Well, aside from overall reluctance to gather enough sacrifices to do that...our wife would be annoyed if we accidentally copied Feminity wholesale
You would only need about fifty or so. And if you did copy Femininity, it would have to be an intentional action as Spirit of Fatherhood would prevent it from accidentally happening. With two to three hundred sacrifices, you come overwhelm Spirit of Fatherhood with Femininity as an intentional action, gaining the latter and converting the former into Motherhood.
Would that actually flip the aspects to the relevant one?
I'm not very interested in Peace and Ugliness, though.
You would get to choose which Aspect you get between Seryn's experiments and Myrlin's knowledge of how magic works.
True enough, but I think our acts of coordinating our subordinates, making sure our family doesn't fight each other, spreading good ideas across spirits, talking to our powerful daughter to attain a generally pleasing resolution, and generally making sure things are stable and prosperous are contributing piecemeal.
While that is true, it isn't massively effective compared to Evatine focusing heavily on iron production or Bronwyn's focus on arts and trade or Isorine's obsession with fishing and water.
Though one solution is to timeskip through extended quiet periods, allowing us to build more megaprojects and gain divine chops that way.
I think the real problem is that we're in an extended quiet period where not much is directly happening to us, maybe timeskip while until something happens and in the meantime we do whatever us the quested decide.
I like the quiet periods, it allows space for family-convo write-ins.
I would time-skip, but there too many important events going on such as what Cadyl is up to or what Seryn is doing or what Myrlin is going to get up to.
I think the reason everyone is saying Gwarlon is boring is because we don't get the sense of uniqueness and power from Gwarlon's actions as the other spirts get. With Seryn every action is the act of a literal god, with Bronwyn she has supported trade and culture throughout the entire region. With Evatine we see someone who is technologically advanced, using iron frequently enough that it would be odd not seeing it in his village. With Gwarlon the action feels static and distant, "explorers found trouble in the Southwestern plains, we should deal with it. Ah, never mind, someone on the frontlines dealt with it." Or "What to do this turn.... inspire/bless, bless the harvest, work on wall, visit various people, stamp out new minuscule fire, experiment with stone in free time"
I think it might be a perspective thing because honestly, Evatine and Bronwyn's perspectives would be even more boring than Gwarlon's that if why you find Gwarlon's perspective to be boring.
We don't get the feeling of power from his actions, but I feel we still get uniqueness, insofar as we're one of the only two gods who are doing quiet stuff like steadily building, interacting with others to resolve their problems or direct others to resolve them, etc. I like it as much or more than being Seryn where all we'd do is a) fight shadow beasts to the north, b) fight the Sanger to the south, c) build a road, d) build a wall, e) bless warriors.
Yeah, Evatine, Gwarlon and Bronwyn are more focused on civ-building while Seryn is busying doing fun, exciting stuff. That said, Seryn would like to focus on Civ-building, but fires keep starting up at the doorstep which she then has to handle.
Building our culture is important, though! It's not fundamental like a good harvest and less infighting, but it helps store the harvest & etc., right?
Do we have granaries yet?
If you count putting the surplus harvest in pottery so it may be eaten or traded away later as granaries, then yes, you do have granaries.
We still need more earth abilities and a mage school. Say
@Oshha if we build a mage school on the side of the village, not part of it but near enough so one can help the other, would the other spirits accept to send mages here to research? They wouldn't be under us, they would be training, experimenting and researching by themselves, and this could open up things that any mage can do, or things that need more than one kind of mage.
We already have a guy on mage school shenanigans, it's our son Cadyl. Let him be the guy to gather ALL THE MAGICS and ascend to spirthood thataway. Might give Seryn more room to pick up that Aspect of Mischief she's been eyeing.
He will have all, but I don't mean that xD I mean, what if there is a thing that needs both an earth and a metal mage to do? Then they should cast together, but it would never be found if the mages don't interact and experiment together with other mages.
Not quite yet, there isn't enough mages or focus on experimenting and research for a school. In fact, you don't even have schools at this point, either learning it from your experienced elder in the trade or figuring out on your own. So no, no mage school for the foreseeable future to cultural and technological restraints.
Well, we could just send our mages to work with other people's mages rather than setting up a mage school and convincing the other gods to send their mages to it.
This would work better. Get different types of mages in the same village would be viable at this point unlike a mage school.