If we're looking at builds that don't care about getting telepathy and just focus on making a combat phasewalker/teleporter there's this to consider:
Flash Step
DNA Profiles: Memoria (4), Lightstep (7), Soldier X (1), Daggermaw (1)
Potency: 13
Keywords: [Clairvoyance], [Enhanced Strength] x 2, [Enhanced Senses] x 2, [Enhanced Speed], [Teleportation], [Fitness], [Regeneration], [Invulnerability], [Transformation]
Notes: The aim here is to combine teleportation + super speed to get a teleporting bruiser build. Daggermaw and Soldier X are secondary, but are tacked on to add a bit of extra juice. This is also trying to fish for the synergy hinted at between Clairvoyance and Enhanced Strength.

This has Invulnerability + Transformation + Teleportation already and would just need to swap out one of the tags for another stack of Clairvoyance (easily done, just drop Soldier X for Mister Hunch). I feel like Lightstep + Memoria is a pretty good offensive core if we don't want to give phasewalking to Yara.
 
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Hell yeah! glad I woke up to this.

I mentioned a bit back that I accidentally gave Phasewalking to the Thousand Mirror Serpent but I do have to say that I am a little shocked that I had Lifelink end up reasonably close to Indemnity.
 
Tbh I really want a psychic focus for the next Potency 13 we make. We really need it, as opposed to frontliners which will mostly be covered once Belle Sabreuse joins.
 
You seem to be forgetting we kind of promised to give Yara (our likely next) Telepathy, plus we have already come up with a plan that gives both Telepathy, Phasewalking and perhaps more.

No, I didn't forget, I specified this can't be for Yara anymore. It's funny because it was already pretty close too.

I'm fine with phasewalking + telepathy, but ideally I want to combo phasewalking with some direct combat capability (if you're going to give someone that much mobility, might as well also give them the ability to capitalize on it), and a lot of the source tags would be very indirect/support focused if we try to do Seraph with phasewalking. Not enough points.
 
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Call A Train a Train, and an R-Train a… — spiderhellian New
Call A Train a Train, and an R-Train a…

You are off to confront the R-train, or as you've recently learned, you are off to confront ALSW-2.

ALSW-2?

Yes, ALSW-2.



The Autonomous Leviathan Suppression Weapon-2.

You hear it before you see it, the sound of explosions ripping through the air. As you approach, from above you see a mass of hard-light and other constructs surrounding a pool of what must be Goldnine. They bring a battalion's worth of weaponry to bear against encroaching leviathans, and are undoubtedly winning the fight.

You see the R-train, and it's exactly what you expected.



The Anti-Leviathan Sass Wielder-2.

You hear it before you see it, the… sound of shit-talking being blasted through robotic speakers.

"So, you're a Named-Rank Behemoth? Fine, I'll give you a name—"

From the skies, a fleet of drones descends, dropping giant sunglasses onto hard-light constructs. The machines' giant buzzsaws begin to spin, cutting into the monster they're facing.

"Chopped liver!"



The Awesome Light Show, Whoops-2.

You see it before you hear it, the multi-coloured lasers that split the air visible from miles away. As you approach, you can hear the steady drum-and-bass line that accompanies the Earth's most amazing display of photonic artistry.

As you crest a hill, the R-train comes fully into view, and you stand transfixed. The lasers. The floodlights. The fireworks. The lit-up drones. The hard-light constructs. All perform with an inhuman synchronization, and it feels like you're listening to a symphony where every instrument is light.

You can see why this machine is so effective. The behemoths are transfixed, and a simple nudge brings them tumbling down. The Trackmaster truly was a genius, you can't understand why they would have been disappointed in their work!



Well. You have beheld the R-train in its majesty, and see why it is rightly respected and rightly feared. But that's only the beginning of what you're here for, and with dread/amusement/awe you reach out to connect to the machine in front of you.

And in an instant, you learn the R-Train is so much more than you had imagined.

ALSW-2… it stands for—

I love the moments we get glimpses of the setting's deeper lore. Including things like acronyms, which are such fertile grounds for silly speculation.
 
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If Yara needs some time to herself, we could Double-Sugar then Dose Song and regular-dose Shelley next Issue. Potency 9 is more than enough (for Shelley's powers), tbh?
It all comes down to what money we get off the personals ultimately.

Rosemary, Prometheus, Spoonfulling, expanding the Apiary, etc all cost money so making plans revolving around those is a bit much till we know if we have more than the base 1k so far.

You seem to be forgetting we kind of promised to give Yara (our likely next) Telepathy, plus we have already come up with a plan that gives both Telepathy, Phasewalking and perhaps more.
Also while its a psychic synergy there's still no guarantee its the psychic synergy that we end up going with for Yara. I fully admit I want to see if we can realistically fit Telekinesis and a FFM into the build, which seems doable, especially if the third tag does end up as flight which is possible. Seraph having True Telepathy while being on the cusp of also having Telekinesis makes a decent amount of sense in my eyes given how related those powers often are.

And Telekinesis does a very good job at helping with battlefield control and powers like Silvio's while giving a good offensive edge to things.
 
Also, on the other end, two minor confirmations:

Firstly, you can get flight even if your power amounts to 'holding yourself still in space' as Heavenly Astrologian demonstrates.

Secondly, I was right! Biokinesis is, in fact, a synergy. The fact that we know how to get Autobiokinesis means that we can use Rhys's synergy as a jumping off point to make some guesses.
 
I suppose before we get Yara the proposed power set, we need to get another 2000, to add 1000 we get at the start of every turn. So we have the money to pay for Spoonful of Sugar (Cost 2000 Income) and Project Prometheus (Costs 1000 Income).
 
I suppose before we get Yara the proposed power set, we need to get another 2000, to add 1000 we get at the start of every turn. So we have the money to pay for Spoonful of Sugar (Cost 2000 Income) and Project Prometheus (Costs 1000 Income).
Note that a single dose of Spoonful got its cost cut to 1k off the back of everyone only being able to get 3 Spoonfuls ever as a change to the system.
 
Also while its a psychic synergy there's still no guarantee its the psychic synergy that we end up going with for Yara. I fully admit I want to see if we can realistically fit Telekinesis and a FFM into the build, which seems doable, especially if the third tag does end up as flight which is possible. Seraph having True Telepathy while being on the cusp of also having Telekinesis makes a decent amount of sense in my eyes given how related those powers often are.

And Telekinesis does a very good job at helping with battlefield control and powers like Silvio's while giving a good offensive edge to things.

Like, my thoughts on phasewalking is that it ends up being slightly wasted if your main method of attack/support is to, you know, hover at a distance and fight with primarily ranged mental attacks. Where's the fun in being able to phase into an alternate dimension if you don't use it to stab people from ambush?
 
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Note that a single dose of Spoonful got its cost cut to 1k off the back of everyone only being able to get 3 Spoonfuls ever as a change to the system.

In case we only need 2000 income. We have to hope that Lost Lenore/You Live Like This?! can get us 1000 income in there personal actions this turn. So we can do this at the start of next turn.
 
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It's pretty funny we hit on a cool synergy but it feels sightly awkward for a support/ranged telepath build.

Like we were just told how to make a Dark Templar but we're kind of more in the market for High Templars at the moment? Not complaining though.
 
-Another Woman In Blue memory/monologue
Oh I would do terrible things to get another WiB glimpse, here's hoping.

...So I can't help but think that her sister is Eve (Moon River). Lilith and Eve - the first women. Those names can't be coincidence, can they? Is Eve another daughter of Hand, a failed experiment of sorts? Is that why Eve never really wanted to be found?
OH MAN THIS IS A GREAT CATCH AND I LOVE THIS IDEA!

It makes sense for why the Philoaoohwrs would be so desperate for Eve, and I feel this is the type of allusion/connection that would not be unintentional.

I agree that Lilith is most likely Lantern, and this follows so excellently.

Damn, great thought.
if we're really lucky, we may get 2000 more which may allow us to unlock research on Rosemary's Baby.
But… fast pass so we can do some heroes soon… more power sooner pays dividends quickly…

That is to say, there will be some fun arguments in planning phases to come!
 
Like, my thoughts on phasewalking is that it ends up being slightly wasted if your main method of attack/support is to, you know, hover at a distance and fight with primarily ranged mental attacks. Where's the fun in being able to phase into an alternate dimension if you don't use it to stab people from ambush?
Yep, it may be nice from a defensive pov but it doesn't actually help when if you want the defense, just slap on Steadfast for cheaper and slot in more offensive elements. Its good but doesn't quite fit with a Seraph power.

The way I see it, she has the energy blasts and flying, lean into that with Crimson Soprano. Slot in Hunch for a 2nd Clairvoyance and then finish Telekinesis with the last 4 points if its not just flying for that. Hell, just doing Frostbite/Hydrocity, Frostbite/Millions, or Steadfast/Hydrocity/Millions finishes things out with a FFM + an invuln for the double flying if wanting to go that route.

But… fast pass so we can do some heroes soon… more power sooner pays dividends quickly…
tbf with the new limitations in the system, Fast Pass is a lot less useful than it was before.
 
Yep, it may be nice from a defensive pov but it doesn't actually help when if you want the defense, just slap on Steadfast for cheaper and slot in more offensive elements. Its good but doesn't quite fit with a Seraph power.

The way I see it, she has the energy blasts and flying, lean into that with Crimson Soprano. Slot in Hunch for a 2nd Clairvoyance and then finish Telekinesis with the last 4 points if its not just flying for that. Hell, just doing Frostbite/Hydrocity, Frostbite/Millions, or Steadfast/Hydrocity/Millions finishes things out with a FFM + an invuln for the double flying if wanting to go that route.


tbf with the new limitations in the system, Fast Pass is a lot less useful than it was before.

Oh? It does seem to save an Issue, and considering we're still on Issue #3, that's not nothing?
 
The way I see it, she has the energy blasts and flying, lean into that with Crimson Soprano. Slot in Hunch for a 2nd Clairvoyance and then finish Telekinesis with the last 4 points if its not just flying for that. Hell, just doing Frostbite/Hydrocity, Frostbite/Millions, or Steadfast/Hydrocity/Millions finishes things out with a FFM + an invuln for the double flying if wanting to go that route.
Idle reminder: Seraph's lasers are Elemental Manipulation, not Energy.
 
Yep, it may be nice from a defensive pov but it doesn't actually help when if you want the defense, just slap on Steadfast for cheaper and slot in more offensive elements. Its good but doesn't quite fit with a Seraph power.

If there was a way to confer phasing to allies though that would be pretty busted.

I assume other people have already noticed as well but we can probably hit some other synergies by stacking Clairvoyance tags. Though as I always I can't help but wonder if the multiple stacks are necessary or just help. Not enough experimental data.
 
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tbf with the new limitations in the system, Fast Pass is a lot less useful than it was before.
Just the opposite, I think! With a limit to boosting Tolerance by +3 at most, Fast Pass is way more useful!

We basically have a three-way choice with every candidate:

1) Don't boost tolerance, which saves money and allows immediate empowerment.
2) Boost tolerance by 2 with Fast Pass, which is cheap and quick.
3) Boost tolerance by 3 with Spoonfuls, which takes a while and is expensive.

There's no point to boosting by 1/2 with a Spoonful when we can get 2 with Fast Pass, and the contrast between Fast Pass and 3 Spoonfuls is really stark. Spoonfuls take so much longer and so much more money, for just one more tolerance.
 
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Just the opposite, I think! With a limit to boosting Tolerance by +3 at most, Fast Pass is way more useful!

We basically have a three-way choice with every candidate:

1) Don't boost tolerance, which saves money and allows immediate empowerment.
2) Boost tolerance by 2 with Fast Pass, which is cheap and quick.
3) Boost tolerance by 3 with Spoonfuls, which takes a while and is expensive.

There's no point to boosting by 1/2 with a Spoonful when we can get 2 with Fast Pass, and the contrast between Fast Pass and 3 Spoonfuls is really stark. Spoonfuls take so much longer and so much more money, for just one more tolerance.

I mean, there's one scenario? That scenario is, "They're at Potency 9."
 
Idle reminder: Seraph's lasers are Elemental Manipulation, not Energy.
One whoops, my bad on the goof there. I copied it down wrong into my notes and was going off of that, thanks for the catch.

Two, I'd argue that makes it better in context then just in terms of Crimson Soprano basically being a perfect piece to fit with her? It doubles up flying and just makes a FFM off rip there which I'd argue is very high value for just 2 cost.

Oh? It does seem to save an Issue, and considering we're still on Issue #3, that's not nothing?
That's not nothing for sure, but I guess my question is where are we slotting it with our current candidates? Who does it help?

I'd argue that Cain being able to hit 10 is something we need to push and using Fast Pass on him is a waste, while the Shelley build I'm in favor of would need all 3 boosts for the synergy and power fishing. I think Song and Soraia could probably justify Fast Pass here and only gaining 2 but doing it cheaper than the initial double Spoonful.

But with Song we want to empower him soon but there's not even the guarantee that we'd have the money to Spoonful twice or Fast Pass for him on that timescale. So of our current crop I'd argue the most likely to benefit would be Soraia, who frankly I'm pretty sure is going to be one of our later empowers.

Where from that POV, with the decreased cost of Spoonful and our current crop of candidates, I don't see us realistically needing Fast Pass for awhile over some of our other globals, especially Rosemary's Baby given the hints Bitterman has dropped about it. Its just decreased in prominence and priority with the changes, likely orders, and hinted information in my eyes.
 
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