what little is left of the old one and make a new one from scratch." I mean, yes, wiring is fairly simple at first glance, but getting it properly hooked up to the generator so it doesn't backfire is a delicate business- take it from a guy who's had his house burn down in an electrical fire. And if they're taking the handle apart to get the conductors properly attached to the generator anyway, that's at most a philosophical distinction from "scrap the old and rebuild."
 
Except it really isn't that hard, we have a good reliable Arc Blade design. We've Fabricated more than one Arc Blade, our design team likely has spare blades, and again we didn't use anything exotic in the blade construction. At this point the manufacture process for it mostly automated, the Arc Blade is not an Artisanal Masterpiece, it's a military blade that machined to be replicable amongst all our Supers.

Basarin has been over this, Rule of Cool Applies in this setting. Honestly given the DFRI's specialty of Configuration and Combination, I fully expect later development to have a support unit that let's our Supers switch out Blades mid-combat for specialist blades. Maybe even go whole hog and get a Arc-Chainsword Blade.

Edit: Durability is something we can consider Now that we have an actual weapons applicable Meta-material though, although it will require a Redesign of the Arc Blade to integrate the new materials.
 
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...I'm trying not to take my frustration with those other two out on you since, near as I can tell, you're at least trying to argue in good faith. Anyway...

Given our opponents, we probably can't afford not to build for durability, best achieved by making the entire sword a single solid mass aside from the Arc stuff. I mean, given the choice between a sword that needs to be completely rebuilt when it breaks but it takes a lot of abuse to break it or a sword that you can just slap a new blade onto every time it breaks but you need to replace the blade with every swing, I'm going with the one that doesn't break (though to be fair it probably isn't quite that polarized).

The electrical components of the Arc Blade are in the handle, yes, but the blade itself must be designed to accommodate the electrical charge. Replacing that is trickier than people seem to assume, which is why I'm assuming that "repair" is more along the lines of "scrap what little is left of the old one and make a new one from scratch." I mean, yes, wiring is fairly simple at first glance, but getting it properly hooked up to the generator so it doesn't backfire is a delicate business- take it from a guy who's had his house burn down in an electrical fire. And if they're taking the handle apart to get the conductors properly attached to the generator anyway, that's at most a philosophical distinction from "scrap the old and rebuild."
@Sir Plusse why are you mad at me? Everything I said was said in good faith. yes we are planning on building for durability. Hence the Zirvitium armor we developed from samples given to us by Galbinus and his team. your second point deliberately ignores the fact that that Ark Blade is not unique anymore and there are multiple copies of it now. Ichiro probably has one. the Argonauts have one or two depending. Thunderbolt definitely does have one. Its standard gear not unique like the Spear and Knife are.
 
so if i may offer something else to the table, how about a sniper mech?

i've been neck deep in Phantom Brigade, and one of my mech's builds is an extremely light-weight mech with a semi-auto sniper rifle and it completely wrecks the enemies at a distance they can barely cross.

or, to go with another build i'm using, one equipped with this heavy ass gatling gun, and it just rains bullets.

the majority of our mechs are melee focused, but i've always been such a sucker for ranged combat. i'd love it if somewhere down the line we start developing a mech that's more focused for distance.

scale up the whole.
I don't think a Sniper thematically works for a Super, but it might work as a Support unit, maybe another Super AI unit too.

Heavyarms Gundam, Super Robot edition does sound fun though.
 
I don't think a Sniper thematically works for a Super, but it might work as a Support unit, maybe another Super AI unit too.

Heavyarms Gundam, Super Robot edition does sound fun though.
Yeah, gun-bots are less... dramatic? visceral? than melee units. And since the setting has a Rule of Cool component, we'd need to find a way to make a gun-bot cooler in order to make it effective as a Super Robot.
 
Yeah, gun-bots are less... dramatic? visceral? than melee units. And since the setting has a Rule of Cool component, we'd need to find a way to make a gun-bot cooler in order to make it effective as a Super Robot.
To get involved in this mess, albeit in some small way, any peer opponent is going to have the durability or ability to resist a number of attacks. If these are ranged attacks, with ammunition, you are likely to run out of shots before you break through this. Similarly, that means said hostile can simply close the distance while you run out your ammunition.

Overall, meaning that you want both but you need the ability to fight a zero range combat. Whatever weapon that ends up being (though I will note that the Timberwolf already has flame fists).


Similarly, a Super Sword can have an inordinate amount of resources invested into it because you are going to get a return on that investment every time it is swung, rather than once when it is fired from a gun.
 
Yeah, gun-bots are less... dramatic? visceral? than melee units. And since the setting has a Rule of Cool component, we'd need to find a way to make a gun-bot cooler in order to make it effective as a Super Robot.
That's what the Energy blaster project is for. one of the plans for a Super Robot is to have it as a gun focused Super Robot. And I for one think we can pair the K-fang with the Kausen weapons tech to make a decent Blaster or Sniper Rifle.
 
Now now, let's maybe wait for the Science rolls before we go calling anything a non-starter.

SCIENCE!
 
Currently conducting SCIENCE rolls right now.

But I will ask one last time:

Please keep the discussions civil.

I do not want to repeat myself on this one.
 
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