I also want to mention, I'm shocked that Hero Worship ain't time-limited, tho it might eventually be and it really only unlocks a quest line (which we should totally do it). With the description and intel revealed, Break Glass has become more of a priority, tho I would suggest following up Hero Worship in the near future.
 
woops missed that. And thanks yeh I'm sure Stockpile would be worth it and foot definately gonna give lots of income. But we need to cull the villains and narratively I dont want to fail chaucer by not rescuing Hiver.
So you're fine with there being major consequences RIGHT AT OUR DOORSTEP? Cause that's what happens for failing the Global Justice bit.
 
I also want to mention, I'm shocked that Hero Worship ain't time-limited, tho it might eventually be and it really only unlocks a quest line (which we should totally do it). With the description and intel revealed, Break Glass has become more of a priority, tho I would suggest following up Hero Worship in the near future.
Crap, I goofed. It IS time-limited. I've updated it accordingly.

Have a free +1 for pointing that out before voting opens.
 
Except that's not what happens. The Apiary becomes a secondary base, if I understand things correctly. We'll still have the Jacob's Ladder base.
You'll have both. Narratively, the Jacob's Ladder base is barely adequate, so your main bases will be on Horizon. You still maintain the base in the Ladder however.
 
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Demon Flamez is also really tempting. Two potential recruits?

Though given previous stuff, it might be a Samson and Arran situation, to use Fire Emblem terminology, in that it's one or the other but you can't recruit both.
 
Alright, tentative plans. I'm still not sure who we should leave behind, so I made 2 plans! One of them focuses on confronting Powers at every opportunity, and the other has us leave 4 Seasons to Powers in favor of saving GJ and ND.

For Reference, JU's Statline is currently:
  • HIT 24, ESP 26, REP 17, OP 19
[] Plan: Scarlet Fraud
-[] Mission 1: Drove Through Ghosts to Get Here
-[] Mission 2: Who's Left Behind
-[] Mission 3: Olympus Has Fallen
-[] Lady Leizi: A Face that Toils So Close to Stones is Already Stone Itself (REPUTATION)
-[] Black Swan: Water-Cooler Talk
-[] Menagerie Witch: Madeline-Bowl LVIII
-[] Handyman: Who Doesn't Love a Power Testing Scene?
-[] Global: A Spoonful of Sugar (John Henry Rhodes)
-[] Total AP: 5
-[] Total HERO: HIT 15, ESP 16, REP 15, OP 15

To explain the reasoning behind this plan, Scarlet Fraud is all about countering Powers at all times since we know they're planning something big and taking steps towards that. This means saving Hiver and driving a rift between Powers and 4 Seasons, and keeping the Foot away from Powers influence. The former disrupts Powers' recruitment spree which we know is preparation for something big, while the latter denies them further control of Horizon and more importantly, keeps them away from our current base in the Ladder.

We really do not want to walk through Powers territory every time we exit the Ladder.

This, however, leaves New Dawn to collapse which is a major problem since organized Wonderland villains are the strongest of the lot, and them organizing is going to be hell for everyone else especially if they defeat New Dawn.

[] Plan: Grand Alliance
-[] Mission 1: Drove Through Ghosts to Get Here (HIT 9, ESP 7, REP 5, OP 11)
-[] Mission 2: The Dragon of the New Dawn (ESP 4, REP 5, OP 3)
-[] Mission 3: Olympus Has Fallen (ESP 4, REP 6, OP 4)
-[] Lady Leizi: A Face that Toils So Close to Stones is Already Stone Itself (REPUTATION)
-[] Black Swan: Water-Cooler Talk
-[] Menagerie Witch: Madeline-Bowl LVIII
-[] Handyman: Who Doesn't Love a Power Testing Scene?
-[] Global: A Spoonful of Sugar (John Henry Rhodes)
-[] Total AP: 5
-[] Total HERO: HIT 9, ESP 15, REP 16, OP 18

This meanwhile, leaves Hiver to his fate and allows Powers to further expand by absorbing the 4 Seasons. Additionally, it allows Powers some progress into gaining the OID for themselves, which we'll have to devote actions to countering next turn.

In exchange, we're better positioned to deal with Wonderland convicts and prevent the city's worst supervillains from organizing together while also securing the Foot.

These two plans have a few things in common. Mainly, that we try to get the Apiary back ASAP. We need that to further expand our team and thus AP, but I really want to secure the Apiary to ensure that our part of Catch-22 hasn't escaped. Sure, it's not very threatening alone, but the that can quickly change with how volatile the situation in Horizon is right now.

Lady Leizi also trains her weakest stat, Reputation, this turn. We're probably going to need her REP to be a bit higher since we'll try to claw Global Justice away from the Americans by appealing to Stockpile's personal values. Black Swan gets Water-Cooler Talk since I think her talking to Chaucer is probably going to be needed if we skip out on saving Hiver.

As for Handyman and Menagerie Witch, more HIT can't hurt for the former and we really ought to find the extent of his powers, while Menagerie Witch needs her legal status sorted ASAP!
 
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Kermie’s Corkboard
Kermie's Corkboard:
Alright. We've seen a lot of things so far, and in the span of ONE ISSUE, we've seen some top tier worldbuilding. Like seriously, I wish I could do foreshadowing this well.

However, we've also seen a lot of things that we and anybody who we might team up with will have to solve. Call them "spinning plates" or "running problems." Since we've got to make a plan (and soon) we've got to have somebody to say what's important and what isn't.

So here I am. Think of this as a conspiracy board, for everything that we've seen so far. And if you see anything missing, make sure to comment so I can fix it. I'll be updating this every issue start.

(CURRENTLY UP TO DATE WITH: ISSUE 3.5: OBSEQUIES)

Non-Starry Crusaders
  • Also known as Crusade.
  • An opposing hero team made up of four factions: Dominion and AGL (Mentioned Below) Qsanyin, and some of the Horae Guard, who are the metahumans from up in Elysium.
  • Currently waging a PR campaign against us, saying that Valiant Silver caused the Movement.
  • Will show up on Wonderland Missions.
Members:
(This list was made by @ScorpioSting. Thanks!)

Leaders:
-Gertrude Von Goethe. Acting CEO of Powers. Almost certainly Christopher Mason/Faust in a funny hat trying to lay low.
-Jair Oliviera. Osayin's son. Yazmin/Uiara and Yara's father. Slimy and ambitious, desperate to control Osayin. Needs Yara's shares to do so.
-General Oliver Bringham. CEO of Allied Global Logistics. Former Brigadier General of the US Army.

Powers Hires:
-Anansi. Algneron, computer specialist, brainwashed/mind controlled/hypnotized.
-Ete. Lethal Anodyne addict. Transphobia makes her PR weak link. Opale can open up about her abuse to try and get her banned.
-Ronin. Absorbs combat skill of people she kills, reason why there's no yakuza in Horizon.
(NEW ISSUE EDIT: she's also our double agent, and extremely cool. The people in her head are also just… still there. Somehow.)
-Brass Shield. Power armor user, makes hard light constructs. Also a little bi—

Horae Guard Drafts:
-Seraph. Photokinetic of some sort, can send telepathic messages, has wings.
-Sunlight Knight. Construct creator/photokinetic.
-White Hawk. Nepo baby from Elysium. Seems to be second in command, or at least in charge of the PR of Crusade. Unsure if naive and (figuratively) brainwashed, or knows what Crusade will do and just charming enough to hide it.

Global Justice Hires:
-Plasticity. Support hero.
-Perspective. Support hero.
-Joules. Coward.
-Stockpile/Valiant RWB/Valiant Justice. Algernon. Used scraps of Nora's EXCEED to build a new suit, PREVAIL. Has been fed doctored information that convinced him that Nora was tapping the Leviathan for a power source, and not The Stage. Leader. Emotionally immature and unstable.

Steps Towards Solving:
Complete Wonderland questline. Clear Valiant Silver's name.


POWERS/Dominion (Or, Why Scarlet Maturity Is A Huge MOFO)
  • Man, fuck Scarlet Maturity. He killed Apiary, and POWERS is mostly just his personal squad of body shields.
  • And he's working under Dominion Security Enterprises, who are a bunch of annoying bastards that will save you… if you're rich.
  • And Dominion's lead by this guy named Faust, who can sucker you into unbeatable contracts (unless you sign with a deadname). There's also Scarlet Maturity (see his entry in Anomalies below) And don't fucking get me started on Hero For Hire, the mercenary/tabloid bullshit thats going on. (Which is also a chatroom, becuase of course.)
  • We managed to save Opale from them, but we found out something else: they're connected to Hand, the organization that Towarri was under, and they're planning some nefarious things. Also, SM is the Metahuman power-up guy for them.
  • Currently under Gertrude Goethe (Faust in a funny hat) and laying low by laying off SM… for now.
Faust, Scarlet Maturity. (See their entries in Anomalies.)

The Giant Slayer. The leader of SLAYERS. Could shrink or grow objects while personally treating them as the same weight and size. Died in the QZ.

Epoxy. Member of SLAYERS. Could permanently stick two objects together on the molecular level, only capable of being separated by her. Also died during the Movement.

Earthen Owl. Could move through soil like water. Prehensile vines growing from his body. New ability to create clones of himself out of vines.

Blue Skies. Hydrokinetic specialized in the ability to manipulate water vapor. Could create and move clouds.

Marrow Spider. Osteokinetic assassin. Most commonly killed targets by firing shards of his own bones out of his body.

Lethal Anodyne. Algernon-type specializing in chemicals that affected the human body. Glorified drug dealer, tended to use neurotoxins in combat.

QUICK GORILLA. A literal orangutan named Peaches. The only non-human example of metahuman powers ever observed. Unparalleled speedster, capable of breaking the sound barrier. (OOC info: Not any smarter than the average orangutan.)

Ronin. Blademaster who gained the martial skills of whoever she killed. Personally destroyed the entire Yakuza presence in Horizon. Generally a pacifist, but recently has seemed to have returned to her previous violent ways. (Also our current double agent.)

The Brass Shield. Some sort of power-armor user. No idea if they made the suit themselves or not. Commonly employed hard-light constructs.

Shell Game. Con artist who could swap the positions of two small objects roughly equivalent in mass so long as they were not being directly observed by a living creature.

pHarreit. Capable of extruding acidic and alkaline compounds from her body at will. Arrested for attacking several of her classmates at Stonehaven College, now seemingly free.

The Bloody Slayer. Original leader of SLAYERS who left after disagreeing with the direction of the team. Made weapons out of his own blood.

Anansi. Algernon-type hero who specialized in "computers". Was a friendly rival to Moon River, and former member of New Dawn. Her defection to Powers shocked everyone.
Steps to Solving:
Get Chihiro as PR manager with Meet The Rookies, and slander them into the floor.

The Philosophers (no they're not stoned)
(Partially contributed to by @Potato12345.)
  • A strange militaristic cult.
  • Related to Towarri.
  • Identifiable by their tattooed "marks" on various places.
  • Related to Leviathan???
Fish
- Not willingly working with them, is affected by Star / Hand through an 'improved' method (likely some form of brainwashing or mental alteration)
- State is deteriorating over time, not that we can do anything about it.

Star
- Female
- Is apparently responsible for Fish and Sun.
- Had a predecessor who was ignorant, who is probably now out of the picture.

Sun
- Male
- Probably toast beyond our recovery, likely requires the ultimate form of micromanagement to utilize.

Key
- Female
- Eusocial. "Society should be organized in a strict caste system organized around the needs of the reproducer"

Moon-over-Crown
- Male
- Has access to LA
- Social darwinist. "The strong become stronger or they are left behind."
- Intends to go somewhat loud, and to consolidate / ally with our opponents America & Allied Global Logistics in order to do so.
- Wants Worthy Opponents (up to a certain extent)
- Faust.

Lantern
- Female, probably young
- Impulsive, likely another of the Voices and can be detected by Black Swan / Apiary.
-Likely the childish voice/spy

Speaker
- Female, Japanese; possibly one of the Voices?
- OIC of the group?
- Speaks on behalf of Hand?

Hand
-'Blesses' people with something, and the method has been improved recently. (The blessing and the method may be distinct things)
- Psychologically cannot tolerate unknown factors
- Likely the 'disgusting' Voice?
Unknowns: Do they have more ways of effectively enslaving people than LA?
- They will be doing something major soon, but what?

Note: King is probably aware of something being really weird in the background, and now has help.
Interlocutor is an opponent of this group, took someone from the QZ, and apparently there was a Fill-In issue for something related?

Steps Towards Solving:
Probably just take mission Wider Than A Mile, since this organization mentioned that they're hunting down Moon River rn.


Global (In?)Justice
The Americans on Horizon. Run by Allied Global Logistics (American Feds), and currently all dead except for Stockpile and two other metahumans.
  • They ordered Justiciar to the QZ, for currently unknown reasons.
  • Stockpile is working with them, and has access to a piece of EXCEED armor from Nora.
  • Thanks to a call from the Hand, we knew that that we had a double whammy coming up. Stockpile's had been suckered into evil, and we'd have to face the consequences later.
  • And now, EXCEED will have a rival, piloted by Stockpile. EXCEED-BEYOND, meet PREVAIL Valiant Red, White, and Blue. (Which is a stupid name, btw.)
Steps Towards Solving:
See Crusade section.

Four Three Two One Season
(Partially contributed to by @ScorpioSting.)
  • A superhero team filled with the members of one family. They are each themed after one of the seasons.
Ophélie = Automne = Autumn
Gwendolyn = Été = Summer
Jean-Luc = Printemps = Spring
Harrier = Hiver = Winter
  • Their best member, Automne, is dead. Meanwhile, their other best member (morally) Hiver, might die.
  • The Four Seasons are at the very least, somewhat associated with POWERS/Dominion. Scarlet Maturity's involvement is likely one of the reasons why Hiver's scared for his life. They invited us to a meeting (which was clearly a trap).
  • NEW ISSUE EDIT: Hiver has come out as a trans woman named Opale! Gwen turned out to be a transphobe. (Boo)
  • Opale has been saved! She's a part of the team now.
  • Gwen is alive, still under Faust contract, and will probably seek revenge. A joke about adapting Majima Everywhere from Yakuza has been made about her.
  • Gwen is currently working under Crusade. She doesn't seem too healthy.
  • Jean-Luc was absorbed by Scarlet Maturity, and Maddie nabbed his corpse. His power is still usable in Project Prometheus, but it still seems to be connected to SM.
Since they're all dead/on our side now, we can consider this team dead and SOLVED.


A New (Old) Dawn
(Partially contributed to by @ScorpioSting.)
The old people that JU came from.
  • They really did want our help, but they think we're as screwed as they are. We had to reveal Prometheus.
  • Also, if we didn't do them, everyone in the university district would have died to Wonderland Criminals. And then those criminals are our problem.
  • Wolong has agreed to work with us on Project Prometheus. He's given us the Uni District, the Zenith (their base) and New Dawn's heroes as summons per mission. When we wish, he's also willing to dissolve the whole New Dawn organization. He can also help us figure out Ambrosia synergies.
  • However, he wants us to help out with the problem of Monarch. (See Anomalies for my reports on her)
Arc:
  • One of the higher-ups from New Dawn, allied with Lightstep before his passing.
  • Capable of 'reflecting' any attack, including insults. Made someone cry once through that.
  • This does not stop the effects of goldnine, or at least didn't do her much good against it, however.
  • Has lost both legs, one arm, and a few fingers on the remaining one.
  • Medicant treated her, and she's currently recovering.
Wolong:
  • Analytical metahuman, capable of processing vast amounts of information. Probably the world's best accountant.
  • Can auto-crit OPERATIONS checks.
  • Weakness: overuse gives him migranes.
  • Is officially a consultant for Project Prometheus, and will be assisting Ibis with his processing to find synergies.
  • Very grateful for what we've given him.
Gentleman James:
  • Wears a tribly, and has developed a Cool Hat Club with Maddie because of it.
  • Sociable and polite. Likes cool cars.
  • Power: Can connect two objects, including people, with an unbreakable chain, which he can also shrink or grow as he pleases.
  • Good for restraining targets nonlethally.
Dreamcatcher:
  • Power: Can use weapons from his dreams. Cannot control what he dreamed of.
  • Also a trans dude! Cool!
Palisade:
  • Icy. Rakeem's ex. Not the best with Leizi because of that.
  • Power: Creates a barrier around herself, can extend it around others.
Failnaught/Miss Naught:
  • Archer-type. Power: Can call out a target, and then give her projectiles a homing capacity.
  • Currently mentoring Maddie in the arts of snark.
Steps to Solving:
Work with them on stopping Monarch. Missions Long Shadows of Night, The Air in The Valley, and Grand Theft Person take down her weaker lieutenants and push her back in time for us to gain more metahumans, and LL can run espionage on her. Fighting the Ghost Dragon Triad also ruins her funding.

Legacy of Trilogy
(
worked on by @ScorpioSting)

A trio of heroes who want to take Monarch down, but like, in a much more chill and subtle way than Crusade.

Marvelous Shine
-Male, Japanese, in his 50s
-An oldhead with experience. Was considered a peer of King and Novalight in his day.
-Power: Basically an Ultraman-he absorbed energy and used it to transform into a hard-light body that could fly, was strong, and big.
-Disappeared after the Sussaration because he didn't like the way heroism was transitioning. Ready to get back into the game.

Samsara
-Female, 20s, Indian? (off name and skin color)
-Marvelous Shine's step-niece
-Glamorous.
-Power unknown. Possibly related to spinning. Maybe psychic?

Gerridae
-Female, 30s????
-Kidnapped by Marie Marionette and then became a victim of Stitches, which left her face malformed or ugly and her body scarred.
-A hydrokinetic. Owing to her gear, probably cannot create water ex nihilo.
-Owing to her name, can probably walk on water?


Hearing Four Voices
  • Thanks to multiple reliable sources (Dr. Ibis, Valiant SIlver, a glimpse from Mona's perspective) we have knowledge that there is something that all sentient beings's minds are connected to. It's called "The Stage". On the Stage during The Movement, four different voices (and Valiant Silver) were identified by Dr. Ibis, louder than the rest of everyone.
  • It's reasonable to assume that they're connected to the Leviathan metaplot.
  • We only know a few things about these voices: they're all evil as fuck, and they're all connected to the Leviathan.
The Leviathan
Four voices. One unfathomably large and low; a crushing pressure who would erase them all without noticing.
Directly confirmed by QM.
Extremely, extremely old. Came from outer space and died (but also lived)
Described in Nora's Fill-In Issue as a "blind idiot god".
It's blood, goldnine, instant kills people, spawns Behemoths, and can be used in Ambrosia.
Awoken by the Woman In Blue's team(???)

Valkyrie
Another, high and sweet and full of rage.
The most powerful psychic in the world. For reference, she's more powerful than EXCEED Valiant Silver.
Tried to throw a crap ton of goldnine on the world in order to kill everyone and shut down Jacob's Ladder.
Currently escaped from Wonderland and missing.
Capable of telepathy and telekinesis.

Rotting Man
A third, deluded and cunning, begging for all, unearned.
-Clearly some sort of weird shadow manipulator dude. Described as a sack of fetid meat or something like that by the Lady in Blue.
-The… parent(?) to the next voice.
-Really into voyerism (I have a feeling I misspelled that) which is considerably bad considering that our whole thing is being the group with the intel.
-was blasted by Mona, currently MIA.
-Motives and goals completely unknown.
-Probably a relative to the Leviathan in some way.
-Almost certainly in Hand, or at least a client to them.

The Unseen Child/Lantern
A fourth, confused and hurt and trying to still troubled waters the way you smoothed out wrinkles on a sheet.
-Seen right at the beginning of the story, when Mona
-It's childish, and doesn't want to be seen.
-Like some sort of living spy drone.
-Also probably a Leviathan relative.
-AKA Lantern (see Hand section).

Steps Towards Solving:
Take the mission to save Moon River when that's available, as that unlocks a set of missions that are currently all question marks and may be connected to this.
Have more encounters with the R-Train, who is deeply connected with the Leviathan.
Progress the story.


EXCEEDing And It's Consequences

EXCEED

  • The first iteration of this advanced form for Valiant Silver.
  • Caused Nora to have to use her Algernon powers at full intensity, shaving off a year of her life per second used.
  • Demonstrated a variety of powers, which seemed to be imagination based. Red Huntress's energy blades, and a facsimile of a water Uiara were highlights.
  • Able to keep up with the Catch-22. At 13 members. Had a pulse that totally negated all metahuman powers.
  • Allowed Nora to have a direct connection to the stage, and reach Backstage.
EXCEED-BEYOND
  • The sequel to EXCEED. Created by Nora as a version of EXCEED that wouldn't kill the user within a few minutes.
  • Found in the Apiary, along with Nora's second-to-last message.
  • Has all the powers of the first one. Just like EXCEED at base, the powers are separated into three modules, plus an extra one that allows for Opening The Stage (read: likely reality warping)
  • To be used, someone has to take a modified version of Nora's DNA (which is 13 Potency, so we need a max Tolerance candidate), which will guarantee them the side effect Psychic Field Senstivity. However, unlike Mona, the user will only suffer the side effect out of the protective suit.
  • Almost certainly broken as fuck, and likely necessary to deal with certain Leviathan things.
  • NEW ISSUE EDIT: Piloted by Noelle "Ellie" Han, the daughter of Heavenly Astrologian. AKA Valiant Gold.
  • Nora mixed up the instruction manual for it with… her VS/Uiara lesbian fanfic. Yay.
  • Transported Ellie to the Stage, but we didn't get much info on how.
  • Protects against psychic attacks while the user is inside it.
PREVAIL
  • Also known as Valiant Red, White, and Blue. (Stupid name.)
  • Piloted by Silvio, formerly known as the Algernon Stockpile.
  • Seems to have taken bits and pieces from the original EXCEED.
  • Powers unknown, but QM has compared it as the "Vergil to EXCEED's Dante". Likely has one really good mode instead of multiple modules.
  • NEW ISSUE EDIT: In possession of Telekinesis focused of slashing, Power Null, and Teleportation. Again, not beating the Vergil allegations.
  • Also seemed to trigger warnings of Psychic Interference in EXCEED-BEYOND. Making Silvio angrier???
Steps Towards Solving:
Try out Open The Stage. Kick Silvio's ass. Train up Ellie.


A Lady In Blue, A Man With Clarivoyance(?)

The Woman In Blue

  • A mysterious woman, who lies Backstage. She runs a bar filled not just with food, but with experiences. Comes in such flavors as "your father's bedtime stories" and "your first kiss". Scrumptious.
  • Doesn't do too much, because she doesn't want Augur to find her.
  • She gave Nora instructions to find two of the Four Voices. Nora never did, but we don't know. After all, we still haven't seen what lies in the deepest part of the Apiary.
  • Also, is apparently Nora Kim?!?! Or at the very least, has her face. Weird…
  • NEW ISSUE EDIT: oh god so much.
  • Nora's "counterpart", whatever that means. It has been theorized that Algernon types need a partner to safely use their power, similar to Pacific Rim's Jaegers… but take that with a grain of salt!
  • Was part of a team that awoke the Leviathan???
  • Also referred to herself as the "mother of psytech" despite the fact that Nora invented psitech.
  • Alternate Universe Nora, Zero Escape Style? Time Traveler???
  • A complete enigma.
The Stage
  • The "collective consciousness" of all sentient beings.
  • It's likely that the Susurration affected it somehow, but we don't know enough to confirm.
  • Just like Backstage, which is where the Woman in Blue resides, it runs on non-linear time. Mona was pulled back in time to when EXCEED activated, which helped Nora beat the Catch-22, which in turn likely inspired Project Prometheus.
  • NEW ISSUE EDIT: currently very fucked up thanks to the Leviathan's awakening.
Augur
  • The Woman in Blue told Nora this:
"That's not how this works. I can hide here because they don't know to look for me. Telling you too much will let Augur know he's not alone."

". . . so you can see the future?"

She laughs again. It's really ugly, you think, like she's gargled sandpaper. "No. No one can see the future."
  • Augur may be one of the four voices.
  • Augur may be Faust. (DECONFIRMED: HE'S ACTUALLY AGAINST FAUST)
  • Don't ask what dots I'm connecting, but in general, I'm pretty sure that Augur is suspicious. We should go find him when possible.
  • Augur's power is almost certainly not just some future sight. That's one thing we can be sure about.
  • Augur may also be the mysterious "Interlocutor".
  • NEW ISSUE EDIT: still unconfirmed whether he's the interlocutor, but the Woman In Blue seems to be opposed to him.
  • Also a time traveler/AU refugee??? Assuming that he's "Oscar", who took "a device" and "ran away". Whatever that means.
Steps Towards Solving:
???
(Take leads on Hand? Idk.)


Blood Of The Leviathan
  • We gotta get more Ambrosia.
  • And to get more Ambrosia, we need more Goldnine.
  • And to get more Goldnine…
  • New issue edit: we can pay Yellow Qilin for Goldnine. It's expensive though, and gets into Monarch's coffers.
Steps Towards Solving:
Take missions Train Kept Rolling.

Kingdom of Thieves
(Partially contributed to by @ScorpioSting)
  • Most of the Wonderland escapees, who have unified around Monarch.
  • Have taken over the NID. Nobody allowed in or out.
  • Unified around Princess, Monarch adoptive daughter.
Monarch
-A petty thief, who was unjustly thrown into Wonderland due to her power making it extremely easy for her be an escape artist. Now she's out, and she's slowly starting to organize the Wonderland escapees.
-Can create "gates" which allow for teleportation to anywhere, conserving momentum as well.
-Bitterman has stated OOC that she would have linked the Uni District with the QZ, where the Leviathan is, if we had let the New Dawn mission expire. This would have turned Uni District into goldnine hell. Let's not have that happen, shall we?
-Trying to take control of NID to give Princess a safe place to live.

Princess
-Monarch's adoptive daughter. Extremely, extremely dysmorphic. On her back she has two head-like lumps, one of which looks like Scarlet Maturity, the other, a woman's face.
-May be boosting others powers. Power copier? SM power copied?
-All Wonderland villains are (apparently) unified in making sure that she stays safe.
-The Horae Guard want her for some reason.
-Born in Wonderland, mother and father unknown. Confirmed by Bitterman not the result of rape/sexual assault.
-Loves her mom, but also really likes Mona and the deceased Apiary.
-10-12 ish in age.

Hercules
-Monarch Lieutenant.
-Strong and durable. Notably, completely immune to ranged, energy-based attacks, and elemental attacks, vulnerable to only physical damage from close quarters.
-Current best counters: Ellie (Rock), Rhys, Mona's Lightspeed Dash

Warpstar
-Monarch Lieutenant, serial killer.
-Dysmorphic appearance, a black outline with jagged edges who moves like he's being fast forwarded and rewound.
-Shockingly affable personality.
-Power: Strong, can teleport parts of his body anywhere he can see, making him hard to pin down and adept at attacking from unexpected angles quickly.

Acid Rain
-Monarch Lieutenant.
-Algernon-type. Specialization: Acids, bases, dispersion methods. Mass casualty event waiting to happen.
-Has not said a single word out loud yet.

Marie Marionette
-Monarch Lieutenant.
-Hydrokinetic, specialization in manipulation of bodily fluids, aka Bloodbending.
-Got an arm torn off by Warpstar, as one of Monarch's "punishments".
-now basically has a blood arm. Fun.

Dollman
-Monarch Lieutenant
-Algernon-type. Has a toys/childhood aesthetic sense.

Currently Arrested:
(Note; all these guys are going to The Brig, the Wonderland replacement Silvio whipped up.)

Luftwaffe
-Former Monarch subordinate
-Actual Nazi
-Flying, dropped energy bombs below him (hence the name, the German air force responsible for the Blitz in England during WW2)

Enforcer
-Former Monarch subordinate
-Political prisoner/vigilante, killed guy that sold off NID food stores.
-"Punches your organs". Telekinetic, speciality in piercing through into the body?



Anomalies
All the weird individual figures who are super powerful and super mysterious.

Faust:
CEO of Dominion. Is bankrolling some really bad things.
Has the power to sucker people into psychologically unbreakable contracts.
Said contracts can be beaten… if you sign with your deadname or deadname equivalent. Unfortunately, most of our characters are not trans or NB.
Also Moon-Over-Crown from the Hand.

King:
Top 1 Metahuman. Always MIA.
May have the power to control nuclear forces (the strong and weak forces) and deatomize people.
Fought SM once, but stopped because of reasons mentioned below.
Hunting the Interlocutor.

The Intelocutor:
A child (???) of the Leviathan.
Gave Yellow Qilin the piece of the Frozen Throne.
Does not have a name.
Associated with both the Leviathan and the FT???

Augur:
True Future Sight. Extremely Paranoid of Everybody.
May also be the "Interlocutor".

The Frozen Throne:
A mind controlling entity, who can warp and change space within its domain. It's perimeter is increasing by 1-2 inches per year. It's also somewhat sentient.
Apocalyptic Powers.
Wolong is thinking of putting a Second Wonderland on its perimeter.
Thanks to Noelle, we saw OOC that goldnine counters its freezing effects.

Catch-22
22 idiots. Put just four together, and we're already screwed. Don't put them all in one place.
One in the Apiary, one in Frozen Throne, others in non-Horizon locations.

R-Train:
Makes sure the Goldnine doesn't get out. A fleet of giant robots, drones, and Terminators. Uber-powerful. Also may be negotiable with???

Medicant:
Best healer in the world, using symbiotic creatures to heal. Uses they/them pronouns.
Currently holed up in the Apiary. While not formally associated with Justice Unlimited, they're selling their extremely powerful symbiotes to us for a cheap price of 3000 Income. That's an extra life for a character, btw.

Scarlet Maturity:
(This entry was contributed by @ScorpioSting!)
  • Real name: Christian Marlow.
  • Power: Can increase the abilities and strength of others through some sort of agreement. Can often come with new tricks.
  • However, whenever Scarlet Maturity is killed with sufficient enough force (which is quite hard at this point), he can collect on anyone he's loaned power to, killing them in order to regenerate his body, stronger than before.
  • His own body uses tactile telekinesis to hold his own atoms in place, has extreme regeneration and strength, and is very tall, growing taller for each collection.
  • Known enhanced allies: Ete, Earthen Owl, Shell Game
  • Maybe enhanced list: Blue Skies
  • Collected on and killed: Pritemps
Socialite Butterfly
  • Harper (Red Huntress's) sister. A power copier, which is terrifying in this setting.
  • Can make copies of anybody on touch. If they were a metahuman, the powers carry over.
  • Clones die quickly, but the clones can be cloned. Clones are also terribly bad at acting.
  • Possibly working with Wonderland Inmates, as the supplier of Power Enhancement for them.
  • Also targeting Yara. Likely to kill and replace her.
Yellow Qilin
-Leizi's half-sister.
-Has the power to imbue small powers into certain objects. Limits increase based on the "quality" of the material.
-Used chunks of the Frozen Throne to power up herself and a group of "magical girls", at the cost of needing goldnine to stay not frozen-throned.
-funding Monarch.


A Tally Of The Dead
A lot of people died in the battle against the Leviathan during the Movement. Here are some of them.
  • Everyone who's DNA profiles we have. (They will not be included, but note that anybody who we're considering to use in Ambrosia must be dead)
(The Original) Justice Unlimited:
  • Valiant Silver
  • Radiant Silvergirl
  • Uiara
  • Literally every single hero except for Lady Leizhi and Moon River.
New Dawn:
  • Steelheart (Algernon Type, Wonderland is open now since he's gone)
  • Heavenly Astrologian (One of the Top 5 Metahumans, could control a fundamental force, inertia, Ellie's mom)
  • Lightstep
  • Cisma
  • A lot of others.
Global Justice:
  • Like, literally everyone except for Plasticity, Perspective, Joules, and Stockpile. Which is bad, because the first three are completely garbage, and Stockpile was genuinely willing to put up his life savings.
POWERS/Dominion:
  • Jean-Luc, Gwen's husband. Lmao get deaded bozo.
Civilians:
  • The old boss of the Worker's Mitt, Lucien Tossaint. (Died in a riot a few days afterwards, Name may be spelled wrong)
  • Natasha (NOT TO BE CONFUSED WITH NATALIE), John Henry's oldest daughter. (Died in attack from Demon Flamez after Movement)
Steps Towards Solving:
Just wait for more of the story to be revealed to us.

C-c-c-COMBOS!
Well, we've got some ideas for Ambrosia later. Here's a easy way for you to find them.

@Arcus also has a list that's more up to date, right here.

Chimera
Chimera
  • Keywords:
    • 3x Transformation (Daggermaw, Adamant, Red Huntress)
    • 2x Fitness (Soldier X, Red Huntress)
    • 2x Regeneration (Soldier X, Adamant)
    • 2x Enhanced Strength (Daggermaw, Adamant)
    • 2x Enhanced Senses (Daggermaw, Red Huntress)
    • 2x Energy Manipulation (Crimson Soprano, Red Huntress)
    • 1x Flight (Crimson Soprano)
    • 1x Solar Absorption (Crimson Soprano)
    • 1x Speed (Red Huntress)
    • 1x Invisibility (Red Huntress)
    • 1x Clairvoyance (Red Huntress)
  • Side Effect Chance:
    • Major Side Effect: 99-75
    • Moderate Side Effect: 74-55
    • Minor Side Effect: 54-25
    • No Side Effect: 24-1
It was a choice between adding Steadfast or Crimson Soprano to Chimera, and I ultimately ended up deciding to go with the latter. Steadfast's Invincibility would be very strong, but we already have Adamant's Regeneration so it would be a bit redundant. Instead, I opted to guarantee a more versatile set of powers that has an answer for every situation.

With Crimson Soprano and Red Huntress' Energy Manipulation, Mona has options for melee and range combat, and we guarantee her some form of much needed mobility by having both Flight and Speed at 1x. We're unlikely to get both, but chances are high that we'll get at least one of them. Enhanced Strength is self-explanatory, but it's a much-needed addition to make Mona even deadlier in melee, while Enhanced Senses makes sure that she can spot ambushes and any surprises in advance.

The star here, however, is Transformation. We need someone iconic to carry the legacy of Justice Unlimited, and there's little more iconic than being able to turn into a dragon whose breath are beams of energy and whose scales actively grow back. The stat boost is nice too.

Metamorph
[X] Plan Metamorph
-[X] [The Outsider] (Potency 4)
-[X] [Adamant] (Potency 3)
-[X] [Steadfast] (Potency 2)
-[X] [Crimson Soprano] (Potency 2)
-[X] [Daggermaw] (Potency 1)
-[X] [Soldier X] (Potency 1)
-[X] Potency Reduction (-3 Potency)
-[X] Total Potency of Dose: 10

A very... ambitious plan. The hope is a powerset that's both highly flexible and highly powerful. Tags are:

Transformation x3
Energy Manipulation x2
Enhanced Strength x2
Regeneration x2
Enhanced Senses x1
Fitness x1
Flight x1
Invisibility x1
Invulnerability x1
Solar Absorption x1

Sir Suffering
Deadman (5) + Adamant (3)

Adamant was explicitly described as "a fount of Liquid Metal in human skin". Deadman could turn himself into magma, (edit: his blood, close enough) which can be the result of overheating metal. There are our clues, but what about our powers?

With this combo, our poor, poor candidate can:
  • Transform themselves into walking magma (try and punch this, villains)
  • Immediately kill themselves with the metal in order to trigger the Deadman powers.
  • Heat up almost any metal in their vicinity. (This includes themselves!)
  • Make some sort of… liquid admantanium. Oh god.
Edit: this is just the "make 5 Tolerance and up candidate suffer" plan.
After further deliberation, when we get our next character for this plan, the plan will be called… "Sir Suffering".

Sir=Man, like in "Deadman"

The suffering part is self-explanatory. But Rhys got zero votes in that candidate vote, he can just get used to it.

Sir Suffering (Revised)
[ ] Plan Sir Suffering (Revised)
-[X] [Deadman] (5 POTENCY)
-[X] [Adamant] (3 POTENCY)
-[X] [Daggermaw] (1 POTENCY)
-[X] POTENCY REDUCTIONS (-3 POTENCY)
-[X] TOTAL POTENCY OF DOSE: 6


THE SUFERRING

THE SUFFERING IS REALLLLLLLL

(Daggermaw was added for more transformation and enhanced senses. Henshin!)

Wade Family Combo
This is a very good one, not gonna lie.

Also, I'll say it now since the front runners are pretty well decided, there is an absolutely *busted* combination for only 8 in here that I left clues for. I wonder if anyone saw them?
Wade Family
  • Potency 2 (Steadfast) + Potency 3 (Adamant) + Potency 3 (Dragonsteeth) = 8 Potency
    • 1x Invulnerability (Steadfast)
    • 1x Transformation (Adamant)
    • 1x Enhanced Strength (Adamant)
    • 1x Regeneration (Adamant)
    • 1x Energy Manipulation (Dragonsteeth)
    • 1x Construct Creation (Dragonsteeth)
As we can see, it defies what we thought would make for a good build since there's no overlapping keywords that guarantee the appearance of a superpower. Only Invulnerabilty from Steadfast is guaranteed since it's his only keyword, but perhaps since we're using DNA as a basis for our superheroes, the familial connection makes all of these powers appear?

If so, supers who're part of the same family tree just became real important assets for us.

If we use this for Rhys, we have to reduce the Potency by 2, but we can also fit Daggermaw into this to 2x Enhanced Strength and Transformation. Though, doing so is probably inadvisable since if the key here is the genetic connection, then adding someone unrelated may spoil the entire bunch.
I would say you're focusing too much on keywords and not enough on what the powers actually do. Dragonsteeth made minions but was limited by the energy she had. Adamant was a endless source of a regenerating super metal. Steadfast was unkillable. Even with a lack of overlapping keywords, the nature of those powers synergizes really well.

Bulletproof
[X] Bulletproof, Math Right Edition
-[X] [Adamant] (3 POTENCY)
-[X] [Steadfast] (2 POTENCY)
-[X] [Daggermaw] (1 POTENCY)
-[X] [Soldier X] (1 POTENCY)
-1 Potency Reduction
-Total Dose Potency: 6
My explanation for Bulletproof is simple: As said, we need a guy who Punches Good.

Punching Good does require a degree of durability, certainly, to get in close and not get blown away. But Punching Good also needs you to, you know, punch GOOD. Aka, Strength.

Daggermaw and Adamant provide Strength, which we don't have in any other profiles. Fitness from Soldier X will also provide a minor boost in all attributes, Steadfast and Adamant provide the defense to get in close, Daggermaw might also add in some extra utility via a sensory ability.

Astral Chains
Wanted to go for something like E-123 Omega or Emerl from the Sonic series (might need more DNA samples before we reach that point) so i went with a more unknown switch game astetic, Astral Chain (fighting off aliens with Chained Aliens as a a Anime Cop is just a mood)
[X] Plan Astral Chains
-[X] [The Red Huntress] (6 POTENCY)
-[X] [Adamant] (3 POTENCY)
-[X] [Dragonsteeth] (3 POTENCY)
-[X] POTENCY REDUCTIONS (-2 POTENCY)
-[X] TOTAL POTENCY OF DOSE: 10
Looking at this plan, keywords are:
  • 2x Transformation (Red Huntress, Adamant)
  • 2x Energy Manipulation (Red Huntress, Dragonsteeth)
  • 1x Enhanced Strength (Adamant)
  • 1x Enhanced Senses (Red Huntress)
  • 1x Fitness (Red Huntress)
  • 1x Speed (Red Huntress)
  • 1x Invisibility (Red Huntress)
  • 1x Regeneration (Adamant)
  • 1x Construct Creation (Dragonsteeth)
This does run into the same problem most Red Huntress plans do. In that Red Huntress requires a very specific combination of powers to work well, and this really only guarantees Transformation and Energy Manipulation. The rest will be up to the roll of the dice.

Any plans with the Red Huntress probably need to be like Chimera, in that you want more than 2 of her Keywords at 2x to make the most use out of that 6 Potency cost.

If I had to do something like those pictures you provided (Transformation into Energy Being, with Metal Constructs for minions), it'd probably look like this:

Astral Chains:
  • Potency 4 (Outsider) + Potency 3 (Dragonsteeth) + Potency 3 (Adamant) + Potency 1 (Daggermaw) + Potency 1 (Soldier X) - 2 Potency = 10 Potency
    • 3x Transformation (Outsider, Adamant, Daggermaw)
    • 2x Energy Manipulation (Outsider, Dragonsteeth)
    • 2x Enhanced Strength (Adamant, Daggermaw)
    • 2x Regeneration (Adamant, Soldier X)
    • 1x Invisibility (Outsider)
    • 1x Construct Creation (Dragonsteeth)
    • 1x Enhanced Senses (Daggermaw)
    • 1x Fitness (Soldier X)
The key component for fighting with a Stand is Construct Creation and Energy Manipulation, but since we have no other supers with Construct Creation, we can't guarantee we'll get it. That said, you'll definitely get your energy being transformation at least, along with some very likely powers that will allow for frontline face punching such as regen and enhanced strength.

Being From Star X
[X] Plan The Being From Star X
-[X] [The Outsider] (Potency 4)
-[X] [Novalight] (Potency 8)
-[X] [Soldier X] (Potency 1)

The Being From Star X would be fucking Ultraman because Energy+Energy Body=bigger energy body. Merola would be able to manipulate its form and constitution to exciting degrees, all from the safety of her nucleus. Said nucleus would be improved by Soldier X's power of Fitness, tho whether that'll mean a hardier nucleus or a better projection is anyone's guess.

Multiple of My Own Combos
Mad/Sad/Glad/Rad Bomber
Nox(6)+Eastwood(2)+Millions Minefield(1)=(9)

Millions Minefield and Eastwood both allow for energy explosions of different sorts. Nox nudges the explosions towards emotional blasts. Assuming that I'm right, this could allow the user to give nerfs to anyone hit by the explosions, or even buff allies.

This is my prefered powerset for Shelley Marie, btw. It just seems cool and fitting, and assuming that she stays at 6 tolerance, she'll be able to get this immediately.

Uiara 2
Hydrocity(1)+Umibozu(7)=(8)

This one's competing with Wade Family for John's power. Pretty self explanatory. Next!

2000/20 VISION
Memoria(4)+Chatroom(4)+iSpy(4)+Mr. Hunch(1)=(13)

THE BEST CLARIVOYANT.

Memoria allows for keeping track of pictures and teleporting to them.

ISpy can tag people, so then the people could teleport to each other. She also allows for sense sharing; which could be transferred to being able to turn the photos into dioramas.

Chatroom brings the 5 and 12 limit for the previous two up to UNLIMITED PEOPLE, as long as they're in range. She also combos well with iSpy, allowing for the chatroom to be a mini-Stage.

And Mister Hunch would allow anything to be transformed into a way to connect to the instantaneous psychic network. Awesome.

Underdog Boxer
Lightspeed (7)+Sewer Rat (3)=(10)

The goal of this combo is to make someone who can consistently do this.



Basically, since Sewer Rat can transform part of himself into steel; it's likely that the candidate would be able to transform themselves into something aerodynamic, for better punches. Also, makes for really good David vs Goliath scenes.
Iron Sights
Iron Sights
  • Potency 3 (Antaeus) + Potency 2 (Steadfast) + Potency 2 (Crimson Soprano) + Potency 1 (Mister Hunch) - Potency 3 = Potency 5
    • 2x Invulnerability (Antaeus, Steadfast)
      • Antaeus is invincible.
      • Steadfast has the most potent form of invulnerability on record. He cannot be injured in any way.
    • 2x Energy Manipulation (Antaeus, Crimson Soprano)
      • Antaeus can generate earthquakes so long as he's in contact with the ground. The longer he stands still, the stronger it is.
      • Crimson Soprano is able to use devastating energy blasts, fueled by solar radiation.
    • 1x Clairvoyance (Mister Hunch)
      • By touching an inanimate object, Mister Hunch can see everything that happened around said object in the last 24 hours.
    • 1x Flight (Crimson Soprano)
      • Crimson Soprano can fly by using solar radiation as fuel.
    • 1x Solar Absorption (Crimson Soprano)
      • Crimson Soprano uses solar radiation as fuel for her powers.
Unlike Helicopter Parent, which is a pure support build that's meant to operate away from the fight, Iron Sights is a hybrid build between investigation and direct combat.

To explain the latter first, this build is focused entirely on the concept of Resonance Disasters. We know that Antaeus caused earthquakes by causing vibrations in the ground, but Iron Sights is more versatile in that he can apply it directly on other surfaces thanks to Crimson Soprano giving more versatility to Iron Sight's use of energy manipulation. The energy blasts are great and so is coating his hands with energy to augment his punches, but what about laying hands on someone to vibrate them apart after finding their natural frequency?

His hands can be a vibroblade straight out of sci-fi! Cut through things he has no business cutting with his bare hands.

But wouldn't using vibrations this way also harm him since vibrations go two ways? That's why we have 2x Invulnerability! Iron Sights will potentially be our tankiest hero this way.

Then there's how Antaeus interacts with Mister Hunch. Iron Sights is potentially our greatest detective, because by imbuing his energy around an area like Antaeus does with his earthquakes, he can see everything that happened in that area in the past 24 hours. Potentially, he can go even further back or increase his range by staying still for longer.

There's an alternative build here where we replace Crimson Soprano with Millions Minefield which frees us up to use another Potency 1 DNA profile, but I think Crimson Soprano with her higher potency energy manipulation is better to augment Iron Sight's strengths.
Defy Together
Plan Defy Together
  • Potency 6 (Nox) + Potency 4 (Memoria) + Potency 2 (Crimson Soprano) + Potency 1 (Mister Hunch) - Potency 3 = Potency 13
    • 2x Teleportation (Nox, Memoria)
      • Nox can teleport decent distances when he's absorbed the emotion of disgust.
      • Memoria could keep five photos active, and then teleport to the locations shown in those photos. Notably, this was enough to get him out of the Frozen Throne.
    • 2x Energy Manipulation (Nox, Crimson Soprano)
      • Nox Esurientem could shoot energy blasts when he absorbed the emotion of sadness.
      • Crimson Soprano is able to use devastating energy blasts, fueled by solar radiation.
    • 2x Clairvoyance (Mister Hunch, Memoria)
      • By touching an inanimate object, Mister Hunch can see everything that happened around said object in the last 24 hours.
      • Memoria could constantly view a live feed of what was happening at the locations he photographed.
    • 1x Flight (Crimson Soprano)
      • Crimson Soprano can fly by using solar radiation as fuel.
    • 1x Solar Absorption (Crimson Soprano)
      • Crimson Soprano uses solar radiation as fuel for her powers.
    • 1x Transformation, Mental Manipulation, Regeneration, Enhanced Strength, Enhanced Speed (Nox)
      • A grab bag of Nox Esurientem's possible powers. These are extremely likely to give out some sort of synergy.
Build-wise:
The goal of this build is to make some sort of power copier. Failing that, the second goal of this build is to make Taskmaster. On steroids. Let me explain.

Teleportation and these specific forms of Clarivoyance work together really well. Memoria's five photo limit will both be scaled up to 8-15 thanks to potency, and it could be likely that since Mr. Hunch is in there, we no longer need to have Memoria's teleport waypoint be eyes anymore. So if we conveniently mailed a letter to Dominion that conveniently happened to have this candidate's mark on it… well, it's Dominion's problem that we're in Faust's private room now.

And the energy blasts are likely even better. Aside from powering up in sun (which the marked objects could absorb for the candidate) while they'd lose out in power, they'd make up in precision. Our enemies will be losing sniper battles.

To clocks/letters/photos/basic household objects shooting fireballs. While our candidate is still. At. Home.

And that hasn't even gotten into the best part. With Mr. Hunch's power focusing on the past, we have some terrifying options as to how that can affect Nox and Memoria's powers. For some examples…
  1. When Nox's powers absorb emotions, the candidate can do so to whoever was pictured in Memoria's "cameras". This automatically gives us incredible control over the battle situation if we manage to take a quick pic of say, SM or Faust. Nice complex powers, now go to sleep.
  2. Whoever is in the picture can have any of their emotions retroactively applied and absorbed, from up to 24 hours ago. This completely ditches any problems with Nox's "grab bag" powers; similar to Chimera, they are now an extremely offensive multitool.
  3. The best yet: The user can copy the fighting styles and possibly even some of the powers of whoever's in the picture. Nice idea going for the teleporter idiot, they're as good as Lady Leizi in hand to hand combat.
And yes, this may not be the most "optimized" build. But thematically…

Thematically:
On one hand, it would be easy to get a Fundamental Force Manipulation with this, by swapping out Mr. Hunch for Hydrocity. But that would just add more HIT (as a reminder, that's more HIT when we have Mona and EXCEED-BEYOND) in exchange for possible completely losing an incredible ESPIONAGE/OPERATIONS power. Now Lady Leizi's espionage network can be anywhere! Fear!

And Mr. Hunch fits in very well with the rag tag revolutionaries of the Defiance Unit. The Defiance Unit attacked the rich, while he helped people sue corporations. Meanwhile, from what we've heard, Hydrocity was just… a decent man. And if we want a decent man, Admant and Steadfast are right there.

And I don't need to tell you why putting 3/4 of the Defiance Unit into one candidate to partner with our Zeno candidate on missions would be cool.
More Kermie Plans
Plan Bat…singer?
Solferina (Potency 4)
Nox Esurientem (Potency 6)
Potency 10

Focused On: Mental Manipulation, Energy Manipulation

Possibly could get: Transformation, Ally Empowerment, Enhanced Senses Equivalent???


When I submitted Solferina to Bitterman, he described sound as something that fits into Energy Manipulation. Do you know who else uses sound? Bats, with their echolocation! And do you know who transform into bats? Vampires!!!

This combo aims to get someone who can both manipulate emotions overtly, while also sending secret messages to be picked up with our own [Enhanced Senses] people. Also, emotion based
echolocation!!!
(Don't ask how that works!!!)

Plan All The Homies
Eastwood (Potency 2)
Dragonsteeth (Potency 3)
Nephthtys (Potency 5)
Potency 10
Focused On: Construct Creation, Energy Manipulation

Possibly could get: Autonomous Construct Creation??? Ally Empowerment? Clarivoyance Equivalent?


The goal of this build is to smush together three types of soldiers into our personal army.

We can make ghostly and armed to the teeth soldiers, all with the ability to have and control emotions! No way this goes wrong! Heck, for all we know, these infinite and easily regenerate soldiers may even be connected mentally to our candidate! We could even add Adamant for extra efficiency!
Plan [COPYRIGHT PROTECTED] Princess
Solferina
Eastwood
Wild Speaker

Potency: 9
Keywords: Mental Manipulation x3, Energy Manipulation x2, Ally Empowerment x2, Construct Creation


Yeah, this one just allows Shelley to buff up and talk to animals. Eastwood might allow her to create instruments, like say, trumpets! (Reference to the weapon she used in Space Oddity) This would allow her to focus Solferina's AoE effects, or perhaps boost them to reach all the animals in an area.

I'm willing to also swap out wild speaker for a Steadfast+Mr. Hunch combo, to make her tankier and get a telepathy synergy. [Clarivoyance]+[MMx3]+[Ally Empowerment]. Of course, that might not work since there's only one Clarivoyance instance, so it's a backup plan.

Plan Courageous Carmilla
Nox Esurientem
Eastwood
Daggermaw
Multiplex

Optional:
Millions Minefield
Steadfast

Potency: 10-13
Keywords: Mental Manipulation x2, Transformation x3, Energy Manipulation x3, Enhanced Strength x2, Construct Creation, Invulnerability, all those other ones from Nox (Hopefully Regeneration)


I'm making Shelley into a Kamen Rider and none of you can stop me. Here's how.

Nox allows for the consumption of emotions. The hope is that the Millions/Eastwood combo allows said emotions to be stored in the form of consumable transformation items— think like Gotchizos from Kamen Rider Gavv.

Daggermaw and Multiplex are where I'm hoping to get the Kamen Rider influence from. Crocodile scales for armor, and Multiplex to allow for size based shapeshifting. Which combos weirdly well with Nox, since his Transformation tag comes from him growing in size. Steadfast is there to do the obvious Invuln.

The name comes from the famous lesbian vampire novel (see what I did there? ;) ) and a synonym for "Valiant". (Only Ellie has a right to that title, but I feel Nora and Takeda would be ok with something close.) I'm willing to cut one of Daggermaw or Multiplex to account for Tolerance restrictions, but I'm insistent on the Nox/Eastwood/Millions core. (It was another 9 Tolerance plan of mine, you see).

I'm willing to downscale for Tolerance, but the goal of the build is a bruiser that can also take advantage of the Mental Manipulation tag and Transformation's inherent stealth options, for a Shelley specializing in HIT, ESP, and a sub-specialty in REP.
 
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Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESPIONAGE 3, OPERATIONS 2): Good news! Justice Unlimited's new, affiliate hero-squad is a massive success. Bad news! Justice Unlimited doesn't have a new, affiliate hero-squad. What is happening?
Lady Leizi: . . . it appears a metahuman team themed like "magical girls" are going around and calling Justice Unlimited. Including taking contracts out in our name. To make things more unusual, my information network in their territory has been subverted. They haven't gone quiet—they're feeding me bad information. I would have no idea if one hadn't used his "duress" code phrase.

(Unlocks mission Puella Magi Justice Unlimited Magica, Chance of new metahuman DNA, Chance of + 3000 Income, Chance of eventually finding supplier of goldnine, Chance of eventually recruiting high-tolerance candidate) [3 Turns Until Expiration]

I think someone else has figured out a way to use goldnine asides from us and whoever's been buffing the villains. And they're apparently using it to make magical girls, who like Justice Unlimited, but have also subverted Leizi's spy networks. We don't have the AP right now, but we should probably make contact or denounce them sooner rather than later.
 
Yeah, I'm looking at all the AP for next turn and uhhhh, I think we really should attempt for Break Glass as soon as we can. It may not be time-limited but fuck it grants us Ambrosia which will give Ibis ready made materials
 
Looking at Break Glass... I can assume that the healing symbiote must be some sort of way to heal in-mission, in case someone gets absolutely blasted by something, and the shield generators are either personal proactive defenses that block damage, or maybe something to constantly secure areas we control?
 
Yeah, I'm looking at all the AP for next turn and uhhhh, I think we really should attempt for Break Glass as soon as we can. It may not be time-limited but fuck it grants us Ambrosia which will give Ibis ready made materials
Need to check the new missions that opens up but definately a priority next turn so we can power up John.

Looking at Break Glass... I can assume that the healing symbiote must be some sort of way to heal in-mission, in case someone gets absolutely blasted by something, and the shield generators are either personal proactive defenses that block damage, or maybe something to constantly secure areas we control?

I think ypur right about shield generators we know workers mitt had some for emergencies.
 
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It's good to know that Mona's sensitivity is a vehicle for R-Train communication, at least, when we get started on that.

I assume it's a Giant Ass Fuckin' Robot of some sort?

What do you think finding Eve/Moon River would do? Given that she doesn't really have a human body, would she take up space in our slots? I feel like she would give a big Espionage/Operations boost via Hacking and The Database. She'd probably be able to assist with R-Train and EXCEED-BEYOND.
 
I'm also personally more inclined towards Smokes on the Water over Puella Magi, but part of that is cause of me being very wary of what'll happen when we don't rescue Hiver and not take Four Seasons
 
I'm also personally more inclined towards Smokes on the Water over Puella Magi, but part of that is cause of me being very wary of what'll happen when we don't rescue Hiver and not take Four Seasons
same and its an in with Johns loyalty mission hopefully hes online by the time we ttry to take them down.

Edit:
Train Kept a Rollin' (AP 2, HIT 6, REPUTATION 8, OPERATIONS 9) The R-Train is the main reason goldnine hasn't proliferated unchecked throughout the world. It is also the reason most Behemoths will never get anywhere near Horizon. It is automatic, unfeeling, and uncompromisable. It has enough firepower to level nations and the ability to continue on indefinitely. And Nora believed you can talk to it. She better be right. Black Swan's extreme sensitivity to psychic fields should allow you to reason with it. Or, if you'd prefer to do it personally, Nora claimed there was equipment in her lab that could let you do so.
(Unlocks Mission Tracking the Trackmaster, Eventual chance of establishing permanent supply of goldnine, eventual chance of alliance with R-Train)

Hmm rather than puella which would more likely be blockade runners give us goldnine as supplier, forming an alliance with R-Train would probalby a better to focus on in getting goldnine. Swans psychic sensitivty and high rep means we should be able to do this mission and forming the alliance early for stable supply is best done.

Probably after getting ambrosia from adamants cache so we can transform henry and just buff our candidates tolerance.

Mind doing the Puella mission to make it clear imersonating us is a Stupid idea is definately still needed, but the new supplier while useful definately isnt the focus in teh puella mission for me.
 
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Break Glass is a short-term Goldnine infusion. Magica is a chance at, I would assume, either a resource-costing supply that would drain funds or it's shaky and unreliable. Or both. R-Train is a permanent flow.

So I think the importance is in that order. Break Glass to get John-Henry's power online, Magica for when we have more candidates, R-Train for when we have a steady stream of them.
 
Wider than a Mile (AP 4, HIT 45, ESPIONAGE 36, REPUTATION 39, OPERATIONS 38): Moon River was the seventh member of Justice Unlimited. To the world, she was a super-advanced AI created by Valiant Silver. In reality, she was the world's greatest technopath, able to control technology like it was her body. The only problem was, she had no ability to sense the world aside from technopathy. She didn't even know where in the physical world her actual body was. And now she's disappeared. Everyone else is gone; you won't lose her too. Find her.
Lady Leizi: I will find you, Eve. I swear it.

Off we need to focus on recruits if we want a chance to rescue eve.

Hmm tentative next turn since worship has 3 turn limit
Break Glass in Case of Emergency 2AP
Smoke on the Water 1AP
Mahou Shoujo no Justice Unlimited 1AP

Do this 3 to get a new Promethean by turn 4, Then progress getting back OID and getting a supplier.

Depending on waht new mission comes up cleaning up University we might need to give up either Smoke or Mahou but still a good plan if we dont take New Dawn meeting.

Let's not forget the Interview. It unlocks more Global Actions for us, and whatever it unlocks could be very useful.
Oh true we have barebones Global actions and until we can ally with R-Train we cant steadily produce heroes, so doing Interview next turn to unlock Global actions is actually vital.
 
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I wonder if there is a possibility of staunching the bleeding in some of these orgs without fully committing to their alliance missions? This would help a bit to free up AP constraints until the team can be expanded.

Like for The Dragon of the New Dawn (AP 2), if New Dawn is endangered by Wonderland escapees, then could taking Seid ihr das Essen? Nein, wir sind der Jäger (AP 1) to contain those threats forestall the collapse? Though that contradicts the theme of unavoidable major consequences, and we may end up with a broken window anyway, just with a few less pieces to pick up afterwards.
 
[X] Plan: Grand Alliance
-[X] Mission 1: Drove Through Ghosts to Get Here (HIT 9, ESP 7, REP 5, OP 11)
-[X] Mission 2: The Dragon of the New Dawn (ESP 4, REP 5, OP 3)
-[X] Mission 3: Olympus Has Fallen (ESP 4, REP 6, OP 4)
-[X] Lady Leizi: A Face that Toils So Close to Stones is Already Stone Itself (REPUTATION)
-[X] Black Swan: Water-Cooler Talk (Chaucer)
-[X] Menagerie Witch: Madeline-Bowl LVIII
-[X] Handyman: Who Doesn't Love a Power Testing Scene?
-[X] Global: A Spoonful of Sugar (John Henry Rhodes)
-[X] Total AP: 5
-[X] Total HERO: HIT 9, ESP 15, REP 16, OP 18
 
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