"Lady Admiral Schischi," her aide aboard the Taurus spoke, slightly bowing to her as she looked at him. "The fleet stands ready and assembled," he continued, though Elara Nyatar of House Schischi knew such already; she had seen the last ship from Ubraka slot itself into formation herself.
However, it was not every ship from Ubraka, as the Taurus herself had set out there again after loading fresh troops, alongside the Kil'drabi Battlecolony being deployed into the system to aid both in defense and uplift. What little dredges of Orkoid lifeforms remained on Khara would soon wish they weren't, the wrath of His Holy Angels soon to arrive and bolster the spirits of the local PDF seeking bloody vengeance for the atrocities committed upon their parents.
Yet, ignoring the coming campaign of extermination, Elara knew a part of her was worried that she would lead the ships she was given command of into death and ruin. Another eagerly chomped at the bit to set sail and earn her rank. A third part smushed both of them together and threw them into the trash-compactor. This was no time for personal feelings. She was to lead a fleet and would not shame her ancestry or the people who trusted her.
"Then begin Warp Transition as scheduled," she spoke evenly, a note of authority underneath her confident posture. "We have a system to aid."
The claws of the Warp released her and the ship.
It was a moment of peace, of breathing freely from the choking miasma that had seemingly clung to every pore of her body during the last two jumps; one used to take a single, freeing breath.
"WE'RE UNDER ATTACK!" The Shield Master yelled a fraction of a second before claxons bleated their hated warning through every room and corridor of the ship. "SHIELD'S DROPPING FAST! 67%!" He continued in the time it took Elara to connect her implants to her command throne and let loose a barrage or orders throughout the ship, the direction of the attack swiftly found and planned against.
"RED-LINE ENGINES," she bellowed a second after the order had already been sent, habit overriding the truth of command. In the seconds to follow her command, the skeleton crew of the engines would race throughout the great hall filled with its massive pumps and gauges, screams of orders racing alongside promethium being pumped through pipes at speeds that caused groans and alerts to flash. Slumbering Machine Spirits were dragged screaming from their rest as cold metals began to burn with the fuel spiced into engine-chambers and set alight. Massive plumes of fire shot out, and the ship moved. "FULL SPEED AHEAD! ROUSE THE FLEET AND PAINT OUR GUNNERS A TARGET!"
A moment passed on the screaming bridge, people moving to secure themselves for the combat ahead, only...
"WE ARE BEING HAILED BY THE ATTACKER!" The Vox-Operator shouted over the clamor of the bridge, momentarily causing it to quiet down before the bustle of the crew returned under the glare of their captain.
"Get them on screen, and scan the direction we are being hailed from," she commanded and swiftly saw the main screen's usual show of the stars replaced by the visage of a young man, terrified and in dire need of a shower.
"DON'T SHOOT! DON'T SHOOT!" He yelled. "I THOUGHT YOU WERE ORKS! PLEASE, DON'T SHOOT!"
"Very well, I shall stay my hand...for now," Elara declared, frowning at the disheveled man shrinking beneath her gaze. A ping within her implants plucked at her attention; the ship had been found, and...no, something was wrong here. She doubled the hostility in her gaze. "But you better explain quickly, before my Gunnery Crews see you twitch in the wrong way." The man fervently nodded and began to speak.
And he explained quickly, all right.
The world of Corcrat was classified by the Imperium as a 'Civilized World' thanks to its level of technology, industry, and population, with life, even for the "Common Rabble," a big step up from the nightmare stories told by arrivals and immigrants from Vexx Primus' Hives. Due to tectonic activity and the planet's propensity to be shrouded in an ever-present shield of ash thrown up by the many volcanos (who, incidentally, spewed out enough lava to keep the planet warm despite the lack of sunlight), the life on the surface of Corcrat consisted primarily of bioluminescent plants and animals, with the past planetary rulers taking great pains to preserve the natural beauty of the world. Said beauty was used to attract local nobs and rich folk to spend their money on products created by the population, with enough wealth flowing into the planet to create a small void industry for mining, shipbuilding, and improving the local wealth even more.
Yet, back when the Imperium had notified the people of Corcrat that they were being abandoned, everyone of means had assumed that the Planetary Governor and the Nobs would start a bidding war for the "Common Rabble" for piss-poor places aboard the Warp-capable ships they owned, so they could fund a new lifestyle or colony somewhere else without risking being murdered by Xenos. They didn't. Instead, they fucked off without any fanfare, leaving everyone behind to fend for themselves.
This led to a 5-year-long civil war that was as short as it was bloody, everyone with money or guns trying to put their finger on the scale of the feeding frenzy, with the local PDF splintering into warlords, the local enforcers turning into massive, well-equipped and trained gangs (or, instead, they just stopped pretending being anything else), and everything in-between and beyond. This civil war for the position of top dog ended with the surprising victory of CUB.
The Corcrat United Board, a planetary alliance of industrial magnates, factory owners, corporate CEOs, and merchants of all stripes and sizes, won thanks to being wealthy enough to buy out enough "mercenaries" that had sprung up from the splintering PDF to hold the lines around their much more critical industrial holdings. Thanks to these, they could equip their workers conscripted into a new military with Guard-equivalent weaponry and keep them supplied. This meant that after year two of the civil war, the tide turned from the PDF Warlords to CUB, one side being forced to use ever-worse weapons and equipment. At the same time, the other began to field new vehicles and guns rushed through prototyping by cogheads willing to innovate, leading to the sight of a Leman Russ not firing its cannon at a swarm of Budget Arms Kill-Tanks slicing it up with overclocked laser guns becoming the norm until no Leman Russ remained.
The civil war ended with a complete victory of CUB (except for the Void Workers Union having declared independence at the start of the war with their mining ships, docks, and off-world industrial manufactories, but they were swiftly offered an equal seat at the table and haven't budged from that ever since).
And then the Orks came.
Now, CUB had been preparing for the Orks, a nascent SDF springing up the second VWU joined hands again with the planet...but they underestimated the Xenos. When they beat back the first ship with minor damage, they rejoiced and loudly blared their defiance in a grand spectacle.
Then, two Ork ships came. Their ships took more damage, but they prevailed and could be repaired.
Then two again. One was destroyed by an unlucky hit.
Then three and a frigate. They barely held the Orks off, destroying them thanks to heroic efforts.
Then five, two frigates and a Drilla-Kroozer. Desperation and sacrifices saw them kill the five and one frigate, but the Drilla-Kroozer and one frigate remained.
The Drilla-Kroozer entered the asteroid belt and began constructing a station for the Orks while the frigate turned to Corcrat. Thankfully, it was shot down, but the whole ship still rained down Orks and spores, which have taken well to the planet. This is exacerbated by steady reinforcements coming into the system, either outside or from the Mega Rokk currently under construction by the Drilla-Kroozer and more Ork ships constructed within the system.
Only due to the still-existing shipyards pumping out the...ships used by people like the man who had shot at the fleet are they able to prevent themselves from being overrun, at the cost of said ships being nothing more than an overclocked reactor, a red-lined lance, and an operator volunteering for the good fight. When the man said that he knew the use of his weapon would give him multiple aggressive cancers a few months after firing it but that such was the price of freedom for others, Lady Elara told him to shut it and prepare to be boarded. The Aries had medical equipment that would prevent his death, and he would redeem himself by introducing her fleet to the leaders of CUB.
With tears in his eyes, he agreed.
Meanwhile, the leaders of CUB and Corcrat were far less amenable to a quick solution to their problems. Not because the fleet couldn't at least help keep the incoming Orks away from the planet (which they did, but fighting against the major source, the Mega Rokk, was a bit too far outside the fleets tonnage) but because the world was too unstable to be subjected to orbital bombardment, and any aid for them would need to be ground troops. Preferably fast, they had already conscripted 37% of the population into the armed forces (though not all front-line), and things are starting to get dire.
Oh, and any aircraft the Candle Keepers could spare, the Orks had wrestled control over the skies from them three years ago, and it would be nice to be able to do anything without fearing a Grot Bomm falling upon their heads.
You Have 3 [Three] Actions.
[] [General] Construct Something
-[] Food Production V
-[] Civilian Infrastructure Nulla
-[] Heavy Industry II
-[] Void Industry VI
-[] Medical Services Nulla
-[] Military Industry III
(Gain: A boost in production focusing on the chosen option.)
[] [General] Get Us Out! (0/3)
After leveling their "demands" at us, we have received several offers of various legitimacy from within the ruling structures of CUB. However, they quickly boiled into one cohesive slush when the various portions became aware of each other's offers. In exchange for constructing a frigate to their specifications, these high-ranking members of CUB offer us...the system. Initially highly suspicious, further questions and negotiations revealed that these members want absolutely none of this shit, are desperate to flee the Orks, and are more than willing to sell out their supposed people for a chance at nebulous freedom. Also, they'll be gaining a frigate, making them basically kings and queens of the void if the Imperium does not prove willing to play ball.
(Gain: Corcrat becomes a part of the Candle Keepers. +1 Military Industry, Civilian Infrastructure, Void Industry, +2 Heavy Industry, -4 Food Production, -1 Medical Services, +2 Heavy Mechanized Regiments, +1 Light Tank Regiment.)
[] [General] Stay The Course (2/7)
Yes, the cost is steep, but it is the correct thing to do, no matter what the Farseer may think. These people deserve our aid, and they deserve a better outcome than a bullet to the head. If we will not extend a hand to those sinking into the abyss...who will?
(Warning! Not taking this option at any point until completion will force an abandonment of Khara. This reverses the loss of 3 Medical Services, 2 Civilian Infrastructure, and 1 Heavy Industry. After 3 Actions, abandoning will leave behind a Feral World filled with a Hostile Population.
Gain: Khara becomes a functional part of the Candle Keepers. +2 Medical Services and +1 Civilian Infrastructure.)
[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)
[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Two Destroyers or One Frigate per decade.
(Gain: Chosen Military Units/Ships.)
[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)
[] [Military] A Task For Specialists (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Medium Engineering Unit
-[] (1/1) Medium Assault Unit
-[] (3/3) Droman Coral Assault Regiments
-[] (1/1) Droman Tideswarm Heavy Demolition Regiment
-[] (1/1) Lamenters Space Marine Squad
-[] (1/1) Lamenters Space Marine Scout Platoon
-[] (2/3) Celestial Choirs
-[] Task Fleet Alpha
(7x Aries-Class Corvettes, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Kil'drabi Auxiliary Fleet
(1x Pact of Our New Path Battlecolony)
There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems.
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct a Melody (Choose one below.)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, and Perception.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)
[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I.
Gain: A Song.)
[] [Faith] Nursery-Temples Beyond The Cradles
Droma has been liberated from the tyranny of an Imperium that cares not to defend those loyal for eons nor even to send a hand to help them flee the devastation to come. And with liberation comes the need to have faith in a new system, one brought by the heralds of a better age, an Age of Understanding and Progress! Let us create those temples where the young shall learn of better days and where the old will dream of the galaxy to come. Let us march hand in hand, share the power that gives strength and pride to every woman and man under our protection, let those new faithful lend a hand, and build that very Age we shall all create for future generations!
(Gain: Nursery-Temples are constructed within Droma, aiding the population in staving off Chaos Influence and strengthening their belief in the Droman Creed.)
[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)
[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)
[] [Chapter] A Fleet Worthy Of The Name - (2/3)
Space Marines are the ultimate answer of humanity against the myriad dangers and monsters lurking within the dark of the galaxy, yet what worth are they if they are stuck on a single planet or in a single system, without any way to travel to where they are needed? With our aid, or simply by letting the Lamenters and their Chapter Serfs work independently, a nascent fleet of three Frigates will be created to suit the specific needs of a Space Marine Chapter.
(Gain: The Lamenters gain 3 Frigates.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
AN: This update has been brought to you by: Me, writing on my phone.
Pain.