Oh yeah @Bitterman
Any progress on making Dynamite Module not so busted? My suggestion is it takes Ellie off of Using the armor until like what 3 events or 3 actions worth of event have passed until she can exceed beyond.

Oh and you mentioned that there would be in universe reasons for limiting heroes on actions in quest.
Any update on what those will be?
 
I could see us publicly attributing some of the credit towards SB's defeat towards Stockpile, Sunlight Knight, Brass Shield, Plasticity and Perspective. Like, really! Credit where credit is due. They'd not exactly be in a position to refuse that.

...speaking of Stockpile, it would be very fun to see part of this upcoming fight from his PoV. Something about how an empowered Justiciar is unbeatable, and being in despair or something? And then Ellie stomps all over his hero-worship of The Captain.

Edit:
Any progress on making Dynamite Module not so busted? My suggestion is it takes Ellie off of Using the armor until like what 3 events or 3 actions worth of event have passed until she can exceed beyond.
"The Four Voices are aware that something is happening when we use Dynamite and one of them will spy on you when you use it" seems like a pretty big drawback, to be honest. I'm very fine with that being one of the limiting factors.

Oh and you mentioned that there would be in universe reasons for limiting heroes on actions in quest.
Any update on what those will be?
IIRC Bitterman said that some missions in the future will be simultaneous, necessitating multiple teams tackling them. That seems pretty reasonable IMO, and anyway, coordinating high amounts of metahumans is hard because of all their different powers and interactions.
 
Last edited:
I could see us publicly attributing some of the credit towards SB's defeat towards Stockpile, Sunlight Knight, Brass Shield, Plasticity and Perspective. Like, really! Credit where credit is due. They'd not exactly be in a position to refuse that.

The vast majority of the credit should go to us, as SB would have absolutely destroyed Crusade without us. We should also make sure that any of the credit that goes to Crusade, should only goes to the following members of Crusade (Sunlight Knight, Brass Shield, Plasticity and Perspective)
 
Last edited:
Put together a frontline psychic build, if we wanted to cover both bases:

Seraph (6) + Adamant (3) + Soldier X (1) + Eastwood (2) + Daggermaw (1)
True Telepathy + Flight + Elemental Manipulation + Transformation x2 + Enhanced Strength x2 + Regeneration x2 + Fitness + Mental Manipulation + Construct Creation + Enhanced Senses

I went with Adamant as the base partially because his power is cool and partially because, while he doesn't either Invulnerability or Elemental Manipulation his transformation was noted for being highly durable, and fits Elemental Manipulation very well, Daggermaw and Soldier X push it further into full Autobiokinesis, with an extra Regeneration and double Enhanced Strength.
Eastwood ties it back to Seraph, with True Telepathy allowing it to push emotions on opponents that can then be absorbed and funneled into the transformation.
 
O
[X] Commit

Hard pass: BlackGold all the way
Yes turbofumble X chosen Ranger all the way
h @ Bitterman

Another question do MW's shadows do anything to her creatures? Enforce their loyalty? Protect them?

Also is she capable of sensing them while they are covered with her shadow?
Also how does Menagerie Witch carry them around?
Her constructs can be enlarged without being Chimera right?
Has she ever tried shrinking them?
Put together a frontline psychic build, if we wanted to cover both bases:

Seraph (6) + Adamant (3) + Soldier X (1) + Eastwood (2) + Daggermaw (1)
True Telepathy + Flight + Elemental Manipulation + Transformation x2 + Enhanced Strength x2 + Regeneration x2 + Fitness + Mental Manipulation + Construct Creation + Enhanced Senses

I went with Adamant as the base partially because his power is cool and partially because, while he doesn't either Invulnerability or Elemental Manipulation his transformation was noted for being highly durable, and fits Elemental Manipulation very well, Daggermaw and Soldier X push it further into full Autobiokinesis, with an extra Regeneration and double Enhanced Strength.
Eastwood ties it back to Seraph, with True Telepathy allowing it to push emotions on opponents that can then be absorbed and funneled into the transformation.

Interesting .... What if we went with Steadfast (2) + Deadman (5) + Seraph (6)
Lean into Elemental Manipulation, with Regeneration and Invincibility for defense, and call her Infiltrator for her name meaning she is going to infiltrate minds ... Also cause the Infiltrator sounds 😎 cool....

Although speaking of names Jasmine also works.
 
Last edited:
The vast majority of the credit should go to us, as SB would have absolutely destroyed Crusade without us. We should make sure that any of the credit should only goes to the following mmbers of Crusade (Sunlight Knight, Brass Shield, Plasticity and Perspective)
Let's be fair here - Stockpile explicitly helped in this update, despite his armor being basically held by string and prayers and him being a normal human underneath it. He is an asshole and a fool, no mistake, but he still helped.

...Also, giving him some credit but none to White Hawk would further drive a wedge between the two, which is good for us and bad for Crusade overall.

Another question do MW's shadows do anything to her creatures? Enforce their loyalty? Protect them?

Also is she capable of sensing them while they are covered with her shadow?
Also how does Menagerie Witch carry them around?
Her constructs can be enlarged without being Chimera right?
Has she ever tried shrinking them?
I think her power lets her communicate with them better, IIRC? But some of these questions seem more like things that would be addressed if we take her Ops training action - something she'd figure out in the process of experimenting with her power.
 
Last edited:


Eh, close enough. Everybody wants their treats! Alright, gimme a sec to make the table.

EDIT: That means the vote is closed.
 
Last edited:
For those interested:

Name: The Red Huntress, Harper English
Power: Transformation, Enhanced Senses, Fitness, Enhanced Speed, Invisibility, Energy Manipulation, Clairvoyance
Faction: Justice Unlimited
Potency: 6

Name: Justiciar, Kaitlyn Meyers-Williams
Power: Clairvoyance, True Telepathy, Biokinesis
Faction: Global Justice
Potency: 9

Name: Heavenly Astrologian, Han Yu
Power: Fundamental Force Manipulation, Flight
Faction: New Dawn
Potency: 8

Now, give me that sweet, sweet d6!
 
[Invulnerability] + [Teleportation] + [Transformation] + [Clairvoyance] + [Clairvoyance] = [Phasewalking]
Ok, we can do something with this! I think! Uh, Red Huntress+Mr. Hunch+Steadfast+3 more Potency of anything else…

Bitterman, would this count as one of those alternatives to true telepathy or would we have to add something more?
 
Ok, we can do something with this! I think! Uh, Red Huntress+Mr. Hunch+Steadfast+3 more…
Is this not just Shroud's synergy? The one where we got told Invuln and Invis are interchangable?

Aka if Invuln is interchangable with Invis here... (Bitterman confirmed its the Shroud synergy and so those tags are interchangable)

Red Huntress/Memoria/Hunch/Millions/Daggermaw should nab both Phasewalking and the Daggermaw synergy if we're lucky. If not, its still got the Phasewalking synergy while Daggermaw provides useful elements anyway. If forced into using Steadfast here, probably just cut Millions and Daggermaw, though I'd prefer not going that route if there's a choice.
 
Last edited:
Back
Top