List of 100 points or less creatures, November 1st 2021
This will take a bit to complete, please wait while I edit in more. Done.
100 Points
50 Points
0 PointsAchatina
100 PointsUnown
Berry - You gain the ability to once per day summon any six berries of your choice.
100 Points
100 Points
Ant Trooper - You summoned can summoned either a Normal Ant Trooper or a Horned Ant Trooper.
Blooper
Bob-omb
Buzzy Beetle
Chain Chomp
Chargin' Chuck
Cheep Cheep
Cleft
Fuzzy
Goomba
Koopa Troopa
Lava Bubble
Little Mouser
Monty Mole
Muncher
Ninji
Piranha Plant
Pokey
Rocky Wrench
Rotten Mushroom
Shy Guy
Snifit
Spike
Spiny
Stingby
Swoop
Toad
Urchin
Wiggler
Goomba's Shoe
Real Bombchu
Deku Baba
Tough Beetle
Cucco - Cucco is an entirely passive creature and even you can't give them any order. It will simply wander around looking for food and flee from danger. But if something or someone attacks Cucco repeatedly, it will summon out of nowhere 20 additional Cucco, and all of them with attack the aggressor. These additional Cucco will disappear once the aggressor is defeat or once you unsummon the original Cucco. As a side note, Cucco is extremely resistant to physical damage.
Red ChuChu - You also gain the material and the knowledge to safely extract red jelly from your Red Chuchu and to use it to create red potions. Red potions heal anyone that uses them but have limited effect. You can produce 3 red potions per week this way.
Green ChuChu - You also gain the material and the knowledge to safely extract green jelly from your Green Chuchu and to use it to create Green potions. Green potion replenishes magical energy for anyone that uses it but has limited effect. You can produce 3 green potions per week this way.
Yellow ChuChu - You also gain the material and the knowledge to safely extract yellow jelly from your Yellow ChuChu. Yellow jelly can be thrown like a grenade and create impact a small electrical blast.
White ChuChu - You also gain the material and the knowledge to safely extract white jelly from your White ChuChu. White jelly can be thrown like a grenade and create on impact a small freezing blast.
Young Gohma
Helmasaur
Electric Keese
Fire Keese
Ice Keese
Like Like - If your Like Like suck in a creature while summoned, it will absorb any weapon or tool the creature is wielding but not clothes. If the Like Like is then unsummoned the creature is left behind and you can later recuperate those objects the next time you summoned the Like Like.
Loftwing
Magtail
Mini-Moldorm
Octorok
Peahat
Pebblit - Exist in three variants Stone, Frost, or Igneo. You can choose any one when you gain it but only once each.
Shell Blade
Skulltula - If you gain a Skulltula a second time, your Skulltula becomes a Golden Skulltula or you can reroll.
Tektite
Wolfos
50 Points
100 Points
Altaroth
Anteka
Apceros
Aptonoth
Baggi
Blango
Bnahabra
Bombadgy
Bullfango
Burukku
Ceanataur
Conga
Cortos
Delex
Epioth
Erupe
Gajau
Gargwa
Gastodon
Genprey
Giaprey
Giggi
Girros
Hermitaur
Hornetaur
Ioprey
Izuchi
Jaggi
Jaggia
Jagras
Konchu
Ludroth
Maccao
Moofah
Pokara
Popo
Raphinos
Remobra
Rhenoplos
Shamos
Velociprey
Vespoid
Wroggi
Subspecies and Variant - When you summon a creature from this category that possesses a Subspecies or a Variant form you can choose to summon it transformed into any such form. If you do not possess any creature that possesses a Subspecies, or Variant form you gain a Velociprey.
Wyverian Transformation - At will, you can transform into a Wyverian or back to normal. You can remain in that shape as long as you wish with all the benefits that entail. In addition when in that shape any equipment you wear (clothes, armor, accessories, and weapon) weighs half as much for you.
Beetle - You gain one Beetle of your choice among the following possibility, Firebeetle, Mudbeetle, Thunderbeetle, or Snowbeetle.
Butterflame
Clothfly
Colored Lampsquid - You gain one Lampsquid of your choice among the following possibility, Red, Green or Yellow.
Cutterfly
Echobat
Escuregot
Gustcrab
Hellbill
Lanternbug
Peepersects
Toad - You gain one Toad of your choice among the following possibility, Poison, Paratoad, Sleeptoad, or Blastoad.
Puppet Spider
Snow-faced Fox
Stinkmink
Trapbugs - You summon a group of three Trapbugs at the same time.
Vigorwasp
Wailnard
50 Points
0 Points
100 Points
Ashwinder
Augurey
Billywig
Bundimun
Demiguise
Devil's Snare
Diricawl
Doxy
Fairy
Firedrake
Giant Purple Toad
Grindylow
Mackled Malaclaw
Niffler
Pixie
Portrait - You can summon a portrait of variable size, minimum 30cm by 30cm and up to 1m by 1m. This portrait represents you at any point in your life and possesses a copy of your mind, when unsummoned you gain the memory of the copy. The portrait can adhere to any vertical surface and only you can remove it. If the portrait is placed on a door it can control the opening and closing of that door.
Runespoor
Streeler
Swooping Evil
Venomous Tentacula
Whomping Willow
50 Points
100 Points
Hunter Slime
Tangle Slime
Saber Slime
Rock Slime
Gold Slime
Lucky Slime
Feral Slimes - When you summon a Slime you can choose to make it a Feral Slimes, increasing it's strength and ferocity. If you gain this ability while you do not have any Slime Rancher Creature you automatically gain a Pink Slime.
50 Points
100 Points
Bats
Biggs
Flower of Krakoa: I - You can summon enough Flower of Krakoa I to create one dose of Human Drug I and you know the process to do it.
Jeff
Spider Bot
Redwing 65
Redwing 616
Memakata - You also gain the cat-headed amulet allowing you to transfer your mind inside Memakata body.
Mickey the Mouse
100 Points
Yellow Chocobo - If you have Blue magic you gain access to the Chocobuckle spell.
Blue Chocobo - Blue Chocobo can walk on water.
Green Chocobo - Green Chocobo can walk on vertical surface.
Cockatrice
Mandragora - If you have Blue magic you gain access to the Dream Flower spell.
Trick Sparrow - If you have Blue magic you gain access to the Matra Magic spell.
100 Points
Aggrole
Bunger - Choose between Bunger and BBQ Bunger when you summon this.
Buffalocust
Charmallow
Chillynilly
Cocomite Husk - You can choose to summon them in their Husk form, or as a separated pair
Flapjackarak - Choose between Flapjackarak and Waffstackarak when you summon this.
Incherrito
Noodler - Choose between Noodler or Stewdler when you summon this.
Scorpenyo - When you roll this, you may choose to take a Scorpepper instead. If rolled again, you may take the other or reroll
Spuddy - Choose between Spuddy and Loaded Spuddy when you summon this.
Weenyworm (Shy)
50 Points
Aggrole - You may choose between a Banopper, Red Banopper, and Cobhopper when you summon this
Bombino
Cheepoof - Choose between Cheepoof, White Cheepoof, or Flamin' Cheepoof when you summon this.
Cheery
Cheezer - Choose between Cheezer, Chippy, and Kwookie when you summon this.
Cinnasnail
Crapple - Choose between Green Crapple or Red Crapple when you summon this.
Dr. Sodie - Choose between Dr. Sodie, Mt. Sodie, La Sodieux, or Sodie D when you summon this.
Eggler
Flutterjam
Fryder - Choose between Fryder or Sweet Fryder when you summon this.
Grapeskeeto - Choose between Purple or Green Grapeskeeto when you summon this.
Hunnabee
Kweeble - Choose between Kweeble or Golden Kweeble when you summon this.
Lollive - Choose between Green or Black Lollive when you summon this.
Peelbug - Choose between Orange, Red, Green, or Yellow Peelbug when you summon this.
Pineantula
Pinkle
Poptick - Choose between Poptick and Caramel Poptick when you summon this.
Ribblepede
Rootle - Choose between Rootle and White Rootle when you summon this.
Shishkabug - Choose between Shishkabug, Tropicabug, and Instabug when you summon this.
Snakpod - When you summon this, summon up to 8 Snakpods of any combination of flavors]
Snaquiri
Sprinklepede
Strabby - Choose between Strabby, White Strabby, Razzby, and Black Razzby when you summon this.
Sweetiefly - Choose between Sweetiefly, Crystal Sweetiefly, Lovely Sweetiefly, and Rainbow Sweetiefly when you summon this.
Tacroach - Choose between Tacroach and Baja Tacroach when you summon this.
Wee Mewon
Weenyworm
100 Points
Axolotl
Beehive - You summon one beehive that contains three bees.
Conduit - You can only summon your conduit fully submerged underwater and it appears within a Prismarine structure sufficient to activate its effect with a maximum radius of 100m.
Creeper
Hoglin
The Killer Bunny
Leapleaf
Mooshroom
Phantom
Slime
Spider - When you summon your spider it may appear with one beneficial effect.
Roll a d6 to choose the effect: 1 or 2: Nothing, 3: Strength, 4: Speed, 5: Regeneration, 6: Invisibility.
Cave Spider
Aechor Plant
Burrukai
Moa
Sheepuff
Swet
Sentry
Ash Sprite
Boulder Sprite
Lurker
Shambler
Sludge
Stalker
Golemancy - You can summon any type of golem allowed.
Wisps - You can summon any type of wisps.
Eldritch Crab
Pinch Beetle
Death Tome
Carminite Ghastling
50 Points
0 Points
100 Points
Two Den Den Mushi - As long as one Den Den Mushi remains within 500m of you the other (or others) can go up to 10km away without being unsummoned.
Black Den Den Mushi
Two Baby Den Den Mushi - As long as one Den Den Mushi remains within 500m of you the other (or others) can go up to 10km away without being unsummoned.
Two Visual Den Den Mushi - As long as one Den Den Mushi remains within 500m of you the other (or others) can go up to 10km away without being unsummoned.
White Den Den Mushi
Komashika
Komatori
Linear Fox
News Coo
Panda Shark
South Bird - You can also choose the North, Eastern, or Western variant.
White Walkie
Yagara Bulls
50 PointsCloud Fox
100 Points
50 Points
0 PointsPotato Mouse
Saucetopus
- Exist in four variants: Soy, Salsa, Vinegar or Worcester. You can choose any variant when you summon it.
100 Points
Carnivorous Sand Clam
Cthellean Cudbear
Djemja Falak
Fedridian Althak
Ferro-beast
Gloomhaunt
Maw-fluke
Machine Spirit - You can summon your machine spirit inside any machine to enhance its performance and to influence it.
Milliasaur
Mukaali
Ptera-squirrel - You can choose to summon either the herbivorous or carnivorous version.
Servo-skull
Squigs - You can choose any variant of Squigs when you summon one.
Sinophian Boreworm
Sumpkroc
Sunworm
Xothic Blood Locust
Gargoyles - By default you summon your Gargoyles without any Biomorph weapon, but if you have access to some Biomorph from this category you can summon it with one.
Rippers
100 PointsJunktools
50 Points
Picktools
Rotilian Reptools
Scraptools
Slamtools
Tortools
Wrenchtools - You can choose either the Crescent, Hex or Pipe version when you summon it.
100 Points
Adult Poptop
Anglure
Bobot
Capricoat
Fennix
Gosmet
Hemogoblin
Mandraflora
Nutmidge
Oogler
Orbide
Paratail
Pyromantle
Scaveran
Skimbus
Spookit
Squeem
Tintic
Trictus
Wisper
Kluex Sentry
Moontant
Tentaspawner
Fluffalo - When this creature is unsummoned it leaves behind 8 kg of Plant Fibre.
Electric Fluffalo - When this creature is unsummoned it leaves behind one Static Cell.
Fire Fluffalo - When this creature is unsummoned it leaves behind one Scorched Core.
Ice Fluffalo - When this creature is unsummoned it leaves behind one Cryonic Extract.
Poison Fluffalo - When this creature is unsummoned it leaves behind one Venom Sample.
Mooshi - When this creature is unsummoned it leaves behind 5 carton of Milk).
Cosmostache
Omnicannon
Trifangle
50 Points
100 Points
Buzzerfly
Archraven
Axe Flapper
Bruiser
Flood
Hareraiser
Jellyshade - Can Choose it's form upon Summoning.
Monotrucker
Prize Pod
Red Hot Chili
Ringer Pot
Scrapper
Shoegazer
Yellow Mustard
Creeper
Dusk
Aerial Knocker
Aeroplane
Armored Knight
Bit Sniper
Blox Bug
Blue Rhapsody
Bulky Vendor - When unsummoned it conjures a capsule based on how much hp it had remaining
Bully Dog
Cannon Gun
Creeper Plant
Danger Bug
Darkball
Driller Mole
Gigas Shadow
Hammer Frame
Heat Saber
Hook Bat
Icy Cube
Lance Soldier
Luna Bandit
Magnum Loader
Metal Bug
Minute Bomb
Nightwalker
Pot Centipede
Prize Bug
Rabid Dog
Red Nocturne
Shadow
Shadow Clone - Takes the appearance of the summoner
Sky Grappler
Soldier
Strafer
Tornado Step
Wight Knight
Card Soldier - If you roll it choose a card face, if you roll it again you can choose a different card face to gain for free, and reroll.
Gargoyle
Ghost Dog
Magic Carpet
Marshamallow
Mushu
Pain and Panic - When you summon them you summon both.
Tuk Tuk - You summon Tik-Tuk with his special saddle.
Skilled Critter - When summoning a creature you can give it the ability to talk and think. It becomes as smart as an average human. It also gains a random skill in which they are adequately trained. These tend to be towards hobbies, or mundane activities such as farming, or knitting. You can only have one creature affected at times. If you apply this power to a creature on multiple different occasion, it always possesses the same mind and skill.
50 Points
100 PointsAtlas
50 PointsSnitch
100 Points
50 Points
Arthropod
Blade Ball
Claw Tooth Swarmer
Critters - You get any one critter. if you successfully get this 16 times you will get a Ryno 6 Protosuit.
Dreadgrub
Microdrone
Miniqwark
Teratrope
Tesladrone
0 PointsTetramite
100 Point
Scp-011
Scp-039
Scp-054
Scp-066
Scp-075
Scp-101
Scp-127
Scp-128 - SCP-128 can be summoned with or without the hamster.
Scp-137
Scp-143
Scp-157 - You summoned SCP-157 as a colony weighing 2.5kg.
Scp-160
Scp-212 - If you choose to use SCP-212 on yourself you are guaranteed to survive but the alteration may not necessarily be beneficial and may even be detrimental.
Scp-258
Scp-266
Scp-267 - You summoned only one example of SCP-267 of any caste of your choice.
Scp-295
Scp-299
Scp-371
Scp-391
Scp-397
Scp-401
Scp-538
Scp-548
Scp-549
Scp-621 - SCP-621 is summoned inside a small ceramic pot.
Scp-625
Scp-634 - SCP-634 is summoned inside a small round fishbowl. You are immune to SCP-634 memory alteration effect.
Scp-650
Scp-659
Scp-688 - SCP-688 can be summoned into any preexisting cavity within line of sight or it can be summoned with a small wooden box possessing only a 5cm circular opening.
Scp-718
Scp-746
Scp-772 - You can summon either a male or a female SCP-772.
Scp-779
Scp-788
Scp-790
Scp-820
Scp-822
Scp-843-2
Scp-844
Scp-845
Scp-919 - If SCP-919 projects your reflection it is not hystericale and when it disappears for any reason you gain its memories.
Scp-937 - You summoned SCP-937 and twenty instances of SCP-937-2 with it.
Scp-954
Scp-955
Scp-999
Scp-1000
Scp-1001
Scp-1126
Scp-1147 - You can be summoned SCP-1147 on any surface, it is a mature specimen and it produces three fruit a few hours after summoning.
Scp-1156
Scp-1267 - When summoning SCP-1267 roll a D36 on the Mundane Animals category to determine its shape.
Scp-1361
Scp-1405
Scp-1424
Scp-1443
Scp-1513 - SCP-1513 can only be summoned in loose grounds where it can put roots. When summoning SCP-1513 you can choose to have it take the shape of any mundane animal of your choice. No matter its shape it remains planted into the ground.
Scp-1524-1
Scp-1544
Scp-1552 - When SCP-1552 is unsummoned, all instances of SCP-1552-1 return to normal.
Scp-1565
Scp-1612
Scp-1732
Scp-1755 - To summon SCP-1755 you must target a spherical area 10m in radius, every piece of cotton in that area is transformed in an instance of SCP-1755. In addition, you also summon a small device able to emit a 450-kilohertz frequency.
Scp-1948
Scp-2144
Scp-2199
Scp-2245
Scp-2507
Scp-2576
Scp-2579
Scp-2583
Scp-2663
Scp-2699-4
Scp-2751
Scp-2760
Scp-2819 - You can summon either SCP-2819-1, SCP-2819-2, or both at the same time.
Scp-2895
Scp-2973
Scp-3153
Scp-3174
Scp-3243
Scp-3551 - When summoned SCP-3551 includes three instances of SCP-3551-1, three of SCP-3551-2, and three of SCP-3551-3.
Scp-3718
Scp-3757 - You summon a swarm of 100 SCP-3757.
Scp-3934
Scp-4062
Scp-4088 - You summon SCP-4088 accompanied by SCP-4088-1.
Scp-4108
Scp-4158
Scp-4332
Scp-4347
Scp-4384
Scp-4494
Scp-4719 - Each time you summon SCP-4719 it possess a random assortment of carriage and always one gift for you.
Scp-5160 - When first summoned SCP-5160 gives you one wool gift. Afterward, she can give one wool gift per day to other people.
Scp-5185
Scp-5287
Scp-5430
Scp-5583
Scp-5632
Scp-5665
Scp-5918 - You can summon one SCP-5918 seed per day.
Scp-5954
SCP-6040
SCP-6169
SCP-6316
SCP-6868
SCP-6968-2 - You can summon any type of SCP 6968-2, but only one at a time.
50 Points
Scp-021 - If you summon SCP-21 on your own skin you do not feel the pain it cause by moving.
Scp-086
Scp-098
Scp-111 - When summoning SCP-111 you choose any one of its variants.
Scp-131 - You summoned both SCP-131-A and SCP-131-B at the same time.
Scp-422
Scp-452
Scp-492
Scp-652
Scp-681 - You can summon SCP-681 inside a balloon animal in the shape of any creature you possess, but no more than 1m tall.
Scp-737
Scp-751
Scp-757
Scp-816
Scp-824
Scp-839 - You can summon SCP-839 in any avaible flavor. If an instance of SCP-839 that you summoned is eaten by someone. It will become separate from you and remain for its normal lifespan inside that person, replacing an organ depending on its flavor. But you will be unable to summon another instance of SCP-839 for one week.
Scp-848
Scp-995 - You can summon SCP-995 in any color, with corresponding abilities.
Scp-1091 - SCP-1091 is summoned with SCP-1091-1.
Scp-1105-1 - When summoning SCP-1105-1 you can choose its shape.
Scp-1166
Scp-1216
Scp-1340
Scp-1349
Scp-1412
Scp-1470
Scp-1476
Scp-1507
Scp-1550
Scp-1580
Scp-1597
Scp-1615 - When summoning SCP-1615 you must touch a living being, this being immediately manifest the change induces by the consumption of SCP-1615. This persists for the next 24h. In addition, SCP-1615 cannot be unsummoned unless the affected being is killed before the duration end.
Scp-1779
Scp-1784
Scp-2037
Scp-2114
Scp-2239
Scp-2366
Scp-2389
Scp-2694
Scp-2707
Scp-2840
Scp-3258
Scp-3338 - When you gain SCP-3338 you also gain middling musical skill, enough to use it fairly.
Scp-3343
Scp-3508 - Roll on the Mundane Animal category to determine the shape of your SCP-3508. If you would gain this entry again you can reroll or gain a second one with a different shape.
Scp-3620
Scp-3950
Scp-3960 - When you first gain SCP-3960 you must choose five personality traits. It will possess those five traits when you summon it.
Scp-4021-1 - When summoned SCP-4021-1 is accompanied by 20 instances of SCP-4021-2.
Scp-4178
Scp-4225
Scp-4235
Scp-4265
Scp-4287
Scp-4299
Scp-4966
Scp-5113 - You summon SCP-5113-1 and -2 at the same time.
Scp-5326
Scp-5767
SCP-6039 - You can summon SCP-6039 but you cannot control it, it merely follows its own instinct. It is not limited by your normal range limit and you cannot use any power you possess on him or use him as a target.
SCP-6199
SCP-6199
SCP-6537
SCP-6880
SCP-6922
SCP-114-KO - You can summon a swarm of 50 SCP-114-KO.
0 Points
Scp-193
Scp-324
Scp-346
Scp-368
Scp-376 - You can choose SCP-376's exact appearance when you summoned it.
Scp-410
Scp-529
Scp-530
Scp-537
Scp-553
Scp-588
Scp-613-1 - You can summon SCP-613-1 with any normal bread shape.
Scp-753
Scp-754
Scp-799
Scp-1316
Scp-1325
Scp-1364
Scp-1370
Scp-1371
Scp-1403
Scp-1468 - When you first gain SCP-1468 you must determine what piece of fiction it is trying to transcribe. You can choose yourself or use a means to determine it randomly.
Scp-1641
Scp-1762-2
Scp-1785
Scp-1794
Scp-2417
Scp-2584
Scp-2619
Scp-2633
Scp-2779
Scp-3453 - 1d6 weeks after gaining this it disappears and you lose access to it.
Scp-3973
Scp-4016
Scp-4155
Scp-4209 - You gain a group of six SCP-4209.
Scp-4644
Scp-5053
Scp-5449 - SCP-5449 is summoned with SCP-5449-1.
Scp-5574 - When summoning SCP-5574 you must target either a work of non-interactive narrative media (books, movies, etc…) or an intelligent being. SCP-5574 is summoned infecting your target, should your target be destroyed or die before the end of the summoning you must choose a new viable target or end the summoning.
Scp-5773
SCP-CN-713
100 Points
Gyroïde (Animal Crossing) - Your Gyroide can sell flower seeds, generating them from nothing. And he can exchange flowers against furniture, generating them from nothings too. If your Gyroide collects money he can give it to you if you ask.
Greythorne (Baten Kaitos)
Crites (Critters)
Greasel (Deus Ex)
Karkian (Deus Ex)
Dingbot Prime (Girl Genius) - Any dingbot created by yours falls to pieces when it's unsommed.
Gremlins - You can summon your Gremlin either as a Gremlin or as a Mogwai.
Common Beast (Hearthstone) - You gain one common Beast of your choice. You can gain any number of different Beast but if you would gain it an additional time you can instead choose to reroll.
Babel Fish (Hitchhikers' Guide)
Treecat (Honor Harrington) - Your treecat is bonded with you automatically and the bond is already firmly established.
Varren (Mass Effect)
Common Sliver (MTG) - You gain one common Sliver of your choice. In addition, you can count as Sliver if it would be beneficial. You can gain any number of different Sliver but if you would gain it an additional time you can instead choose to reroll.
Mag (Phantasy Star) - Your mag is automatically fed once per week with one item of your choice per week.
WALL•E (Pixar)
Meatbun (1/2 Prince)
Shrieking eel (Princess Bride)
Lum (Rayman) - You gain the ability to summon a red, purple, or blue Lum. But only one at a time.
Small Lesser Tesseract (SIASSW)
Custom Mutant Animal (TMNT) - You gain a custom mutant animal, a normal animal that has taken a humanoid shape and has gained human-level intelligence. Your mutant animal is between 1.5m and 2m tall, no matter the base animal. Your mutant animal is an expert in any one skill of your choice. It can be using a particular weapon, a specific field of sciences, a particular trade, a sport, or even a musical instrument. Roll on the Mundane Animal category to determine your custom mutant base animal.
Kuriboh (Yu-Gi-Oh) - At any time you can unsummon Kuriboh, if you do so you are immune to damage for 1 minute.
50 Points
0 PointsTwelve Tribble (Star Trek)
 
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Oh it said 100 point or less.... read it as 100. I think in general we want to pick up 100 pointers as they tend to be more capable and leaving 0 pointers gives us more rerolls when we roll on creatures
 
[X] 500 One of Each

I can just tell the subvote for this one is going to take forever. Will we go through each catagory one a time or what?
Not one at a time that's for sure. I don't know yet how I will organize it, a vote by plans would probably be easier but it may be unfair. Perhaps 5 categories at a time.

Categories with 100 pointers:
1 Mundane Animals
2 Ark
3 Avatar
4 D&D
5 Pokemon (Unown-102, maybe berry?)
8 DMC
9 Mario/Zelda
10 DQ
11 Dreamwork Dragons
12 Xenoblade
13 Star Wars
14 Monster Hunter
15 Harry Potter
16 Slime Rancher
17 Marvel/DC
18 Metroid
19 FF
20 Bugsnax
21 Minecraft
24 Elder Scroll
26 One Piece
29 Toriko
30 40k
31 Dinotrux (Junktools only option)
32 Oddworld
33 Ben 10
35 Subnautica
36 Starbound
37 Card Captor
38 Kirby
39 Percy Jackson
40 Lilo & Stich
41 KH
43 Portal
44 Fallout
46 Dragon Age
47 Ratchet and Clank
48 SCP
49 Wandering Inn
50 Various



42 Worm- Already have the 1 100pt
Excellent list, thank you. As a point of clarification, you can select any creature worth 100 points or less so for Worm we would gain the Snitch, no vote required.

Important question
Seeing the direction of the vote, would it bother people if I close the vote around 6 PM today? I mean there's little chance for anything besides One of Each to win.
 
Okay, I will edit the subvote to say the vote will close today at 6 pm GMT so that I can launch the first One of each vote. That let you enough to time look at the option, probably go with the first five categories. Mundane Animal, Ark, Avatar, D&D, Pokemon (Unown or Berry power but for Unown you need to specify shape and type of Hidden power (with normal and fairy allowed.))
 
[X] 500 One of Each
This is a great investment.
What classification is Mantis Shrimp in mundain animal?
Are Unown small for swarm? If so that my pick if no I take Berry. Unwon in swarm are reality benders base on the 3rd Movie.
 
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Are Unown small for swarm? If so that my pick if no I take Berry. Unwon in swarm are reality benders base on the 3rd Movie.
While Unown are small enough for Swarm (exactly 50cm) my interpretation of Unown is closer to the game than the anime. This is true for the whole pokemon category in general.
So while I'm not opposed to some synergies between Unown if summoned in a swarm, it won't be reality-bending level. Otherwise, it wouldn't cost 100 points.
 
So while I'm not opposed to some synergies between Unown if summoned in a swarm, it won't be reality-bending level. Otherwise, it wouldn't cost 100 points.
Yeah, fair enough. Also, I was just looking through the links for some of the creatures, and I noticed that the wiki for Cortalopus in the Ben 10 category is missing. I'm not sure if the wiki is undergoing edits, but here is a basic alternative.

aliens.fandom.com

Cortalopus

The Cortalopus is an insect-like species from Akyrea Prime. Cortalopus appear to be similar to scorpions with four legs and six pincers near their mouths. They appear to have six eyes, though there may be two more on their heads. Cortalopus possess enhanced jumping. Cortalopus appear to bite if...

Now, I'm not sure if it would win when we get to the Ben 10 section, but I figure we should be aware wiki entries might not all be there.
 
Which you going for Heartless, Dream Eater or Nobody?
Dream Eaters are all 500 and alot of the Nobodies I want are over 100 but there are plenty of Heartless to choose from part of me really wants a Shadow mostly because they are kinda cute and them being able to phase into ground into shadows to avoid damage from anything can be really useful.
 
This will take a bit to complete, please wait while I edit in more. Done.
100 Points
50 Points
0 PointsAchatina
100 PointsUnown
Berry - You gain the ability to once per day summon any six berries of your choice.
100 Points
100 Points
Ant Trooper - You summoned can summoned either a Normal Ant Trooper or a Horned Ant Trooper.
Blooper
Bob-omb
Buzzy Beetle
Chain Chomp
Chargin' Chuck
Cheep Cheep
Cleft
Fuzzy
Goomba
Koopa Troopa
Lava Bubble
Little Mouser
Monty Mole
Muncher
Ninji
Piranha Plant
Pokey
Rocky Wrench
Rotten Mushroom
Shy Guy
Snifit
Spike
Spiny
Stingby
Swoop
Toad
Urchin
Wiggler
Goomba's Shoe
Real Bombchu
Deku Baba
Tough Beetle
Cucco - Cucco is an entirely passive creature and even you can't give them any order. It will simply wander around looking for food and flee from danger. But if something or someone attacks Cucco repeatedly, it will summon out of nowhere 20 additional Cucco, and all of them with attack the aggressor. These additional Cucco will disappear once the aggressor is defeat or once you unsummon the original Cucco. As a side note, Cucco is extremely resistant to physical damage.
Red ChuChu - You also gain the material and the knowledge to safely extract red jelly from your Red Chuchu and to use it to create red potions. Red potions heal anyone that uses them but have limited effect. You can produce 3 red potions per week this way.
Green ChuChu - You also gain the material and the knowledge to safely extract green jelly from your Green Chuchu and to use it to create Green potions. Green potion replenishes magical energy for anyone that uses it but has limited effect. You can produce 3 green potions per week this way.
Yellow ChuChu - You also gain the material and the knowledge to safely extract yellow jelly from your Yellow ChuChu. Yellow jelly can be thrown like a grenade and create impact a small electrical blast.
White ChuChu - You also gain the material and the knowledge to safely extract white jelly from your White ChuChu. White jelly can be thrown like a grenade and create on impact a small freezing blast.
Young Gohma
Helmasaur
Electric Keese
Fire Keese
Ice Keese
Like Like - If your Like Like suck in a creature while summoned, it will absorb any weapon or tool the creature is wielding but not clothes. If the Like Like is then unsummoned the creature is left behind and you can later recuperate those objects the next time you summoned the Like Like.
Loftwing
Magtail
Mini-Moldorm
Octorok
Peahat
Pebblit - Exist in three variants Stone, Frost, or Igneo. You can choose any one when you gain it but only once each.
Shell Blade
Skulltula - If you gain a Skulltula a second time, your Skulltula becomes a Golden Skulltula or you can reroll.
Tektite
Wolfos
50 Points
100 Points
Altaroth
Anteka
Apceros
Aptonoth
Baggi
Blango
Bnahabra
Bombadgy
Bullfango
Burukku
Ceanataur
Conga
Cortos
Delex
Epioth
Erupe
Gajau
Gargwa
Gastodon
Genprey
Giaprey
Giggi
Girros
Hermitaur
Hornetaur
Ioprey
Izuchi
Jaggi
Jaggia
Jagras
Konchu
Ludroth
Maccao
Moofah
Pokara
Popo
Raphinos
Remobra
Rhenoplos
Shamos
Velociprey
Vespoid
Wroggi
Subspecies and Variant - When you summon a creature from this category that possesses a Subspecies or a Variant form you can choose to summon it transformed into any such form. If you do not possess any creature that possesses a Subspecies, or Variant form you gain a Velociprey.
Wyverian Transformation - At will, you can transform into a Wyverian or back to normal. You can remain in that shape as long as you wish with all the benefits that entail. In addition when in that shape any equipment you wear (clothes, armor, accessories, and weapon) weighs half as much for you.
Beetle - You gain one Beetle of your choice among the following possibility, Firebeetle, Mudbeetle, Thunderbeetle, or Snowbeetle.
Butterflame
Clothfly
Colored Lampsquid - You gain one Lampsquid of your choice among the following possibility, Red, Green or Yellow.
Cutterfly
Echobat
Escuregot
Gustcrab
Hellbill
Lanternbug
Peepersects
Toad - You gain one Toad of your choice among the following possibility, Poison, Paratoad, Sleeptoad, or Blastoad.
Puppet Spider
Snow-faced Fox
Stinkmink
Trapbugs - You summon a group of three Trapbugs at the same time.
Vigorwasp
Wailnard
50 Points
0 Points
100 Points
Ashwinder
Augurey
Billywig
Bundimun
Demiguise
Devil's Snare
Diricawl
Doxy
Fairy
Firedrake
Giant Purple Toad
Grindylow
Mackled Malaclaw
Niffler
Pixie
Portrait - You can summon a portrait of variable size, minimum 30cm by 30cm and up to 1m by 1m. This portrait represents you at any point in your life and possesses a copy of your mind, when unsummoned you gain the memory of the copy. The portrait can adhere to any vertical surface and only you can remove it. If the portrait is placed on a door it can control the opening and closing of that door.
Runespoor
Streeler
Swooping Evil
Venomous Tentacula
Whomping Willow
50 Points
100 Points
Hunter Slime
Tangle Slime
Saber Slime
Rock Slime
Gold Slime
Lucky Slime
Feral Slimes - When you summon a Slime you can choose to make it a Feral Slimes, increasing it's strength and ferocity. If you gain this ability while you do not have any Slime Rancher Creature you automatically gain a Pink Slime.
50 Points
100 Points
Bats
Biggs
Flower of Krakoa: I - You can summon enough Flower of Krakoa I to create one dose of Human Drug I and you know the process to do it.
Jeff
Spider Bot
Redwing 65
Redwing 616
Memakata - You also gain the cat-headed amulet allowing you to transfer your mind inside Memakata body.
Mickey the Mouse
100 Points
Yellow Chocobo - If you have Blue magic you gain access to the Chocobuckle spell.
Blue Chocobo - Blue Chocobo can walk on water.
Green Chocobo - Green Chocobo can walk on vertical surface.
Cockatrice
Mandragora - If you have Blue magic you gain access to the Dream Flower spell.
Trick Sparrow - If you have Blue magic you gain access to the Matra Magic spell.
100 Points
Aggrole
Bunger - Choose between Bunger and BBQ Bunger when you summon this.
Buffalocust
Charmallow
Chillynilly
Cocomite Husk - You can choose to summon them in their Husk form, or as a separated pair
Flapjackarak - Choose between Flapjackarak and Waffstackarak when you summon this.
Incherrito
Noodler - Choose between Noodler or Stewdler when you summon this.
Scorpenyo - When you roll this, you may choose to take a Scorpepper instead. If rolled again, you may take the other or reroll
Spuddy - Choose between Spuddy and Loaded Spuddy when you summon this.
Weenyworm (Shy)
50 Points
Aggrole - You may choose between a Banopper, Red Banopper, and Cobhopper when you summon this
Bombino
Cheepoof - Choose between Cheepoof, White Cheepoof, or Flamin' Cheepoof when you summon this.
Cheery
Cheezer - Choose between Cheezer, Chippy, and Kwookie when you summon this.
Cinnasnail
Crapple - Choose between Green Crapple or Red Crapple when you summon this.
Dr. Sodie - Choose between Dr. Sodie, Mt. Sodie, La Sodieux, or Sodie D when you summon this.
Eggler
Flutterjam
Fryder - Choose between Fryder or Sweet Fryder when you summon this.
Grapeskeeto - Choose between Purple or Green Grapeskeeto when you summon this.
Hunnabee
Kweeble - Choose between Kweeble or Golden Kweeble when you summon this.
Lollive - Choose between Green or Black Lollive when you summon this.
Peelbug - Choose between Orange, Red, Green, or Yellow Peelbug when you summon this.
Pineantula
Pinkle
Poptick - Choose between Poptick and Caramel Poptick when you summon this.
Ribblepede
Rootle - Choose between Rootle and White Rootle when you summon this.
Shishkabug - Choose between Shishkabug, Tropicabug, and Instabug when you summon this.
Snakpod - When you summon this, summon up to 8 Snakpods of any combination of flavors]
Snaquiri
Sprinklepede
Strabby - Choose between Strabby, White Strabby, Razzby, and Black Razzby when you summon this.
Sweetiefly - Choose between Sweetiefly, Crystal Sweetiefly, Lovely Sweetiefly, and Rainbow Sweetiefly when you summon this.
Tacroach - Choose between Tacroach and Baja Tacroach when you summon this.
Wee Mewon
Weenyworm
100 Points
Axolotl
Beehive - You summon one beehive that contains three bees.
Conduit - You can only summon your conduit fully submerged underwater and it appears within a Prismarine structure sufficient to activate its effect with a maximum radius of 100m.
Creeper
Hoglin
The Killer Bunny
Leapleaf
Mooshroom
Phantom
Slime
Spider - When you summon your spider it may appear with one beneficial effect.
Roll a d6 to choose the effect: 1 or 2: Nothing, 3: Strength, 4: Speed, 5: Regeneration, 6: Invisibility.
Cave Spider
Aechor Plant
Burrukai
Moa
Sheepuff
Swet
Sentry
Ash Sprite
Boulder Sprite
Lurker
Shambler
Sludge
Stalker
Golemancy - You can summon any type of golem allowed.
Wisps - You can summon any type of wisps.
Eldritch Crab
Pinch Beetle
Death Tome
Carminite Ghastling
50 Points
0 Points
100 Points
Two Den Den Mushi - As long as one Den Den Mushi remains within 500m of you the other (or others) can go up to 10km away without being unsummoned.
Black Den Den Mushi
Two Baby Den Den Mushi - As long as one Den Den Mushi remains within 500m of you the other (or others) can go up to 10km away without being unsummoned.
Two Visual Den Den Mushi - As long as one Den Den Mushi remains within 500m of you the other (or others) can go up to 10km away without being unsummoned.
White Den Den Mushi
Komashika
Komatori
Linear Fox
News Coo
Panda Shark
South Bird - You can also choose the North, Eastern, or Western variant.
White Walkie
Yagara Bulls
50 PointsCloud Fox
100 Points
50 Points
0 PointsPotato Mouse
Saucetopus
- Exist in four variants: Soy, Salsa, Vinegar or Worcester. You can choose any variant when you summon it.
100 Points
Carnivorous Sand Clam
Cthellean Cudbear
Djemja Falak
Fedridian Althak
Ferro-beast
Gloomhaunt
Maw-fluke
Machine Spirit - You can summon your machine spirit inside any machine to enhance its performance and to influence it.
Milliasaur
Mukaali
Ptera-squirrel - You can choose to summon either the herbivorous or carnivorous version.
Servo-skull
Squigs - You can choose any variant of Squigs when you summon one.
Sinophian Boreworm
Sumpkroc
Sunworm
Xothic Blood Locust
Gargoyles - By default you summon your Gargoyles without any Biomorph weapon, but if you have access to some Biomorph from this category you can summon it with one.
Rippers
100 PointsJunktools
50 Points
Picktools
Rotilian Reptools
Scraptools
Slamtools
Tortools
Wrenchtools - You can choose either the Crescent, Hex or Pipe version when you summon it.
100 Points
Adult Poptop
Anglure
Bobot
Capricoat
Fennix
Gosmet
Hemogoblin
Mandraflora
Nutmidge
Oogler
Orbide
Paratail
Pyromantle
Scaveran
Skimbus
Spookit
Squeem
Tintic
Trictus
Wisper
Kluex Sentry
Moontant
Tentaspawner
Fluffalo - When this creature is unsummoned it leaves behind 8 kg of Plant Fibre.
Electric Fluffalo - When this creature is unsummoned it leaves behind one Static Cell.
Fire Fluffalo - When this creature is unsummoned it leaves behind one Scorched Core.
Ice Fluffalo - When this creature is unsummoned it leaves behind one Cryonic Extract.
Poison Fluffalo - When this creature is unsummoned it leaves behind one Venom Sample.
Mooshi - When this creature is unsummoned it leaves behind 5 carton of Milk).
Cosmostache
Omnicannon
Trifangle
50 Points
100 Points
Buzzerfly
Archraven
Axe Flapper
Bruiser
Flood
Hareraiser
Jellyshade - Can Choose it's form upon Summoning.
Monotrucker
Prize Pod
Red Hot Chili
Ringer Pot
Scrapper
Shoegazer
Yellow Mustard
Creeper
Dusk
Aerial Knocker
Aeroplane
Armored Knight
Bit Sniper
Blox Bug
Blue Rhapsody
Bulky Vendor - When unsummoned it conjures a capsule based on how much hp it had remaining
Bully Dog
Cannon Gun
Creeper Plant
Danger Bug
Darkball
Driller Mole
Gigas Shadow
Hammer Frame
Heat Saber
Hook Bat
Icy Cube
Lance Soldier
Luna Bandit
Magnum Loader
Metal Bug
Minute Bomb
Nightwalker
Pot Centipede
Prize Bug
Rabid Dog
Red Nocturne
Shadow
Shadow Clone - Takes the appearance of the summoner
Sky Grappler
Soldier
Strafer
Tornado Step
Wight Knight
Card Soldier - If you roll it choose a card face, if you roll it again you can choose a different card face to gain for free, and reroll.
Gargoyle
Ghost Dog
Magic Carpet
Marshamallow
Mushu
Pain and Panic - When you summon them you summon both.
Tuk Tuk - You summon Tik-Tuk with his special saddle.
Skilled Critter - When summoning a creature you can give it the ability to talk and think. It becomes as smart as an average human. It also gains a random skill in which they are adequately trained. These tend to be towards hobbies, or mundane activities such as farming, or knitting. You can only have one creature affected at times. If you apply this power to a creature on multiple different occasion, it always possesses the same mind and skill.
50 Points
100 PointsSnitch
50 PointsAtlas
100 Points
50 Points
Arthropod
Blade Ball
Claw Tooth Swarmer
Critters - You get any one critter. if you successfully get this 16 times you will get a Ryno 6 Protosuit.
Dreadgrub
Microdrone
Miniqwark
Teratrope
Tesladrone
0 PointsTetramite
100 Point
Scp-011
Scp-039
Scp-054
Scp-066
Scp-075
Scp-101
Scp-127
Scp-128 - SCP-128 can be summoned with or without the hamster.
Scp-137
Scp-143
Scp-157 - You summoned SCP-157 as a colony weighing 2.5kg.
Scp-160
Scp-212 - If you choose to use SCP-212 on yourself you are guaranteed to survive but the alteration may not necessarily be beneficial and may even be detrimental.
Scp-258
Scp-266
Scp-267 - You summoned only one example of SCP-267 of any caste of your choice.
Scp-295
Scp-299
Scp-371
Scp-391
Scp-397
Scp-401
Scp-538
Scp-548
Scp-549
Scp-621 - SCP-621 is summoned inside a small ceramic pot.
Scp-625
Scp-634 - SCP-634 is summoned inside a small round fishbowl. You are immune to SCP-634 memory alteration effect.
Scp-650
Scp-659
Scp-688 - SCP-688 can be summoned into any preexisting cavity within line of sight or it can be summoned with a small wooden box possessing only a 5cm circular opening.
Scp-718
Scp-746
Scp-772 - You can summon either a male or a female SCP-772.
Scp-779
Scp-788
Scp-790
Scp-820
Scp-822
Scp-843-2
Scp-844
Scp-845
Scp-919 - If SCP-919 projects your reflection it is not hystericale and when it disappears for any reason you gain its memories.
Scp-937 - You summoned SCP-937 and twenty instances of SCP-937-2 with it.
Scp-954
Scp-955
Scp-999
Scp-1000
Scp-1001
Scp-1126
Scp-1147 - You can be summoned SCP-1147 on any surface, it is a mature specimen and it produces three fruit a few hours after summoning.
Scp-1156
Scp-1267 - When summoning SCP-1267 roll a D36 on the Mundane Animals category to determine its shape.
Scp-1361
Scp-1405
Scp-1424
Scp-1443
Scp-1513 - SCP-1513 can only be summoned in loose grounds where it can put roots. When summoning SCP-1513 you can choose to have it take the shape of any mundane animal of your choice. No matter its shape it remains planted into the ground.
Scp-1524-1
Scp-1544
Scp-1552 - When SCP-1552 is unsummoned, all instances of SCP-1552-1 return to normal.
Scp-1565
Scp-1612
Scp-1732
Scp-1755 - To summon SCP-1755 you must target a spherical area 10m in radius, every piece of cotton in that area is transformed in an instance of SCP-1755. In addition, you also summon a small device able to emit a 450-kilohertz frequency.
Scp-1948
Scp-2144
Scp-2199
Scp-2245
Scp-2507
Scp-2576
Scp-2579
Scp-2583
Scp-2663
Scp-2699-4
Scp-2751
Scp-2760
Scp-2819 - You can summon either SCP-2819-1, SCP-2819-2, or both at the same time.
Scp-2895
Scp-2973
Scp-3153
Scp-3174
Scp-3243
Scp-3551 - When summoned SCP-3551 includes three instances of SCP-3551-1, three of SCP-3551-2, and three of SCP-3551-3.
Scp-3718
Scp-3757 - You summon a swarm of 100 SCP-3757.
Scp-3934
Scp-4062
Scp-4088 - You summon SCP-4088 accompanied by SCP-4088-1.
Scp-4108
Scp-4158
Scp-4332
Scp-4347
Scp-4384
Scp-4494
Scp-4719 - Each time you summon SCP-4719 it possess a random assortment of carriage and always one gift for you.
Scp-5160 - When first summoned SCP-5160 gives you one wool gift. Afterward, she can give one wool gift per day to other people.
Scp-5185
Scp-5287
Scp-5430
Scp-5583
Scp-5632
Scp-5665
Scp-5918 - You can summon one SCP-5918 seed per day.
Scp-5954
SCP-6040
SCP-6169
SCP-6316
SCP-6868
SCP-6968-2 - You can summon any type of SCP 6968-2, but only one at a time.
50 Points
Scp-021 - If you summon SCP-21 on your own skin you do not feel the pain it cause by moving.
Scp-086
Scp-098
Scp-111 - When summoning SCP-111 you choose any one of its variants.
Scp-131 - You summoned both SCP-131-A and SCP-131-B at the same time.
Scp-422
Scp-452
Scp-492
Scp-652
Scp-681 - You can summon SCP-681 inside a balloon animal in the shape of any creature you possess, but no more than 1m tall.
Scp-737
Scp-751
Scp-757
Scp-816
Scp-824
Scp-839 - You can summon SCP-839 in any avaible flavor. If an instance of SCP-839 that you summoned is eaten by someone. It will become separate from you and remain for its normal lifespan inside that person, replacing an organ depending on its flavor. But you will be unable to summon another instance of SCP-839 for one week.
Scp-848
Scp-995 - You can summon SCP-995 in any color, with corresponding abilities.
Scp-1091 - SCP-1091 is summoned with SCP-1091-1.
Scp-1105-1 - When summoning SCP-1105-1 you can choose its shape.
Scp-1166
Scp-1216
Scp-1340
Scp-1349
Scp-1412
Scp-1470
Scp-1476
Scp-1507
Scp-1550
Scp-1580
Scp-1597
Scp-1615 - When summoning SCP-1615 you must touch a living being, this being immediately manifest the change induces by the consumption of SCP-1615. This persists for the next 24h. In addition, SCP-1615 cannot be unsummoned unless the affected being is killed before the duration end.
Scp-1779
Scp-1784
Scp-2037
Scp-2114
Scp-2239
Scp-2366
Scp-2389
Scp-2694
Scp-2707
Scp-2840
Scp-3258
Scp-3338 - When you gain SCP-3338 you also gain middling musical skill, enough to use it fairly.
Scp-3343
Scp-3508 - Roll on the Mundane Animal category to determine the shape of your SCP-3508. If you would gain this entry again you can reroll or gain a second one with a different shape.
Scp-3620
Scp-3950
Scp-3960 - When you first gain SCP-3960 you must choose five personality traits. It will possess those five traits when you summon it.
Scp-4021-1 - When summoned SCP-4021-1 is accompanied by 20 instances of SCP-4021-2.
Scp-4178
Scp-4225
Scp-4235
Scp-4265
Scp-4287
Scp-4299
Scp-4966
Scp-5113 - You summon SCP-5113-1 and -2 at the same time.
Scp-5326
Scp-5767
SCP-6039 - You can summon SCP-6039 but you cannot control it, it merely follows its own instinct. It is not limited by your normal range limit and you cannot use any power you possess on him or use him as a target.
SCP-6199
SCP-6199
SCP-6537
SCP-6880
SCP-6922
SCP-114-KO - You can summon a swarm of 50 SCP-114-KO.
0 Points
Scp-193
Scp-324
Scp-346
Scp-368
Scp-376 - You can choose SCP-376's exact appearance when you summoned it.
Scp-410
Scp-529
Scp-530
Scp-537
Scp-553
Scp-588
Scp-613-1 - You can summon SCP-613-1 with any normal bread shape.
Scp-753
Scp-754
Scp-799
Scp-1316
Scp-1325
Scp-1364
Scp-1370
Scp-1371
Scp-1403
Scp-1468 - When you first gain SCP-1468 you must determine what piece of fiction it is trying to transcribe. You can choose yourself or use a means to determine it randomly.
Scp-1641
Scp-1762-2
Scp-1785
Scp-1794
Scp-2417
Scp-2584
Scp-2619
Scp-2633
Scp-2779
Scp-3453 - 1d6 weeks after gaining this it disappears and you lose access to it.
Scp-3973
Scp-4016
Scp-4155
Scp-4209 - You gain a group of six SCP-4209.
Scp-4644
Scp-5053
Scp-5449 - SCP-5449 is summoned with SCP-5449-1.
Scp-5574 - When summoning SCP-5574 you must target either a work of non-interactive narrative media (books, movies, etc…) or an intelligent being. SCP-5574 is summoned infecting your target, should your target be destroyed or die before the end of the summoning you must choose a new viable target or end the summoning.
Scp-5773
SCP-CN-713
100 Points
Gyroïde (Animal Crossing) - Your Gyroide can sell flower seeds, generating them from nothing. And he can exchange flowers against furniture, generating them from nothings too. If your Gyroide collects money he can give it to you if you ask.
Greythorne (Baten Kaitos)
Crites (Critters)
Greasel (Deus Ex)
Karkian (Deus Ex)
Dingbot Prime (Girl Genius) - Any dingbot created by yours falls to pieces when it's unsommed.
Gremlins - You can summon your Gremlin either as a Gremlin or as a Mogwai.
Common Beast (Hearthstone) - You gain one common Beast of your choice. You can gain any number of different Beast but if you would gain it an additional time you can instead choose to reroll.
Babel Fish (Hitchhikers' Guide)
Treecat (Honor Harrington) - Your treecat is bonded with you automatically and the bond is already firmly established.
Varren (Mass Effect)
Common Sliver (MTG) - You gain one common Sliver of your choice. In addition, you can count as Sliver if it would be beneficial. You can gain any number of different Sliver but if you would gain it an additional time you can instead choose to reroll.
Mag (Phantasy Star) - Your mag is automatically fed once per week with one item of your choice per week.
WALL•E (Pixar)
Meatbun (1/2 Prince)
Shrieking eel (Princess Bride)
Lum (Rayman) - You gain the ability to summon a red, purple, or blue Lum. But only one at a time.
Small Lesser Tesseract (SIASSW)
Custom Mutant Animal (TMNT) - You gain a custom mutant animal, a normal animal that has taken a humanoid shape and has gained human-level intelligence. Your mutant animal is between 1.5m and 2m tall, no matter the base animal. Your mutant animal is an expert in any one skill of your choice. It can be using a particular weapon, a specific field of sciences, a particular trade, a sport, or even a musical instrument. Roll on the Mundane Animal category to determine your custom mutant base animal.
Kuriboh (Yu-Gi-Oh) - At any time you can unsummon Kuriboh, if you do so you are immune to damage for 1 minute.
50 Points
0 PointsTwelve Tribble (Star Trek)

Same thanks I'm out of town right now and going by mobile so the Google doc is being finicky on my phone this'll make it easier to parse through.
 
I have a question @zagan in the 100 points section in star wars there is a Ysalamiri how would it's ability to negotiate the force be seen in Worm? Specifically would it have the ablity to negative parahumans powers or would be just a normal lizard in Worm. Also you have my thanks as well for making the list it was a great help.
 
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