What should your focus for the rest of the Quest be?


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Doing this in the style of Neablis because it looks good, any thoughts on this? @HeroCooky

Symphony - A New Dawn Arrives Benevolently
1. Burn Out The Festering Growths - The purpose and primary method, to burn out festering growths and infections, as the name implies.
2. Shield Us From The Influence Of The Four - The direction, to focus that purification and burning on the influence of Chaos and the Four Cancers.
3. Give Them Light - The secondary method invoking the Star Child, specifically their light, benevolence, and will to do the aforementioned burning.
4. There Are No Maladies We Cannot Overcome - Reinforcing the idea that we can, in fact, overcome and persevere despite anything else.
5. The Ways Of The Galaxy Can Be Changed - A final cry to reinforce this idea even further on a grander scale, that hope has not been lost, even for those who have fallen to Chaos.

To explain it simply, a Symphony meant for curing people of Chaos, and challenging the immediate disbelief this idea brings with it.

I'm somewhat struggling with the last two parts because the song is very focused on burning away corruption, specifically through the light of the Star Child, but we have no songs included for keeping people whole or healthy throughout the symphony.

We could be burning away their corruption while also literally burning them away in their entirety, which isn't what I'm aiming for, but I could be worrying about nothing considering the Star Child would presumably want them alive... I hope.

On the other hand, the belief that those who have been lost or corrupted by Chaos are gone, never to be recovered, and best killed or disposed of, is held very tightly across the galaxy. Something that, I think, would be best challenged by two songs instead of just the one.

FYI, I took these songs from "Song Combinations we asked the QM already" so we'd still have to sing them, and the name is up for debate.
 
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[X] Plan: Technology is about to go crazy!

Lets unlock the Grand cruisers next turn as getting those ready in time for the Chaos invasion takes three turns(one for void industry, one to design them and one to build them) as all other preparations can be done in a turn.
I don't think this is necessary, and it does delay us somewhat significantly. The problem is that we are currently spending one turn (this upcoming turn) on military build-up, and suggesting we spend three is a tall ask. Especially when the vote at the top of the page has us de-prioritizing military versus development & diplomacy.

Grand/Battle Cruisers are cool, but looking at the wiki there's nothing revolutionary about them compared to heavy cruisers. They're just a bit bigger, but they don't unlock new weapons like the Carronade that can only fit on the heavy cruiser and up. And they don't quite represent the step-change in durability and firepower that a battleship represents.

The next way to really uplevel our fleets is to get the planetmaw so that we can easily get a lot more development, including Void Industry XV to get a new trait (like the ones that gave us +50% ship production and +25% more DP per ship) and getting void 16 (or is it 18?) to get battleships.

That's going to take ~8ish turns if we focus development, but that's ok. The first of the prophecies is ~20 turns out, so we probably have the time. And we'd be better suited using that time to build up our capabilities so that when we do build fleets, we build bigger and better fleets.

Doing this in the style of Neablis because it looks good, any thoughts on this? @HeroCooky

Symphony - A New Dawn Arrives Benevolently
1. Burn Out The Festering Growths - The purpose and primary method, to burn out festering growths and infections, as the name implies.
2. Shield Us From The Influence Of The Four - The direction, to focus that purification and burning on the influence of Chaos and the Four Cancers.
3. Give Them Light - The secondary method invoking the Star Child, specifically their light, benevolence, and will to do the aforementioned burning.
4. There Are No Maladies We Cannot Overcome - Reinforcing the idea that we can, in fact, overcome and persevere despite anything else.
5. The Ways Of The Galaxy Can Be Changed - A final cry to reinforce this idea even further on a grander scale, that hope has not been lost, even for those who have fallen to Chaos.

To explain it simply, a Symphony meant for curing people of Chaos, and challenging the immediate disbelief this idea brings with it.

I'm somewhat struggling with the last two parts because the song is very focused on burning away corruption, specifically through the light of the Star Child, but we have no songs included for keeping people whole or healthy throughout the symphony.

We could be burning away their corruption while also literally burning them away in their entirety, which isn't what I'm aiming for, but I could be worrying about nothing considering the Star Child would presumably want them alive... I hope.

On the other hand, the belief that those who have been lost or corrupted by Chaos are gone, never to be recovered, and best killed or disposed of, is held very tightly across the galaxy. Something that, I think, would be best challenged by two songs instead of just the one.

FYI, I took these songs from "Song Combinations we asked the QM already" so we'd still have to sing them, and the name is up for debate.
I like the vibe, but a few points of feedback.
1. We already have The Ways Of The Galaxy Can Be Changed - that's Unto Works Generational. It would be ok in this song, but maybe in position 4 instead of position 5. It's more a societal effort song than an anti-corruption song.
2. This symphony is a bit overtuned - it requires singing 4 new songs (and we don't know exactly what they'll do). Several of which are specifically targeted against chaos and wouldn't useful against other things (like the 'nids that will be coming through the duchy, while chaos might be coming through the Shipwright's).
3. We already have several songs that would be better here than what you have, including Dirge for the Innocent, Turn their Eyes Away, Diverting Power and Paths without Treason.

My overall suggestion would be to sing a single song (likely Shield Us From The Influence Of The Four) and put that first, then use some arrangement of Dirge for the Innocent, Turn their Eyes Away, Diverting Power and Paths without Treason after that.

@Alectai I feel like you're the person who best understands the bonus actions from the symphony. Are the below turn templates correct? The symphony actions don't count themselves, right? If they did then the research turn would have had 3 symphony actions in it?
General action template - 6 general and 1 unrestricted action, requires the Devouring Mechadendrite (25 choirs)
-3x General actions
-General action bonus from Mechadendrite #1
-General bonus actions from Symphony
-General action bonus from Mechadendrite #2
-Unrestricted bonus action from Symphony #2 for breaking 5 actions

Military action template - 4 military actions, 1 unrestricted action, requires The Fires of Industry (50 choirs)
-3x military actions
-Bonus military action from Heartbeat of Industry
-Bonus unrestricted action from Symphony
-(we don't get a second bonus symphony action because action #5 was a symphony action, right?)

Research action template - 10 goddamn research actions, requires The Glint of Genius (40 choirs), and more than 0.25 bonus research banked. (less means 'only' 9 research actions)
-3x research actions.
-3x bonus research actions from glint of genius
-2x symphony bonus research actions from symphony (5 actions so far)
-2x bonus research actions from glint of genius
 
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Grand/Battle Cruisers are cool, but looking at the wiki there's nothing revolutionary about them compared to heavy cruisers. They're just a bit bigger, but they don't unlock new weapons like the Carronade that can only fit on the heavy cruiser and up. And they don't quite represent the step-change in durability and firepower that a battleship represents.
Then again, it is worth considering that our FTL method encourages quality over quantity and Grand Cruisers would likely have more DP so we could fit more guns on one ship.
 
Wait, question. How much are we gonna lose in Doctrine Discount for Strikecraft Equipment with the new whatnot? Because I'm mentally doing the math to add it up, and we'd be losing, like, 9-10 DP on the full suite? Obviously plus the Flat Tax...
 
...am I doing the math wrong, or is this build no longer possible, @Alectai ?

Pegasus-Class Command Cruiser
-Length - 5.000
-Width - 700)
-Acceleration - 4 Gravities
-Armor - Medium Triple Hull
-Shields - Two Lattices
-Weapons - Tetratek ARc-Carronade/2x Heavy Mixed Hangars
-Equipment - On-Board Supply Generation/Veteran Pilot Gene-Lines/Strict Pilot Training/Ship Shrines/Automated Fighter Re-Arming Procedures/Enhanced Strategium/Experimental Fighter Deployments/N'Nonmiton Squadron

I might be doing the math wrong, because I'm kinda squinting at it. Lemme double check.


Math is, -3 for Traits, 4 for the two Hangars, but 6 for the Carronade, so +7.

+2 for the flat tax. So nine.

Generation, Gene-Lines, and Strict Pilot Training is 3. Ship shrines is free, so, 12.

+2 for Automated Fighter etc, 14

+3 for Enhanced Strageium, +3 for Experimental Fighter Deployments, that's 20.

N'Nonmiton Squad is +11... that's 31/28.

Yeah, a new doctrine literally makes the Pegasus impossible.
 
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Then again, it is worth considering that our FTL method encourages quality over quantity and Grand Cruisers would likely have more DP so we could fit more guns on one ship.
I'm not arguing against getting them eventually, I'm arguing against spending the next three turns on military build-up to get them (especially when our bonuses now encourage us to focus on a single kind of action really hard). I think it's appropriate to do one turn of 4 military actions that goes something like this, then ignore our fleets for the next 10ish turns except for throwing a refit action or two in.
[] Plan: Get the military squared away for a bit
-[] [Free] shift 50 choirs from Glint of Genius into Fires of Industry
-[]Design action (20 DP)
--[] Leo redesign (8 DP)
--[] Scorpio Redesign (4 DP)
--[] Andromeda Redesign (4 DP)
--[] Crux Redesign (2 DP)
--[] Taurus Redesign (2 DP) (or chamleon...)
- Fill Out LRAD Alpha and Task Fleet Alpha (With Andromedas) For Policing Action
- 2x build LRAD actions.
- [] Unrestricted bonus action, psykana or whatever.

...am I doing the math wrong, or is this build no longer possible, @Alectai ?

Pegasus-Class Command Cruiser
-Length - 5.000
-Width - 700)
-Acceleration - 4 Gravities
-Armor - Medium Triple Hull
-Shields - Two Lattices
-Weapons - Tetratek ARc-Carronade/2x Heavy Mixed Hangars
-Equipment - On-Board Supply Generation/Veteran Pilot Gene-Lines/Strict Pilot Training/Ship Shrines/Automated Fighter Re-Arming Procedures/Enhanced Strategium/Experimental Fighter Deployments/N'Nonmiton Squadron

I might be doing the math wrong, because I'm kinda squinting at it. Lemme double check.
Designs are still valid after you change doctrines away from them - that was produced with the Skirmish carrier doctrine, but now we're changing to crusader for all our other ships. But we can't redesign the Pegasus under the same rules (or the Hydrus, or the Scutum) unless we switch back.

If this feels like cheating, we can only switch doctrines without penalty every 100 years. It's been 110 since we swapped to Skirmish, so we're good on that front.
 
Libra-Quartus (Libra-Q) Light Carrier
-Length - 4.200m
-Width - 550m
-Acceleration - 5 Gravities
-Armor - Medium Double Hull
-Shields - One Matrix
-Weapons -2x Medium Bomber Hangars/1x Medium Fighter Hangar/1x Medium Mixed Hangar/Anti-Voidcraft Defenses (Total: 60 Bombers and 96 Fighters)
-Equipment - Strict Pilot Training/Veteran Pilot Gene-Lines/Handpicked Pilots/Automated Fighter Re-Arming Procedures/Armored Lifepods/Superior Gravimetric Engine Calculations/Ship Shrines/Veteran Crews/Enhanced Strategeum/Tiny On-Board Manufactory

-1 because our acceleration is now higher. Hangar stuff adds up to 8, halved... but that's not actually a reduction from the original because we already got a Discount? So total of +3 at that point, then there's the Anti-Voidcraft Defenses. That's now +3, so 6 total.

+2 for the basic tax. 8.

+1 each for Strict Pilots and Veteran Pilot Gene-Lines, so 10.

Handpicked Pilots and Automated Rearming are now 2 instead of one, for a total of +4, so 14.

Superior Gravimetric is +2, Armored Life Pods +1, Ship Shrines are free, so 17.

Tiny On-Board Manufacturum is +3, as is Ehanced Stragegum, so we're at 23.

Veteran Crews are +3, so we're at 26/25... so literally both of our major Strikecraft pushes would be non-viable under this doctrine.

Designs are still valid after you change doctrines away from them - that was produced with the Skirmish carrier doctrine, but now we're changing to crusader for all our other ships. But we can't redesign the Pegasus under the same rules (or the Hydrus, or the Scutum) unless we switch back.

If this feels like cheating, we can only switch doctrines without penalty every 100 years. It's been 110 since we swapped to Skirmish, so we're good on that front.

My concern is more that it seems to be royally screwing over all of our Strikecraft stuff in the future. That these will basically be the last time we'll give a shit about Strikecraft because of how bad the doctrine is for them?

Strikecraft RELY on a suite of Strikecraft Equipment that we're going to start paying full price for, plus a Tax.
 
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[X] Plan: Technology is about to go crazy!--Remember Who You Are Version
-[X] [Free] Consecrate In Sacred Sand (Grace of the Faith - Ixcat)
-[X] [General] Research:
--[X] Green Ship Armor Alloy? (1 AP + Free AP)
--[X] Irritan Contagion Bombs and Clone Creation Improvement
--[X] Noosphere Harmonized Interface and Directed Anti-Gravity Military Utilization (Free AP)
--[X] Small Automata Experiments and Plasma Integrity Studies

--[X] The Starlance (Free AP)
--[X] Burner Seeker Mines and Rotary Plasma-Macro Cannons (Symphony AP)
--[X] Standard Psychic Hoods (Symphony AP 2)
--[X] Ship Equipment Standardization - [Ship Shrines] (0/1) (Free AP)

-[X] [Free] Advise the Lamenters that, you know, we do have a decent sized psychic population and a now seasoned paradigm, if you want Librarians, we're perfectly willing to help you get that set up.


Unfortunately I actually think Strikecraft are cool and don't want to actively screw them and the Thules over, so.
 
My concern is more that it seems to be royally screwing over all of our Strikecraft stuff.
I didn't think we should redesign the Libra anytime soon. It's still a very solid ship and the backbone of our normal SBG's striking power. But now we can dramatically improve every other ship in the SBG, especially the line-holders.
-[]Design action (20 DP)
--[] Leo redesign (8 DP)
--[] Scorpio Redesign (4 DP)
--[] Andromeda Redesign (4 DP)
--[] Crux Redesign (2 DP)
--[] Taurus Redesign (2 DP) (or chamleon...)

Unfortunately I actually think Strikecraft are cool and don't want to actively screw them and the Thules over, so.
We're... not? We can just keep building the existing Libra, and we've upgraded fighters somewhat recently. I'll note the Libra has also been 'impossible' doctrinally for the last dozen turns under skirmish carrier doctrine? And it's been fine?
 
Wait, question. How much are we gonna lose in Doctrine Discount for Strikecraft Equipment with the new whatnot? Because I'm mentally doing the math to add it up, and we'd be losing, like, 9-10 DP on the full suite? Obviously plus the Flat Tax...
Nah, we still get Discounts on Strikecraft Equipment. It's still a Crusader Fleet Carrier Focus after all and the doctrine only gets rid of Equipment Penalties
 
Nah, we still get Discounts on Strikecraft Equipment. It's still a Crusader Fleet Carrier Focus after all and the doctrine only gets rid of Equipment Penalties

Wait, where?

Because this is the text?

[] Crusader Fleet Carrier Focus
As the Federation has expanded and matured, we have learned that the Galaxy is full of terrors, and we must be both vigilant guardians for our own people and benevolent liberators for the oppressed, Humans and Xeno alike. Due to this, our ships have specialized for their combat roles, with front-liners pinning down enemy fleets in close-medium range while Carriers and escorts provide long-range firepower in the backline. However, this comes at the cost of equipment prioritization and supply.
(The First Weapon Type has its DP Cost halved (calculated by adding all together and then halving it), with the Second/Third/etc Weapons Type gaining an X (Base Cost) × .50 (Rounded Up) DP Cost Increase.
The First Weapon Type can be used one Weight Class higher than usual by paying the unchanged DP cost.
Weapon Types are: Projectiles, Missiles, Lances, Strikecraft, and Melee.
Removes all Equipment DP cost increases but adds a 2 DP Flat Tax (applied once) if any equipment is added.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
 
Regardless of what happens this turn. We should really think about actually meeting our promise to do [] [Faith] The Penitentia Rite next turn (its way too late in the voting to get that on for this decade). I really don't want us to eventually do it and get nothing from it like what happened with the Saints.
 
.. I don't think that we're hurting for strike craft right now? The Libra-Q is near perfect as a design, and the Pegasus is a solid modern craft as well. I'd like to spend some time updating our ships that aren't in the same ballpark.
 
Wait, where?

Because this is the text?

[] Crusader Fleet Carrier Focus
As the Federation has expanded and matured, we have learned that the Galaxy is full of terrors, and we must be both vigilant guardians for our own people and benevolent liberators for the oppressed, Humans and Xeno alike. Due to this, our ships have specialized for their combat roles, with front-liners pinning down enemy fleets in close-medium range while Carriers and escorts provide long-range firepower in the backline. However, this comes at the cost of equipment prioritization and supply.
(The First Weapon Type has its DP Cost halved (calculated by adding all together and then halving it), with the Second/Third/etc Weapons Type gaining an X (Base Cost) × .50 (Rounded Up) DP Cost Increase.
The First Weapon Type can be used one Weight Class higher than usual by paying the unchanged DP cost.
Weapon Types are: Projectiles, Missiles, Lances, Strikecraft, and Melee.
Removes all Equipment DP cost increases but adds a 2 DP Flat Tax (applied once) if any equipment is added.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
And can you tell me where it says we had that in the text for the Skirmish Carrier Focus?

[] Skirmish Carrier Focus
A doctrine that follows the reasoning of exploiting the enemies' weakness without diverging too far from our own strengths. As such, the Glimmering Federation's new constructions will focus on long-range combat, using strike-craft and other long-range weaponry to exact a heavy toll upon the enemy before the battle lines close and maintaining superior speed and maneuverability to control the range. However, this focus on maneuverability comes at a higher cost for structural reinforcement.
(Reduces cost of all Prow Lances/Artillery and enhances their effects.
Removes DP Penalties of Lances.
Increases cost to increase the length/width of ships by 100% each step.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)

Basically, all the proposed Doctrine changes we proposed had a focus on still retaining that Carrier focus. Even the one with a focus on more missiles still had a carrier focus. So it's kinda just still retain the bonuses to Strikecraft and Hangars b/c every proposed Doctrine change just doesn't want to get rid of them.
 
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