Alright. Here's what I'm thinking. We need to use the big Team Attack as soon as we can to get the Golden Rhinos DOWN. With that in mind, we cannot risk Vector going down from his AOE backfiring again with him at half HP. He rolled a 2, to be fair, but it would not take much...

So here's what I think.

[] Plan: Set the Stage
-[] Canaan - Protect Maria (2 AP)
-[] Belle - Continue to search the warehouse for something useful? (2 AP)
-[] Vector - Defend yourself (1 AP)
-[] Vector - Spit some burns on one of them! (1 Ap) (Golden Rhino: Kariki Fighter)
-[] Espio - Ninja Art: Throwing Lots of Kunai! (1AP) (Pale Rider)
-[] Espio - Ninja Art: Shadow Clones (1AP)
-[] Roboy - Missile Barrage (2 AP)

Canaan continues keeping Maria safe. Anything going towards them, she has advantage against with her fantastic combat modifiers.
Belle, I could theoretically swap her to coordinating with Roboy, but I just don't know how much I expect that to help. Her own stats don't synergize well with his current battle options. Loot to take with us is always good and she might open up other options for next turn.
Vector, he's weakened. I don't want to risk him going down. He's also attacking, and hopefully weakening, the apparent strongest Golden Rhino. Defending himself WON'T help with return damage from a bad Time for Some Noise. And with so many targets, it can backfire really really hard without a great roll.
Espio, full debuff mode. Anyone who attacks him, he's got better chances to retaliate against with his Shadow Clones and Kunai debuffs the biggest threat.
Roboy, AOE damage. Hopefully he knocks some of the Golden Rhinos down to 1 HP, meaning that they'll get finished off by the Team Blast on Turn 4.

Thoughts? We are in a bit of a bind here, so I'm definitely open to improvements.
 
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No.

Once we survive the next few turns, everyone must take Rolls to escape with the Avengers.

There is plenty chance for us to lose two or more Units in this. Or everyone.

And with these Dice Rolls, I am NOT confident. Our Enemies are crtiing left and right, most of our Team is uncontrollable and may attack our own guys, and now Reinforcements have shown up. Until we see any different, I expect a total disaster.
It looks like the reinforcements aren't too strong and we can likely take them out fast. and after this next turn not only will we get the chance to escape but we will get our own reinforcements. Assuming Vector does not roll horribly his AOE has a bigger modifier than death and could debuff him along with everyone else. this along with robots AOE could easily swing the balance of power next turn it's entirely possible that we end up with oni dead due to most of our confused people also being enraged.
 
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The ones most in danger are Vector ,he lost the most hp , and Piastool second most hp loss and confused, the rest are currently good except Clove and Metal confusion. So gotta play smart.
Wait didn't someone say Pale rider had something to stop us from leaving?
 
We gotta play defensively here and hope to Science that the confusion wears off after the turn. Then we can do the team attack and hopefully take out a bunch of enemies all at once.

We need some good luck. And you all know what that means, don't you?
 
Okay, potential synergy confirmed on Discord.

If Belle takes Maria and the Noise Tanks to safety, attacks will be split between Belle, Maria, and the Noise Tanks. May or may not draw Golden Rhino aggro too.

Canaan can still protect Maria for advantage. Belle has all her HP from the STEEPLE. Noise Tanks... have a -10 on attacks against them. Not much, but something. Two out of three are protected by an insane HP pool and a very powerful combatant with advantage. Noise Tanks, sad to say, are lowest priority.

It might be worth considering and it makes me more confident in Vector getting his own AoE off, since there's much less chance that enemies will hit him and it'll take three critical failures for him to go down.

Two more plans are

[] Plan: Going Backstage (Offense)
-[] Canaan - Protect Maria (2 AP)
-[] Belle - Take Maria and The weird guys to a safe place (2 AP)
-[] Vector - Time for some Noise! (1 AP)
-[] Vector - Spit some burns on one of them! (1 Ap) (Golden Rhino: Kariki Fighter) OR Defend yourself (1 AP)
-[] Espio - Ninja Art: Throwing Lots of Kunai! (1AP) (Pale Rider)
-[] Espio - Ninja Art: Shadow Clones (1AP)
-[] Roboy - Missile Barrage (2 AP)

[] Plan: Going Backstage (Defense)
-[] Canaan - Protect Maria (2 AP)
-[] Belle - Take Maria and The weird guys to a safe place (2 AP)
-[] Vector - Time for some Noise! (1 AP)
-[] Vector - Defend yourself (1 AP)
-[] Espio - Ninja Art: Throwing Lots of Kunai! (1AP) (Pale Rider)
-[] Espio - Ninja Art: Shadow Clones (1AP)
-[] Roboy - Missile Barrage (2 AP)

As before, I'd like feedback on this, because I'm trying to thread the needle here.
 
Okay, potential synergy confirmed on Discord.

If Belle takes Maria and the Noise Tanks to safety, attacks will be split between Belle, Maria, and the Noise Tanks. May or may not draw Golden Rhino aggro too.

Canaan can still protect Maria for advantage. Belle has all her HP from the STEEPLE. Noise Tanks... have a -10 on attacks against them. Not much, but something. Two out of three are protected by an insane HP pool and a very powerful combatant with advantage. Noise Tanks, sad to say, are lowest priority.

It might be worth considering and it makes me more confident in Vector getting his own AoE off, since there's much less chance that enemies will hit him and it'll take three critical failures for him to go down.

Remember that roll must beat all the enemies units to be successful, meaning it has to beat 6 Trickery Contest to be successful.

So I don't think you plan is good.
 
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Not gonna lie, part of the point is to control enemy action here even in the event of a failed trickery contest. They throw a taunt at us? We throw a taunt at them.

No they still take their attacks this Turn, it's just that they will react to attempts of hiding and may attack Maria and Belle if failing on that on top of that so is not a interrupt.
 
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