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Since you brought it up, what will our policy be with client races and gods? On the one hand, maximizing the worship our gods get is best. On the other, local gods may "click" better with their races and they shouldn't take up slots in our pantheon cap.

Personally, I'm leaning towards letting them worship what they like (with the exception of chaos or other horrible gods), but encouraging polytheism and having the lizard gods be a kind of over-pantheon.
Any nascent or existing gods of client races that we gain over time should be checked for Chaos influence or corruption and tweaked to better serve as a bulwalk against Chaos for the client races. Any client race we have should definitely have at least some racial gods to serve as a check against Chaos. Most common gods would likely be the god of death or the god of the dead to serve to protect their souls from Chaos.

Given what the GM stated we can likely influence existing Gods of those under our care to better suit our purpose.

Though part of that I'd guess is that we'll need to be a lot better at understanding and manipulating the views of said races to all the better mold the existing gods.

Racial gods should be worshiped by specific races. Purity of purpose of the gods would likely hold better if they were exclusively worshiped by specific races instead of being influenced by other races. We don't need other races worshiping our gods as said gods will be feeding off of our web.
 
@Xantalos
All of our cities so far have a naming convention in the fact that that they are the city of something.
We have the First City.
The City of the Sun.
The City of the Moon.
The City of the Mists.
Do we have to do this for every new city?
 
@Xantalos
All of our cities so far have a naming convention in the fact that that they are the city of something.
We have the First City.
The City of the Sun.
The City of the Moon.
The City of the Mists.
Do we have to do this for every new city?
Those had better not supposedly be the translations of Itza, Hexoatl, Xlanhuapec, and Tlaxtlan. Surely GW didn't give that few shits.
 
As far as I'm aware, they're not. Those are just...the names and titles of the city.

Hexoatl, the City of the Sun, doesn't mean Hexoatl = City of the Sun, just that Hexoatl is the City of the Sun. Detroit doesn't translate to Rock City, that's just one of the ways it is known as.

I could be wrong though, maybe GW did mean it that way.
 
Those had better not supposedly be the translations of Itza, Hexoatl, Xlanhuapec, and Tlaxtlan. Surely GW didn't give that few shits.
No.
They are the ... "nicknames", so to speak, of our cities.
Itza is The First City, since it was the first city ever founded by the Lizardmen.
Hexoatl is The City of the Sun.
Tlaxlan is The City of the Moon, sice it's whole shtick is astronomy and whatnot.
And Xlanhuapec is The City of Mists, since it has been protected by magic mists since forever.
Edit::ninja:
 
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As far as I'm aware, they're not. Those are just...the names and titles of the city.

Hexoatl, the City of the Sun, doesn't mean Hexoatl = City of the Sun, just that Hexoatl is the City of the Sun. Detroit doesn't translate to Rock City, that's just one of the ways it is known as.

I could be wrong though, maybe GW did mean it that way.
No.
They are the ... "nicknames", so to speak, of our cities.
Itza is The First City, since it was the first city ever founded by the Lizardmen.
Hexoatl is The City of the Sun.
Tlaxlan is The City of the Moon, sice it's whole shtick is astronomy and whatnot.
And Xlanhuapec is The City of Mists, since is has been protected by magic mists since forever.
Edit::ninja:
For my own sanity I'm going to pretend this is definitely 100% what it is.
 
Those had better not supposedly be the translations of Itza, Hexoatl, Xlanhuapec, and Tlaxtlan. Surely GW didn't give that few shits.
As far as I'm aware, they're not. Those are just...the names and titles of the city.

Hexoatl, the City of the Sun, doesn't mean Hexoatl = City of the Sun, just that Hexoatl is the City of the Sun. Detroit doesn't translate to Rock City, that's just one of the ways it is known as.

I could be wrong though, maybe GW did mean it that way.
As far as I'm aware they don't mean those in any RL language, but like you guys note, it is GW, so a small but real possibility exists that those are literal translations.

I know they have those meanings in what few lizardmen language lexicons exist - it's why I've toyed with perhaps giving you guys the name Itzatl or somesuch as something to call yourselves when interacting with others, since that means something like 'First Ones' in lizardmen, and having factions like the Eldar that typically have correct names for things just calling you lizardmen is kinda weird.

I'll probably put it up to a vote once you guys reach space.
 
Racial gods should be worshiped by specific races. Purity of purpose of the gods would likely hold better if they were exclusively worshiped by specific races instead of being influenced by other races. We don't need other races worshiping our gods as said gods will be feeding off of our web.
A "true" racial god is best described as "how [Race] views/relates to [Concept]", often in the form of one or two sentences. So I am not sure if a Human can empower the Eldar pantheon as they are fundamentally different.
 
A "true" racial god is best described as "how [Race] views/relates to [Concept]", often in the form of one or two sentences. So I am not sure if a Human can empower the Eldar pantheon as they are fundamentally different.
That kind of stuff can happen, but it tends to create two different aspects/interpretations of the same god, with the same name. See the WHFB thing with elf!Khaine and human!Khaine - they were technically the same dirty, but Khaine acted differently towards his human followers than he did the elves who prayed to him.

Gods can also have ownership over a national identity of some sort, like Sigmar did to the Empire. These sorts of gods tend not to care about one's species so much as how fervently you hold to the ideals of the nation.

So while the racial god thing is a potent formula, it's more common for multiple gods to form for multiple nations within a single species. The only time you really see proper racial gods making up the majority of extant dieties is when there's some big warpy threat going around killing all the weaker gods, forcing the rest of them to either conglomerate into pantheons or become replaced by relatively monotheistic sorts that can muster enough strength to hold off whatever the threat is.

Divine ecosystem theory? Sounds appropriate.
 
There is one thing here I want to discuss and is in fact how a race can used diferent part of the aspect of a god, the eldar are a good example: they used diferent aspect of khaine, in form of predator, of the restless warrior, etc,etc,etc.

Hell even Ulthuan was like that: Khaine of the asur is more elves ares of a grim and joyless warrior that represent the dark withhin, meanwhile Druuchi khaine is the god of murder.

So a god can have diferent aspect and I suspect our lizard will follow one aspect of the other, not matter how much we try otherwise.
 
Technically you could tweak Sotek to be a god more in line with all of Ghur, then you'd only need seven. Then another one could be representing Qhyash, and the last one would be ... I dunno, geomancy or whatever? It's a valid strategy, is my point.

That one's easy, have that last god be the frame of the Winds of Magic.

I know it's a more traditionally humanistic/elven view of the Winds of Magic, but if we have one God for each Wind (Sotek being Ghur, plus seven others), and then frame them within the context of the different elements that each of those Winds control (Azyr being prophecy and the stars, Ghyran being the world management, Chamon being creation and technology, etc), we can then have the last god act as the structural 'framework' god who ties into correct geomancy and upholding the set divisions in the Winds.

Although I suppose at that point, it would be less 'Geomancy' and more 'Cosmic Order' really.
 
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That one's easy, have that last god be the frame of the Winds of Magic.


I know it's a more traditionally humanistic/elven view of the Winds of Magic, but if we have one God for each Wind (Sotek being Ghur, plus seven others), and then frame them within the context of the different elements that each of those Winds control (Azyr being prophecy and the stars, Ghyran being the world management, Chamon being creation and technology, etc), we can then have the last god act as the structural 'framework' god who ties into correct geomancy and upholding the set divisions in the Winds.

Although I suppose at that point, it would be less 'Geomancy' and more 'Cosmic Order' really.
The term you are looking for is...

Maat - Wikipedia

Cannot find an aztec equivalent.
 
That one's easy, have that last god be the frame of the Winds of Magic.


I know it's a more traditionally humanistic/elven view of the Winds of Magic, but if we have one God for each Wind (Sotek being Ghur, plus seven others), and then frame them within the context of the different elements that each of those Winds control (Azyr being prophecy and the stars, Ghyran being the world management, Chamon being creation and technology, etc), we can then have the last god act as the structural 'framework' god who ties into correct geomancy and upholding the set divisions in the Winds.

Although I suppose at that point, it would be less 'Geomancy' and more 'Cosmic Order' really.
That'd actually be more in line with Qhyash than anything else, actually. The last God in this hypothetical set could be one of Dhar, though, so you have a kind of reverse sephirot kind of diagram, where you start with raw, unfiltered warp energy, then harness it to your will through the lens of Dhar, split it up into the eight winds, and then combine those into Qhyash at the top.
 
I'm digging this Winds of Magic god set idea, I have to admit.
 
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