What should your focus for the rest of the Quest be?


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While I like my plan I definitely hope that the concerns about the wolf mask being insufficiently different from the wolf skull of the original Karnivore is unfounded.
 
It just feels like tempting faith, Their really was not reason to maintain the wolf motif Imo.
More sad about the luteus prism engraving though, Wanted to credit the planet that had the STC, and preserve the Memory of the planet and the existence of the karnivore being owed to them.
 
It just feels like tempting faith, Their really was not reason to maintain the wolf motif Imo.
More sad about the luteus prism engraving though, Wanted to credit the planet that had the STC, and preserve the Memory of the planet and the existence of the karnivore being owed to them.
If that write in had been put up earlier before the vote started I definitely would have put it into my plan.
 
I mean, the wolf by itself should be fine, like there's an entire space marine legion themed after it.

And we do have a passive chaos immunity on top of it.
 
I mean, the wolf by itself should be fine, like there's an entire space marine legion themed after it.

And we do have a passive chaos immunity on top of it.


I mean, Wolf theming itself IS fine, If it had been a Infantry mask, Or a more generic vehicle like a warhound or even a actual knight with a wolf head. The My worry is that, because it maintains the Wolf head imagery on a Armiger that is other wise the same as the chaos only karnivore pattern, it creates to many points of sympathetic connection that opens a level of weakness that our passive immunity can't deal with.

Its the stacking of sympathetic themes i'm worried about, not any one theme.
 
I mean, Wolf theming itself IS fine, If it had been a Infantry mask, Or a more generic vehicle like a warhound or even a actual knight with a wolf head. The My worry is that, because it maintains the Wolf head imagery on a Armiger that is other wise the same as the chaos only karnivore pattern, it creates to many points of sympathetic connection that opens a level of weakness that our passive immunity can't deal with.

Its the stacking of sympathetic themes i'm worried about, not any one theme.

I mean, we've removed all the chaos imagery, are adding extra non-chaos symbolism, and radically changed both the appearance and coloration of the armiger's head. If all of those changes aren't enough to differentiate it on a metaphysical level because one element has a passing similarity to a previous element, then I feel like something weird is going on in the calculations.

Also, beyond that, I feel like this vote was mostly an aesthetic thing to give our Knights a bit of flavor for or faction, and the talk about removing it from the metaphysical symbolism of the chaos kharnivores was more or less set dressing.
 
359.M42 - Build That Fucking Bell
With a new form for the head chosen and new adornments for the body agreed to, slight changes were instituted within the manufactories producing the required parts, alongside orders for paint, requirements of participation in the final sanctification before any Karnivore would leave the halls they were created within, and a new class for calligraphy for pilots mandated.

Instead of a lupine skull with baleful eyes (though they would have been blue instead of the called-for red), a mask bearing the countenance of the Terran Wolves (though they were likely only called so for aggrandizing reasons long since forgotten) native to Ixxus and Drixxus was chosen. Still painted bone-white, three other colors joined to give new meaning where old did not suffice. White for the Innocence regained by purification, swirls of Gold and Black to announce the Knights allegiance to the Order of the Blazin Sun, and red drops underneath the eyes to herald the bloodshed to protect those the Knight and their Pilot would strive to leave behind in safer fields.

Along the entrance to its cockpit, handprints would be left by the workers who had labored to bring this machine to life, reminding the Pilot of those who had made their duty possible and needed them to provide it every time they would enter to bring war and death to the foes of the Star Child. Likewise, the Pilot would inscribe an Oath on the left thigh plate, not the one of the Order, but one of their own conviction to their duty and to the compassion they would need to show even in the most brutal battle to those they shielded, and those who surrendered in truth before their might.

But while this happened, while these changes were applied and pilots notified of their increased course-work that would eventually see them sit within machines of war that ruled entire worlds over yonder, who oddly seemed to possess a 'whine' whenever they were powered down from training...

...while all this happened, a horrific realization came over those who held to the technical mysteries, Small and Great, of the Emperor-and-Omnissiah, the technicians and Techpriests, the Engineseers and Acolytes, all those who worked on the machines and assuaged their spirits. The realization was horrific to behold, for these adherents to the incorporated Cult Mechanicus realized...they had free time.

And for the first time in nearly 1.864 years within the Archwan Sub-Sector, hundreds of Techpriests laid down their tools. Not because they had had enough and were striking, not because there was an emergency that required them to act now, and not because they just stopped caring about the machines they were in charge of...but because they had done all that needed to be done, with enough of their orders present to ensure that the required and optional tasks, rituals and maintenance could be done in full.

It was like looking at an enlisted that had just fulfilled an order and had no others to fall back on, unsure about what to do now that the screamed orders were done and no others were left.

Only about twice as horrific once the realization set in that they had free time.

Thousands of transhumanists suddenly found the time to fix, add, improve, enhance, introduce, swap, exchange, trade, and, in more words yet, fuck around with their augments. From legs to arms, mechadendrites to eyes, internal organs to extra limbs, treads to spider-bodies, faceted ocular implants to echolocation and stranger things still that introduced nightmares when a layperson witnessed this feeding frenzy of augmentation into the non-human and blessed machine.

But all frenzies must end, and this one ended all the same as the various orders and labor groups gradually reached a new level of equilibrium amidst their augmented forms...only to realize that there was still time left after their day-to-day work.

At which point a severely exhausted Khippron-80//fO_14 stumbled out of their hidden workshop, a primitive version of a las-pistol in their ten hands and mechadendrites, loudly proclaimed to have created it from first principles, before falling over into a coma.

Like an invisible wave, the following emotions spread throughout the Glimmering Federation: passive interest in the novelty of such a thing, abject horror at the realization by many that Khippron-80//fO_14 had just broken one of the most fundamental Warnings of the Mechanicum: To break with ritual is to break with faith. Khippron-80//fO_14 had broken millennia of established precedent that questioning and trying to recreate the knowledge of the Ancients was in direct opposition to the 13th and 14th Warnings: The knowledge of the ancients stands beyond question, and The Machine Spirit guards the knowledge of the Ancients.

And then, as all those Techpriests with free time to take a step back from their frantic scrambling to keep things working and maintained stared at each other in uncomfortable silence as they wondered what would happen now...

...realized that those Warnings had been created to protect what little Humanity had left, seeking to prevent an Age of Ignorance to ensure an Age of Reason could once more be heralded by those equipped to toll it into being.

And they had been laboring for centuries to build that Fucking BELL!

That day, Teeln, Prophet of the Star Child, awoke to several trillion requests for research grants and study leave, outright begging him to send over funds this way or that or to prioritize their line of inquiry.

He decided to go back to bed with Bnuy instead.

Your Industry Advances. Choose One:
(6-Hour Moratorium)
[] Merchant Marine
With the increasing amounts of heavy industry available, a slow-rolling initiative to create a Merchant Marine for military matters has been green-lit, allowing a slow roll-out of troops from within the Federation to the outside, if at the mercy of fleet deployments to protect these lightly armored ships.
(20% of your Total Controlled Systems is converted to Transport Capacity independent of your Fleets.)

[] A Hereteks Refuge
The Federation can offer those typically considered 'Hereteks' within the Imperium or the wider Mechanicum due to their curious nature and unwillingness to stop poking things in a bid to understand them refuge and an alternative...so long as they agree to several ethical and moral restrictions.
(Reduce Research Cost by 20% Rounded Up, Radical Techpriests may join you when you attack a Human World.)

[] *Mad Binary Screeching*
*Madder Binary Screeching*
(Auto-Complete 1 [One] Random Research Project at 0.1 Progress Per Turn.)
 
... Question, is Merchant Marine identical to the last time we had the option? Or is it a Strictly Inferior version of it?

EDIT: Basically, the Civilian Infrastructure one gave us 20% transport and also an internal economy worth a damn which could boost our build-up, but this seems to just be 20% transport?
 
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... Question, is Merchant Marine identical to the last time we had the option? Or is it a Strictly Inferior version of it?

EDIT: Basically, the Civilian Infrastructure one gave us 20% transport and also an internal economy worth a damn which could boost our build-up, but this seems to just be 20% transport?
The 20% from the Civilian Fleets would have also wrecked your econ if used. These ones don't, and also provide a ship with a gun to fleet engagements for free.
 
The 20% from the Civilian Fleets would have also wrecked your econ if used. These ones don't, and also provide a ship with a gun to fleet engagements for free.

Oh, that's not bad.

Not what we need, but also not bad. Thanks for clearing that up.

Also, it's funny to me that the reason HI 5 unlocks R&D is literally because "Your tech-adepts finally have free time on their hands because they're not spending all of their time trying to play catch-up with all the shit on their plates" I love it.

Anyway, broadly speaking, I'm thinking Heretek's Refuge is the way to go here. I'm presuming that our policy here is generally on the lines of "Being curious and inquisitive is not a crime, ripping out a baby's brain and using it to make a slightly better gun very much is" mostly, right? So like, the Logicians from the Koronus Expanse would be A-OK, but your typical Dark Mechancium adept would be ejected into a star at the earliest convienence?

That aside, I think Medical is our next Inf project? Get that to 5, and then we should be primed for a maximum effect Military Industry evolution.

...

Goodness, are there any Imperial planets out there that have All-5? It strikes me that most focus on specializing on one or two topics at the cost of dumpstatting everything else, and rely on getting shipments from elsewhere to make good the difference.
 
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so wait, merchant marines' 20% of controlled systems get converted into transport?

how many ships do we get out of this?

how does that work, is that like the equivalent of 1 taurus every 5 systems?
 
I mean, the wolf by itself should be fine, like there's an entire space marine legion themed after it.
Does that mean we have to put "wolf" before everything associated with our Karnivores?

Anyway, broadly speaking, I'm thinking Heretek's Refuge is the way to go here. I'm presuming that our policy here is generally on the lines of "Being curious and inquisitive is not a crime, ripping out a baby's brain and using it to make a slightly better gun is not" mostly, right?
I think you mean "Being curious and inquisitive is not a crime, ripping out a baby's brain and using it to make a slightly better gun is" or "Being curious and inquisitive is ok, ripping out a baby's brain and using it to make a slightly better gun is not"
[] *Mad Binary Screeching*
*Madder Binary Screeching*
(Auto-Complete 1 [One] Random Research Project at 0.1 Progress Per Turn.)
Is that "1 random research project is selected and gets 0.1 progress per turn until finished, then another is randomly selected", or "every turn 1 random research project is selected for 0.1 progress"?
(Or "research get 0.1 progess per turn and when it reaches 1 it selects a random research project (analogue to melodies))

[] A Hereteks Refuge
The Federation can offer those typically considered 'Hereteks' within the Imperium or the wider Mechanicum due to their curious nature and unwillingness to stop poking things in a bid to understand them refuge and an alternative...so long as they agree to several ethical and moral restrictions.
(Reduce Research Cost by 20% Rounded Up, Radical Techpriests may join you when you attack a Human World.)
Yay on the Research Cost reduction, but will we be attacking human worlds before reaching HI 10?
 
My knee-jerk choice would be the Automatic Research, because everything that we can get automatic progress for is one more thing that plinks away at our projects without the commitment of our very limited number of actions, which is good. Now that we have Astrotelepathy and the Navigator Song, I doubt we'll see many plans involving Melodies for a while now, but that's OK, because we'll still be plinking away at unlocking new ones every 5 turns for a long while yet.

I also like the Heretek option, just because it's both thematic and it also has tangible mechanical benefits, which is something we've kind of been slacking on picking lol.
 
Goodness, are there any Imperial planets out there that have All-5? It strikes me that most focus on specializing on one or two topics at the cost of dumpstatting everything else, and rely on getting shipments from elsewhere to make good the difference.
The only one that comes to mind is Maccrage, Gilliboy's homeplanet.

Also, I think passive research is also good, since it means we get something even when we have to spend actions elsewhere.
 
I do like that Heretek choice. It allows us to become a bit more of a nega-Imperium, embracing everything it rejects.

Witches? Mutants (sterilized but still)? Xeno? Come on in, just pass through the consecration chamber to accept Star Child into your heart!
And now, potentially also hereteks.

Imperium will have a hate-seizure when they come across us. Especially when they learn that we do worship the Emperor, well kinda.
 
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