Super Robot Quest G

They do have some, we've only encountered the Beast which was notably outdated and destined for the junkyard.
Not so much "destined for the junkyard" as "built from one." Valiant has fought it before, which implies that it's been destroyed before, which means Westphalia keeps rebuilding it. That does not imply "pet mad scientist" to me.
 
you guys do realize that we can just build a Super Robot that uses melee weapons right?
 
THey have PJH .and Yang.... But they strike me as more Morrison or an Oscar than a mad scientist...

Use Seeker for a close combat high speed Super Robot?
 
you guys do realize that we can just build a Super Robot that uses melee weapons right?
I realize this, and am specifically endorsing Perseus as said melee-weapon robot. (My first draft of this response felt needlessly passive-aggressive, so I forced myself to go back and rewrite it in a hopefully-less-confrontational phrasing.)

It wouldn't even be unprecedented, either; when people think of Getter, they tend to think of axes before fists. And damn near everything in Gun x Sword uses some form of weapon; only one I know of that just punches things is... what was the name of the old men's robot again?
 
Last I checked in Super Robot Series the Punch is the staple of the Genre.

Like even then wasn't one of our Moves literally a Punch.
 
Y'know Pullse theirs on big reason to go with unarmed over armed in general given the MMI. Every military trains its people in unarmed CQC, very few have any armed cqc beyond knives. There's also a bit of a lack in non-tournament based weapon styles, but that should be a non-issue given defense force resources.

So by default all pilots know basic unarmed techniques, they will lack weapons training and will need to not only be trained but then adapt that for SR Scale differences.
 
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Like even then wasn't one of our Moves literally a Punch.
Yes, which makes me question why they're focusing so much on making Perseus our punch-bot over the one that can actually light its hands on fire.

...very few have any armed cqc beyond knives.
Not quite; militaries also technically train soldiers to use spears, in the form of gun-mounted bayonets. So while they know basic unarmed techniques, they're also already trained in polearms.
 
Oh but why shouldn't we make all of our robots able to use fire fist attacks? It's not like having all our units use the same special attacks would get stale super quick or anything right? Okay joke over

Looking over it again, it may be that TehChron was feeling dubious about our weapons surviving encounters, thus requiring us to spend actions making more. Except as far as I can recall, this is the second time in story that a melee weapon has been actively destroyed in combat. I'm counting Ichiro's knuckle dusters from the Beast fight even though those were explicitly noted to be consumables however, so take that with a grain of salt.

Also, Perseus' arc blade wasn't finishing move grade, but it still died in a way many badass weapons would be okay with. Being Shoved down the throat of a giant acid monster!
 
Yes, which makes me question why they're focusing so much on making Perseus our punch-bot over the one that can actually light its hands on fire.


Not quite; militaries also technically train soldiers to use spears, in the form of gun-mounted bayonets. So while they know basic unarmed techniques, they're also already trained in polearms.
.... The vast majority of polearms don't act like spears, that's like saying someone knows how yo swing an axe so they know how to swing a pick.

A Halberd and an Spear have very little in common when it comes to usage.
 
.... The vast majority of polearms don't act like spears, that's like saying someone knows how yo swing an axe so they know how to swing a pick.

A Halberd and an Spear have very little in common when it comes to usage.
I'll give you that first line, at least: Weapons are, in fact, different enough that knowing how to wield a claymore doesn't mean that you can wield a katana.

The second one, though: A halberd is, at its core, a spear with an axe blade on it. I would expect there to be a hell of a lot of overlap in how to fight with them, with most of the training time in switching between the two being focused on adjusting to the different weight and balance. Hell, there are entire Youtube videos that lecture about halberd usage, with longwinded speeches that boil down to "go stab something with it. Maybe use the things on the side to pull stuff out of the way first."

So, if a halberd is literally just a spear with extra bits tacked on, and their primary attack (i.e. the thrust) is exactly the same, why do you think there's "very little in common" between them? Am I correct in assuming that you're focusing on the axe blade as the primary offense?
 
A Halberd exists for anti-armor and is meant for two handed usage, a spear for Warfare was generally one handed and used for a shield. The momentum generated by the longer haft and beak was meant to pierce heavier armor, and the axe portion for chopping motions.

Edit: It certainly could be used for thrusting motions, but the entire point of Polearms in general is to give more options over spears.
 
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A Halberd exists for anti-armor and is meant for two handed usage, a spear for Warfare was generally one handed and used for a shield. The momentum generated by the longer haft and beak was meant to pierce heavier armor, and the axe portion for chopping motions.

Edit: It certainly could be used for thrusting motions, but the entire point of Polearms in general is to give more options over spears.
In short, yes, you are focusing too much on the added bits over the core part of the weapon. As I said, there are literally Youtube videos that boil down to "it's meant to stab stuff."
 
*checks back in after his Monday*

Boy, I missed a lot of discussions, didn't I?

I see the backs and forths going on, so here's my two cents before we move on:

Anything is eventually possible if we weaponize the rule of cool. This is the Super Robot genre. The only thing stopping you is time, scale, and available shinies.

I mean, if you were telling me you were giving me an upscaled version of Musou-universe Lu Bu's weapon, I'd be workshopping attack names on the spot.

Will it be correct to its actual use? Probably not. But I aim to make it feel awesome in the writeups, and in the end, that's really all that matters for this quest. :p

@Basarin A suggestion for the Perseus' initial combined form:

2x Sledders for the arms, customized model "Dobermans". Designed to reconfigure into two bulky arms with pneumatic engines to provide massively increased punching strength, and turning their tow cables into a grappling line to forcibly drag the opponent into melee range. The Psychic Theater enables an unearthly level of coordination and speed in unleashing the flurry of super heavyweight strikes.

After that it's just enhancing the payload of the punches themselves as an upgrade path

To whit: this is absolutely possible. Your first attempts might not be quite as strong as you'd like, but you have Wilde and Henry, you have K-Class materials. They'll figure a way out.

Science! Rolls will be up tomorrow. I aim to get the narrative bit out Wednesday, as I'll be out of the loop from that day on through this upcoming weekend.
 
Bit of a double post, and a bit of a segue, but:

I've recently been on a metal binge as far as my playlists goes. And I swear that some of the tracks from Beast in Black, Battle Beast and others like it could straight up be Super Robot OSTs (see: No Surrender) with just a bit of tweaking.

Just me? Maybe?
 
Anything is eventually possible if we weaponize the rule of cool. This is the Super Robot genre. The only thing stopping you is time, scale, and available shinies.
True enough; I've been trying to focus on "in-character" more than practicality in my arguments due to this (admittedly failing more likely than not, because I have a bad habit of getting way too worked up).

To be fair, though, I see it as in-character for Tellison and Zhang to not want to punch things if they have a melee weapon on hand.
 
@Basarin
If we want to equip our Support Squardron with the Halberd and Warheads does 1 Advisor on Equipping all squadrons be fine or 1 Advisor per support squadron?

Also would Seeker Cockpits work as an Update for both Super Robots and Support Squadrons to reduce our loses/protect our piltos as much as possible?
 
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To whit: this is absolutely possible. Your first attempts might not be quite as strong as you'd like, but you have Wilde and Henry, you have K-Class materials. They'll figure a way out.
More than fine tbh. Loading up a Sledders flatbed with fatass engine blocks to serve as counterweights sounds like an undeniably cool as fuck thing worth iterating on
 
(That, and whenever this happens in the animes, it never goes well. Mass production Great Mazingers and Getter Robos sounded like great ideas right up until they weren't, and attempting to forcibly seize those assets doesn't work when the assets are highly destructive, opinionated and possibly sentient.)
To be fair, the Getter D2s aren't that bad. It's just that they're alongside Arc, aka "What if, Shin Getter, but not a baby Eldritch Abomination". Compared to that it's understandable they seem lackluster.
Funny enough, they had MP Mazingers in the Mazinger Infinity movie.

They were led by Tetsuya and even had Shiro as a pilot of one. The MP Mazingers even managed to put up a decent fight against the old Mazinger Z kaiju before Dr. Hell unleashed the bullshit that was Mazinger Infinity.

...Now that I think about it, they were basically the Mazinger version of EUDF mech forces, huh.
Oh, and Ichinanas are cool too.
 
I mean, JAM PROJECT is pretty metal.

Fully agreed! Its just a little rarer to find other metal bands with songs that could easily fit Super Robot mayhem.

To be fair, the Getter D2s aren't that bad. It's just that they're alongside Arc, aka "What if, Shin Getter, but not a baby Eldritch Abomination". Compared to that it's understandable they seem lackluster.

Oh, and Ichinanas are cool too.

You say 'less likely to devour all space and time.' That just sounds like lowering standards!

That said I do have a soft spot for mass production models...in a real robot setting. The MP supers always are there seemingly to highlight how unstoppable the next villain escalation is (or part of a conspiracy to end the world).
 
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