What should your focus for the rest of the Quest be?


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[X] Plan: Using our diplomacy weapons
-[X] [Symphony] Shutdown A Cry for the Future
-[X] [General] Integrate The New Territories (9/17)
-[X] [Free] Consecrate In Sacred Sand (Frekulus)
-[X]2x [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X]2x Cross-Cultural Idea Harmonization (Choose Target)
---[X]Shipwright's Grove
---[X]Van Zandt Free Duchy
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication (Mechadendrite Action)
--[X] Military Aid To The Coalition II
 
Wait. That prompts questions.
@HeroCooky
1. Can we build another planetmaw to drop the actions for developments by another point? Would it still be 12 actions?
2. What would this integration write-in do?
-[] [General] Write-In: The ongoing integration of the new territories, as well as the recent integrations of the Watchtower Confederacy and Black Ash Ascendancy have shown the need for the creation of an Office of Integration, Development, and Movement to help manage the flow of billions of people, integrating new territories, and ensuring our citizens get the full benefits of being apart of the Federation, including rights, education, and a fully developed planet.
3. (We might already know this but I don't know) what are the primary traits of the Duchy and Grove?
4. If we were to full-court press the Diaconate in an attempt to wipe them off the map and take all of their stuff, how many actions would it take/do we have enough forces for that? Could we just... do that now?
1. Yes, and it would be 6 Actions.
2. Reduce the time needed by ~150 years, alongside-3 Actions.
3. Duchy has a Design+Research Trait, Grove has a Void Mastery one.
4. About 13 Actions to wipe them off the map and grab their shit. About 2 if you simply want to cripple map-related space capabilities.
 
1. Yes, and it would be 6 Actions.
2. Reduce the time needed by ~150 years, alongside-3 Actions.
3. Duchy has a Design+Research Trait, Grove has a Void Mastery one.
4. About 13 Actions to wipe them off the map and grab their shit. About 2 if you simply want to cripple map-related space capabilities.
Ok. Wow.

So definitely grab the planetmaw, that makes all-XV very doable. We can smash it out in a single non-Cry turn if we want.

In light of the clarification on the write-in I'm editing my plan to include it action. It's the same integration-focused plan, just better.

Also those traits sounds amazing, and I'm tempted to edit in the cross-pollination for those to - but that would change the focus for the plan. We'll do it later.

Hmm. Ok. So we probably want to get bigger/upgrade our navy before we go after them. 13 is a lot of actions.
 
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