What should your focus for the rest of the Quest be?


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[X] Plan: Honestly Have The Survivors Tried Not Being Imperials?
-[X] [Faith] Construct Cradle-Shrines
-[X] [Chapter] Fail Not The Ancient That Sleeps
-[X] [Faith] Begin The Great Education


A plan to take care of our own, hopefully buy off the Faith for a few turns so we can actually keep the whole station from being slaughtered by Psykana, and to keep up the Chapter stuff.

Honestly, again, the survivors should try not being the foot-soldiers of fascism for a change. We have our own people to take care of, and giving them an education is the first step to making technological knowledge more widespread which will allow us to do our "quality not quantity" army thing.
 
No like actually, why is the Chapter the only group that can take care of themselves, @HeroCooky ?
Because they are Space Marines. They will be fine if you don't help them, but helping them will speed things along massively...and also heavily indebt a Space Marine Chapter to you.

The others don't do stuff because you are the ones doing that stuff. Government versus Allied organization.

The Church stuff is because you are don't have the basic Tier 0 temples. You are literally just preaching in halls and factories, not in dedicated structures that will accumulate and reflect your faith in the Warp. And you are on a station that belonged to Chaos for six-thousand years. Those mf'ers be watching where they can for any opening they can.

To be more "behind the curtain" here; you have some more turns before I start reducing your Icono bonus, but there are forces actively trying to murder you within the Warp banging against the walls of the station.

Faith requires upkeep or indoctrination. Iconoclasts do their upkeep with increasing/strengthening community (temples) and aiding others (self-explanatory). Since you didn't get to rescue the stranded and desperate survivors of the voidships starving to death in their metal tombs, you need temples.
 
[X] Plan: Bastion of Faith
-[X] [Military] Raise A Specialised Light Infantry Unit - Engineering
-[X] [Faith] Construct Cradle-Shrines
-[X] [General] Instruct SM-001-A To Investigate (Frozen Forest Moon)


Basically the plan is to get an Engineering unit b/c they could help containing the Psykana Experiments in the meantime, building some Cradle-Shrines so we do our upkeep, and Education so we can get some actual literacy going on. The Lamenters have gotten enough help I feel, we need to worry about ourselves in the meantime.

EDIT: change education to investigating, b/c this seems time sensitive.
 
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[X] Plan: Honestly Have The Survivors Tried Not Being Imperials?
-[X] [Faith] Construct Cradle-Shrines
-[X] [Chapter] Fail Not The Ancient That Sleeps
-[X] [Faith] Begin The Great Education


[X] Plan: Let the Space Marines Be
-[X] [Faith] Construct Cradle-Shrines
-[X] [General] Instruct SM-001-A To Investigate (Frozen Forest Moon)
-[X] [Faith] Begin The Great Education


There we go, two new plans. The latter one goes all in on appeasing the Faith by helping people, actually doing education, and doing the Shrine stuff. It leaves the Chapter to deal with its own problems for a bit.

After all, we've provided the Chapter aid two turns in a row.
 
[X] Plan: One Day We'll Actually Improve The Lives of the Common People, But Not Today
-[X] [General] Instruct SM-001-A To Investigate (Location) (Frozen Forest Moon)
-[X] [Military] Raise A Specialised Light Infantry Unit - Assault
-[X] [Chapter] Fail Not The Ancient That Sleeps



[X] Plan: Prepare to Fight the Psykana
-[X] [Faith] Begin The Great Education
-[X] [Military] Raise A Specialised Light Infantry Unit - Assault
-[X] [Chapter] Fail Not The Ancient That Sleeps


[X] Plan: Let The Neophytes And Moonies Muddle Through
-[X] [Faith] Begin The Great Education
-[X] [Military] Raise A Specialised Light Infantry Unit - Assault
-[X] [Faith] Construct Cradle-Shrines
 
By the Star Child! This system is a literal cluster-fuck of planets! Beyond that 3 worlds of presumably Human settlement makes me wonder if we can subvert/conquer them and bring into our fold?
[] [Faith] Construct Cradle-Shrines
Beyond that this is noted to have faith to be wavering we may want to do this then.

[X] Plan: Honestly Have The Survivors Tried Not Being Imperials?
[X] Plan: Let the Space Marines Be

Beyond that I like these two plan's the most and I suppose a question to the QM we currently have only 3 action points will we get more later on as we pass certain requirements?
 
By the Star Child! This system is a literal cluster-fuck of planets! Beyond that 3 worlds of presumably Human settlement makes me wonder if we can subvert/conquer them and bring into our fold?

Beyond that this is noted to have faith to be wavering we may want to do this then.

[X] Plan: Honestly Have The Survivors Tried Not Being Imperials?
[X] Plan: Let the Space Marines Be

Beyond that I like these two plan's the most and I suppose a question to the QM we currently have only 3 action points will we get more later on as we pass certain requirements?

Nope, we're apparently going to be at 3 actions the whole time. I think it's imaginable that the 'size' of actions might change as the scope gets bigger. Like if we become some sort of galaxy spanning polity (haha, as if) then we probably won't even have an action to raise a single military unit as opposed to an entire army. Or so on. But otherwise... nope.
 
Nope, we're apparently going to be at 3 actions the whole time. I think it's imaginable that the 'size' of actions might change as the scope gets bigger. Like if we become some sort of galaxy spanning polity (haha, as if) then we probably won't even have an action to raise a single military unit as opposed to an entire army. Or so on. But otherwise... nope.
Ahh ok that works then if Scope of the actions change over time as you said from a mere station to a system and it makes balancing everything interesting as well so that works for me.
 
Beyond that I like these two plan's the most and I suppose a question to the QM we currently have only 3 action points will we get more later on as we pass certain requirements?
Beyond rare circumstances (trade, miracles, or plain old luck) you will not be able to complete more than three Actions per turn, ever. The scope will change, but not the limit.
 
Just asking right now to make expectations clear @HeroCooky .

Is this a game of Losing on your own terms, or is it something that can be won?

Because as things stand, it looks a lot like the only way to have saved the people in the Voidships would have been to let something internally slide, and we're so fragile right now that even the tiniest disruption might knock us down, and now you're saying we're going to start losing Iconoclast points if we don't get the Temples now but also the tiny handful of survivors (Because we missed out on getting a significant number of them because we didn't start exploring Literally Turn One despite verything being on fire) are dead if we don't go right now, and we have strictly 3 AP and things will only get worse everywhere we're not spending them (because our people are apparently primadonnas who don't actually believe in themselves or their creed unless they have physical displays of excess to the point of putting a significant amount of our tiny faction's industry and effort specifically to pacifying that, despite starting literally from the bottom.)

"You can win, you just can't win everything and need to accept that things will get worse" is acceptable, even if it's irritating right now.. But "You are going to lose, the game is about deciding on what terms that happens" is... Well, something that needs to be made clear so our expectations can be tempered and we can gird ourselves for the slog.

Because I liked the Iconoclast run of Rogue Trader, but holy hell is the idea of "But without [SPOILERS], diverting from Maximum Theocratic Fascism or Maximum Dark Wizard is a fool's game, and the latter is still a fool's game because you'll end up being discarded on a whim no matter what you do anyway." Depressing. I like playing 40K to try and do better than the default after all :(
 
Because I liked the Iconoclast run of Rogue Trader, but holy hell is the idea of "But without [SPOILERS], diverting from Maximum Theocratic Fascism or Maximum Dark Wizard is a fool's game, and the latter is still a fool's game because you'll end up being discarded on a whim no matter what you do anyway." Depressing. I like playing 40K to try and do better than the default after all :(

To be fair, even in Rogue Trader in the worse Iconoclast outcome you still do wind up lighting a spark? Like it's explicit that it winds up becoming a philosophical rallying cry across a very large region even if your personal project gets crushed, as it does without [SPOILERS]. I think people honestly do overplay their take on the endings, besides the fact that some elements of them are still broken (as in, bugged.)
 
because our people are apparently primadonnas who don't actually believe in themselves or their creed unless they have physical displays of excess to the point of putting a significant amount of our tiny faction's industry and effort specifically to pacifying that, despite starting literally from the bottom
I disagree on this part, since it would be 30 years, almost 3 generations of not actually doing anything significant with our faith and it's only JUST starting to wane, and even then it will probably take another generation to see side effects.

But I do agree with the general feeling we too few actions for so much time to pass in a turn.
 
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