Agreed. Interesting and complex situations where things can go in multiple ways are the best parts of stories and of games.Complications and opportunities are fun. Possibly the most fun part about quests!
...I need to write an omake about this.Wolong is going to have to open up three whole new Word docs just to keep track of all this new stuff happening. Leviathan's Blood, it's only been one month since Faustian.
Title it something like "May You Live In Interesting Times". Because more things are happening in Horizon in 5 months than in the 5 years past.
Energy Manipulation | 12 |
Transformation | 8 |
Enhanced Strength | 8 |
Elemental Manipulation | 8 |
Invulnerability | 7 |
Ally Empowerment | 7 |
Clairvoyance | 6 |
Mental Manipulation | 5 |
Invisibility | 5 |
Construct Creation | 5 |
Regeneration | 4 |
Enhanced Senses | 4 |
Enhanced Speed | 4 |
Flight | 3 |
Fitness | 2 |
Teleportation | 2 |
Self-Enhancement | 2 |
Transmutation | 1 |
Space-Time Manipulation | 1 |
Solar Absorption | 1 |
Matter Conversion | 1 |
Fundamental Force Manipulation | 1 |
Autonomous Creature Creation | 1 |
Algernon-Type | 1 |
Huh.
The sheoud mission were waiting for T5 since arc changes that mission.Huh.
That means we can take Puella Magi, Reality Check and the two ND missions we promised Woolong as well as Train Kept A Rolling and Smoke on the Water next turn.
I wonder if Crusade is going to attract us on the PR front of giving YQ and thus Monarch money.
Well we were already though how QZ patrol with R trian works well. Patrol would be good too if we have ap for it.I also highly recommend considering one of the "resource" missions as you're going to need them.
Eh. We started this Issue only three months ago, and it's now coming to a close. Plus most of the missions next turn seem like they'll be shorter than those in this Issue.Issue #4 is going to take ages. See you all in late-2026 for Wider Than A Mile!
Swap it out for Behemoth-hunting or patrolling I guess.I also highly recommend considering one of the "resource" missions as you're going to need them.
Definitely. Hell, we have the opportunity to go on a QZ patrol and Making the Rounds.Well we were already though how QZ patrol with R trian works well. Patrol would be good too if we have ap for it.
Yeh and Honestly Inlove having our Heroes do patrol not even for the money but because its a good way to assure our territories that were there for them.Definitely. Hell, we have the opportunity to go on a QZ patrol and Making the Rounds.
Reality check (1)/Puella (Given it is a ND mission it applies I imagine?)(1)/R-Train (2)/Fire (1). Leaves us with 3 cost for Third Person, Abarimon, and the two resource missions. Wouldn't be surprised if we end up doing both resource missions now to lower the tempo and injury risks and get the rewards.I also highly recommend considering one of the "resource" missions as you're going to need them.
One thing I'm relatively confident on is the ACC synergy uses Elemental or Energy Manipulation as its second tag, with them probably being interchangable, based on what tags the Construct Creation samples tend to have.Next I think I will mess around with keyword parings and synergies. So far the only thing I can tell is that synergies are more likely to come about from Doubling either the entire keyword ( Transformation + Transformation) or specific parts of a keyword (Elemental Manipulation + Energy Manipulation) . So far no synergies have used 3 of the same keyword. Other than that it seems more about vibes.
Sorry, that's my bad. Puella is still 2 AP.Reality check (1)/Puella (Given it is a ND mission it applies I imagine?)(1)/R-Train (2)/Fire (1). Leaves us with 3 cost for Third Person, Abarimon, and the two resource missions. Wouldn't be surprised if we end up doing both resource missions now to lower the tempo and injury risks and get the rewards.
I'd say Ally Empowerment, to grant the constructs more cohesion.One thing I'm relatively confident on is the ACC synergy uses Elemental or Energy Manipulation as its second tag, with them probably being interchangable, based on what tags the Construct Creation samples tend to have.
The third tag is harder for solving it, though I think its probably doable based off what we have so far?
Hmmm, going by what how we've seen Telekinesis work so far, I would describe it as the use of psychic energy and translating that psychic energy into a physical one. Like "willing the world to move with one's own mind". With that, I think I'm in agreement that the third tag may be [Enhanced Senses] or [Mental Manipulation]. The former cause it kinda feels like TK is such a finesse-like move that require more than a wave of energy, while the latter may help with translating the mental into the physical.Okay since I said I would, let's go over Telekinesis and its potential tags. We know it uses 2 Clairvoyance and min 1 Energy Manipulation for sure, with at least one unknown tag. Our main example of its usage is Scissors mode in VG's kit having it. I am going through every base tag we have access to so far.
We have had it confirmed to not be flight and we realistically know it is not Ally Empowerment due to that being Force Fields.
Solar Absorption, Invisibility, Construction Creation, Regeneration, Fitness, and Transformation seem to have no basis in Telekinesis whatsoever.
While Telekinesis could make one harder to hit it likely does not actually include Invulnerability, Self Enhancement falls short when it does often involve using the Telekinesis externally, while wind could maybe be an argument for Elemental Manipulation that feels like a stretch, and while Enhanced Strength maybe for mentally grabbing things it feels like there are better candidates as Telekinesis isn't actually a function of strength.
Teleportation, Enhanced Speed, Mental Manipulation, and Enhanced Senses feel like the main candidates for the final Telekinesis tag. I want to say Mental Manipulation and Enhanced Senses feels like the most likely of the lot to fit the bill, but I'm not comfortable cutting the other two here.
Though all of this is mostly just for fun early speculation as we should just complete it at the next Prometheus empower.
This is pretty much my guess too. I'm guessing Construct Creation + Energy Manipulation + Ally Empowerment with one or multiple being doubled. If I had to guess an exact formula I'd say Construct Creation + Construct Creation + Energy Manipulation + Energy Manipulation + Ally Empowerment = ACC. You could get that combo with Nephthys + Dragonsteeth for 8 potency. Add Solferina for more ally empowerment and energy manipulation for 12 potency.I'd say Ally Empowerment, to grant the constructs more cohesion.