What should your focus for the rest of the Quest be?


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Honestly it's a bit of a moveable feast. Like if we get to a point where we can take two actions to Design a Heavy Cruiser or two actions to Build a Heavy Cruiser, moderate improvements will still be more valuable than just building on the old if you have that choice... but you can easily justify that as generational improvements in brand-new technology in a class/kind of ship they don't have a lot of experience with.

So a few oddball designs is probably actually fine? And the kinks will be ironed out over the medium-term either way.
 
Honestly it's a bit of a moveable feast. Like if we get to a point where we can take two actions to Design a Heavy Cruiser or two actions to Build a Heavy Cruiser, moderate improvements will still be more valuable than just building on the old if you have that choice... but you can easily justify that as generational improvements in brand-new technology in a class/kind of ship they don't have a lot of experience with.

So a few oddball designs is probably actually fine? And the kinks will be ironed out over the medium-term either way.

As long as we can actually do this thing where we're skipping the design phase for just plan votes, that'll be fine.

You'd better vote for this draft though after how much you nagged me about changing it though >_<
 
what if we're overthinking this? What if instead of anything clever we just need more hulls? So what if we just went all in on expanding our fleet? Exact mix of ships is very place holder but I just noticed that we only have light cruiser so I figured we could use more.

[ ] Plan: A Fleet Worthy of the Name.
-[] [Military] [Construct] A Warp Ship X3
--[] Libra-class Light Carrier
--[] Libra-class Light Carrier
--[] 4x Aries-Secundus-Class Corvette
 
[] Andromeda-Class Pathfinder Ship
-[] Length
- 1.600 Meters (+1 DP)
-[] Width - 350 Meters (+1 DP)
-[] Acceleration - 6.5 Gravities (-1 DP)
-[] Armor - Single Hull
-[] Shields - Three Emitters
-[] Weapons - Unarmed
-[] Equipment - Superior Gravimetric Engine Calculations/Hymns of the Machines (-11 DP)
Why would we design a ship meant to carry a choir and little else without Armored Lifepods?
 
Basically, what I'm trying to say is "We can't guarantee we'll always be able to play keep-away, so something strong enough to survive the occasional hit, fast enough to evade most threats, and agile enough to stay all but the fastest ships, is probably pretty good." We can refit this down the line when we have some more Research done to give it a bit more flexibility and maybe squeeze a little more speed out, but this'll still be faster than anything but a Cobra in the Imperial arsenal, and a Cobra is famously weak outside of their torpedoes (Which are basically useless against escorts that don't just sail right into them).

Honestly I think you're wrong about 'we can't guarantee it'll never get hit' bit. You can never guarantee a combat-ship won't get hit, yes, but this isn't a combat ship. The only instance where a Destroyer Pathfinder could ever conceivably come into combat range would be if the fleet it was leading was ambushed by mobile forces almost instantly upon coming out of the warp, which (barring Precognitive Bullshit which we couldn't prepare for anyway) is AFAIK impossible, because warp travel doesn't have 'fixed' emergence/departure points; you can drop in and out of the warp anywhere along the border of a star's gravity well. As such, upon leaving Warp, any enemy formations should be at least several light-minutes away, which translates to hours of STL travel even at something like 0.3 C, which would be more than enough time for a max-acceleration Pathfinder to detatch from the Fleet and just start accelerating away from any threats at max-speed, even if it has to head out into the Long Dark to do so.

Your design, by its description, is intended to stay with whatever fleet it is guiding, which means that (even if it stays with the Libras) it will be going within dangerous range of combat-I.E functionally real-time operational ranges. My proposed design wouldn't-it would be staying more than 10 light-minutes from any threat at any time, constantly changing course and vector so that low-emission 'stealth' ships can't try and ambush it via momentum-based intercepts.

Also, yes the Cobra can't hit your design with its torpedos, but Cobras also have a macro-cannon turret, and our Pathfinder has nothing. If Cobras can isolate your design, it doesn't matter if they have shit firepower-they have more than an unarmed frigate that can't outrun or out maneuver them, and at that point, it's only a matter of time.

I'm just gonna propose my own plan and design:

[ ] Plan: Build-Up And Guidance
-[] [General] Develop The Federations'...
--[] Military Industry III
-[] [Military] [Construct] A Warp Ship
--[ ]
Libra-Secundus Class Light Carrier
-[ ][Military] Design A New Voidship Class - [Destroyer]
--[ ] Polaris-Class Pathfinder


And my proposed Destroyer-Scale Pathfinder

[] [Destroyer] Polaris-Class Pathfinder
-[] Length
- 1.200 Meters (+2)
-[] Width - 200 Meters (+2)
-[] Acceleration - 8 Gravities (-1)
-[] Armor - Thick Single Hull (-1)
-[] Shields - One Array (-1)
-[] Weapons - None
-[] Equipment - Superior Gravimetric Engine Calculations (-1), Hymns of the Machines (-10)

[] Andromeda-Class Pathfinder Ship
-[] Length
- 1.600 Meters (+1 DP)
-[] Width - 350 Meters (+1 DP)
-[] Acceleration - 6.5 Gravities (-1 DP)
-[] Armor - Single Hull
-[] Shields - Three Emitters
-[] Weapons - Unarmed
-[] Equipment - Superior Gravimetric Engine Calculations/Hymns of the Machines (-11 DP)

Alectai's proposed pathfinder design for comparison.

My proposed destroyer is faster, and has better armor and shields, though admittedly a lower overall health pool. However, considering I intend for doctrine surrounding this vessel to be that it stays several light-minutes away from any enemy combatant at all times, as opposed to his that would have it remain with whatever fleet it is working with, that shouldn't really be an issue.
 
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Why would we design a ship meant to carry a choir and little else without Armored Lifepods?

Because realistically, this thing should Never be in a straight fight. It's tough enough to survive the occasional attempted decapitation strike, but if something hits where the Choir is, and they can't use a Protection spell to deflect it, they're fucked anyway. Armored Lifepods is more of a "Save the majority of the crew if the shit hits the fan" thing, rather than "Get the VIPs to safety"

But we can't guarantee that we'll always, always be able to avoid a fight, and Space is really fucking big and it's hard to stop something that really wants to kill you from fucking you up.

Actually, question @HeroCooky . Simply by dint of having the Choir stuff and needing one to operate, this means every single one of these designs is functionally going to a Celestial Choir carrier as well, right? Does that mean they'd be able to support their force with Psychic Powers, or does the equipment exclusively benefit Travel and the Choir is useless for all other purposes when deployed in that way?

Because if that's actually the case... Hrm, I might have to return to the drawing board and do something Interesting.
 
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I'm surprised that nobody talked about our greatest weapon, the Space Marines, like they are our 'all end all' wild card, i mean we all did know their reaction if we did encounter a Imperial fleet, but what about someone that aren't in the imperial zone, like even a single strike cruiser makes this War a piece of cake because boarding your enemies ships is a extremely good move when your own ships rolls are shit, we even get their own ships as loot.
 
That... is actually a point.

E: Wait, no, these aren't choir ships! These are what replace ships with Choirs. So nevermind, it's fine!
They still carry one, the entire machinery just enables the choir to guide a whole fleet instead of a single ship

Hymns of the Machines - These large halls overflow with blessed incense, sanctified parchments bearing hallowed sigils and symbols, and congregations of the Emperor-and-Omnissiah praying and maintaining the ship and machinery required by the Celestial Choir to transmit sermons of priests and engineseer, Melodies and Songs, Faith and Psykery into the Warp. With thunderous bellows and whispering quiet, their powers chart a path for all who follow in their wake, thousands praying for their health and success as thousands more follow heads held high and weaponry armed and alight with fervor. Let the Warp and its denizens tremble before the might of a people united, and let them know that the ships of the Glimmering Federation will never be theirs to take, for with every journey, the Spirits of the ships stir in their endless slumber and endless vigil against corruption within and without. (Allows this ship to guide 10 vessels through the Warp three to four times faster than without any guidance.)

Because realistically, this thing should Never be in a straight fight. It's tough enough to survive the occasional attempted decapitation strike, but if something hits where the Choir is, and they can't use a Protection spell to deflect it, they're fucked anyway.

But we can't guarantee that we'll always, always be able to avoid a fight, and Space is really fucking big and it's hard to stop something that really wants to kill you from fucking you up.
Those are arguments to have the armored lifepods tho? We can't guard against the functional equivalent of a shot hitting the magazine and blowing the entire ship, but if a battle goes pear shaped enough that the ship still gets ganked it'll give the choir much better odds of survival. The choir is the least replacable part of the ship, so it's the bit we should care the most about.
 
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Sorry typed this on phone so probably super out of date.
How would it be a waste? It's one action to make a new Libra and it's one action to design a Libra 1.5 that also includes building a new Libra 1.5 meaning both ways get us 2 Libras the design plan just has one Libra be slightly better right? The only problem I can see is just not wanting to do a design turn cause it's a very boring upgrade not because it would be a waste/suboptimal, it's the opposite in fact. I guess it might make refitting for a proper Libra 2 harder but idk I feel refitting a Libra 1 and a Libra 1.5 to Libra 2s would still be a single action but that would require QM weighing in

Also do we really need a pathfinder ship right now? Like sure it could help a little when we go on the offensive but that feels 3+ turns away at best and until then we'll be mostly fighting in one spot with no other active fronts so a FTL speed increase doesn't feel as useful.

In other news this stunt by Neon and it's viewpoints basically confirms two things to me. First they still have a good supply of Navigators cause iirc travel between subsectors is a bit risky without Navigators and Neon just did a blind (aka they didn'tbother to get eyes on the system before doing this plan) jump with presumably valuable stealth ships to another subsector and slow boated into the system on schedule with a separate fleet that just warped in. There's way too many factors that could had gone wrong with this plan if they didn't have Navigators imo.

The second thing is I'm pretty sure Neon has a Forge World or at least a very significant Ad Mech presence cause the Magos second doesn't strike me as an average Imperial thing. This combined with having stealth ships and nukes implies a better than average tech level for the Imperium despite being like 5 centuries out of contacts which imo would normally show a bit of tech regression. Given they still seem to be slightly above average Imperial I must assume they have a Forge World even if probably a minor one.

Hopefully them 100% lacking ftl coms beyond courier ships (cause if they were still getting Astropaths from the Imperium they would just be the Imperium instead of Neon) and a probable lack of unity will allow us to overcome this Neon despite its advantages.
 
That... is actually a point.

E: Wait, no, these aren't choir ships! These are what replace ships with Choirs. So nevermind, it's fine!
They still use a Choir. The other option was to just use lower-level psykers as fuel. Yours is to sing the song to a whole fleet.
so for the orbital/void defense station write in option can we use the void ship classes as a reference point to how big we want them and the weapons/equipment to be put on them?
No, an Action focused on a single Defense Station would make it chonky as fuck right now. Equivalent to a Battleship.
Actually, question @HeroCooky . Simply by dint of having the Choir stuff and needing one to operate, this means every single one of these designs is functionally going to a Celestial Choir carrier as well, right? Does that mean they'd be able to support their force with Psychic Powers, or does the equipment exclusively benefit Travel and the Choir is useless for all other purposes when deployed in that way?
There'll be a Research to figure just that out once you get the first Hymns equipment made. Psy-Tech is a thing after all! :V
Unless there's some other modifiers involved, that does feel unfortunate.
There is. Tonnage, Admiral(-equivalents), Situation, Objectives, Escalation Potential, etc.
presumably valuable stealth ships
No, they just went Light's Out! and coasted for some months. And you still progged onto them.
 
Armored Lifepods is more of a "Save the majority of the crew if the shit hits the fan" thing, rather than "Get the VIPs to safety"
Yeah, if the VIPs are the priority, an Armored Bridge would be more important. But really, if they're in a position where they need to abandon ship, they're kinda fucked anyway. Especially if they're more than a system away.

Though I'm thinking, why not make the Pathfinder ship a Light Cruiser? Won't be as fast, but more survivable and we could add in a Medium Troop Complement so we can actually carry more of our guys to the front. Just a big ass troop ship that acts as a navigator.
 
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They still use a Choir. The other option was to just use lower-level psykers as fuel. Yours is to sing the song to a whole fleet.

No, an Action focused on a single Defense Station would make it chonky as fuck right now. Equivalent to a Battleship.

There'll be a Research to figure just that out once you get the first Hymns equipment made. Psy-Tech is a thing after all! :V

There is. Tonnage, Admiral(-equivalents), Situation, Objectives, Escalation Potential, etc.
No, they just went Light's Out! and coasted for some months. And you still progged onto them.

Haha.

You don't mind if I do a Funni, do you? I think you'll like it, and I think everyone will like it too, I just need to go back to the drawing board for a bit.
 
I'm willing to sorta provisionally back your plan, Alectai, in the understanding that no matter what I'm going to push MI x2 next turn unless the entire Glimmering Federation is literally on fire, since that gets us to MI 5.
 
Do note that the Hymns is low-level Psy-Tech for a single Song.
Using it outside of that would be...unwise.

That wasn't the intent, the question I was asking was "Does this functionally double up as a ship that can carry a Choir from place to place".

Because, well, I remember some of the shit our Choirs could do even when they had a much smaller toolkit than they do now. What I'm asking is "Can they still do those things or does committing them to a ship to act as a pathfinder functionally make them useless to all other effects?"
 
Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I, Creativity II,
Star Child: Hope, Compassion, Humanity II, Song III, Mercy, Creativity III, Health
Do we need to sign the upgraded version to get the Creativity III?
 
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