This is where the Jungle Swarms finally make their triumphant return to the world. We just shoot a torpedo filled with endless snakes, perhaps powered by an Ark of Sotek, and then wait for the snakes to kill everybody on-board! Then, once the snakes have taken over the ship, we send in another torpedo, this time filled with Snake-eating birds of Prey, which will in turn eat all the remaining Jungle Swarms. Once they've finally wiped out the remaining Lizards, we then send in another torpedo tube, but this time filled with Bird-hunting giant Gorillas, to cull those numbers down to a more manageable number. Thus, when we finally board the ship, we can simply turn off the ships central heating, thus freezing all the apes to death.
Where do these gorillas come from?
 
You could theoretically argue that the slann would make fantastic sorcerers in Exalted, so they could be blood apes.
 
Do Lizardmen have anything to sacrifice?
They are, in body and mind, perfectly designed for their task, with nothing to spare.
There's always something you can give in exchange for power. In the lizardmen's case it tends towards things most consider so integral to the self that giving them up would be anathema to continued existence as a being with your own desires. Things like names, opinions, the limited capacity for emotion they currently have... stuff you wouldn't normally consider giving away because it would dissolve who you are as a person. But if the will of their master was thus, a lizardman could give up those things.
 
Well, if you could hypothetically sacrifice parts of your being in exchange for learning how to hack reality. In 40k metaphysics it doesn't work in such a binary, on/off fashion.

yeah I've seen full-metal alchemist...just no, there's some things you should NOT mess with...plus why would we need to do this? we can get CREATIVE here on SV until we hit sufficient velocity and go nuts on things.
 
Do Lizardmen have anything to sacrifice?
They are, in body and mind, perfectly designed for their task, with nothing to spare.

You could always change the spawning pools so that new lizardman are full people with their own dreams and asperations solely so that you can have them sacrifice all they are to learn sorcery. :)

I always thought exalted sacrifice was about change more then loss. You aren't a lesser person at the end but you are a different person.
One of the examples for a sacrifice was depression because of how if you have it removed you would be a different person. A Slann who was considering sorcery would be either designed to use sorcery in which case the sacrifices wouldn't be an issue. Our they would be at the point where do it's started to think that the gifts of the old one's are not enough to fulfil the plan. I think that would count as the first sacrifice by itself.
 
You could always change the spawning pools so that new lizardman are full people with their own dreams and asperations solely so that you can have them sacrifice all they are to learn sorcery.

no...

BUT HELL NO!!!

I am not going for that at all! that's a terrible idea!!! WORSE IT LEAVES US OPEN FOR CHAOS!!! DO YOU WANT CHAOS LIZARDMEN!?!?
 
sorry but chaos is horrifyingly bad...

and I mean its litteral hell-scape bad in the sense of all sentient life thoughts and emotions that ever lived in 40k mixed together in the worst way possible and then something new jumping into that place...

yeah, bad.

also I did overreact so @kitsune9 sorry for the over-reaction...just the idea of leaving us open for a chaos infestation of this could really cause our downfall fast, and chaos takes advantage of ANY cracks in the armor.

still the reaction war over-the-top.

sorry @Strunkriidiisk for wasting your time on my comment.

also again sorry for the caps.
 
also I did overreact so @kitsune9 sorry for the over-reaction...just the idea of leaving us open for a chaos infestation of this could really cause our downfall fast, and chaos takes advantage of ANY cracks in the armor.

The first part did in fact have a very nice smiliy that looked like this. :) Yes it was a joke the actual answer was in fact two lines past said joke and was limited to the question about the slanns ability to do the needed sacrifices for the exalted setting.
 
Just binged this, and all I can say is, fuck yeah lizardmen!
bad jokes being taken to literally by people (including me).

not noticing they are jokes, ect. ect.
To be fair, there have been enough times in other quests where 'joke' ideas snowballed in a vote and it fucked the other players over, so it's not like there isn't precedent for people to be worried. And a number of those weren't even started by the person who initially said it, others just took it and ran with it.
So while the format of the response could use some work, the sentiment behind it is something I can understand.
 
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Xenos Concept: Ruoult - bioticgrunt

(image belongs to DaveRapoza)
Ruoult


Description

An ancient race of blue skin race of humanoids that have lived upon their homeworld of Muliv for several millennia. The species is composed of stable psykers that range between high Delta to low Beta in power. The faith of the Ruoult is based on a mysterious group of entities that the Ruoult call the Enkindlers who the Ruoult believe are responsible for their creation. Ruoult history says that they were uplifted/created by the Enkindlers in "A war that raged across the heavens" against "gods of stars and their slaves of metal". Ruoult civilization had once been powerful and spacefaring, the Enslaver plague had greatly reduced their population. It was only through a random chance of fate that the species was able to survive at all.

Physiology

Ruoult are humanoid in form with skin ranging from light blue to dark blue, pale blond hair, and brown eyes. A Ruoult's skin is both flexible and tough which allows them to endure that would disable an average yet still remain agile. The species has enhanced eyesight which grants them abilities such as telescopic vision and night vision. Ruoult are taller than the average human as they stand between 12 to 15 feet tall on average. A Ruoult's reflex are heightened to a degree that they are capable of dodging most projectiles, catch falling objects, and instantaneous reaction. The brain's of the Ruoult are wired to allow the species to safely a population of delta and even beta level psykers without succumbing to madness caused by the warp. Their psychic power allows the Ruoult species to extend their lifespan by several centuries to a millenia if their careful.

-Sexual Dimorphism

There is a clear difference between the sexes of the Ruoult species, both physically and mentally. Female Ruoult are physically taller and slimmer than males, their skin is always a light blue color, and their hair is either long or short. Female Ruoult naturally calm and collected of their species, showing very little emotion outside of friends and family. Male Ruoult are slightly shorter than females and are the more passionate of the two genders with their skin being a darker shade of blue. All Ruoult males are bald but have facial hair of various lengths upon their face.


Culture and society

The Ruoult live in a matriarchal theocratic based society, where female spiritual leaders known as Priestesses hold religious and leadership roles. The Priestesses responsibilities are to interpret the will of the Enkindlers through devices named Lexicons, geometric shaped knowledge that contain knowledge and instructions from the Enkindlers. Priestesses are separated into several hierarchical roles that serve various purposes in Ruoult society; High Mother, Arch-Mothers, Mothers, Speakers, and acolytes. High Mothers are the official leaders of Ruoult society whose duties involve studying the Lexicons of the Enkindlers, protect and advance Ruoult society, and keep the faith of the Ruoult. Arch-Mothers are below the High Mothers and they mostly run the major affairs of Ruoult society such as the economy, infrastructure, and law on a state scale. Mothers are a rank below Arch-Mothers whose main duty is to administrate at a local level both politically and spiritually. A Speaker is a priestess who offers chants to the Enkindlers and give sermons to uphold the spiritual well being of the people. Finally, there are the Acolytes who are young initiates of the Ruoult faith.

While males are forbidden from achieving leadership roles in politics and with the faith, they are able to achieve positions of power within the Military.

Faith, family, and art are highly valued within Ruoult society and is clearly seen by those who meet the race. Every single Ruoult worships the Enkindlers wholehearted and without question, the thought of worshipping other deities is anathema to them. However, they are tolerant of other faiths of other species to a certain extent with faiths like chaos worship being hated with a passion. Ruoult families are extremely close knit to the point that some families would live in the same home for generations.


Military

The Ruoult Military focus on the path of the warrior which values quality over quantity unlike other races in the galaxy. Each warrior in the Ruoult army are trained to be masters of their profession, so that one warrior is worth twenty of their enemies' soldiers. Being all psykers, Ruoult are wielders of both martial and psychic might in combat with very few being masters of both forms of combat.
  • Commander: The highest military authority in the Ruoult army whose main duty are to act as strategist than warriors but they are far from weak and defenseless. Only champions can become commanders after serve several centuries of military service and passing the trials of ascension. Commanders are the masters of both martial and psychic might which is shown when they enter the field of battle. They use their powers divination in combat to either lead their forces to victory or survival.
  • Champions: those of the Ruoult who have learned to wield psychic might and martiel skills to an adept level are called champions. Champions are an inspiration to the Ruoult as they are seen as heroes of great renown. They are the generals of the Ruoult army and the leaders of military regiments.
  • Healers: whether o the field of battle or in times of peace, healers help the sick and injured with their skills in mundane medicine and biomancy. All Healers study the path of the Enkindler of life in the art of biomancy while improving their knowledge of mundane medicine. Though what can heal can also kill as Healers are capable of poisoning or make their bodies enfeeble with biomancy.
  • Shadowcasters: using psychic power and intrigue to kill the enemy from the shadows, shadowcasters are the assassins and spies of the Ruoult forces. All shadowcastors know that secrecy and the shadows are their greatest allies in the task. Only those with great perception or psychic power are able to notice the shadowcasters.
  • Archmages: those in the Ruoult who study and hone their psychic powers to the peak are known as Archmages. Archmages are masters of the chosen psyker disciplines with Archmages learning up to three disciples at once while those who master all psyker disciplines are rare.
 
Perfect!!! More children of the old ones to protect!!!

We must find these children and interperate the will of the old ones!
 
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