What should your focus for the rest of the Quest be?


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I mean, the Diaconate isn't a Crisis, they're a hellish nuisance. But they can't beat us in a fight no matter how hard they Ruthless it up, because our magic is better, our tech is better, and our training is better, and they can't even claim their Space Marines are better because we have our own Legion who we've prepared accordingly. They'd need to be a multi-sector Power in order to match us through sheer Ruthlessness, given how absurdly tall we've built (And now we've gotten sheer mass comparable to the Free Duchy on top of that, or at least in the same league instead of being a smol bean that punches out of our weight class)

The real issue is the damage they'd do to our neighbors, not our lack of ability to fuck them up hard
 
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A Cry for the Future is what is causing the Warp turmoil increase. Plus it seems like natural increase in Warp turmoil compounded on top of it. A Cry for the Future increased it by +1 and outside conditions is increasing it by at minimum +1.

We could very well cause another Warpstorm if we keep Cry on for another turn.

Especially given the GM given hint above that Something Else is causing turmoil as well.

Shut it down.
We've still got three levels before warp storm. If we keep it active one turn, then even if the other party still gives a +1 that leaves us at high. Then we turn it off, and if they do a +1 again then we land in warp storm.

The thing is, if they can (and want) to do that, then they can do it even if we shut it down now. They just need to keep their efforts up for for another turn, for four total turns instead of three. Doesn't sound like a huge lift. In the past even the other Chaos cults haven't intentionally caused warp storms (the Chaos Gods might have, but that's a different issue).

Shutting the symphony down is an overabundance of caution that doesn't actually address the issue of somebody else boosting warp chaos. And if it is somebody like the Eldar or anybody else sane who doesn't want a warp storm, then if we turn it off now we're yielding the warp as a resource to them. I'd prefer not to give up our capstone so easily.

That's the 49 Updates. I have nothing more in stock besides the Diaconate War.
Hmm. Wellll then. I suppose if we crush them sooner then we'll have some time for a victory lap and final build-up before the epilogue.

Right now our Issue is integration though. Need to get that sorted.
 
Oh T_T

Alas, we're still a smol bean I see, despite our recent expansion.
They still can't make battleships... right?

Though it does argue that maybe the harmonization is a good idea sooner rather than later.

And maybe some more expansion. We've got some sub-sectors we can expand into, and once we finish integration the colonization actions will probably get better.
 
>QM gently ask us to get something at XX
lmao,thats a good one,we got too many commitments at the moment

maybe in another timeline where we didnt reach all XX as result of the agricultural dev level up from that daot thingy

or maybe we could go explore all those daot sites we found laying around thanks to hippity hoppity and pray they give us enough dev
 
Oh T_T

Alas, we're still a smol bean I see, despite our recent expansion.

They still can't make battleships... right?

Though it does argue that maybe the harmonization is a good idea sooner rather than later.

And maybe some more expansion. We've got some sub-sectors we can expand into, and once we finish integration the colonization actions will probably get better.

We should be able to more or less swallow the Coalition and the former Diaconate territory (and have a path to expanding towards the south west) by ourselves. At this rate, union with the Shipwrights and the Duchy will be more or less a epilogue thing.
 
>QM gently ask us to get something at XX
lmao,thats a good one,we got too many commitments at the moment

maybe in another timeline where we didnt reach all XX as result of the agricultural dev level up from that daot thingy

or maybe we could go explore all those daot sites we found laying around thanks to hippity hoppity and pray they give us enough dev

Nah it can be done. It'll be a close call but it can be done.

Dedicate at least one action each turn to building up one of our categories we'll get to majority XV at least.

And if we get to all XV, we just need to chose Bounty of Labor and then we get to all XX.
 
Oh T_T

Alas, we're still a smol bean I see, despite our recent expansion.
Lore Accurate Federation Size: Huge Badonkahonkas.
Federation Size Compared To Duchy: Concave.
@HeroCooky I'm curious, what is the Duchy's policy/attitude towards the Mashan and the Shipwrights?
Mashan: ...trade?
Shipwrights: Yeah, so, I ordered my yacht to have the deluxe Numian Marble Toilet tiles, and you installed Numain Marble Toilet tiles. I want a full refund of the whole ship. ...what do you mean I have to give the yacth back? No, you will refund me and give me a new ship with the correct specifications!
 
Let me guess: It takes 40 turns to build one.
We saw a preview of it awhile ago when designing for the Coalition, and they're 1000 DP to even like, design. So that's 10 actions or something to even design one. That being said we auto construct ships we design once iirc, so it's like, doable? And we probably won't really want to mass produce them, so it'll be fine. It'll just fucking suck lol
 
yeah,with how action econ works
The only dreadnought we gonna get is the friends we made along the way

Lmao
It's 7 actions to get Void Industry 20, and then 10 or so actions to actually build them. We have 49 updates left (147 actions), so it's literally more than 10% of our remaining base actions to even build one single dreadnought

Arguably even worse since there'll be a ton of non-Turn updates

Yeah sounds about right honestly?

Anyways, @HeroCooky, since it seems we've already started spinning up cults, it seems we've already started working on secondary objectives. How're we doing on figuring out the Diaconate? Do we know their size yet, anything particularly unusual beyond being bog standard Imperium? Are they fighting anyone besides the Coalition?

The name of the Space Marines, even?
 
[] [Psykana] Sing a Symphony (Choose Five Songs)
-[] A Glint of Genius, Heartbeat of Industry, Hiss of the Steam Valves, Bound To The Stars, Unto Works Generational

Going for vibes here. Symphony for building a dreadnought: Start with the idea, fire up the industry, make the components sing, bind it to the stars, and carry forwards its construction through the years until it is done.
 
I guess they've cracked cloning tech or something? That level of waste would be difficult to stomach even for the entire Imperium, if they're on the same scale as, say, the Free Duchy, that'd be hard to handle unless they're literally being left alone by everything that normally automatically attacks other life-forms on sight.

Doesn't need to be Cloning per-se. If they have hundreds of billions of people across their empire, and conditions or laws that push people to have a dozen children each like in developing countries, that could explain some of it.

That said, Logistics, population levels, and economies/supply chains have always been meme-tier in Warhammer. There's no way shipping food (or most things, really) from planet to planet makes any sense economically. It's like a setting where all grocery stores solely source their wares from Sherpa's hiking Mount Everest scale mountains with a backpack.
 
Anyways, @HeroCooky, since it seems we've already started spinning up cults, it seems we've already started working on secondary objectives. How're we doing on figuring out the Diaconate? Do we know their size yet, anything particularly unusual beyond being bog standard Imperium? Are they fighting anyone besides the Coalition?

The name of the Space Marines, even?
In order;
They are crazy zealots. Nutters, even.
Diaconate Native: "There's a lot of planets! ...how many? Uuuuuuh...seven tens? Probably?"
Yeah, the Xeno/Heretic/Mutant/Witch/etc. Nothing concrete beyond "Heretics over there" right now.
His Holy Angels.
Wich makes even worse

.....so how do we tell cooky about it without breaking his hearth?
Look, do you want to have a hundred-kilometer fuck-off dreadnought slapping around a Hive Fleet or not? >:|
 
I certainly do!

I mean, I'd love to get all-XV as well, even if All-XX is probably not in the cards, but we'll see what happens once we've gotten the last of our action debt sorted.
 
Look, do you want to have a hundred-kilometer fuck-off dreadnought slapping around a Hive Fleet or not? >:|
Iunno, I'd love to, but like…

Max length battleship is 28 kilometers

We can design 2 in an action, and print off like a dozen or so in a single action

17 actions of battleship construction prints 200+ Battleships

The Imperator Somnium was iirc one of the examples of a Dreadnought, and I frankly don't think it could've taken 200 Glorianas, and even then 200 Glorianas work better against Hive Fleets thanks to how Tyranids work.

If we could build idk, a fucking Tomb World, the action sink would feel a lot better, but idk

Maybe seeing Capstone Traits would change my mind, but as things are, Dreadnoughts with the limited time left don't feel super attractive

Edit; I don't want to be a Debbie downer sorry lol, just me wanting to well, play well.

Edit2: I guess it's viable if we pop A Bounty of Labor again? But Cooky doesn't want us to do Dev actions with Bounty so lol idk
 
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I'm wondering if we'll ever do any of these
-[] Food Production XI (0/2) - [1x 50% Discount]
-[] Heavy Industry XI (1/2) - [2x 50% Discounts]
-[] Medical Services XI (1/2) - [4x 50% Discounts]
 
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