I think we can hold on defence for a turn and work on getting the best ships we can get for our actions this will also benefit the space marines as their frigates will get the +2 DP as well:
[X] Preparing for a cruiser next turn -[X] [General] Research:
--[X] Ship Design Improvements (0/2)
(Gain: +2 DP to all Ship Classes) -[X] [General] Develop The Federations'...
--[X] Military Industry III
Been thinking pretty hard, and something hilarious occured to me.
@HeroCooky , tell me, is the budget for an Imperial ship design randomized? Except you don't actually know what your DP budget is until the design is rolled out and the prototype tested? So instead of having, say, 14 DP, they have something like 3d6 DP ? And most of the ships in wide use are the ones that got high rolls when designed?
[X] Plan: Building up -[X] [General] Develop The Federations'... --[X] Military Industry III -[X] [Military] [Construct] A Warp Ship - [1x Libra-class Light Carrier] -[X] [General] Research: --[X] Ship Design Improvements (0/2)
[X] Plan: Build-Up And Guidance -[X] [General] Develop The Federations'... --[X] Military Industry III -[X] [Military] Design A New Voidship Class - [Light Cruiser] --[X] Libra-Secundus Class Light Carrier --[X] Polaris-Class Pathfinder
[X] Preparing for a cruiser next turn -[X] [General] Research: --[X] Ship Design Improvements (0/2) -[X] [General] Develop The Federations'... --[X] Military Industry III
Taking a moment to sip out of his goblet, Lord High Protector Ivan Svastios Numarata van Hijila van Rikatin von Von Grabsteinhauerhausen, or simply 'Lord Ivan' to his servants (though such brevity was only afforded in secluded (meaning less than ten servants or 4 Nobles of lesser standing than him) moments), 'Lord High Protector Von Grabsteinhauerhausen' in regular conversation with his lessers (meaning in open meetings or at gatherings of high society), 'Lord High Protector' when dealing with military matters (but only in urgent matters, with an added 'Svastios Numarata' when such was not the case), 'Father' to his children (when there where only servants or lowborn around), 'Lord Father' (when there weren't only servants or lowborn around), 'That Disgusting Fucking Grox' to his oh so lovely wife (why did he marry her again? Ah, yes. Continuation of the bloodline and politics...) when in public, 'Fucking Piece Of Scum-Sucking Shit-Eating Peasant Whore' when in bed (oh, and the sex. That too.), 'Insert Unimaginative Compliment Here' when being talked at by someone seeking to curry favor, 'Ivan' in his head (or to his best friend Elen. They had sunk enough daggers into backs to be on a first-name basis by now), or 'Lord High Protector Ivan Svastios Numarata van Hijila van Rikatin von Von Grabsteinhauerhausen' when dealing with Data-Predator Arch-Magos 2, Ivan pretended to need a moment to wet his parched throat as he stood on the balcony with the last fellow.
And yes, that Arch-Magos fellow was named "2." He had had the same reaction when his instructors told him that two centuries ago. Ah, those were the days; no higher ambitions than the next skirt, low tastes in his luxuries, a world of endless opportunities, and a horde of brothers and sisters too busy fighting each other than trying to murder the "idiot" of the family. Well, who's laughing now, you arrogant fucks?
"Seven," Ivan replied when he placed the goblet down, nodding in satisfaction at the payment Data-Predator 2 demanded in return for beginning the construction of a Hive upon his world. A tidy sum, but worth it in the end. And not like they wouldn't flourish in return; a new Hive required many machines and more specialists, and an Industrial World with hopes of turning into a Forge World had more than enough of either. Still, a distinct lack of Mining Worlds would have seen such ambitions strangled in the cradle.
+++RESPONSE: AFFIRMATIVE+++ They intoned before turning around, business done, with several dozen servants already scrambling to get the deal finalized upon paper for both parties, but both heads of their respective little Empires-Within-The-Imperium knew that not seeing the deal through would result in more than a bit of belligerence at a time when neither needed such. The war was not going well. It wasn't going bad either, but it could be better than a stalemate. Bloody fucking heretics...
And now there were Xeno-Heretics in Archwan too...he nearly sighed at that. Well, at the very least he had sent that Tanya girl over there after her blunder with Lord-Militant Gunther. She would be enough to hold the line, or deal with the problem herself if she saw the chance, for the time being. Hmm...didn't they spot two Battle Cruisers? He snapped his fingers and pointed in the general direction of one of the messenger servants at the back of the balcony. "Notify Lord-Militant Gunther to send reinforcements to Lady Silberflügel. I'll leave the composition to him, but make him aware of the Xeno Battle Cruisers." There, done deal. Now...what to do with the rest of his day?
You Have 3 [Three] Actions. (6-Hour Moratorium) [] [General] Develop The Federations'...
-[] Food Production VI
-[] Civilian Infrastructure VII
-[] Heavy Industry VI
-[] Void Industry VIII
-[] Medical Services II -[] Military Industry IV
(Gain: A boost in production focusing on the chosen option.)
[] [General] Colonize (Planet)
It is time to bring another world into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: A colonized World.
Habitable Worlds: Ultima Sigritta - Sira (Mesa and Savannah), Silista - Silista X (Temperate Continent), Itani - Grubbub (Ash and Frozen), Gnatiila - Smug (Volcanic and Ash)
Hostile Worlds (-1 Void Industry): N/A
Deathworlds (-1 to All): N/A)
-[] Directional Ion Shields
(Gain: Directional Ion Shield Emitters for your whole Military.) -[] Infantry-Grade Weapons and Armor Development
(Gain: Infantry Weapons/Armor Upgrades.) -[] Karnivore Weapon And Equipment Loadouts
(Gain: Improve and add to the weapons of your Karnivores.) -[] Anti-Ork Ecology Cleansing Methods (0/2)
(Gain: Reduces time to conquer Ork Worlds.) -[] New Fighters for a New Age (0/2)
(Gain: New Fighters.) -[] New Bombers for a New Age (0/2)
(Gain: New Bombers.) -[] Ship Design Improvements (0/2)
(Gain: +2 DP to all Ship Classes) -[] Ship Equipment Standartization - [1 DP Equipment] (0/4)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent. (0.2 Research Banked)
[] [Military] Create A [Blazing Sun - War-Pack] or SAG - [System] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness, with Heavy Units reliant on solid logistics to continue working while also offering an equal force-concentration in return. A War-Pack consists out of 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: A SAG. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)
[] [Military] [Construct/Refit] A Warp Ship - [Choose a Design]
Ships are produced at these rates: Six Scouts, Four Destroyers, two Frigates, and One Light Cruiser per decade.
(Gain: Chosen Ships.)
[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s) -[] 2x Free Celestial Choirs
-[] Task Fleet Alpha (0/10 Ship Capacity) (1x Andromeda-Class Command Ship)
-[] Task Fleet Beta
(7x Aries-Secundus Class Corvette, 5x Lupus-Class Torpedo Destroyer, 3x Crux-Class Missile Frigate, 1x Libra-class Light Carrier, 1x Libra-Secundus Light Carrier, 2x Taurus-Class Troopship (0/2 SAG Capacity))
-[] Task Fleet Gamma (2x Proof of Our New Path Battlecolonies - Light Damage)
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (Space Marine Troopship))
There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 2 Systems from Claimed Systems. Scouting Efficiency: 50%
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Uncovered: Technology.
Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity II, Song III, Mercy, Creativity III, Health, Unity II, Innovation, Machinery, Logic II, Progress, Protection II, Justice, Wisdom, The Sun II, The Home II, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)
[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I, Creativity II, Song II, The Home I, Logic I, and Unity I.
Gain: A Song.
Sung: Dirge for the Innocent, Bound To The Stars, A Web Of Song.)
[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)
[] [Faith] Brotherhoods, Sisterhoods, Siblinghoods, And Orders of Faith
It is undeniable that many marching within our military are those most dedicated to spreading the light of the Star Child. Yet, questions have arisen from those seeking to contribute to the liberation of the galaxy, who either failed to enter the military by being too dedicated to the mission and failing to see the objectives that need to be taken or by failing some other criteria. Some of those questions are if it would not be beneficial if some manner of Faith Militant organization or organizations could be created, or allowed to be created, with others asking for a formal creation of Faith Orders to bolster the ranks of the soldiery with those utterly dedicated to the mission, lending strength, surety, and a bulwark against the horrors of the galaxy to all within.
(Gain: Nail down the Faith Militant aspects of the Cult of the Star Child.)
[] [Faith] Psykana Of The Outside And Unknown
Though we use the Celestial Choirs to bind and tame the powers of the Warp to minimize the risks and dangers inherent in the use of the Psykana, it is folly to believe that we are the only ones who have uncovered ways to utilize the Warp amongst the galaxy, or that there is nothing to be learned from Outsiders. Likewise, though there has been currently only one example, we must also consider what to do with the Psykers of Outsiders to the Federation and how we should go about ensuring that those individuals within our Protectorates or Kin are given over or sent to us instead of being utilized in horrific, immoral, or dangerous ways if they aren't outright killed as was the fate of all Kil'drabi Psykers before they began to send them to us to be taught control or executed should they fail and become a risk to themselves and others without sending their souls to the Great Enemy.
(Gain: Nail down the Outsider Psyker and Psykana Use-doctrine aspects of the Cult of the Star Child.)
[] [Chapter] Ships For The Fleet (1/3)
With the number of Brothers rising within the Chapter, the ability to deploy them has slipped ever further away. Likewise has the ability of the Glimmerling Shipwrights advanced leaps and bounds, allowing a new Ship to be designed to take advantage of their new-found expertise and for four of them to be created.
(Gain: The Lamenters gain a new Frigate Design and two batches (+1) of it are constructed.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
Not in the way you are thinking. The Budget for the Ships is fixed...but the equipment/weapons DP cost can differ based on where they are sourced from.
Okay, gimmie a sec. The enemy is being reinforced significantly, though they can't afford to hit us with everything they've got, which is something I guess.
Would we have any overflow of shipbuilding by refitting the original Libra @HeroCooky ?
Okay, gimmie a sec. The enemy is being reinforced significantly, though they can't afford to hit us with everything they've got, which is something I guess.
Would we have any overflow of shipbuilding by refitting the original Libra @HeroCooky ?
Also, I thought this was honestly kinda good news? They only know about the Kil'drabi ships, not about any of our Light Cruisers. So they're likely to continue to underestimate us, meanwhile the Kil'drabi will probably be back and ready to fight by next turn.
So, question is, when are we gonna go on the attack? We could wait for them to come to us first, but the sooner we attack, the less ready their defenses will be.
@HeroCooky , just to check, the automatic progression from the Space Marines happens whether or not an action is invested, right? As in, if on a turn we invested an action it'd gain 1.5 (1 from ours, .5 from the SMs)?
If so, that means next turn should be the time we help get them their new ship for minimum waste of action economy.
And now there were Xeno-Heretics in Archwan too...he nearly sighed at that. Well, at the very least he had sent that Tanya girl over there after her blunder with Lord-Militant Gunther. She would be enough to hold the line, or deal with the problem herself if she saw the chance, for the time being. Hmm...didn't they spot two Battle Cruisers? He snapped his fingers and pointed in the general direction of one of the messenger servants at the back of the balcony. "Notify Lord-Militant Gunther to send reinforcements to Lady Silberflügel. I'll leave the composition to him, but make him aware of the Xeno Battle Cruisers." There, done deal. Now...what to do with the rest of his day?
If we are lucky, she gets the worst Lord-Militant Gunther can justify with them only knowing about the Kil'drabi ships.
So our Light Cruisers could be a nasty surprise.
Ah, ninja'd.
But yeah, Imperial politics could knee-cap their response.
And the Leader seems to be of the "competent underlings" variety. Not competent himself.
How about building another LC.
Then next turn with supply lines online and the LC ready start trying for strikes into Tanyas force?
We are at stalemate and she is being reinforced by someone who doesn't like her and expects the Kil'drabi ships to be our ace.
So, question is, when are we gonna go on the attack? We could wait for them to come to us first, but the sooner we attack, the less ready their defenses will be.
We really need an actual qualitative change, and that means MI 5 is the best bet.
Also, I thought this was honestly kinda good news? They only know about the Kil'drabi ships, not about any of our Light Cruisers. So they're likely to continue to underestimate us, meanwhile the Kil'drabi will probably be back and ready to fight by next turn.
If they get the kind of reinforcements needed to deal with typical imperial battlecruisers and their presumed attendant fleets, that' a lot worse than if they just prep for these 2 specific ships.
We definitely should go for MI V this turn to boost our military enough. Besides that, constructing more ships would help to further prep for any invasions from Tanya.
Void VIII sounds like a better idea than Tech for infantry, right now.
We are at multiple turns away from counter-attacking them, and in the meantime we need every ship to wreck their fleets and repair our own.
Frankly, I don't think counterattacking next turn is a good idea, either. Even with Military V, they will probably be too much of a peer opponent, especially since they really aren't focused on us right now, so that's a fraction of their fleets. Need more industry and tech...