Katie, Childish Copier.
Level 4 Dark
Ritual/Psychic/ Effect:
This card must be summoned by using the Ritual Spell "You can be More", this counts as a ritual summon. This card cant be targeted or destroyed by card effects, while you have another monster card on the field. When this card is Special Summoned to the field, you can target one Monster card on your side of the field, deck, or GY, and if you do that, summon one "Copy Token" to your side of the field. (The "Copy Tokens" Name, Attribute, Type, Effect, and ATK/DEF is the same as the targeted monster.)

During the Main phase you can target 1 monster on your side of the Field, and if you do that, summon 1 "Copy Token" to your side of the field.
Both effects of Katie, Childish Copier can only be activated once per turn.

0 ATK/ 1000 DEF

Tada A Katie Yugioh card! (I do not promise balance, just ask Kermie). So yeah a good card if you want to make different plays. Probably more Ritual or link plays with the tokens. Maybe fusion if the Extra deck cards have named components.
Instantly banned. Literally better Supreme King Dragon Starving Venom.

I also think that since metahumans require a Stage connection, they should probably be either Synchros or Links. Project Prometheus would be a Continuous Spell that could banish psychic monsters from the grave to summon a tuner token, which would also work well with existing psychic support.
 
I don't really agree? Tags aren't everything, and the manifestation also varies drastically by power.
Yeah! Just take Deadman for an example. While he has +2 more Potency and a lack of Enhanced Strength compared to Adamant, he's the only one we have with a Death-Activated Superpower that might be able to regenerate even when we hit 4 injury levels.
 
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Instantly banned. Literally better Supreme King Dragon Starving Venom.

I also think that since metahumans require a Stage connection, they should probably be either Synchros or Links. Project Prometheus would be a Continuous Spell that could banish psychic monsters from the grave to summon a tuner token, which would also work well with existing psychic support.
I did say I dont know how to Balance lol. Hmm interesting ideas there. Project Prometheus as a continous spell...
 
Incidentally... do we think Cisma's and Baba Yaga's powers are a form of Space-Time Manipulation (heavy on the Space) or do we think there's a synergy that's pretty much 'create an alternate dimension/space'?
I've been assuming it's an unknown synergy that probably contains Space-Time Manipulation, although it's somewhat similar to Phasewalking letting you remove yourself from the normal universe, too.

Unfortunately we can't really extrapolate from Red Iustitua because she only made her pocket dimension after she got Reality Warping.
 
Made a plan for a High Tier bruiser.

[] Plan Flying Swords
-[] Man o War 8
-[] Mr Hunch 1
-[] Frostbite 3
-[] Daggermaw 1
-[] Potency Reduction 3
-[] Total Potency 10

Synergies:
Autonomous Creature Creation
Telekinesis
Battle Precognition

Keywords:
Clairvoyance
Elemental Manipulation
Enhanced Strenght X2
Invulnerability X2
Transformation
Enhanced Senses
Self-Enhancement

A plan based on how SM boosted MoW in letting him detached and make the limbs fight independantly. Since we figure out whats needed for Telekinesis I figure it would allow for Telekinetical control over the weapons, Frostbite made sure both Enhanced Strenght and Invulnerabilty would be there and get boosted though we could switch to Million mines and Steadfast if we want to focus on Invulnerability.

Since a Proper Tank needs a way to aggro enemies ACC being able to send out weapons to attack would work in forcing enemies to focus on the tank especially if we get things like chains to bind enemies.

Lastly Battle precog is just damn good for any fighter as a power, while being hard to detect.
 
Actually what do you guys think a JU inspired Yugioh archetype would be?
Im envisioning JU and the Prometheans as a Ritual focused deck.
My immediate thought would be stealing ideas from Vendreads. Ritual deck with a bunch of small minions that give extra effects to the big rituals ala the DNA samples while searching out the rituals and ritual spells. Probably uses a lot of interruption and general beatdown.

Alright, here I'm gonna take a page out of @Pawn Lelouch and attempt to cook with Self-Enhancement
Back at my computer so to expand on this a bit, assuming the self enhance synergy we're aiming for needs all 4 enhance types once, we have 4 possible cores to build from in Nox, Red Huntress, Lightstep, and Fast Track. Nox's powerset could maybe fit it but frankly is better suited to going in a different direction with Eastwood, so we're closer to 3 core builds that all need to use Fast Track or Sewer Rat in some way.

Daggermaw has Senses and Strength so its used in every build off rip. The question here is what is the 5th tag? Regeneration and Fitness feel like the best options but we don't know for sure yet. Of the Self Enhance powers, Sewer Rat is easy to use but Fast Track needs two things to fix its issues. First, it needs some method to absorb speed easier, with Millions' mines and Red Huntress' mark coming to mind. Second, it needs some way to survive the speed, such as Lightstep or Steadfast, unless the synergy would give enough durability to survive, which is a guess at best.

Lightstep (7)/Daggermaw (1)/Sewer Rat (3)/Soldier X (1)/Mr. Hunch (1) - Potency 3 = Potency 10

This feels like the simplest Lightstep build really? Soldier X combos with Lightstep really well and Hunch for battle precog on the super fast melee conditional invuln power seems good.

Lightstep (7)/Daggermaw (1)/Fast Track (3)/Millions (1) - Potency 3 = Potency 9

Lightstep having invuln on impact allows this build to sidestep one of Fast Track's two weaknesses, but the other remains in terms of needing some method to change the speed absorption given how the original died. I'm pretty sure Millions is our best option there off of using the energy absorbing mines to absorb the speed. From there, pick Soldier X for Fitness or Mr. Hunch for Battle Precognition depending on what finishes the synergy or is generically good.

Red Huntress (6)/Daggermaw (1)/Sewer Rat (3)/Millions (1)/Soldier X (1)/Mr. Hunch (1) - Potency 3 = Potency 10

The goal here is basically do all of the normal Red Huntress styled things along with self enhance. Ideally this is a scaling battle precog who can do it in some type of range while using the self enhancing synergy to jump the scaling even harder, Soldier X allowing the Fitness double up here feels like it has potential. Mr. Hunch is potentially swappable since Red Huntress already has a Clairvoyance tag and there's an argument for Hydrocity to try and synergy fish but otherwise this build feels locked in.

Red Huntress (6)/Daggermaw (1)/Fast Track (3)- Potency 3 = Potency 7

So this is one where unless we are really confident the self enhance synergy would protect their body? This is Steadfast + 1 of Millions or Soldier X depending on the actual synergy and your preference.

On top of these are the various Fast Track oriented builds which could be made but are probably less melee oriented so I'm less inclined to come up with them, especially with the restrictions that I think exist on it. Realistically of the above builds, Red Huntress is better suited to using Sewer Rat well, while Lightstep seems tailor made for using Fast Track safely. But overall, I'd be pretty happy with using either of those builds if trying for a self enhance synergy melee.
 
Cisma is a high-potency Space-Time. Baba Yaga has something you don't know about yet.
:thonk: incheresting...

Maybe why Baba Yagas Domains are stable where Cisma's needed to be actively maintained.

Made a plan for a High Tier bruiser.

[] Plan Flying Swords
-[] Man o War 8
-[] Mr Hunch 1
-[] Frostbite 3
-[] Daggermaw 1
-[] Potency Reduction 3
-[] Total Potency 10

Synergies:
Autonomous Creature Creation
Telekinesis
Battle Precognition

Keywords:
Clairvoyance
Elemental Manipulation
Enhanced Strenght X2
Invulnerability X2
Transformation
Enhanced Senses
Self-Enhancement

A plan based on how SM boosted MoW in letting him detached and make the limbs fight independantly. Since we figure out whats needed for Telekinesis I figure it would allow for Telekinetical control over the weapons, Frostbite made sure both Enhanced Strenght and Invulnerabilty would be there and get boosted though we could switch to Million mines and Steadfast if we want to focus on Invulnerability.

Since a Proper Tank needs a way to aggro enemies ACC being able to send out weapons to attack would work in forcing enemies to focus on the tank especially if we get things like chains to bind enemies.

Lastly Battle precog is just damn good for any fighter as a power, while being hard to detect.
This seems like a pretty strong build although it lacks mobility I'd want in a close range fighter. Which is admittedly somewhat covered by the ranged weapon attacks.
 
Actaully for FT bulds the X2 probalby means giving powers to survive the speed like Mona got senses for flight. Hell maybe strenght too since an object moving fast is the basics of ballistics.
 
Yunno the thought occurs that everyone with submitted DNA might want to think about putting in a memory and a Dark Thought just in case they're called up to Dynamite
Bitterman would probably write something far better (Plus my DNA submissions are maybe on the low end but sure).

Necro Dancer- Hmm a Memory about having a good time with friends, loved ones or even strangers. Being serious when neccesary ia important but knowing when to have fun and de-stress is equally important. A dark thought could be that people will probably not appreciate your world view, be it by moking or ignoring what you believe. And sometimes... its hard to ignore.

As for Team Dark... thats probably a bit harder.
Except for maybe Agent Veiled. A good memory would be about his previous team. How things, be it a mission or other hard times can be easier when you have a trusted company. The dark thought would be about how people, mostlty the higher ups/goverments will use you until you are no longer useful for them. Then they will discard you, betray you and even get rid of you. Thats what many people see, how useful you are to their ambitions.
 
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Oh yeh If we want to figure out a Healing Power Calling Indemnity and seeing what KW he has would be a good way to do it.

Shelley can be T9 next turn if we go for that and should have figure out what we need to get Biokenis then, So she could work as our healer. I know we had plans about using low Tolerance to help keep our secret but frankly with Towarri out and emotional were probably gonna have to sacrifice PP secrecy in order to get a chance to diplo and fix the damage in Zhixuan and Towarri relationship.
 
It's why I do a 24 hiatus before voting. A vote once bandwagoned that was a really bad idea and I had to restart voting once people realized it. But then, it had gotten too much momentum to stop.
Vote moratoriums solve the problem of poorly thought out bandwagons right out the door, but the bandwagon advantage is still conferred to the early popular plans after moratorium. Despite my occasional grousing I don't actually lament it all that much, it's just the way quests work since not all people keep checking for new plans (and nor are they obligated to). Plus some plans really are overwhelmingly popular, as we see here.
Dreamer From Beyond was kind of established even before the vote, so it already had a lot of backing. I've got no problem with it winning, but it did mean there wasn't much chance at competition.
Agreed. That's the main reason I spent my votes on a discount Wolong question.
 
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Tbh it wasn't even a timing thing really? Its far more a shiny toy thing with Phasewalking having been revealed and it being a form of invuln for Yara which people needed due to the shares situation and had been working towards as an individual synergy for a fair bit. Then that got exacerbated by the Frozen Throne bit due to helping with defensive survival and potentially escaping through the Teleportation method narratively.
 
Its far more a shiny toy thing with Phasewalking having been revealed and it being a form of invuln for Yara which people needed due to the shares situation and had been working towards as an individual synergy for a fair bit.
That's fair, phasewalking is the synergy we've been trying to get for a while now, and the build has a good aesthetic. Though I will say nearly every other build this cycle has at least intangibility, so invulnerability should be covered. And I doubt that Yara will be able to teleport out of the Frozen Throne with an attenuated form of phasewalking/teleportation, else why have Reality Check?

Something like severe psychic field sensitivity would be hilarious.
It will buff psychic builds, I have faith!
 
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