You have a few turns, You can also take actions to extend Cassia's times a bit more, but there will be a point where if you don't find an putirght cure to her illness, that's it, there won't be much ways to prolong her Life.
Ahhh, a good old catch 22 i believe it's called. You will need some help to be able to get the resources needed. Unfortunately, Clove isnt at...her best at the moment...
Hopefully you manage to figure it out.
Let's be clear, we aren't doing trap options or the like, there are ways to cure Cassia even with your current state of assets. Some are harder and easier, depending hoe you go about it.
There is only ONE trigger, for Snapcube Eggman to appear. and I hope you guys find it soon.
Also Clove's sheet has been added!
Alright so we do have time, and apparently are currently capable of curing her as we are...alright alright we can work with that.
We'll have to see our new actions before making a proper plan though.
Excerpt from the diary of Corporal Markus Brandt
Very well done.
It's probably best for everyone if we make our war a short one.
I'm more of a "let's team up and off the Black Arms and the Zeti. And as long as you play nice, You'll be under my...'protection'". Cause once we get the bulk of our empire back, we would hold all the cards. So as long as the Restoration and G.U.N don't try to undermine us (which we should impress upon them)...we can focus on fighting external threats.
Pretty sure that's the plan. We have decent chances as things stand right now, but I'd rather rig things a bit more first.
So what other heroes do people have in mind for the next turn?
Cause I'm sure Eggman would be interested in the artifact Fang got from the Empire.
Getting a hint on the Valkur would be nice...but that's really the only reason we're interested in him. Probably gone next turn anyway and we have action economy to think about.
I would leave Majima alone and focus in getting Paestol and Cannan, we are quite well int eh trickery department with Starline and Agent Stone.
Edit: I prosose next turn we study Ragnite using Dr. Starline and look for Sonic as Agent Stone since I think we can ignore our main drive for three turns before debuffs start taking place, while in Turn 3 we can use Starline to look for the Conch along side some Egg Drones we will built in Turn 2 and use Stone to help in Cassia surgery to avoid a critical failure.
Agreed. Pistoal for Mystic would be invaluable as things stand, and Canaan helps with our Non-robot Power Hero issue and a Heart specialty on top of that.
Haven't worked out the order unfortunately.
Hmm...Yeah I think something like that would work for turn two.
[ ] Tenative plan for turn two
-[ ] Martial: Wreck badniks?
-[ ] Diplomacy: Recruit Pistoal/Canaan
-[ ] Stewardship: Build Badniks
-[ ] Intrigue: Infiltrate Empire? (Sonic doesn't seem pressing)
-[ ] Learning: Ragnite (To cure Cassia)
-[ ] Mystic: ??? (Maybe magical items)