I'd still rather do a support build for Soraia and do an intangible stealth build for Shelley.
Hmm... In terms of statlines and background I do think stealth fits Shelley better.

As for intangibility it depends on the build for me. I think not being perceived in the first place is better for stealth than not being hit. If there was a build with an idea of how the powers would combine I might be interested, but right now I don't find the idea very exciting.

I would honestly prefer intangibility on a dodge tank or someone who could benefit from the improved movement. A teleporter with intangibility is someone who can teleport essentially where ever they want. You could give it to a speedster to get rid of any of the downsides of moving fast. Someone with strange biology/high regen and intangibility could trap other people's body parts in their torso to grapple/disable them. I also have this fun idea of someone just getting airdropped above a building, phasing through it until they reached their target, getting it, then jumping through a wall to escape.

Stuff like that is more interesting to me than just intagibility = stealth. If you do use it for stealth I wanna know how which powers you use affect the final outcome as much fun as synergy farming is.
 
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I mean the Keywords that used for Synergies dont just disappear at most they change in mechanics.

Like how Yara is still invulnerable with her phasewalking so shed be incapacitated first before being killed. So Intangibility should still give Invisibility as long as the Source is actually about being invisibile.

Its why my plan uses Ispy to connect both Phasewalking and Intangiblity.
 
I mean the Keywords that used for Synergies dont just disappear at most they change in mechanics.

Like how Yara is still invulnerable with her phasewalking so shed be incapacitated first before being killed. So Intangibility should still give Invisibility as long as the Source is actually about being invisibile.

Its why my plan uses Ispy to connect both Phasewalking and Intangiblity.
I'm saying I care more about flavor than just the keywords pretty much. I want to know what the build is intended to do and why and what its themed after before I like it, because that's the part of the system I find fun.
 
I'm saying I care more about flavor than just the keywords pretty much. I want to know what the build is intended to do and why and what its themed after before I like it, because that's the part of the system I find fun.
Here my Flavor for Phantom of Many Senses Plan then:

Phasewalking and Intangibility as the synergies who due to overlapping similarites should work well together maybe even form an entirely new synergy. Helpful for both the FT mission and spycraft in general. Intangibility while not as strong in direct fights is pretty deadly as an assassination attack so Shelley wouldn't be helpless in combat.
Clairvoyance is at X3 to ensure it's a subpower and to help Shelley find secrets which is something she loves and makes her an excellent info gatherer.

In terms of theme it's a Ghost who can use the senses of others.
 
Hmm... In terms of statlines and background I do think stealth fits Shelley better.

As for intangibility it depends on the build for me. I think not being perceived in the first place is better for stealth than not being hit. If there was a build with an idea of how the powers would combine I might be interested, but right now I don't find the idea very exciting.

I would honestly prefer intangibility on a dodge tank or someone who could benefit from the improved movement. A teleporter with intangibility is someone who can teleport essentially where ever they want. You could give it to a speedster to get rid of any of the downsides of moving fast. Someone with strange biology/high regen and intangibility could trap other people's body parts in their torso to grapple/disable them. I also have this fun idea of someone just getting airdropped above a building, phasing through it until they reached their target, getting it, then jumping through a wall to escape.

Stuff like that is more interesting to me than just intagibility = stealth. If you do use it for stealth I wanna know how which powers you use affect the final outcome as much fun as synergy farming is.
I definitely do agree actually, I've been trying to brainstorm an Outsider based intangible build because of his invisibility and possibility of making TK with it for a poltergiest setup, which I think is fun and flavorful.

Edit:
Alternatively, I do like Kermie's Force Fields + Intangible suggestion, though it might lean less stealthy depending on what goes into it.
 
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BTW for Soraia since shes a Firecracker who never hesitate to espouse her beliefs how about a comms powerset?

[] Plan All Speaker
-[] Mr Hunch 1
-[] Chatroom 4
-[] Wild Speaker 3
-[] Total Potency 5
A Build that focus on Power that allows for communication. Mainly Chatroom Telepath comms and Wild Speaker animal communication. Which should work really well with her Rep 6.

Ally Empowerment X2 Should make it a great support.

My Goal is being able to Serve as Comms Tower to allies and animals to convince them to fight with us. Would even work really well with menagerie Witch in empowering her pets and maybe giving her temporary allies to use her power on or to make really awesome chimeras.

As Psychic power its also really easy hide as explanation why she was able to keep her power hidden especially with the bad rep telepaths have.
 
I was going to say that I do think that our ability to discover combos is hampered by our thoughts on just min-maxing a build towards one end, when a lot of these combos require stuff from alternative ends.

Like, take a look at Telekinesis. We think Clairvoyance is for info gathering/spy builds, Energy Manipulation is for blasters, and Enhanced Strength is for melee fighters.

We need to be willing to mix and match tags we think are only useful for certain builds. Look at where Yara got us! 4 Synergies, possibly more!
 
BTW for Soraia since shes a Firecracker who never hesitate to espouse her beliefs how about a comms powerset?

[] Plan All Speaker
-[] Mr Hunch 1
-[] Chatroom 4
-[] Wild Speaker 3
-[] Total Potency 5
A Build that focus on Power that allows for communication. Mainly Chatroom Telepath comms and Wild Speaker animal communication. Which should work really well with her Rep 6.

Ally Empowerment X2 Should make it a great support.

My Goal is being able to Serve as Comms Tower to allies and animals to convince them to fight with us. Would even work really well with menagerie Witch in empowering her pets and maybe giving her temporary allies to use her power on or to make really awesome chimeras.

As Psychic power its also really easy hide as explanation why she was able to keep her power hidden especially with the bad rep telepaths have.
Chatroom + Wild Speaker is a combo I've been interested in, but I'm not sure what Hunch actually adds to this, flavor wise? On the other hand, Daggermaw adds a little bit of combat ability, and also allows Battle Precognition on a build explicitly about information sharing, and being able to share that sort of predictions would be a huge force multiplier, turning this into something like a commander/tactician build.
 
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Chatroom + Wild Speaker is a combo I've been interested in, but I'm not sure what Hunch actually adds to this, flavor wise? On the other hand, Daggermaw adds a little bit of combat ability, and also allows Battle Precognition on a build explicitly about information sharing, and being able to share that sort of predictions would be a huge force multiplier.
I just wanted to boost Clairvoyance, that and going for daggermaw for another Battleprecog felt boring since were already giving it to yara and song.

Still using it for Soraia and seing how Battle Precog works with Ally Empowerment would be interesting, Especially with Chatroom ability to share info.
 
I just wanted to boost Clairvoyance, that and going for daggermaw for another Battleprecog felt boring since were already giving it to yara and song.

Still using it for Soraia and seing how Battle Precog works with Ally Empowerment would be interesting, Especially with Chatroom ability to share info.
It definitely does have a little bit of overlap, but since we'll be going into squads soon it's probably not too bad. Also fits Soraia's take-charge personality.
 
It definitely does have a little bit of overlap, but since we'll be going into squads soon it's probably not too bad. Also fits Soraia's take-charge personality.
True so gonna switch to that then.

[] Plan All Speaking Strategist
-[] Mr Daggermaw 1
-[] Chatroom 4
-[] Wild Speaker 3
-[] Total Potency 5
A Build that focus on Power that allows for communication. Mainly Chatroom Telepath comms and Wild Speaker animal communication. Which should work really well with her Rep 6.

Ally Empowerment X2 Should make it a great support.

My Goal is being able to Serve as Comms Tower to allies and animals to convince them to fight with us. Would even work really well with menagerie Witch in empowering her pets and maybe giving her temporary allies to use her power on or make really awesome chimeras using animals in the field.

Lastly Battle Precog to boost her Teams abilitiy to fight depending on how it works with Ally Empowerment.

Edit: Though Really the big danger of this plan is that Battle Precog becomes the main Power and Soria looses out the ability to become a Comms Tower to both People and Animals.
 
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I was going to say that I do think that our ability to discover combos is hampered by our thoughts on just min-maxing a build towards one end, when a lot of these combos require stuff from alternative ends.

Like, take a look at Telekinesis. We think Clairvoyance is for info gathering/spy builds, Energy Manipulation is for blasters, and Enhanced Strength is for melee fighters.

We need to be willing to mix and match tags we think are only useful for certain builds. Look at where Yara got us! 4 Synergies, possibly more!
Honestly I would have never guessed telekinesis in a million years and I still don't really get it 👍

I think the reason for fairly straight forward synergy guesses is because the ones that aren't straightforward only really make sense in hindsight. So I don't know what to guess, but I also really want to guess so we can find more, so that way the future guesses are more accurate.

Most builds I make go into a little notes folder that I don't do anything with because usually the thread has already decided what archetype they want for a given candidate. I suppose I can share some more if it means we're more likely to trip over a synergy lol.
 
I will sometimes make a build with a goal in mind, but generally I just put stuff together that sounds like it combines in an interesting way and if that works out to have some synergies then that's just gravy.
 
Honestly at this point If I ever get a Chance Im just going to throw.one of my builds and not really care for potential synergies.
Im actually rather fund of the Magdaros and Silverquill builds I made in my omake. Strong at max 13 potency, but perfectly fine when lowered.
Mostly The Magdaros one, Infinite lava is cool but I can live without Deadman. Heck Hidrocity plus Frostbite could lead to Insane Ice manipulator for all I know.
 
...we all though that Matter Absorption was red because it was weird or special, but it might be that it's Scarlet Maturity-y.

If it's not too much to ask, if Matter Absorption wasn't red, would it be yellow? Like how Printemps's Transmutation is red because it comes from the SM boost, but Giant Slayer's is natural and so it's yellow.
 
In my brain it's: Clairvoyance is the fuel (psychic energy) being consumed (energy manipulation) to express the ability to physically move things (Enhanced Strength).
I was thinking about it entirely differently. This is very helpful. I guess my question next would be does the same keyword represent different ideas depending on the synergy. Like elemental manipulation is in Telekinesis and Fundamental Force but does it represent "consuming" or "fuel" in both combos? I had assumed clairvoyance was always on any combo with an extrasensory component, but for telekinesis it stands in for psychic power generally. Very interesting.
 
I was thinking about it entirely differently. This is very helpful. I guess my question next would be does the same keyword represent different ideas depending on the synergy. Like elemental manipulation is in Telekinesis and Fundamental Force but does it represent "consuming" or "fuel" in both combos? I had assumed clairvoyance was always on any combo with an extrasensory component, but for telekinesis it stands in for psychic power generally. Very interesting.
I mean, Wolong in one of the updates describes Clairvoyance as an expression of raw psychic power, so that was my clue lol.

Elemental manipulation is different to me than energy in that energy manipulation is the actual controlling of "energy as opposed to matter" while elemental manipulation is more "conversion of matter into a specific medium (fire, water, earth, wind, etc) and manipulating that medium with it's traditional associations (why is cryokinesis different than hyrdokinesis? Cuz water and ice have a different symbolic relationship with fire, etc).

In FFM energy manipulation is control of energy, elemental manipulation is control of matter, and solar absorption is the the conversion between the two. Thus, you're getting at granular things like nuclear forces that are implicated in the relationships between energy and matter.

tl;dr: It's vibes!
 
I mean, Wolong in one of the updates describes Clairvoyance as an expression of raw psychic power, so that was my clue lol.

Elemental manipulation is different to me than energy in that energy manipulation is the actual controlling of "energy as opposed to matter" while elemental manipulation is more "conversion of matter into a specific medium (fire, water, earth, wind, etc) and manipulating that medium with it's traditional associations (why is cryokinesis different than hyrdokinesis? Cuz water and ice have a different symbolic relationship with fire, etc).

In FFM energy manipulation is control of energy, elemental manipulation is control of matter, and solar absorption is the the conversion between the two. Thus, you're getting at granular things like nuclear forces that are implicated in the relationships between energy and matter.

tl;dr: It's vibes!
Hmm. I see.
*Obsession deepens*
 
So speaking of sharing random builds, got a bit of a weird one I've had sitting around for a while:

Plan: Death Knight
Nephthys - 5
Dragonsteeth - 3
Wild Speaker - 3
Eastwood - 2
Total Potency: 13
Potency Reductions: -3
Keywords:
Construct Creation x3, Ally Empowerment x2, Energy Manipulation x2, Mental Manipulation x2

Originally started because I wanted to check out Nephthys builds, kinda just spiraled into going all in on buffing her minions. Wild Speaker makes them smarter and adds the buffing component, with Dragonsteeth adding energy to enhance them and Eastwood's emotional effects potentially allowing them to scale at least a little bit by absorbing emotions from allies and enemies. Probably likely to get ACC, also?
 
So speaking of sharing random builds, got a bit of a weird one I've had sitting around for a while:

Plan: Death Knight
Nephthys - 5
Dragonsteeth - 3
Wild Speaker - 3
Eastwood - 2
Total Potency: 13
Potency Reductions: -3
Keywords:
Construct Creation x3, Ally Empowerment x2, Energy Manipulation x2, Mental Manipulation x2

Originally started because I wanted to check out Nephthys builds, kinda just spiraled into going all in on buffing her minions. Wild Speaker makes them smarter and adds the buffing component, with Dragonsteeth adding energy to enhance them and Eastwood's emotional effects potentially allowing them to scale at least a little bit by absorbing emotions from allies and enemies. Probably likely to get ACC, also?
Huh yeah Nepthys+Wildspeaker actually works for Buffing animals which another great synergy with Menagerie witch.
 
New Plan for Soria in making her synerzie with MW.

[] Plan Pokemon Ranger
-[] Nepthys 5
-[] Wild Speaker 3
-[] Potency Reduction 3
-[] Total Potency 5

Keywords: Mental Manipulation, Ally Empowerment X 2, Construct Creation, Energy Manipulation

A Plan for another animal buffer but gathers wild animals in the area instead of having pets. Like All speaker its means to synergize Menagerie Witch by letting MW use her power in Wild Animals to lower the load on her Menagerie and make even stronger Chimeras. Maybe a Power that can empower MW Shadow Horde and Chimeras too depending on empowerment on the constructs.

Still the goal is making Soraia and MW synergize really well ala Hydrocity+Umibouzou of denial.
 
"Precisely," Wolong says, "The greater potency of her power effectively gave her half of Blue Skies powerset—moving water vapor. For that reason, it may be just as effective to have a high-potency combination of metahumans with the same kind of powers as it is to have a diverse amalgam."

"Let's assume that is true," Wolong says, "This means psychic energy is the raw power behind metahuman powers. Powers like [Energy Manipulation] or [Enhanced Strength] are merely that energy being manifested through a medium like electromagnetic waves or a person's body."

"Ahem. Yes," Wolong says, clearing his throat, "Then, that means we can define 'psychic' powers as powers that involve a minimal amount of filtering of mental energy through a medium. Things like telekinesis or teleportation, for example. If we want to create "psychic" powers, then we must find psychic energy expressed in its rawest possible form and build from there."

Wolong smiles. "Yes. [Clairvoyance]. The ability to perceive knowledge beyond the sensorium. I believe any "psychic" power synergy will involve multiple instances of this trait. Then, to dictate the nature of the psychic power expressed, other keywords can be used as a guide. For example, I believe [Energy Manipulation] and [Clairvoyance] are both involved in the expression of [Telekinesis]."
Went back to Wolong's analysis for my own reference.
 
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