What should your focus for the rest of the Quest be?


  • Total voters
    334
Vote closed
Scheduled vote count started by HeroCooky on Jul 13, 2024 at 9:22 AM, finished with 67 posts and 16 votes.

  • [X] Plan: ALL IN, Part 2: The Turn
    -[X] Evacuation Fleets - (1/4)
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Struggle, Fire, Humanity, Unity, Hope, Song
    -[X] [Megafreighter] Between the influence on Voxx Primus and Secondus and the Defense Stations, there are a lot of chances for connections and bonds to form, clans to intermingle, and in this opportunities to infiltrate the Freighters. We will focus on getting people into positions where they can intervene with the Plasma Generators/Engines/Gellar Field/Warp Engine. We do not expect these people to be able to gain complete control over the ship, but they should make plans and implement failsafes to prevent the ships from being intentionally destroyed, as well as gain knoweldge so that once the Lamenters have captured the ships they can be immediately put to use.
    -[X] [Military] Fill Out Sector Battle Group
    --[x] Basilisk (0/2.5)
    -[X] Switch Automatic Production to Lupus-Secundus (Lupus-S) Torpedo Destroyers
    [X] Plan: Beefing Up the Meat
    -[X] Evacuation Fleets - (1/4)
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Struggle, Fire, Humanity, Unity, Hope, Song
    -[X] [Megafreighter] Between the influence on Voxx Primus and Secondus and the Defense Stations, there are a lot of chances for connections and bonds to form, clans to intermingle, and in this opportunities to infiltrate the Freighters. We will focus on getting people into positions where they can intervene with the Plasma Generators/Engines/Gellar Field/Warp Engine. We do not expect these people to be able to gain complete control over the ship, but they should make plans and implement failsafes to prevent the ships from being intentionally destroyed, as well as gain knoweldge so that once the Lamenters have captured the ships they can be immediately put to use.
    -[X] [General] Research:
    —[X] Novel Infantry-Grade Weapons and Armor Development
    —[X] Experimental Infantry-Grade Weapons and Armor Development
    -[X] Switch Automatic Production to Lupus-Secundus (Lupus-S) Torpedo Destroyers
    [X] Plan: ALL IN, Part 2: The Turn, Lamenter Megafreighter Version
    -[X] Evacuation Fleets - (1/4)
    -[X] [Psykana] Sing a Song (Choose at least Three below.)
    --[X] Struggle, Fire, Humanity, Unity, Hope, Song
    -[X] [Megafreighter] Between the influence on Voxx Primus and Secondus and the Defense Stations, there are many chances for connections and bonds to form, clans to intermingle, and in this opportunities to infiltrate the Freighters. We will focus on getting people into positions where they can intervene with the Plasma Generators/Engines/Gellar Field/Warp Engines. We do not expect these people to be able to gain complete control over the ship, but they should make plans and implement failsafes to prevent the ships from being intentionally destroyed, as well as gain knoweldge so that once the Lamenters have captured the ships they can be immediately put to use.
    -[X] [Military] Fill Out Sector Battle Group
    --[x] Basilisk (0/2.5)
    -[X] Free action: Switch Auto-build to Lupus-Secundus Destroyers
    [X] Plan D-Day Buildup
    -[X] Evacuation Fleets - (1/4)
    -[X] [Megafreighter] Infiltration will be a slow and careful process, but between the influence on Voxx Primus and Secondus and the Defense Stations, there are a lot of chances for connections and bonds to form, clans to intermingle, and in this opportunities to begin to infiltrate the Freighters. At this point, focus on getting people into all the key positions. Intelligence, let alone taking control of the ship, can wait until we're more fully established
    -[X] [Military] Fill Out Sector Battle Group
    --[x] Basilisk (0/2.5)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade (free research)
 
Vote closed
Scheduled vote count started by HeroCooky on Jul 13, 2024 at 6:51 PM, finished with 39 posts and 26 votes.

  • [X] Plan: ALL IN, The River
    -[X] Logistical Armor (0/2) x1, +1 Free Research Point
    -[X] Evacuation Fleets - (2/4)
    -[X] [Megafreighters] Now that the infiltration has been thorough, it should now be controlling, aiming to gain the ability to influence the mechanical systems, to keep the engines and other key components from blowing up and keeping them under control, and otherwise foment the necessary takeover as carefully as possible. We have a timeline, we have a timeframe now. Now all we need to do is prepare for the Mutiny that will save billions of lives on Voxx Primus.
    [X] Plan: Military Intelligence
    -[X] [General] Research:
    —[X] Experimental Infantry-Grade Weapons and Armor Development
    --[X] Free Duchy Shipwreck And Battle Studies
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2.5)x2
    —-[X] Transfer Excess to Hydralisk
    [X] Plan Parabellum
    -[X][General] Research: Free Duchy Shipwreck And Battle Studies + Novel Infantry-Grade Weapons and Armor Development (free research)
    -[X] Evacuation Fleets - (2/4)
    -[X] [Megafreighters] Now that the infiltration has been thorough, it should now be controlling, aiming to gain the ability to influence the mechanical systems, to keep the engines and other key components from blowing up and keeping them under control, and otherwise foment the necessary takeover as carefully as possible. We have a timeline, we have a timeframe now. Now all we need to do is prepare for the Mutiny that will save billions of lives on Voxx Primus.
    [X] Plan: Long Range Snipers for Scary Ships and Logistical Armour
    -[X] [Military] [Construct/Refit] A Fleet - [48 Fleet Points] - [36 FP Banked]
    -[X] Logistical Armor (0/2) x1, +1 Free Research Point
    -[X] [Megafreighters] Laurent's: Now that the infiltration has been thorough, it should now be controlling, aiming to gain the ability to influence the mechanical systems, to keep the engines and other key components from blowing up and keeping them under control, and otherwise foment the necessary takeover as carefully as possible. We have a timeline, we have a timeframe now. Now all we need to do is prepare for the Mutiny that will save billions of lives on Voxx Primus.
    [X] Plan Counterstudy + Dynamic Entry
    -[X] Free Duchy Shipwreck And Battle Studies
    -[X] Creative Anti-Gravity Military Utilization (Free research point)
    -[X] Evacuation Fleets - (2/4)
    -[X] [Megafreighters] Now that the infiltration has been thorough, it should now be controlling, aiming to gain the ability to influence the mechanical systems, to keep the engines and other key components from blowing up and keeping them under control, and otherwise foment the necessary takeover as carefully as possible. We have a timeline, we have a timeframe now. Now all we need to do is prepare for the Mutiny that will save billions of lives on Voxx Primus.
    [X] Plan Counterstudy + Logistics Preparation
    -[X] Free Duchy Shipwreck And Battle Studies
    --[X] Logistical Armor (0/2) (Free Research Point)
    -[X] Evacuation Fleets - (2/4)
    -[X] [Megafreighters] Now that the infiltration has been thorough, it should now be controlling, aiming to gain the ability to influence the mechanical systems, to keep the engines and other key components from blowing up and keeping them under control, and otherwise foment the necessary takeover as carefully as possible. We have a timeline, we have a timeframe now. Now all we need to do is prepare for the Mutiny that will save billions of lives on Voxx Primus.
 
Vote closed
Scheduled vote count started by HeroCooky on Jul 14, 2024 at 11:32 AM, finished with 48 posts and 22 votes.

  • [X] Plan: Not tipping off our Plans Plan
    -[X] Trigger The Voxx Revolution
    -[X] [Psykana] Sing a Song: Bubble Against Power - Grounding, Home, Protection
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Evacuation Fleets - (3/4)
    [X] Plan: All in, the straight flush
    -[X] Trigger The Voxx Revolution
    -[X] [Psykana] Sing a Song: Bubble Against Power - Grounding, Home, Protection
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Evacuation Fleets - (3/4)
    -[X] [Free action] inquire with the Black Cat Company what the cost to hire them for various lengths would be. Edit: only contact them towards the end of the decade, after the revolution is well and truly underway, and don't reveal our target or fleet commitment.
    [X] Plan: All in, Silent Night
    -[X] Trigger The Voxx Revolution
    -[X] [Psykana] Sing a Song: Silence The Spirits Of Ships - Perception, Silence, Technology, The Void
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Evacuation Fleets - (3/4)
    [X] Plan: Insurance against the Unknown
    -[X] Trigger The Voxx Revolution
    -[X] [Psykana] Sing a Song: Bubble Against Power - Grounding, Home, Protection
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Evacuation Fleets - (3/4)
    [X] Plan: No Psyker Bullshit for you!
    -[X] Trigger The Voxx Revolution
    -[X] [Psykana] Sing a Song: Power No More - Grounding, Protection, Silence
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Evacuation Fleets - (3/4)
    [X] Plan: Revolution (with late supplies)
    -[X] Trigger The Voxx Revolution
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Evacuation Fleets - (3/4)
    -[X] [Blazing Sun] Prepare And Construct War Supplies (0/?)
    [X] Plan: Revolution (with late marines)
    -[X] Trigger The Voxx Revolution
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Evacuation Fleets - (3/4)
    -[X] [Chapter] War (0/?)
    [X] Plan: Novel Revolution
    -[X] Trigger The Voxx Revolution
    -[X] Novel Infantry-Grade Weapons and Armor Development
    -[X] [General] Voxx Primus Population Crisis Preparations
    --[X] Evacuation Fleets - (3/4)
    [X] Plan: All in, silence the spirit of ships
 
Vote closed
Scheduled vote count started by HeroCooky on Jul 15, 2024 at 9:34 AM, finished with 56 posts and 17 votes.

  • [X] Operation Beacon of Liberty, Sword of Valor
    [X] Take Hives, Save Lives
    [X] Operation Beacon of Liberty, Sword of Valor
    -[X] Ships are as follows
    --[X] Sector Battle Group Sphinx (30/30 Ship Capacity)
    --[X] Sector Battle Group Centaur (30/30 Ship Capacity)
    --[X] Sector Battle Group Werewolf (30/30 Ship Capacity)
    --[X] Sector Battle Group Minotaur (30/30 Ship Capacity)
    --[X] Sector Battle Group Leviathan (30/30 Ship Capacity)
    --[X] Lamenters Chapter Fleet (30/30)
    --[X] Task Fleet Alpha - [3x Lupus-Secundus Auto Construct] (/45 SAG capacity)
    --[X] Independent Operations Task Force (13 SAG Capacity)
    -[X] SAGs are as follows... (Fill this in later)
    --[X] Assigned to Voxx Primus (lift capacity is slightly over, so a few 'lucky' SAG assigned for Voxx Primus will get to wait a few weeks before being dropped onto Voxx Primus, let the Admirals/Generals decide which one can wait.)
    ---[X] 1st Labors SAG (1st, 2nd, and 3rd Labors Light Mechanized Engineering, 1st Labors Light Tanks)
    ---[X] 1st Defenders of the Innocents (1st Yeeni Light Infantry Assault, 1st and 2nd Yeeni Light Infantry Engineering, 1st Light Tanks)
    ---[X]1st Hymns SAG (1st and 2nd Hymns Light Mechanized Assault, 1st and 2nd Hymns Medium Tanks)
    ---[X]1st Lights SAG (1st and 2nd Lights Light Infantry Assault, 1st Lights Light Infantry Sabotage, 1st Lights Light Infantry Engineering)
    ---[X]1st Terrore SAG (1st and 2nd Terrore Medium Mechanized Ogryn, 1st Terrore Medium Mechanized Kil'drabi, 1st Terrore Medium Augmetic Legion Assault)
    ---[X]1st Lethysan SAG (1st, 2nd, 3rd, and 4th Lethysan Heavy Mechanized Demolition)
    ---[X]1st Gheistheim SAG (1st, 2nd, 3rd, and 4th Gheistheim Medium Mechanized Engineering.)
    ---[X]1st Kanzura SAG (1st, 2nd, 3rd, and 4th Kanzura Medium Mechanized Assault) - (1/5 to Veterancy)
    ---[X]1st Valhidem SAG (1st Valhidem Light Infantry Sabotage, 1st Valhidem Light Mechanized Assault, 1st Valhidem Light Infantry Engineering, 1st Valhidem Light Mechanized Demolition)
    ---[X]1st Gathin SAG (1st, 2nd, 3rd, and 4th Gathin Heavy Infantry Demolition)
    ---[X]1st Semumrum SAG (1st and 2nd Semumrum Light Infantry Sabotage, 1st and 2nd Semumrum Light Infantry Engineering)
    ---[X]1st Malrasian SAG (1st, 2nd, and 3rd Malrasian Heavy Tanks, 1st Malrasian Light Infantry Engineering)
    ---[X]1st Saget SAG (1st, 2nd, 3rd, and 4th Saget Heavy Infantry Engineering)
    ---[X]1st Brigach SAG (1st and 2nd Brigach Light Infantry Sabotage, 1st and 2nd Brigach Light Mechanized Assault)
    ---[X]1st Diablan SAG (1st and 2nd Diablan Light Mechanized Assault, 1st Diablan Light Infantry Engineering, 1st Diablan Light Infantry Demolition) - (1/5 to Veterancy)
    ---[X]2nd Diablan SAG (1st and 2nd Diablan Heavy Mechanized Assault, 2nd Diablan Light Mechanized Engineering, 1st Diablan Heavy Infantry Demolition) - (1/5 to Veterancy)
    ---[X]1st Kriegar SAG - (1st, 2nd, 3rd, and 4th Kriegar Medium Augmetic Legion Assault) - (4/5 to Veterancy)
    ---[X]1st Ikatun SAG - (1st, 2nd, and 3rd Ikatun Light Infantry Sabotage. 1st Ikatun Light Augmetic Legion Demolition)
    ---[X]1st Host of the Unbidden - (1st, 2nd, and 3rd Yeeni Heavy Mechanized Assault, 1st Yeeni Heavy Mechanized Engineering)
    ---[X]2nd Slayers of the Banished Foes - (1st and 2nd Yeeni Medium Infantry Sabotage, 1st and 2nd Yeeni Light Tanks)
    ---[X]1st Barbarun SAG - (1st Barbarun Light Tanks, 1st, 2nd, and 3rd Barbarun Medium Mechanized Sabotage) - (1/5 to Veterancy)
    ---[X]1st Itanian SAG - (1st, 2nd, and 3rd Itani Heavy Tanks, 1st Itani Heavy Mechanized Engineering) - (2/5 to Veterancy)
    ---[X]1st Gnatiilian SAG - (1st Gnatiilan Medium Infantry Assault, 1st Gnatiilan Light Infantry Engineering, 1st and 2nd Gnatiilan Heavy Tanks) - (2/5 to Veterancy)
    ---[X]1st Perfindian SAG - (1st Order of the Final Bastion Heavy Engineering, 1st and 2nd Order of the Final Bastion Medium Mechanized Ogryns, 1st Order of the Final Bastion Medium Tanks) - (3/5 to Veterancy)
    ---[X]1st Neumidian SAG - (1st and 2nd Corcrat Heavy Mechanized Assault, 1st and 2nd Budget Arms Light Tanks) - (4/5 to Veterancy)
    ---[X]1st Droman SAG - (1st Cradle Medium Assault, 1st and 2nd Droman Coral Medium Assault, 1st Droman Tideswarm Heavy Demolition) - (2/5 to Veterancy)
    ---[X]2nd Droman SAG - (3rd, 4th, and 5th Droman Coral Medium Assault, 2nd Droman Tideswarm Heavy Demolition) - (1/5 to Veterancy)
    ---[X]3rd Droman SAG - (1st Cradle Medium Engineering, 6th Coral Medium Assault, 1st and 2nd Kil'drabi Heavy Sabotage) - (2/5 to Veterancy)
    ---[X]17th through 31st War Pack (all 1/5 to veterancy)
    ---[X]1st War-Pack 'The Ancient Pack' - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (Veterans)
    --[X] Assigned to Voxx Secondus, 5 per planet
    ---[X] 2nd through 16th War Pack (all 1/5 to Veterancy)
    -[X] The Voice of the People Is The Voice of the Star Child (The Trigger Sub Plan)
    --[X] [Mechanical] Army of the Damned - Scout Hive Defenses
    --[X] [Narrative] Paths through the Wastes
    --[X] [Mechanical] The Armored Fifth Column -
    ---[X] They are to work especially on raiding, attacking fortresses and other key locations as well as engaging in attacks on key industries and locales (that double as slave raids) and if they see civilians fleeing into their part of the Hive cover them... with extreme force against the enemy, just another way to attack and harass the enemy.
    ---[X] Voxxian Choirs with Melodies of Silence, Health, Humanity and Hope (among many others) may help these raids, both those that free slaves and do not, as might a Federation Choir's Turn Away Their Eyes.
    --[X] [Narrative] Arm the Enslaved - Yes, and starting very early on, and with a twist. When armed they are to focus as much as fleeing to the safety of our liberty's beacons/etc as they are to start shooting... because of course shooting their way out will EXPOSE the enemy defenses and DESTROY the enemy from an angle they might not have been expecting. Once there, we can easily feed them better than they were being fed before, and put them to work as farmers, industrial workers, or military recruits on the expanding industrial might of the revolution.
    --[X] [Narrative] Stoke the Workers to Action - Yes, similar to the above those in bad situations can and should carry out sabotage, steal key components, and if death is all they face... flee with these to boost the INDUSTRY of the REVOLUTION.
    ---[X] Those who cannot escape are encouraged to put in "bad work" if forced to, make tiny errors using their expertise that will reduce the efficacy of the weapons and horrors they are designed to make. Teach 'em how to do it... WUSSIES have a lot of experience with "workplace safety" which also translates into knowledge about the subtle ways that industrial production can go wrong for more than just the workers.
    --[X] [Narrative] Enforcers Turned - Law Enforcement
    --[X] [Mechanical]Hives: Attempt Shield Generator Subversion
    --[X][Mechanical] Attempt To Break The Walls -When? Just before the Generators are subverted, to provide cover for fully subverting them
    --[X] [Mechanical] Middle Hive: Moles in their Midsts - Fifth Column
    --[X] [Narrative] Middle Hive: Break The Morale - PDF primarily, noting you'll accept surrenders and give pardons to all soldiers and (most) officers, etc, etc, but add a bit of, "If you don't want to fight with us against the oppressor, you can flee and have a better life, waiting for you" that will appeal to both the PDF (and its deserters) and Civilians.
    --[X] [Mechanical] Mechanicus Deviancy - Subvert Shield Generators in Hives.
    --[X] [Mechanical] Templar Rampages - Critical Infrastructure
    --[X] [Narrative] Mass-Poisonings - Officers
    --[X] [Narrative] Targeted Assassinations- General
    --[X] [Mechanical] Rings--Attempt To Blow The Shield Generators
    --[X] [Narrative] Revolution In The Stars - When the Lamenters start arriving is the key trigger to start helping them out!
    --[X] [Mechanical] DVS--Turn the Guns Around
    --[X] [Mechanical] PDF Hidden Moles - Morale
    --[X] [Narrative] PDF Turned Officers - Turn Mid to Late game... but within each movement. That is to say, if a sub-sector is starting to fall to our side, that's when to start advertising the fact that mercy and food (or at least more food than they'll likely have) is available.
    --[X] [Mechanical] SDF Hidden Moles - Communications
    --[X] [Narrative] Turned Officers - Rely on middle-ranked officers, and when? Try to push them more towards encouraging surrender when things are bad rather than fighting to the last or self-destructing out of spite, etc, etc.
    --[X] [Mechanical] Use Songs - Yes, but only in moments of great strategic doubt, under the advisement of the Federation trained Choirs. And ONLY if none of them are immediately available/able to do the job. In almost all circumstances using the Federation Choirs is a better bet if it can be done, but there may come a time where they have to Sing a Song. If that is the case, be on the lookout for Chaos.
    --[X] [Mechanical] Use Melodies - Yes
    --[X] [Mechanical] (Designate Numbers, Songs, And Behaviour For The Ground War)--20 total, 5 (Federation trained) local, 2 from the oudated Scout Sloops, and 13 from the Free Choirs. "Break Their Chains" is to be used for strategic moments of destroying enemy cohesion or creating a fire in the rear, the Hide Song to obscure movements... or break off enemy communication, and the Bubble of Power to break any enemy Psyker attempts... or Chaos outbreaks. They're to be their brothers' keepers for the Voxxian Choirs, with full charge over them/etc, and discretion to do as they will. Along those lines for anti-Chaos purposes, Dirge of the Innocent is to be used liberally and often.
    --[X] The 15 "foreign" Choirs being sent in on Leos might therefore also participate in the space battle while still being relatively safe-ish
    [X] Take Hives, Save Lives
    -[X] Ships are as follows
    --[X] Sector Battle Group Sphinx (30/30 Ship Capacity)
    --[X] Sector Battle Group Centaur (30/30 Ship Capacity)
    --[X] Sector Battle Group Werewolf (30/30 Ship Capacity)
    --[X] Sector Battle Group Minotaur (30/30 Ship Capacity)
    --[X] Sector Battle Group Leviathan (30/30 Ship Capacity)
    --[X] Lamenters Chapter Fleet (30/30)
    --[X] Task Fleet Alpha - [3x Lupus-Secundus Auto Construct] (/45 SAG capacity)
    ---[X] Obviously to arrive behind/protected the main thrust, Taurses being what they are.
    --[X] Independent Operations Task Force (13 SAG Capacity)
    -[X] SAGs are as follows... (Fill this in later)
    --[X] Assigned to Voxx Primus (lift capacity is 59/58, so one lucky/'lucky' SAG will get to wait a few weeks before being dropped onto Voxx Primus, let the Admirals/Generals decide which one can wait.
    ---[X] 1st Labors SAG (1st, 2nd, and 3rd Labors Light Mechanized Engineering, 1st Labors Light Tanks)
    ---[X] 1st Defenders of the Innocents (1st Yeeni Light Infantry Assault, 1st and 2nd Yeeni Light Infantry Engineering, 1st Light Tanks)
    ---[X]1st Hymns SAG (1st and 2nd Hymns Light Mechanized Assault, 1st and 2nd Hymns Medium Tanks)
    ---[X]1st Lights SAG (1st and 2nd Lights Light Infantry Assault, 1st Lights Light Infantry Sabotage, 1st Lights Light Infantry Engineering)
    ---[X]1st Terrore SAG (1st and 2nd Terrore Medium Mechanized Ogryn, 1st Terrore Medium Mechanized Kil'drabi, 1st Terrore Medium Augmetic Legion Assault)
    ---[X]1st Lethysan SAG (1st, 2nd, 3rd, and 4th Lethysan Heavy Mechanized Demolition)
    ---[X]1st Gheistheim SAG (1st, 2nd, 3rd, and 4th Gheistheim Medium Mechanized Engineering.)
    ---[X]1st Kanzura SAG (1st, 2nd, 3rd, and 4th Kanzura Medium Mechanized Assault) - (1/5 to Veterancy)
    ---[X]1st Valhidem SAG (1st Valhidem Light Infantry Sabotage, 1st Valhidem Light Mechanized Assault, 1st Valhidem Light Infantry Engineering, 1st Valhidem Light Mechanized Demolition)
    ---[X]1st Gathin SAG (1st, 2nd, 3rd, and 4th Gathin Heavy Infantry Demolition)
    ---[X]1st Semumrum SAG (1st and 2nd Semumrum Light Infantry Sabotage, 1st and 2nd Semumrum Light Infantry Engineering)
    ---[X]1st Malrasian SAG (1st, 2nd, and 3rd Malrasian Heavy Tanks, 1st Malrasian Light Infantry Engineering)
    ---[X]1st Saget SAG (1st, 2nd, 3rd, and 4th Saget Heavy Infantry Engineering)
    ---[X]1st Brigach SAG (1st and 2nd Brigach Light Infantry Sabotage, 1st and 2nd Brigach Light Mechanized Assault)
    ---[X]1st Diablan SAG (1st and 2nd Diablan Light Mechanized Assault, 1st Diablan Light Infantry Engineering, 1st Diablan Light Infantry Demolition) - (1/5 to Veterancy)
    ---[X]2nd Diablan SAG (1st and 2nd Diablan Heavy Mechanized Assault, 2nd Diablan Light Mechanized Engineering, 1st Diablan Heavy Infantry Demolition) - (1/5 to Veterancy)
    ---[X]1st Kriegar SAG - (1st, 2nd, 3rd, and 4th Kriegar Medium Augmetic Legion Assault) - (4/5 to Veterancy)
    ---[X]1st Ikatun SAG - (1st, 2nd, and 3rd Ikatun Light Infantry Sabotage. 1st Ikatun Light Augmetic Legion Demolition)
    ---[X]1st Host of the Unbidden - (1st, 2nd, and 3rd Yeeni Heavy Mechanized Assault, 1st Yeeni Heavy Mechanized Engineering)
    ---[X]2nd Slayers of the Banished Foes - (1st and 2nd Yeeni Medium Infantry Sabotage, 1st and 2nd Yeeni Light Tanks)
    ---[X]1st Barbarun SAG - (1st Barbarun Light Tanks, 1st, 2nd, and 3rd Barbarun Medium Mechanized Sabotage) - (1/5 to Veterancy)
    ---[X]1st Itanian SAG - (1st, 2nd, and 3rd Itani Heavy Tanks, 1st Itani Heavy Mechanized Engineering) - (2/5 to Veterancy)
    ---[X]1st Gnatiilian SAG - (1st Gnatiilan Medium Infantry Assault, 1st Gnatiilan Light Infantry Engineering, 1st and 2nd Gnatiilan Heavy Tanks) - (2/5 to Veterancy)
    ---[X]1st Perfindian SAG - (1st Order of the Final Bastion Heavy Engineering, 1st and 2nd Order of the Final Bastion Medium Mechanized Ogryns, 1st Order of the Final Bastion Medium Tanks) - (3/5 to Veterancy)
    ---[X]1st Neumidian SAG - (1st and 2nd Corcrat Heavy Mechanized Assault, 1st and 2nd Budget Arms Light Tanks) - (4/5 to Veterancy)
    ---[X]1st Droman SAG - (1st Cradle Medium Assault, 1st and 2nd Droman Coral Medium Assault, 1st Droman Tideswarm Heavy Demolition) - (2/5 to Veterancy)
    ---[X]2nd Droman SAG - (3rd, 4th, and 5th Droman Coral Medium Assault, 2nd Droman Tideswarm Heavy Demolition) - (1/5 to Veterancy)
    ---[X]3rd Droman SAG - (1st Cradle Medium Engineering, 6th Coral Medium Assault, 1st and 2nd Kil'drabi Heavy Sabotage) - (2/5 to Veterancy)
    ---[X]17th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]18th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]19th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]20th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]21th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]22th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]23th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]24th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]25th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]26th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]27th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]28th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]29th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]30th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]31th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X]1st War-Pack 'The Ancient Pack' - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (Veterans)
    --[X] Assigned to Voxx Secondus, 5 per planet
    ---[X] 2nd War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 3rd War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 4th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 5th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 6th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 7th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 8th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 9th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 10th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 11th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 12th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 13th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 14th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 15th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    ---[X] 16th War-Pack - (1st, 2nd, 3rd, 4th, and 5th Pack.) - (1/5 to Veterancy)
    -[X] The Voice of the People Is The Voice of the Star Child (The Trigger Sub Plan)
    --[X] [Mechanical] Army of the Damned - Scout Hive Defenses
    --[X] [Narrative] Paths through the Wastes
    --[X] [Mechanical] The Armored Fifth Column -
    ---[X] They have superior knowledge of the land, and they are to use it. They will scout, they will set up traps and ambushes, they will support and guide our forces through the underhive while also making the place a nightmare for PDF forces to move in.
    ---[X] A Federation Choir's Turn Away Their Eyes will provide assistance with stealth.
    --[X] [Narrative] Arm the Enslaved - Yes, with a combination of direct agents and Song. This has to be done with careful timing and coordination though. Once the fighting breaks out, and the PDF scrambles to the front, try to launch rebellions as simultaneously as possible throughout Voxx, leaving the loyalists overwhelmed and unable to concentrate enough forces to crush them.
    --[X] [Narrative] Stoke the Workers to Action - Yes, but in addition to strikes and work walkouts, teach as many of them as possible how to sabotage the weapons/vehicles/ammunition they create in a way that isn't immediately obvious. Grenades with iron fillings where the explosives should be; bolts that explode inside their bolters; Chimera gas tanks with sugar inside them; ship parts with fragile wiring that won't stand the stress of combat. When the actual fighting starts, let the PDF and SDF struggle not only with a lack of equipment, but with not knowing if their equipment will even work each time they use it.
    --[X] [Narrative] Enforcers Turned - Law Enforcement
    --[X] [Mechanical] Attempt Shield Generator Subversion
    --[X][Mechanical] Attempt To Break The Walls -When? At the same time that the Generators are Subverted!
    --[X] [Mechanical] Middle Hive: Moles in their Midsts - Morale
    --[X] [Narrative] Middle Have: Break The Morale - PDF primarily, noting you'll accept surrenders and give pardons to all soldiers and (most) officers, etc, etc, but add a bit of, "If you don't want to fight with us against the oppressor, you can flee and have a better life, waiting for you" that will appeal to both the PDF (and its deserters) and Civilians.
    --[X] [Mechanical] Mechanicus Deviancy - Subvert Shield Generators in Hives.
    --[X] [Mechanical] Templar Rampages - Critical Infrastructure
    --[X] [Narrative] Mass-Poisonings - Officers
    --[X] [Narrative] Targeted Assassinations- Admiral
    --[X] [Mechanical] Rings--Attempt To Blow The Shield Generators
    --[X] [Narrative] Revolution In The Stars - When the Lamenters start arriving is the key trigger to start helping them out!
    --[X] [Mechanical] DVS--Turn the Guns Around
    --[X] [Mechanical] PDF Hidden Moles - Morale
    --[X] [Narrative] PDF Turned Officers - Turn Mid to Late game... but within each movement. That is to say, if a sub-sector is starting to fall to our side, that's when to start advertising the fact that mercy and food (or at least more food than they'll likely have) is available.
    --[X] [Mechanical] SDF Hidden Moles - Communications
    --[X] [Narrative] Turned Officers - Rely on middle-ranked officers, and when? Try to push them more towards encouraging surrender when things are bad rather than fighting to the last or self-destructing out of spite, etc, etc.
    --[X] [Mechanical] Use Songs - Yes, but only in moments of great strategic doubt, under the advisement of the Federation trained Choirs. And ONLY if none of them are immediately available/able to do the job. In almost all circumstances using the Federation Choirs is a better bet if it can be done, but there may come a time where they have to Sing a Song. If that is the case, be on the lookout for Chaos.
    --[X] [Mechanical] Use Melodies - Yes
    --[X] [Mechanical] (Designate Numbers, Songs, And Behaviour For The Ground War)--20 total, 5 (Federation trained) local, 2 from the oudated Scout Sloops, and 13 from the Free Choirs. "Break Their Chains" is to be used for strategic moments of destroying enemy cohesion or creating a fire in the rear, the Hide Song to obscure movements... or break off enemy communication, and the Bubble of Power to break any enemy Psyker attempts... or Chaos outbreaks. They're to be their brothers' keepers for the Voxxian Choirs, with full charge over them/etc, and discretion to do as they will. Along those lines for anti-Chaos purposes, Dirge of the Innocent is to be used liberally and often.
 
Vote closed
Scheduled vote count started by HeroCooky on Jul 17, 2024 at 10:34 AM, finished with 25 posts and 17 votes.

  • [X] PLAN: Luminary Assault
    -[X] Admiral Huntress Of The Black Awning
    --[X] Hire an actor-diplomat (with military experience) who is ridiculously photogenic to serve as the "Demand Surrenders" Admiral, with a fake rank and a bunch of nonsense rank markings, medals, and etc. For those silly Xenophobes.
    --[X] The Void Battle of Voxx Primus The priority for the battle of Voxx Primus is to rapidly pacify the system.
    ---[X] Main Battle Fleet. The Primary battlefleet shall consist of all 5 system Battle Groups available to us as well as the Lamenters. The hope is to catch the enemy by surprise as much as possible. and enable a rapid and complete destruction of all van Zandt void forces and complete control of the Voxx Primus system to facilitate invasion operations and allow the entire fleet to proceed further into van Zandt space as quickly as possible with minimal void forces left behind.
    ----[X] Flyssa-class Destroyers The Operation is provided with 15 choirs, each aboard their own Leo-class Vanguard Heavy Cruiser, primarily to blunt the assumed destructive psytech capabilities of the Flyssa-class ships. Use these resources as you see fit.
    ----[X] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces (including Lamenters) need to be detached to ensure their safe capture, they should be.
    ---[X] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards (whose shield generators will be deactivated to facilitate boarding), with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
    ---[X] Invasion Fleet The invasion fleet is to follow closely behind the main battle fleet, with the goal of beginning the ground invasion as quickly as possible without undue risk to our ground forces. We are prepared for the upcoming conflict, they are not.
    ----[X] Independent Operations Task Force If possible, the Chamleons may begin ground landings during the void battle, landing units to catch the defenders by surprise and allow early gains.
    ----[X] Task Fleet Alpha The primary trooplift capability of the Federation, Task Fleet Alpha is to occupy the orbitals as soon as they are pacified and begin ground operations. To ensure speedy arrival, they will be assigned Rustbuckets which will return to federation space once the mission is underway. Three Taurus's will split off to proceed to Voxx Secundus if that operation continues, and one more needs to return to Federation space to pick up the last System Army Groups that we don't have trooplift capacity for, but the rest should remain over Voxx Primus to provide orbital fire support unless threatened.
    --[X] The Void Battle of Voxx Secundus
    ---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus space against remaining Van Zandt units, then proceed with the invasion of Voxx Secundus. If significant forces will be freed up by waiting for clean-up & minor repairs, then the admiral on the scene can make the call with the knowledge that the capture of Voxx Secundus is vital to our strategic objectives.
    ---[X] The Lamenters should accompany the fleet into Voxx Secundus to assist in boarding and capturing the infastructure necessary for loading the megafreighters.
    ---[X] This battle should focus on not destroying the infrastructure necessary for loading the megafreighters, and facilitating invasion of the three agriworlds to capture them with their food production capabilities as intact as possible.
    --[X] The Void Battle of Echish
    ---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus and Voxx Secundus Space, the invasion of Echish space should proceed, though this can be overridden by the Admiral depending on their assesment of the Flyssa-class destroyers, especially since the fleet will no longer have spare Choirs aboard the Leos.
    ---[X] The goal of the Echish battle is to destroy void infrastructure and control territory to gain a strategic advantage against van Zandt, not to invade the planet until the invasion of Voxx Primus or Secundus has swung decisively in our favor. It is intended that Echish be abandoned in the face of major counterattack if it would be more advantageous to fight that force in Voxx Secundus.
    ---[X] The Lamenters should accompany the fleet into Echish, after which they are free to return to Voxx Primus to assist in the ground invasion.
    ---[X] If we were unable to capture a Flyssa-class ship in Voxx Primus, this engagement presents a second chance, and depending on lessons learned it is still considered a high priority to capture one of those ships intact, and they are high-priority targets for the Lamenters.
    --[X] Preparation for Counterattack
    ---[X] Once the void battle is complete, immediate preparations should be made for heavy counterattack by van Zandt forces. This includes preparation of defensive lines & ambush points in Voxx Secundus and Echish, mining of mandeville points and prioritizing moving damaged ships at least as far back as Voxx Primus and repairing/resupplying ships to bring them back to combat readiness.
    [X] Plan: Presenting a Perfectly Proficient and Polished Premier
    -[X] Admiral Elabaster Jakobinius Otruna
    --[X] The Void Battle of Voxx Primus The priority for the battle of Voxx Primus is to rapidly pacify the system.
    ---[X] Main Battle Fleet. The Primary battlefleet shall consist of all 5 system Battle Groups available to us as well as the Lamenters. The hope is to catch the enemy by surprise as much as possible. and enable a rapid and complete destruction of all van Zandt void forces and complete control of the Voxx Primus system to facilitate invasion operations and allow the entire fleet to proceed further into van Zandt space as quickly as possible with minimal void forces left behind.
    ----[X] Flyssa-class Destroyers The Operation is provided with 15 choirs, each aboard their own Leo-class Vanguard Heavy Cruiser, primarily to blunt the assumed destructive psytech capabilities of the Flyssa-class ships. Use these resources as you see fit.
    ----[X] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces need to be detached to ensure their safe capture, they should be.
    ---[X] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards (whose shield generators will be deactivated to facilitate boarding), with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
    ---[X] Invasion Fleet The invasion fleet is to follow closely behind the main battle fleet, with the goal of beginning the ground invasion as quickly as possible without undue risk to our ground forces. We are prepared for the upcoming conflict, they are not.
    ----[X] Independent Operations Task Force If possible, the Chamleons may begin ground landings during the void battle, landing units to catch the defenders by surprise and allow early gains.
    ----[X] Task Fleet Alpha The primary trooplift capability of the Federation, Task Fleet Alpha is to occupy the orbitals as soon as they are pacified and begin ground operations. To ensure speedy arrival, they will be assigned Rustbuckets which will return to federation space once the mission is underway. Three Taurus's will split off to proceed to Voxx Secundus if that operation continues, and one more needs to return to Federation space to pick up the last System Army Groups that we don't have trooplift capacity for, but the rest should remain over Voxx Primus to provide orbital fire support unless threatened.
    --[X] The Void Battle of Voxx Secundus
    ---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus space against remaining Van Zandt units, then proceed with the invasion of Voxx Secundus. If significant forces will be freed up by waiting for clean-up & minor repairs, then the admiral on the scene can make the call with the knowledge that the capture of Voxx Secundus is vital to our strategic objectives.
    ---[X] The Lamenters should accompany the fleet into Voxx Secundus to assist in boarding and capturing the infastructure necessary for loading the megafreighters.
    ---[X] This battle should focus on not destroying the infrastructure necessary for loading the megafreighters, and facilitating invasion of the three agriworlds to capture them with their food production capabilities as intact as possible.
    --[X] The Void Battle of Echish
    ---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus and Voxx Secundus Space, the invasion of Echish space should proceed, though this can be overridden by the Admiral depending on their assesment of the Flyssa-class destroyers, especially since the fleet will no longer have spare Choirs aboard the Leos.
    ---[X] The goal of the Echish battle is to destroy void infrastructure and control territory to gain a strategic advantage against van Zandt, not to invade the planet until the invasion of Voxx Primus or Secundus has swung decisively in our favor. It is intended that Echish be abandoned in the face of major counterattack if it would be more advantageous to fight that force in Voxx Secundus.
    ---[X] The Lamenters should accompany the fleet into Echish, after which they are free to return to Voxx Primus to assist in the ground invasion.
    ---[X] If we were unable to capture a Flyssa-class ship in Voxx Primus, this engagement presents a second chance, and depending on lessons learned it is still considered a high priority to capture one of those ships intact, and they are high-priority targets for the Lamenters.
    --[X] Preparation for Counterattack
    ---[X] Once the void battle is complete, immediate preparations should be made for heavy counterattack by van Zandt forces. This includes preparation of defensive lines & ambush points in Voxx Secundus and Echish, mining of mandeville points and prioritizing moving damaged ships at least as far back as Voxx Primus and repairing/resupplying ships to bring them back to combat readiness.
 
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Scheduled vote count started by HeroCooky on Jul 19, 2024 at 2:33 PM, finished with 38 posts and 25 votes.
 
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Scheduled vote count started by HeroCooky on Jul 21, 2024 at 11:22 AM, finished with 50 posts and 22 votes.

  • [X] Accept the Terms of Surrender
    -[X] Accept the Terms of Surrender
    -[X] We Fight!
    --[X] Hold our Aries-S Corvettes & Sagittarius-S back to protect our backline, if any Flyssa arrives concentrate all fire on them--the Lover's Dance Lances combined with their impressive speed and our Sagittarius-S classes incredible firepower and range in the backline should do much to run down the Flyssa-class ships.
    --[X] Bomber Strikes are to concentrate on Light Cruisers in the skirmishing phase, especially of models or specific hulls known to carry Null-Nets, ideally weakening them or forcing them to deploy their superweapons before our battle line closes.
    --[X] Leos, Battlecolonies & Lamenter heavy cruiser ships are to focus on bullying enemy light craft when possible, spread out and keeping their distance from the light cruisers so that Null Net attacks are less likely to overtake them.
    --[X] Scorpio & Crux-class ships are to focus on the light cruisers carrying null-nets, forcing them to be lost or deployed against imperfect targets that can dodge.
    [X] Plan: Fight Smart
    [X] We Fight!
    -[X] Hold our Aries-S Corvettes & Sagittarius-S back to protect our backline, if any Flyssa arrives concentrate all fire on them--the Lover's Dance Lances combined with their impressive speed and our Sagittarius-S classes incredible firepower and range in the backline should do much to run down the Flyssa-class ships.
    -[X] Bomber Strikes are to concentrate on Light Cruisers in the skirmishing phase, especially of models or specific hulls known to carry Null-Nets, ideally weakening them or forcing them to deploy their superweapons before our battle line closes.
    -[X] Leos, Battlecolonies & Lamenter heavy cruiser ships are to focus on bullying enemy light craft when possible, spread out and keeping their distance from the light cruisers so that Null Net attacks are less likely to overtake them.
    - [X] Scorpio & Crux-class ships are to focus on the light cruisers carrying null-nets, forcing them to be lost or deployed against imperfect targets that can dodge.
    -[X] Hold our Aries-S Corvettes back to protect our backline, if any Flyssa arrives concentrate all fire on them--the Lover's Dance Lances in concert combined with their impressive speed and our Sagittarius-S classes in the backline should do much to run them down, and they're no longer suited for front line duty.
    -[X] Before combat commences, provide evidence of enemy utilization of abominable intelligence to enemy command and any other force willing to listen. Offer the opportunity to surrender.
    -[x] Concentrate some Leo's near either edge of the fleet, but keeping enough in reserve to hold the core. These Leo's while have their choirs use "Turn Their Eyes Away ", using the psychic power to fool the enemy into a moment's inattention, which will allow them to dart forward/ allow them to be ignored as the core retreats, and take the enemy in a deadly enfillade
    -[X] Push half of the more intact Libra-Quartus's forward, to resupply fighters as they take on point defense, and to use their own point defenses to help stem the torpedo tide.
    - [X] Utilize torpedo fire in concentrated waves against enemy light cruisers, to deny them any path forward to deploying their null beams.
    -[X] Deploy bombers against light cruisers initially, then destroyers
    -[X] Have the Loyalty's Bloom hidden among the front line, to boop the nose in of any light cruiser which attempts to close
    -[X] Lamenter vessels should try to identify the enemy command ship, and if possible, attempt a boarding in force to capture intel/desorganize the enemy formation
    [X] Plan: Extra Escorts
    --[X] 2 Bloody Sunset cruisers escort the carriers
    --[X] 2 Bloody Sunset cruisers try and hunt down the Flyssa's
 
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Scheduled vote count started by HeroCooky on Jul 22, 2024 at 1:00 PM, finished with 29 posts and 14 votes.

  • [X] Plan: The Revolution Will Be Televised
    -[X] They are giftwrapping you an ideal FOB, and it'd be the epitome of rude to refuse, wouldn't it? We'll take over the system.
    -[X] Record the whole retreat, because all of this is going to go into the propaganda reels. As is what happens next... no matter what it is, it'll be, let us say, instructive.
    -[X] Given the utter naval dominance we hold, we should be able to secure the orbitals reasonably intact, and ship in forces capable of securing the planet to turn into our front line against the Free Duchy. Maintain a strong naval garrison here to deter any adventurism, but if we can fight our battles here instead of in Archwan, we'll have a much easier time securing food shipments to Voxx Primus. Them being able to threaten us from two directions isn't great... But the opposite is also true--they need to deploy twice the forces to this front simply to hold us in place--let alone think about pushing back, and the astrography of the Sub-Sector is such that movement from one side of the "Hexagon" to the other takes vastly longer if one link in the chain is sealed. So each force has to be independently powerful. That puts pressure on what is likely already a highly strained reserve, doubly so with their major recruiting world now behind two links of occupied territory.
    -[X] Offer both the SDF, PDF, and the local forces surrender using the Surrender Admiral and everything, outlining reasonable, even kindly terms... if not absurdly generous. Obviously those with slaves don't keep slaves, and so on and so forth. Be willing to provide information if it will aid surrender, as to the nature of the Federation/etc, now that the enemy cannot transmit it along anymore. If they accept, good, and if they refuse, military targets are to be attacked, surrender is to be offered, and if refused... quarter is to be given, but mercy is not. Whether it's as an example of how surrendering doesn't have to be as bad as they might fear... or of the consequences and vast might of the Federation to its diehard enemies, this is likely to make "must piss oneself TV" for the Loyalists on Voxx Primus.
 
Vote closed
Scheduled vote count started by HeroCooky on Jul 23, 2024 at 1:41 PM, finished with 71 posts and 28 votes.

  • [X] Plan Infantry Focus
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    -[X] [Military] Emergency Defense Station Deployment - Echish
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Logistical Infantry-Grade Weapons Development (0/2)
    ---[X] Bonus point here to complete
    -[X] [General] Primitive Psyker Staffs
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
    [X] Plan: Prepare for the Next Stage--Choirs Matter Version
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    ---[X] To Echish, obviously.
    -[X] [Military] Emergency Defense Station Deployment - Echish
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Duchy Engine Mysteries (0/2)
    ---[X] Bonus point here to complete
    -[X] [General] Primitive Psyker Staffs
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
    [X] Plan: Prepare for the Next Stage--Missiles Matter Version
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    ---[X] To Echish, obviously.
    -[X] [Military] Emergency Defense Station Deployment - Echish
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Duchy Engine Mysteries (0/2)
    ---[X] Bonus point here to complete
    --[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
    [X] Plan: R&D go BRRRRT
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Emergency Defense Station Deployment - Echish x2
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Standardized Autoloaders (0/2) x2
    --[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations and requires further refinement, especially in the restrictions it places on more advanced tech.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
    [X] Plan: Stations and Psykana
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    -[X] [Military] Emergency Defense Station Deployment - Echish x2
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [Psykana] Psytech Creations
    --[X] Primitive Psyker Staffs
    -[X] [Psykana] Sing a Song - Silence The Spirits Of Ships - Perception, Silence, Technology, The Void
    [X] Plan: Tech and Staffs
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    -[X] [Military] Emergency Defense Station Deployment - Echish
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
    --[X] Experimental Infantry-Grade Weapons and Armor Development - Free
    -[X] [Psykana] Psytech Creations
    --[X] Primitive Psyker Staffs
    [X] Plan Infantry With Lances
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    -[X] [Military] Construct a Task Force
    --[X] Auxilary Carrier force 0/1 (14 Lance Escort Frigates, 8 Carriers)
    -[X] [Military] Orbital Siege Station Deployement - Staging out of the ring yards and refurbished destroyed defense stations, the orbital siege station resembles defense station infrastructure, but with it's lances turned inwards. It also features a much larger compliment of boarding shuttles, as it is expected/hoped that the more nimble craft within the Hive cities massive infrastructure.
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Logistical Infantry-Grade Weapons Development (0/2)
    ---[X] Bonus point here to complete
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
 
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