Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
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If you don't use Akemi Madness, crafting won't hurt your Sanity. Future perks should reduce the cost as well.
Well, sure, you mentioned that we can train away the AM auto-activation that happens whenever we do any Crafting, but that's just another thing on the to-do list:
  1. Make sure Mami doesn't go all murderhobo on everyone.
  2. Keep Koko and Saya from getting too weirded out by the way Homura's sanity seems to inexplicably flicker on and off like an old CFL bulb.
  3. Find a way to keep Nanoha around for Walpurgis, since that's probably the only Witch she'll be able to use Starlight Breaker against.
  4. Try to work out ways to prevent our San score from pouring down the drain over what should be relatively small, strategic choices.
  5. Train up enough medical skills to permanently fix Homura's heart, so we're not burning 840 Grief per week just keeping Homu's heart going.
  6. Work up enough Crafting skill to make Koko a kickass clockwork spear, and maybe a Siege Clock for Walpurgis.
  7. Train away the AM auto-activation whenever Homura gets near a clock, so we can actually use those Crafting rules without going nuts and getting a Bad End.
  8. Track down more out-of-context power-ups (maybe Hitomi can see dead people?)
  9. And, oh, yeah, there's that random pink-haired person that we haven't gotten around to meeting at all this Loop... name's just on the tip of my tongue...
 
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  • And, oh, yeah, there's that random pink-haired person that we haven't gotten around to meeting at all this Loop... name's just on the tip of my tongue...
We haven't met Madoka yet? :o

Hypothetically, we could spend one loop preparing for the next one...
 
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We haven't met Madoka yet? :o
Well, let's see ... I think we're on Day 3. Woke up, met Sayaka, bummed at her house, fought a Witch, went to sleep. Woke up, talked to Kyouko, made a clock, maybe did some other stuff before going to sleep. Woke up, played a game, everything went to hell. No good "in-character-in-character" reason to meet Madoka on our own, and not many good opportunities. Sayaka could introduce us, but given the short time we've known each other, it's not surprising that she hasn't, although she's probably told Madoka about us, which means an introduction is probably going to happen soon, but eh. What Homura really needs to work on is her juggling.
 
I really don't want to give up best roomie tho.
Actually, this part was apparently very easy to do. All we had to do was introduce ourselves at the hospital, give her the Big Chance to be the sempai and help out a helpless waifu, and then hang around until our normal discharge time. Boom! Instant Hurricane Sayaka dragging us to live at her house, practically against our will even. Keeping the pattern that gets her EMIYA powers is just a bit more fraught, however, though I suppose we might be able to take her sword with us between loops.

The big thing I want to get done ASAP, though, besides the PRIORITY INTERRUPT of preventing Madoka from contracting tomorrow (that calendar hasn't been updated in awhile, has it?), is seriously grinding medical study to fix our stupid heart. It should be noted that this leaky heart enchantment that we're using, at 5 Grief per hour, is costing us 5*24/(14+30) = 5280 Grief over the course of a single Loop! Studying medical texts are all well and good, but maybe we can also sneak back into the cardiologist's office and find scans of healthy hearts to compare to? Or I guess we can take the boring route and just set up an appointment to talk to him again. :)
 
  1. Make sure Mami doesn't go all murderhobo on everyone.
  2. Keep Koko and Saya from getting too weirded out by the way Homura's sanity seems to inexplicably flicker on and off like an old CFL bulb.
  3. Find a way to keep Nanoha around for Walpurgis, since that's probably the only Witch she'll be able to use Starlight Breaker against.
  4. Try to work out ways to prevent our San score from pouring down the drain over what should be relatively small, strategic choices.
  5. Train up enough medical skills to permanently fix Homura's heart, so we're not burning 840 Grief per week just keeping Homu's heart going.
  6. Work up enough Crafting skill to make Koko a kickass clockwork spear, and maybe a Siege Clock for Walpurgis.
  7. Train away the AM auto-activation whenever Homura gets near a clock, so we can actually use those Crafting rules without going nuts and getting a Bad End.
  8. Track down more out-of-context power-ups (maybe Hitomi can see dead people?)
  9. And, oh, yeah, there's that random pink-haired person that we haven't gotten around to meeting at all this Loop... name's just on the tip of my tongue...
Addendum to the list, maybe somewhere around 2.5 or 4.5:

Get some freaking guns already. How can we possibly be playing Homura and remain basically unarmed for two whole days? We barely even have anything to shoot Kyubey with when he tries to get Madoka to contract, tomorrow!
 
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Addendum to the list, maybe somewhere around 2.5 or 4.5:

Get some freaking guns already. How can we possibly be playing Homura and remain basically unarmed for two whole days? We barely even have anything to shoot Kyubey with when he tries to get Madoka to contract, tomorrow!
Can we make a clockwork gun? :V
 
Can we make a clockwork gun? :V
yes. it would shoot the remaining dregs of our sanity as projectiles that explode into lolipops and pretty rainbows, before we scoop Kyouko up in a bridal carry a ride off into the sunset atop our majestic unicorn steed!




More seriously, I'm pretty sure that this:

is what's gonna happen if we try that.
 
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