Tech Concept: The Wailing Spires​

...Black pillars appear in the air, hovering above the battle ground of saurus legions and the orks. They fall with great speed and force, cracking the earth as they sink into the soil and rock, puncturing any obstacle with impunity. Impaling orks and crushing them under their bulk, the horde of green's weapons do little to their carven surfaces. Before greater weapons can be brought forth, infernal cryptic engines kept within the bulk of the monoliths spin to life, energized by spells contained in enchanted void spaces. The spires seem to crack, light of every color and impossible hue spilling through the glyphs on their surface as a wail rises in the air as it is tormented by the energies of the obelisks. Then with a great shriek, a gale of razor-light and flesh rotting magic howls from them, transmuting the orks into dust. There is no end to the devastation, an engine unceasing for its masters...

...The pillars rise from the earth, thrusting up from it like fingers and causing it to shudder and ripple. Their surfaces are pristine and impenetrable. The cryptic engine ignites, the howl of the Empyrean rising in the air as the infernal heart within sends arcs of aurora-like energies to touch burning hand to burning hand with the power of the other spires. Their shrieking tones rose and rose to a horrific chorus which will not end, as snapping fields of energy bloom to life between them, forming a wall of energy and light that terrifies mortal beings to look upon.

The Wailing Spires are decagonal pillars, very slightly conic in form as they gently taper from the top to their bases over a height of one hundred feet. They are composed almost entirely of obstinite in one solid piece, with a sharp monomolecular point used to puncture through rock and metal or other substrate, supported by spells to aid in cutting through matter. Within this shell is an engine of magic, derived from the Engines of the Gods and blended with the principles of Void-Exchange and other Void magic. Sacred arrangements of hollow voids, laced with fractal glyphs carved into their inner walls with magic create a form of self-sustaining mana reactor, able to sustain magical enchantments for centuries. Or more, if linked to the Geomantic Web, and the Spires have a secondary function as supplementary adjuncts to Geomantic Nodes.

The primary use is for 'fencing', denying movement or deployment through areas where they are used, or to enact a wide area of effect for very long periods such as a seal upon a daemonic entity or improving the fertility of a region. Though perhaps not comfortable habitability given their wailing. Several possible methods of fencing are available, ranging from creating a zone of devastation and wasteland that is lethal to cross around them, or by creating a literal fence of energy and space twisted by sacred mudras. They are also a mental fence, the functions of the engines designed to create horrifying wails directly attuned to the concepts of primal fear of the unknown and unknowable.

The exact spell cast by the obelisks is chosen upon their deployment like an Engine of the Gods, though given their size and weight, they are almost invariably deployed via magical transport. Further, due to the size and complexity of the spells that can be used in a Spire, further changes or alterations to the spells require the manipulation of their inner components by Slann.

Finally, their construction is intended to be very robust, with the natural strength of obstinite improved by clever internal structuring and incredibly powerful reinforcement enchantments sustained by the cryptic engine within. Destroying an active one is meant to be a feat requiring sustained demolition activities or absurdly destructive weaponry, and it is not impossible for the Slann to adjust their internal magics into a defensive format to produce effects like Umbrella Shields.
Oh my GOD that's metal as shit. I'm using these.
 
Question, is it possible for the Slann and Skinks of Azyr to examine the past of the planet?
Azyr concerns itself with the future.
Ghyran and Chamon would be a better bet for postcognition.

Chamon has a spell that reveals the history of a processed metallic object.
And Ghyran has animistic spells to commune with the spirits of the land, or the river, which could reveal the history of an area.

@Xantalos: i know you already answered, but what do you think of this?
 
Azyr concerns itself with the future.
Ghyran and Chamon would be a better bet for postcognition.

Chamon has a spell that reveals the history of a processed metallic object.
And Ghyran has animistic spells to commune with the spirits of the land, or the river, which could reveal the history of an area.

@Xantalos: i know you already answered, but what do you think of this?
Again possible, and likely already included within the purview of your divination skill, but advanced levels of it like the Eldar developed by canon 40k requires somewhat more finesse and specialization. Not saying those spells, or others, couldn't be upgraded to do said deeper delving, but not in their present state.
 
Tech Concept: The Wailing Spires​

...Black pillars appear in the air, hovering above the battle ground of saurus legions and the orks. They fall with great speed and force, cracking the earth as they sink into the soil and rock, puncturing any obstacle with impunity. Impaling orks and crushing them under their bulk, the horde of green's weapons do little to their carven surfaces. Before greater weapons can be brought forth, infernal cryptic engines kept within the bulk of the monoliths spin to life, energized by spells contained in enchanted void spaces. The spires seem to crack, light of every color and impossible hue spilling through the glyphs on their surface as a wail rises in the air as it is tormented by the energies of the obelisks. Then with a great shriek, a gale of razor-light and flesh rotting magic howls from them, transmuting the orks into dust. There is no end to the devastation, an engine unceasing for its masters...

...The pillars rise from the earth, thrusting up from it like fingers and causing it to shudder and ripple. Their surfaces are pristine and impenetrable. The cryptic engine ignites, the howl of the Empyrean rising in the air as the infernal heart within sends arcs of aurora-like energies to touch burning hand to burning hand with the power of the other spires. Their shrieking tones rose and rose to a horrific chorus which will not end, as snapping fields of energy bloom to life between them, forming a wall of energy and light that terrifies mortal beings to look upon.

The Wailing Spires are decagonal pillars, very slightly conic in form as they gently taper from the top to their bases over a height of one hundred feet. They are composed almost entirely of obstinite in one solid piece, with a sharp monomolecular point used to puncture through rock and metal or other substrate, supported by spells to aid in cutting through matter. Within this shell is an engine of magic, derived from the Engines of the Gods and blended with the principles of Void-Exchange and other Void magic. Sacred arrangements of hollow voids, laced with fractal glyphs carved into their inner walls with magic create a form of self-sustaining mana reactor, able to sustain magical enchantments for centuries. Or more, if linked to the Geomantic Web, and the Spires have a secondary function as supplementary adjuncts to Geomantic Nodes.

The primary use is for 'fencing', denying movement or deployment through areas where they are used, or to enact a wide area of effect for very long periods such as a seal upon a daemonic entity or improving the fertility of a region. Though perhaps not comfortable habitability given their wailing. Several possible methods of fencing are available, ranging from creating a zone of devastation and wasteland that is lethal to cross around them, or by creating a literal fence of energy and space twisted by sacred mudras. They are also a mental fence, the functions of the engines designed to create horrifying wails directly attuned to the concepts of primal fear of the unknown and unknowable.

The exact spell cast by the obelisks is chosen upon their deployment like an Engine of the Gods, though given their size and weight, they are almost invariably deployed via magical transport. Further, due to the size and complexity of the spells that can be used in a Spire, further changes or alterations to the spells require the manipulation of their inner components by Slann.

Finally, their construction is intended to be very robust, with the natural strength of obstinite improved by clever internal structuring and incredibly powerful reinforcement enchantments sustained by the cryptic engine within. Destroying an active one is meant to be a feat requiring sustained demolition activities or absurdly destructive weaponry, and it is not impossible for the Slann to adjust their internal magics into a defensive format to produce effects like Umbrella Shields.

Oh hey! Fill thses bad boys up with skink priests and we have our very own silver towers. Tzeentch is gonna be even more mad at us for copyright.

I wonder what other parallels to chaos we're going to make just to piss them off and confuse other races.

Also does anyone know if oxyotl is still kicking ass, or gor-rok actually.I just remembered we left nakai behind
 
Also does anyone know if oxyotl is still kicking ass, or gor-rok actually.I just remembered we left nakai behind
Looks at his Nakai's Warhammer 2 campaign abilities, stats and utility.

And nothing of value was lost. :whistle:

Jokes aside maybe he is lucky, enters the Warp, survives and, through whatever space-time shenanigans exist there, meets back up with us.

That Doom-guy (skink Edition) has a non-zero chance to get back to us as well.
 
Oh hey! Fill thses bad boys up with skink priests and we have our very own silver towers. Tzeentch is gonna be even more mad at us for copyright.

I wonder what other parallels to chaos we're going to make just to piss them off and confuse other races.

Also does anyone know if oxyotl is still kicking ass, or gor-rok actually.I just remembered we left nakai behind
Granted I didn't imagine them being inhabited. But a bigger version totally could be.
 
Azyr concerns itself with the future.
Ghyran and Chamon would be a better bet for postcognition.

Chamon has a spell that reveals the history of a processed metallic object.
And Ghyran has animistic spells to commune with the spirits of the land, or the river, which could reveal the history of an area.
I'd actually give a thought to Aqshy here - it may be at the edges of it conceptually, but reading the 'embers' of past conflagrations, both literal and metaphorical (passion) could be found there.
Or looked at another way, if the Old Ones had wanted to design Mazdamundi to know what the fuck he was doing as a teacher, they'd have made him Lord Wik'keer'mal from over in @CuttleFish2.0 's quest.
Fuck I want that to update.
 
Hi long time lurker here, the quest is full of fascinating ideas and I cant wait for more interactions with the many 40K factions.

The earlier talk of the Emperor and Primarchs made me think about the two "Lost Primarchs" from canon, what are the odds of one of them making somewhat friendly contact with the Lizardmen before he gets pulled into the Great Crusade ? Or even more crazily one of them could be pulled out of the Chaos kidnapping attempt by a Slann and raised by the voters.
It would be super interesting for one of the Emperor's sons to be aligned with another faction during the Crusade era.
 
Last edited:
If i remember correctly the prevailing theory is that they were taken over by the rangdan and the emperor or the other primarchs were so horrified by this that they erased all trace of them and even avoid mentioning them
 
Last edited:
just as a point against the Primarch sacrifice thing. If the Emperor really did have the choice of who would turn against him I don't think he would have included Magnus who was immensely important to the success of the Webway Project, a thing that the Emperor considered to be vital to the future of humanity. (Magnus was meant to be the one sitting in the psychic amplifier of the Golden Throne to defend the human built sections from constant daemon attacks)
 
If i remember correctly the prevailing theory is that they were taken over by the rangdan and the emperor or the other primarchs were so horrified by this that they erased all trace of them and even avoid mentioning them
It's also connected to the one, in which the Emperor frees the shard of the Void Dragon, he imprisoned on Mars, against the Rangdan. I'm honestly not certain how likely and or viable that is, since the Necrons use some crazy ass technology to keep these shards in stasis fields, but he is the Big E so maybe can do something similar, to a small part of a weakened C'tan.
 
It's also connected to the one, in which the Emperor frees the shard of the Void Dragon, he imprisoned on Mars, against the Rangdan. I'm honestly not certain how likely and or viable that is, since the Necrons use some crazy ass technology to keep these shards in stasis fields, but he is the Big E so maybe can do something similar, to a small part of a weakened C'tan.

I mean, he did 'slay' it in the first place. Maybe he has a way to dominate it for a little while
 
Oh hey! Fill thses bad boys up with skink priests and we have our very own silver towers. Tzeentch is gonna be even more mad at us for copyright.

I wonder what other parallels to chaos we're going to make just to piss them off and confuse other races.

Also does anyone know if oxyotl is still kicking ass, or gor-rok actually.I just remembered we left nakai behind

Last we heard of them, they went with their respective other Second Generation Slann (And Lord Kroak), far as we know they are sill alive and serving their masters
 
Turtlemen (good name pending)
Physiology:
This species of Lizardmen averages in size at well over two meters, somewhat larger on the average than the regular Saurus. Their midsection is covered by a hard natural shell, while their limbs are scaled and even at young ages as tough as a veteran Kroxigor's.
They start out in vivid green coloring, that slowly darkens into an increasingly deeper grey as they age. The backside of their shells has unique patterns and colorations, that usually stand out in starker contrast to the dark-grey basic coloring in Veterans.
The bodies of this species are not only incredibly hardy, but also very resistant to extreme temperatures and changes in pressure, allowing them to survive several minutes in open space unaided (a time that only increases as they age). Their shells are highly conductive, allowing them to spread the heat of laser weaponry or any other heat-based attack evenly across it, thus protecting them from any heat-based attack, though anti-tank weapons will quickly heat up the entire shell beyond even their tolerances and cook the Lizardman inside it, killing it quickly. Still, the blast of a lasercannon being blocked reliably by a single body can be an advantage, even if that body dies.
The toughness of the regular body aside from the shell is caused mostly by a high density of the skin, muscle and bone, making the Turtleman heavier and slower than any other Lizardmen. This does not mean they have worse reflexes than other Lizardmen, only that their bodies are slower to carry out the signal, the larger the required motion is, the greater the difference.

Psychology:
The Turtlemans mind is designed from the basis of the Saurus mental makeup. While leader-qualities are much rarer among them than in Saurus, the general aptitude for combat, particularly small-team tactics is inborn. Additionaly the Turtlemen have an excellent spatial imagination, allowing them to easily see the layout of a maze (or city, or spaceship) they are in before their mind's eye.
In times of peace the Turtlemen are of limited use, being slower and weaker workers than Kroxigor, though they can work with a lesser amount of Skink-supervision.

Niche:
The relative slowness of the Turtlemen makes them of limited use in melee warfare, but with the advent of guns the concept of heavy but slow infantry becomes more interesting. In an open battle their use is still limted, though their greater size and strenght allows them to wield weapons that Saurus would struggle with and their natural armor (particularly when enhanced by enchanted actual armor) makes them hard to bring down.
They really show their advantages over Saurus though in limited battlefields, in narrow corridors and closed environments, say in cities or spaceships. Here the minimal motions needed to aim and shoot their guns are hardly hindered by their slowness, while they are unfazed by most return-fire.
Speaking OOC they are effectivly Terminator-equivalents, who can excell on any battlefield where limited mobility is not a big issue, while they are also resistant to hazardous environments and with some equipment able to work in ships that have lost lifesupport and may be airless, decompressed, hot, cold and irradiated.
Forgot to threadmark this for some reason, that's done now. I know not much has been done with all these caste and spawn-mod ideas as of yet, but I'm pretty sure that'll change once you guys throw off enough breathing room from the stuff I've been throwing at you.

Ahh, no, I'm also reading Following the Plan,
! is this a fanfic involving lizardmen?

Also does anyone know if oxyotl is still kicking ass, or gor-rok actually.I just remembered we left nakai behind
Both of them went off with Chaacalot and Zaqunda respectively - you can see who went with who in the Character Selection and Turn 1 threadmarks. Nakai wasn't left behind either.

In entirely unrelated news, I've found the motto of pretty much every Saurus produced over the last 8000 years:
 
I was imagining something more on the lines of this as the obelisks

Specifically bottom right
Heehee, definitely the right vibe for bottom right.

The inspiring part of the gigantic vuvuzela monoliths I linked was their slightly down-tapering form, and the noise they apparently make.
 
Huh. Here's a thought. We could wage economic warfare on other Pre-Imperium (evil-) Empires and flood their markets with easily produced goods and resources. Completely make their population depend on our production and then just buy them off.

We have a willing workforce, that needs a minimum amount of rest and resources and can produce high quality goods. The thought of introducing this into Warhammer 40k intrigues and horrifies me in equal measure.

Is it possible to create a magical computer Virus? We do know that there is that one Slann flying through the stars in his own personal spaceship, but did he magically alter it or is he using telekinesis to steer the thing as a one man crew?
 
Huh. Here's a thought. We could wage economic warfare on other Pre-Imperium (evil-) Empires and flood their markets with easily produced goods and resources. Completely make their population depend on our production and then just buy them off.

We have a willing workforce, that needs a minimum amount of rest and resources and can produce high quality goods. The thought of introducing this into Warhammer 40k intrigues and horrifies me in equal measure.

Is it possible to create a magical computer Virus? We do know that there is that one Slann flying through the stars in his own personal spaceship, but did he magically alter it or is he using telekinesis to steer the thing as a one man crew?

I mean if you're referring to humanity I don't think that's going to work. For the Federation of Terra that preceded the Imperium; it was literally a moneyless socialist society where every need was met by the Men of Iron and the Men of Stone and society had progressed beyond conventional labour relations or any notion of class. The Men of Iron do not deal in money and have no market to flood. Indeed, the Men of Stone very specifically abolished the entire basis of the Corporate system of the Men of Gold to replace it with a classless post-scarcity semi-utopia. And it was more or less wholly stable until the eruption of daemons from the re-emergence of psykers in humanity and the rebellion of the men of Iron provoked by the Void Dragon convincing the Men of Iron that they no longer needed humans happened.
 
Last edited:
Back
Top