What should your focus for the rest of the Quest be?


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Fair enough you guys, just wanted to know if it was possible. Honestly this is one of my favorite 40k quests, the others kinda feel meh. This one feels like an actual progression. More tech baby, though I do kinda hope we crack the code on helping some pyskers instead of just outright killing them.
 
So no, I can guarantee you that at best we'd be treated as a low priority threat to be contained until we can be crushed, and at worst recognized as an actual competitor and thus must be crushed immediately, even at the cost of ceding ground on other fronts.
Yeah, only way we get any Primarchs is after Terra falls and the Star Child is born, but at that point most if not all would have gone down with the ship. Definitely Robby G and Rogal Dorn would, and maybe the Lion and Vulkan. The ones we MIGHT be able to get are Corvus Corax, Jagatai Khan, or Leman Russ depending on how that quest to get the "Tree of Life" goes


Anyways, any thoughts on the Taurus-II I posted earlier?

And I am thinking of going for either Mechanized or CAS
 
Yeah, I would normally go for infantry, but given our quality-over-quantity focus and the relatively tiny size of our infantry forces compared to other factions, it might not be the right bet.
 
Is the choice permanent, or will we be able to unlock to the others (or an equivalent)?
It's the Military Industry V unlock, so it'll be a permanent boost.
Could you clarify the main advantages of the Infantry push vs the Mechanized one @HeroCooky ? That seems to be where people are gravitating towards.

IG feels to me to be an Infantry focused faction.
No, because you are asking the wrong questions.

You should ask yourselves:
What are our current strengths?
What are our weaknesses?
Will we bolster one, dampen the other, or try to attain a new strength?
Will our ability to actually research better stuff impact our forces fown the line? If so, which will gain the most, and what do we believe is important to get, and therefore apply question #1 and #2 toward?
What will thematically be the most awesome?
 
Given that we got the Karnivore and we'll be developing more Knights and mechs eventually (and tanks also admittedly) I think I'm still going to be voting for March of Machines.

I also want to get mecha too for ground and space so, woo! Mechs are just awesome.
 
Our strenghts are planes and our Innovation, the most awesome are always Titans. When will we geht the possibility oft Designing an Imperator-Class Titan?
 
It's the Military Industry V unlock, so it'll be a permanent boost.
No, because you are asking the wrong questions.

You should ask yourselves:
What are our current strengths?
What are our weaknesses?
Will we bolster one, dampen the other, or try to attain a new strength?
Will our ability to actually research better stuff impact our forces fown the line? If so, which will gain the most, and what do we believe is important to get, and therefore apply question #1 and #2 toward?
What will be thematically the most awesome?

Hah, thank you.

So, what are our strengths.

A) Our doctrine is dynamic, we can adapt and adjust our strategies as new insights are incorporated and exploit vulnerabilities as they are identified.
B) We have access to Reliable Psychic Support, because our Psyker training program isn't complete ass even if we don't necessarily have as many Choirs as we'd like.
C) We make excellent use of technological support to punch above our weight class.

What are our weaknesses

A) We actually give a damn about the welfare of our citizens and people on a whole. In reality, this isn't a weakness, but it does mean that we're not going to spill blood by the rivers for a rock nobody actually needs just because our pride demands it. Our Morale just isn't going to reach the same level of disregard for your own well being that most of the other dangerous factions have as a result.
B) We're loss sensitive, we simply cannot and will not accept the same insane loss rates that other factions can tolerate. Losing sixty or so Thules in a single pitched battle was a tragedy, even if we can hypothetically replace them, it'll take time.
C) We don't actually seem to have Singular Superheroes that you can drop in and they just turn the tide because nothing can stop them, which when coupled with our loss sensitivity and the fact we don't have insane degrees of morale, means we're actually vulnerable to those tactics being used on us.

In light of that breakdown, it seems our strengths are somewhere between the T'au Empire and the Craftworld Eldar. We have the right tools for the right job, and we can adapt over time, but we can't afford to get stuck in a meat grinder because we can't actually sustain that level of blind hatred indefinitely. We also don't really have much in the way of a response to Supercombattants showing up--though with any luck, that's a problem that will be resolved as we spin up--and fortunately, we don't really have any neighbors who do either, except debatably Chaos (And there's limits on how much they can meddle, with the Fried Chicken being a weird anomaly in how easily he could play footsie with the Veil)

So, our weakness currently is the Infantry--we're not well suited to fighting battles of attrition, because we actually give a shit about our people. We can stiffen their spine and reduce their losses, but it's fundamentally not something we're going to be good at simply by dint of not having the same degree of momentum to lean on. It's an option, but it's probably not a great one in light of that. Artillery kind of falls into the same trap, it's a logistics game and by the time we have the manpower and material to beat others at it, we're already in a winning position.

Our Strength are in our mechanized units. Our ability to identify soft spots and attack them with the right tools at the right time. March of the Machines excels at spearhead strikes, Bastard's Cadence plays most nicely with our current ground doctrine and leans into our other assets, while Thunder of the Sisters leans in the absurd quality of our strike craft to make them deadlier still.

However, "Airstrikes" from above aren't really the coolest thing except as punctuation for someone else's deeds, so it seems to come down to "March of the Machines" vs "Bastard's Cadence".

In which case... Well, Bastard's Cadence feels like the way to go. It most heavily takes advantage of our highly mechanized army. It allows us to mitigate our reduced numbers by being able to reliably concentrate force and take advantage of the more top heavy paradigms out there, and it's also really fucking cool to have a bunch of cooldudes in a battle bus driving around and doing Heroic Things with their Battle Bus Buddy.

Is this the kind of analysis you'd prefer @HeroCooky ? :p
 
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Our strengths are our chaos proofing, Our Choirs, our planes and our wiliness to innovate, and the fact that we have the STC for a Karnivore armiger which can trace its roots back to the DAOT, making its an amazing case study/Basis to start from.

Our weaknesses is our numbers, Our size, and a lack of ability to match up with the elite infantry of the Imperium such as Sisters or Lots of space marines.

Thematically awesome is of course walkers, and titans.

Put together, I am feeling heavily comfortable with March.
 
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After we have reached V in medical industry i want all industry increases focused on heavy and military industry. I want a Titan Legion entirely made from Imperators, it would even synergise with our quality over quantity and no senseless losses approach. Nothing beats 50 Imperators in Quality and there is no world apart from Terra itself capable of withstanding that assault
 
Once Heavy+Mil Ind are at XV.

I'm honestly amazed we can even theoretically make Imperators.

Hah, thank you.

So, what are our strengths.

A) Our doctrine is dynamic, we can adapt and adjust our strategies as new insights are incorporated and exploit vulnerabilities as they are identified.
B) We have access to Reliable Psychic Support, because our Psyker training program isn't complete ass even if we don't necessarily have as many Choirs as we'd like.
C) We make excellent use of technological support to punch above our weight class.

What are our weaknesses

A) We actually give a damn about the welfare of our citizens and people on a whole. In reality, this isn't a weakness, but it does mean that we're not going to spill blood by the rivers for a rock nobody actually needs just because our pride demands it. Our Morale just isn't going to reach the same level of disregard for your own well being that most of the other dangerous factions have as a result.
B) We're loss sensitive, we simply cannot and will not accept the same insane loss rates that other factions can tolerate. Losing sixty or so Thules in a single pitched battle was a tragedy, even if we can hypothetically replace them, it'll take time.
C) We don't actually seem to have Singular Superheroes that you can drop in and they just turn the tide because nothing can stop them, which when coupled with our loss sensitivity and the fact we don't have insane degrees of morale, means we're actually vulnerable to those tactics being used on us.

In light of that breakdown, it seems our strengths are somewhere between the T'au Empire and the Craftworld Eldar. We have the right tools for the right job, and we can adapt over time, but we can't afford to get stuck in a meat grinder because we can't actually sustain that level of blind hatred indefinitely. We also don't really have much in the way of a response to Supercombattants showing up--though with any luck, that's a problem that will be resolved as we spin up--and fortunately, we don't really have any neighbors who do either, except debatably Chaos (And there's limits on how much they can meddle, with the Fried Chicken being a weird anomaly in how easily he could play footsie with the Veil)

So, our weakness currently is the Infantry--we're not well suited to fighting battles of attrition, because we actually give a shit about our people. We can stiffen their spine and reduce their losses, but it's fundamentally not something we're going to be good at simply by dint of not having the same degree of momentum to lean on. It's an option, but it's probably not a great one in light of that. Artillery kind of falls into the same trap, it's a logistics game and by the time we have the manpower and material to beat others at it, we're already in a winning position.

Our Strength are in our mechanized units. Our ability to identify soft spots and attack them with the right tools at the right time. March of the Machines excels at spearhead strikes, Bastard's Cadence plays most nicely with our current ground doctrine and leans into our other assets, while Thunder of the Sisters leans in the absurd quality of our strike craft to make them deadlier still.

However, "Airstrikes" from above aren't really the coolest thing except as punctuation for someone else's deeds, so it seems to come down to "March of the Machines" vs "Bastard's Cadence".

In which case... Well, Bastard's Cadence feels like the way to go. It most heavily takes advantage of our highly mechanized army. It allows us to mitigate our reduced numbers by being able to reliably concentrate force and take advantage of the more top heavy paradigms out there, and it's also really fucking cool to have a bunch of cooldudes in a battle bus driving around and doing Heroic Things with their Battle Bus Buddy.

Is this the kind of analysis you'd prefer @HeroCooky ? :p

Also, yes, one of our strengths is that we have actually competent psykers like the Aeldari without the concern of constantly having to worry about Slannesh eating our souls (instead it's only an occasional worry). Unfortunately we don't actually have enough psykers for a "Psyker integration" doctrine and that's hard anyway.

Our other strength is the ability to actually use technology and know what we're doing. This favors mechanized units as we're actually able to do more than cookie cutter our shit.

The downside is that we have neither the bodies or morale to just drown a given theater in corpses, making us vulnerable to people who can just throw bodies at the problem. We're never going to be able to do that, which means that we're going to end up as an elite army one way or another. Because fundamentally our people are not expendable and our doctrine is going to reflect that.

So I say we focus on something we already have an advantage in to make that elite (the mechanized stuff) and try to minimize the lives spent.

Though I would argue that we do in fact have something to deal with hero units, at least in direct combat: the Kahnivores. Like, even Bobby G. Is going to need to put in some effort to deal with a pack of 5 meter tall melee murder mechs. He'll probably win, but he'd have to work for it.

That's the thing about knights and titans: the only thing that's really effective against them is another knight or titan.

Of course, they're also wildly impractical for fighting anything smaller than them but as a tool of shock and awe they're unmatched.

To be fair that's not going to help with enemy super tactical commanders (like Bobby G's sheer logistical and administrative abilities) but we do have a combat answer to them.

Really the only thing we can't directly deal with in combat are titans and massed swarm infantry, and we're working on the latter.
 
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Losing sixty or so Thules in a single pitched battle was a tragedy, even if we can hypothetically replace them, it'll take time
I think it was less a tragedy in that it will be hard to replace them, and more a tragedy that we lost them at all. Remember when similar concerns were brought up about making more Libras, Herocooky gave reasons that getting a lot more Ace pilots could be handwaved away.

Keep in mind that when we were told it was a tragedy, it was a Thule saying that about her dead sisters.
After we have reached V in medical industry i want all industry increases focused on heavy and military industry.
Let's not forget Void Industry so we can actually get to Cruisers. Plus Civilian Industry can make things a little better for us.
 
We're loss sensitive
[...]
we don't have insane degrees of morale
Some small misconceptions here:
Your loss sensitivity is directly linked to who and for what you are fighting. Humans on some rock with nothing to gain but a system in your colors? High sensitivity.
Ravager Xenos, Chaos, or some critical strategic location? Your SAGs will grind themselves to dust if not ordered otherwise to defeat them or hold the line.

Additionally, your are, to a one, Zealots to the Star Child. You have a cause worthy enough? None will bat an eye when you loose three SAGs and the masses will bang on your recruitment offices to get trained and shipped.
Alectai said:
Is this the kind of analysis you'd prefer @HeroCooky ? :p
Mebbe. :V
I'm honestly amazed we can even theoretically make Imperators.
Why? They're just Beeg Robits. As long as you have the tech and industry, anyone can make them.
 
Personally I like leaning in on the Air Force stuff but if March of the Machines will lead to mecha/Gundams I'll have to support it
 
We don't actually seem to have Singular Superheroes that you can drop in and they just turn the tide because nothing can stop them

I think I'd disagree with this. We've got a chapter master, and space marines are a breeding ground for those sorts. To a lesser extent, so are knights and choirs. We have the infrastructure for heroes, we just need history and weight of conflict before they start popping up.

That's the thing about knights and titans: the only thing that's really effective against them is another knight or titan.

This is the deciding factor for me. It's a way for a small polity (us) to punch way over our weight class.

I don't think I quite understand the difference between The Bastard's Cadence and March of the Machines. The first is moderate general improvements to all mechanized forces including tanks and apcs, while the second is a much larger boost to karnivores/other walkers?

If that's the case I'd prefer specializing on walkers, with light, heavy and elite variants forming the backbone of our forces.
 
I think I'd disagree with this. We've got a chapter master, and space marines are a breeding ground for those sorts. To a lesser extent, so are knights and choirs. We have the infrastructure for heroes, we just need history and weight of conflict before they start popping up.



This is the deciding factor for me. It's a way for a small polity (us) to punch way over our weight class.

I don't think I quite understand the difference between The Bastard's Cadence and March of the Machines. The first is moderate general improvements to all mechanized forces including tanks and apcs, while the second is a much larger boost to karnivores/other walkers?

If that's the case I'd prefer specializing on walkers, with light, heavy and elite variants forming the backbone of our forces.

I nearly forgot about the space marines. Though to be fair I don't really like them as a concept, just the idea of super speshul space knights being sooo cool and elite and such. Our guys are actually quite nice but space marines in general range from insane, to assholes, to actually competent and they're all just kinda weird from a military standpoint. Like, they're great as linebreakers and elite spearheads but still. And of course they might decide to go off reservation and do their own thing, so that's fun.

And the mechanized boost I think relates to flavor too. There's a lot of speed there, a lot of maneuver, crashing into hammer blows from heavier machines. The walker specialization is… well it's walkers. Lots of big stompy robots

I'm fine with either of those things too, I'd just prefer the Bastards Cadence over the March of the Machines.
 
Depending on the Titan, they'd just clap back after tanking the hit ezy pzy. :V

Actually, I have a question, I'm not asking for Space Marines, but where would we go looking for our own Elite Super Goobers? Obviously there's that Faith Action, but what else would we need?

(Honestly, the insane thing about Space Marines isn't that they're supersoldiers--though that helps. The insane thing is that their numbers can theoretically double every ten years or so under ideal circumstances. They're Super Soldiers you can technically treat as generics if you're ruthless enough and don't care about their emotional health, that's the real insanity for them)
 
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I think this time we double down on Mecahnized Infantry, and at the next MI breakpoint we take Walkers, assuming that the MI breakpoints are just 'pick more of these bonuses' and don't change every 5 levels.
 
I think this time we double down on Mecahnized Infantry, and at the next MI breakpoint we take Walkers, assuming that the MI breakpoints are just 'pick more of these bonuses' and don't change every 5 levels.

That's kind of my inclination too. Lean into our strengths and the weaknesses of our opposition today, and try to minimize contact with our comparable Weakness.
 
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