Veist is something we should definitely research next turn. Other things I think we should really jump are
- City shields because more defense is always a good thing
- Basic soul structure just to start chipping away at it
- The last skink priest variant
- The stone because figuring out if it's eldar related would be really good to know
Honestly, any combination of these would be good
I think we should pass on city shields for this turn because it's unlikely to do
that much in the short turn. It's one of those "you can develop this weapon system, but not in time to have much effect on the outcome of the war" things. The only cities of ours that are likely to come under direct, damaging attack are the two Level 2's that we're building up near the front line, and if we have to spend actions patching them up next turn, we can. It's not worth 450 slannpower to build bubble shields for
specifically those cities, especially since realistically they won't come online until near the end of the turn
at the earliest when a considerable amount of enemy bombardment has already taken place.
Now, VEIST is practically mandatory because it's being explicitly called out as a piece of magic theory that lets us design entire new categories of enchantment.
Ulgu priests are important (also we must prepare a large hat for our first
ulgu skink priest, this is not optional). Beyond that, I say we
either research the stone,
or we put a lot of effort into soul structure... or we do that thing where we try to ask the Relic Priests about the stone, saving more slannpower to put into
Basic Soul Structure.
I think if we worked at it, we could manage something like
-
Ulgu skink priests (150 slannpower)
-VEIST (150 slannpower)
-Anti-Ayacmanik Amulets (~50 slannpower)
-Ask the Relic Priests about Enigmas (225 slannpower)
...totalling 575 slannpower. Then we could sling, oh, 800-900 slannpower at
Basic Soul Structure, leaving a little bit left over for the war effort, and getting us to where we could
JUST finish
Basic Soul Structure next turn if we did little or nothing else... or to accomplish it in two more turns while still having slannpower left over for other things.