Because it somewhat explicitly has been called out that doing so would make an enemy of the elf lady we are sharing out planet with while she still has enough power to make our lives hell?
That is only a distant concern. She has explicitly said she doesn't care what we do with them. There is a CHANCE she'll change her mind if we're particularly horrific in what we do to the ragdan, enough to be a secondary or tertiary concern, but she probably won't.
 
Didn't someone have an idea to use the relic priest research action to cheese the stone for half the price, as it's the only one in it's category?
I don't see why not. Worst case, we accidentally get 450 points of research into some other Enigma[/i] we didn't know about.

That is only a distant concern. She has explicitly said she doesn't care what we do with them. There is a CHANCE she'll change her mind if we're particularly horrific in what we do to the ragdan, enough to be a secondary or tertiary concern, but she probably won't.
Remember, she said she doesn't care what we do with them in the middle of an enormous surge of rage and grief and being "kill-the-messenger" levels of angry about how (she inferred) that her husband had abandoned her.

Now that she's had a few decades to process that emotion, and especially if and when she finds out that her husband is most likely dead, not "abandoned me and the project to go hook up with some floozy," she may revisit this decision. I'm not saying she will for sure or that we should base all our decisions on what we expect her to think about it, but she might.
 
Veist is something we should definitely research next turn. Other things I think we should really jump are
  • City shields because more defense is always a good thing
  • Basic soul structure just to start chipping away at it
  • The last skink priest variant
  • The stone because figuring out if it's eldar related would be really good to know
Honestly, any combination of these would be good
 
Veist is something we should definitely research next turn. Other things I think we should really jump are
  • City shields because more defense is always a good thing
  • Basic soul structure just to start chipping away at it
  • The last skink priest variant
  • The stone because figuring out if it's eldar related would be really good to know
Honestly, any combination of these would be good
I think we should pass on city shields for this turn because it's unlikely to do that much in the short turn. It's one of those "you can develop this weapon system, but not in time to have much effect on the outcome of the war" things. The only cities of ours that are likely to come under direct, damaging attack are the two Level 2's that we're building up near the front line, and if we have to spend actions patching them up next turn, we can. It's not worth 450 slannpower to build bubble shields for specifically those cities, especially since realistically they won't come online until near the end of the turn at the earliest when a considerable amount of enemy bombardment has already taken place.

Now, VEIST is practically mandatory because it's being explicitly called out as a piece of magic theory that lets us design entire new categories of enchantment. Ulgu priests are important (also we must prepare a large hat for our first ulgu skink priest, this is not optional). Beyond that, I say we either research the stone, or we put a lot of effort into soul structure... or we do that thing where we try to ask the Relic Priests about the stone, saving more slannpower to put into Basic Soul Structure.

I think if we worked at it, we could manage something like

-Ulgu skink priests (150 slannpower)
-VEIST (150 slannpower)
-Anti-Ayacmanik Amulets (~50 slannpower)
-Ask the Relic Priests about Enigmas (225 slannpower)

...totalling 575 slannpower. Then we could sling, oh, 800-900 slannpower at Basic Soul Structure, leaving a little bit left over for the war effort, and getting us to where we could JUST finish Basic Soul Structure next turn if we did little or nothing else... or to accomplish it in two more turns while still having slannpower left over for other things.
 
Current defenses are able to hold the Orks off it seems like, especially if we build a sacred site or multiples along the Kanyon, and we just spent this turn researching more defenses in Moving Bunkers and Monument Cannons so its probably fine to put City Shields down the queue a bit.
Uh, we don't actually know this. The only time we've had to deal with orks actually attacking us rather than the Aya or each other is this latest turn, of which we have yet only seen the research results. We literally don't know how well our counter-attack/defensive operations have gone - we know we researched a bunch of stuff, but we have not yet seen how well they work in practice during an actual battle.

We should probably wait to see just how well we weather the ork attack before we conclude that we've put enough effort into our defenses - you're probably right about us not needing more, but don't actually know the results of the latest attack nor do we know for a fact how the orks will respond to said results.
 
I was taking about second "evil" way. Maybe without quotes. Like, I understandy why people are against that, and would more usually be agreeing with them... But this time I see "do a bad thing in exchange for great power," and think - yes, sure, why not?
I know it's late to answer but... Did you seen the price? We can, instead, have almost half (~44%, to be more precise) of the enture Slann Spawning done!
Who want an insects when you can have lizards instead? Taylor Hebert, that's who. I don't want to be Taylor Hebert! :V
 
Updated the Bestiary after an age! @Xantalos

Time flowed differently in the Relic Vaults.

Many skinks had ventured down into them in recent years at the command of the slann. The mages had communed with their dead brethren and been shown the location of a relic - a weapon from times past that had been resting in the vaults for thousands of years. But though the slann had been shown where it was, the dimensions of the vaults were bizarre and convoluted even to their minds, and for them alone to search for the correct path would eat up too much time that could be used for divining the artifact's purpose.

So it was that hundreds of lizardmen had been sent into the Vaults of the four cities that had come from Mallus, and made to search their winding halls for what the Relic Priests had spoken of.

They wandered, and the deeper into the vaults they delved, the stranger they became. The vaults were a dark, confined mass of hallways that went on for indeterminable lengths, turning into and out of themselves at angles that should intersect each other but did not. It was possible to walk for a year down one stretch of hallway and wind up at the same intersection as another path which took but a few minutes to traverse.

Thus it was that when the last of the skinks that had been sent down to find the artifact emerged in Tlaxtlan (though they had entered in Itza), they had been within the Vaults for merely two years, but had aged more than a century.
Also in reference to my previous comments about the Oldest House, this is the kind of thing I'm talking about that I found on a re-read so that's really dang cool. I hope it gets expanded upon in future.
 
What I was wondering is if the sort of Aesthetic of a seemingly endless dark chasm or cavern, whose ceiling just disappears into impossible heights and its floor lost in impossible depths with alcoves on the walls where mummified Relic Priests rest, and other sort of Impossible Monolith vibes are suitable for the Tomb Collective? You've already described the Slann as potentially having forms in the warp not unlike eldritch god-statues and such, and also implied that the psychic might of the lizardmen is so great they could make speaking with them an experience more trippy than Eternal Darkness and this sort of stuff enhances that aesthetic.

Another question I have is less aesthetics and more, is it possible for us to make structures which are larger on the inside and capable of shifting their internal configuration? The idea of flying around in temple-spaceships whose interior is endless halls of space that constantly shift to an unknowable pattern seems rather fun. Along with everything else you can do with a bigger on the inside building.
First question: Yes, absolutely! Any sort of vibe like that - the architecture of Rhy'leh, the Oldest House as you mentioned, anything that uses depth and/or space to visually illustrate age or alien nature is a pretty good fit for the Tomb Collective. The Space Jockey ship from Alien, Brendan's confrontion of Crom Cruach from Secret of Kells... all good sources of inspiration.

Second question, also yes. As you surmise later, you already have stuff like this in the Relic Vaults, and it won't be too much longer (...well, from a slann's perspective) before you're able to do fun things with angles and space that others can't.

(also we must prepare a large hat for our first ulgu skink priest, this is not optional)
A Divided Loyalties reference is inevitable, I just have to figure out a good one first.

Only the Lizardmen would build cities as an offensive action.
The Vogons would like to have a chat

Updated the Bestiary after an age! @Xantalos
Eeeeee cool! Thank you for being willing to pick it back up, it's both cool to look at and a handy reference for me.
 
Eeeeee cool! Thank you for being willing to pick it back up, it's both cool to look at and a handy reference for me.
There honestly weren't that many to add, just turn 8 and turn 10 stuff, but some where quite amusing like my personal favorites the Inverter Worms.

Takes a certain kind of evolutionary panache to invert yourself in order to eat or move and wiggle your nibblets out for everyone to see.
 
There honestly weren't that many to add, just turn 8 and turn 10 stuff, but some where quite amusing like my personal favorites the Inverter Worms.

Takes a certain kind of evolutionary panache to invert yourself in order to eat or move and wiggle your nibblets out for everyone to see.
They're like those water wiggler toys from the 90s except with teeth all over and their skin is also their stomach!
 
They're like those water wiggler toys from the 90s except with teeth all over and their skin is also their stomach!
Cute! I want one as a pet.

The image of one specific Slann having a morbid fascination with watching them eat things sounds in theme for our Toad-bois. They need to get their entertainment from somewhere after all.
 
I know it's late to answer but... Did you seen the price? We can, instead, have almost half (~44%, to be more precise) of the enture Slann Spawning done!
Who want an insects when you can have lizards instead? Taylor Hebert, that's who. I don't want to be Taylor Hebert! :V
Proceeds to gain control of half the planet and exterminate the Orks in less than a week.
 
Last edited:
I'm with ONI on this one, the best part of the Control game was the whole Mythos of the Oldest House and its weird spaces. I mean the Firebreaks are just awesome as a concept and in execution. The idea that it is literally the Oldest House, the first home built by human hands and has just kept growing and aging over the millennia.... It's really the most interesting character of the game.
 
It wouldn't be long from voter perspective too, if you were actually writing with any speed.
Pffft, you've got me there :p Unfortunately, being both fast and consistent is something I've never really been able to grasp - I can be fast and write the last half of an update in less than 2 hours, or I can consistently write a few hundred words a day for a week or so at a time, accumulating word count the same way a leaky faucet floods a house. Never been able to do both.
 
You're also aware that there was a species being constructed to serve as a ward against the incoming incursion that was the Catastrophe, though whether it was just a stopgap measure of a few thousand years or something more long-term is unclear. All the slann working on that project are dead, and their bodies were never recovered from Khuresh.
Where did this come from? Lore book or online? Or is this your spinoff idea?
 
My progress has been abysmal these last few days - evidently ample free time in which to focus on writing without interruptions or distractions represents intolerable conditions I'm incapable of working in, while haphazardly squeezing in bits of writing in between doing tasks at my actual job is something that makes my brain go for maximum productivity. Stupid environmentally-associated behavior patterns.

Aside from that I'm doing pretty good, though!

That said, if things continue to go like they have today, I might have something fairly soon...
 
Last edited:
I've been reading this quest for the past few days, and it made me decide to make a Sufficient Velocity account- it's been a really compelling story, Xantalos.

Question about the map: what is the yellow and orange dot between Xlanhuapec and Yagoqua? Is it the Thunder-Lizard that was born a few turns ago?
 
I've been reading this quest for the past few days, and it made me decide to make a Sufficient Velocity account- it's been a really compelling story, Xantalos.

Question about the map: what is the yellow and orange dot between Xlanhuapec and Yagoqua? Is it the Thunder-Lizard that was born a few turns ago?
My, that's quite the compliment - and you picked a good time to start following it since I'm actually in the midst of putting stuff out! Well, for whatever that counts for with me.

Ayup, that's the babby (still comparable in size to an adult blue whale). Should be fully grown in a few more decades.
 
Back
Top