*checks back in after his Monday*
Boy, I missed a lot of discussions, didn't I?
I see the backs and forths going on, so here's my two cents before we move on:
Anything is eventually possible if we weaponize the rule of cool. This is the
Super Robot genre. The only thing stopping you is time, scale, and available shinies.
I mean, if you were telling me you were giving me an upscaled version of Musou-universe Lu Bu's weapon, I'd be workshopping attack names
on the spot.
Will it be correct to its actual use? Probably not. But I aim to make it feel awesome in the writeups, and in the end, that's really all that matters for this quest.
@Basarin A suggestion for the Perseus' initial combined form:
2x Sledders for the arms, customized model "Dobermans". Designed to reconfigure into two bulky arms with pneumatic engines to provide massively increased punching strength, and turning their tow cables into a grappling line to forcibly drag the opponent into melee range. The Psychic Theater enables an unearthly level of coordination and speed in unleashing the flurry of super heavyweight strikes.
After that it's just enhancing the payload of the punches themselves as an upgrade path
To whit: this is absolutely possible. Your first attempts might not be quite as strong as you'd like, but you have Wilde and Henry, you have K-Class materials. They'll figure a way out.
Science! Rolls will be up tomorrow. I aim to get the narrative bit out Wednesday, as I'll be out of the loop from that day on through this upcoming weekend.