What should your focus for the rest of the Quest be?


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[X] Plan: Tactical Expansion

reread situation quite dire much worse than I thought on first read we gonna need the frigate
 
[X] Plan: Tactical Expansion

I like this I'm a sucker for Empire builder quests in 40k. We even got our own space marines !
 
99.995% of all Orks are gone. Now it's just the clean-up of the spores and any Grot that pops up while that happens.

Nice.

I imagine the Lamenters appreciate our efforts and labor to support and uplift the survivors and descendants too, which is nice because we can't afford the action to accelerate their void construction.
 
Either way, broadly speaking, I'm looking at a dual Prow Lance + Pure Lenses combination, then Armored Prow and either improved shields or improved acceleration. Probably going to call it the Gemini-class in light of that. This is not a brawler, this is a sniper/artillery platform, it should be armored enough to withstand the occasional lucky shot from a long range, and shielded enough to survive counter-battery fire, but if it's taking serious damage, we have a bigger problem. The question is if we want it to be better at retreating from an unfavorable matchup, or better at holding its ground and continuing to shoot.

Still, we need a fort-cracker if we want to take that thing without overwhelming losses, we don't have anything heavily armed enough to do that. A design action is appropriate, and higher priority IMO. Our medical is under strain but not yet beyond our ability to cope, but we're stuck in and lives are at stake right now, and half the reason they're losing ground is because that Mega Rok keeps spitting out fresh new ships.

NGL I'm hesitant over going all-in on a double prow lance without any sort of secondary self-defense weapons. If we're designing this to be a relative specialist focusing on long-range lance bombardment while kiting away from things, I feel like we could get away with 1 prow lance and an emergency self defense light lance battery, with Pure Lenses and as much extra maneuverability as we can slap on there.

I understand the logic behind Armored Prow but it feels kinda counterintuitive for the proposed role and purpose-I feel like Superior Gravimetric Engine Calculations would be a better investment for this budget firestorm, especially if we want to go all-in on the Speed and pump up its Acceleration to 7 gravitied at the cost of length and width. Tho doing so would cost us Armored Escape Pods and Alloy Hull.
 
NGL I'm hesitant over going all-in on a double prow lance without any sort of secondary self-defense weapons. If we're designing this to be a relative specialist focusing on long-range lance bombardment while kiting away from things, I feel like we could get away with 1 prow lance and an emergency self defense light lance battery, with Pure Lenses and as much extra maneuverability as we can slap on there.

I understand the logic behind Armored Prow but it feels kinda counterintuitive for the proposed role and purpose-I feel like Superior Gravimetric Engine Calculations would be a better investment for this budget firestorm, especially if we want to go all-in on the Speed and pump up its Acceleration to 7 gravitied at the cost of length and width. Tho doing so would cost us Armored Escape Pods and Alloy Hull.

One prow lance won't have a fast enough fire rate to chew through the shields, we need a pair to pull this off with any real degree of safety. Well, unless Ork Shields don't recharge.

Do Ork Shields recharge @HeroCooky ?
 
Not reward, but bribe! They want out, and are willing to make the change of power smooth and easy. Just sign the dotted line and build a single ship for them to fly away...:evil:
[X] [Plan] Helpful Assistance
-[X] [General] Get Us Out! (0/3)
-[X] [General] Stay The Course (2/7)
-[X] [Chapter] A Fleet Worthy Of The Name - (2/3)

Adhoc vote count started by Doccer on Mar 5, 2024 at 12:40 PM, finished with 30 posts and 12 votes.

  • [X] Plan: Tactical Expansion
    -[X] [General] Stay The Course (2/7)
    -[X][Military] Design A New Voidship Class - [Frigate]
    -[X] [Military] A Task For Specialists
    --[X] Task Fleet Alpha (x 7 Aries Corvettes, 1x Taurus Troopship, 1x New Ship once it's done)
    ---[X] (1/1) Medium Engineering Unit
    ---[X] (1/1) Medium Assault Unit
    ---[X] (1/1) Lamenters Space Marine Squad
    ---[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    ----[X] Assist in pushing the Orks off of Corcrat, and launch attacks of opportunity on their shipping as resources and military tempo allows. If we can bag the station without massive losses, bonus, but the priority is getting them off of Corcrat.
    [X] Plan: Raising our Medical up to take the System
    -[X] [General] Stay The Course (2/7)
    -[X] [General] Construct Something
    --[X] Medical Services Nulla
    -[X] [Military] A Task For Specialists
    --[X] Task Fleet Alpha (x 7 Aries Corvettes, 1x Taurus Troopship)
    ---[X] (1/1) Medium Engineering Unit
    ---[X] (1/1) Medium Assault Unit
    ---[X] (1/1) Lamenters Space Marine Squad
    ---[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    ----[X] Assist in pushing the Orks off of Corcrat, and launch attacks of opportunity on their shipping as resources and military tempo allows. If we can bag the station without massive losses, bonus, but the priority is getting them off of Corcrat.
    [X] Plan: Tactical Expansion
    -[X] [General] Stay The Course (2/7)
    -[X][Military] Design A New Voidship Class - [Frigate]
    -[X] [Military] A Task For Specialists
    --[X] Task Fleet Alpha (x 7 Aries Corvettes, 1x Taurus Troopship)
    ---[X] (1/1) Medium Engineering Unit
    ---[X] (1/1) Medium Assault Unit
    ---[X] (1/1) Lamenters Space Marine Squad
    ---[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    ----[X] Assist in pushing the Orks off of Corcrat, and launch attacks of opportunity on their shipping as resources and military tempo allows. If we can bag the station without massive losses, bonus, but the priority is getting them off of Corcrat.
    [X] Plan: Saving Corcat with the Indomitable Human Spirit (Humanity Edition)
    -[X] [General] Stay The Course (2/7)
    -[X] Psykana] Conduct a Melody (Humanity)
    -[X] [Military] A Task For Specialists
    --[X] Task Fleet Alpha (x 7 Aries Corvettes, 1x Taurus Troopship)
    ---[X] (1/1) Medium Engineering Unit
    ---[X] (1/1) Medium Assault Unit
    ---[X] (1/1) Lamenters Space Marine Squad
    ---[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    ----[X] Assist in pushing the Orks off of Corcrat, and launch attacks of opportunity on their shipping as resources and military tempo allows. If we can bag the station without massive losses, bonus, but the priority is getting them off of Corcrat.
 
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How low will our Medical be when we annex them ?

Because now we can't but next turn should be possible as we will pump more ships there
 
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Yes, same as yours. Not as fast when broken, but gradually while not being under fire. Same as yours.
Wut? No, you'll be at -2.

Right, and two prow lances should be strong enough to punch through and keep doing damage faster than the recharge, as long as the target is big and not moving?

Do they also have better range than normal Lances or is it just a pure power difference?
 
Right, and two prow lances should be strong enough to punch through and keep doing damage faster than the recharge, as long as the target is big and not moving?

Do they also have better range than normal Lances or is it just a pure power difference?
You'll be firing at a mobile space station equivalent, how that works within the maths on your end is up to you.

And Prow Lances have double the range, but, again, they are the slowest to fire. Think minutes to a Lance's ~20 seconds.
 
You'll be firing at a mobile space station equivalent, how that works within the maths on your end is up to you.

And Prow Lances have double the range, but, again, they are the slowest to fire. Think minutes to a Lance's ~20 seconds.

Hmm, noted.

Do we have any real options to suppress shields at range, or is it just "Pack Lances or Go Home?"
 
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