Seraph/Frostbite/Crimson Soprano/Mr. Hunch/Daggermaw
2x Flying (CS and S), Clairvoyance (H and S), Enhanced Strength (F and D), Elemental Manipulation (S and F)
1x Energy Manipulation (CS), True Telepathy (S), Solar Absorption (S), Enhanced Senses (D), Invulnerability (F)
Targeted Synergies
True Telepathy (free from Seraph)
FFM (Solar Absorption + Energy Manipulation + Elemental Manipulation)
Telekinesis (Clairvoyance + Energy/Elemental Manipulation + Enhanced Strength)
Battle Precognition (Enhanced Strength + Clairvoyance + Enhanced Senses)
In all seriousness, if we are trying to maximize synergies we have to remember that while the QM will try to fulfill the intent of the build, tags can drop off during this process. Its far from a guarantee on what tags may not make it, and that is with the QM admitting he's fudged it slightly before to be nice to us with Doctor Silver (iirc, mea culpa if I'm wrong on this specific instance).
I get that this build isn't the Phasewalking one, but Frostbite + Daggermaw as a combo gives us multiple instances of Enhanced Strength and an extra Elemental Manipulation to help guarantee Telekinesis while making Battle Precognition likely more consistent of a potential synergy. We have combos that can make Phasewalking while having extra tags for consistent synergy fishing, which the Seraph combo is slightly risking in my eyes.