I SWEAR ON LEVIATHAN'S BLOOD—

Ok! For real this time! I'm just gonna ask the QM then go to sleep so that I don't wake up with 104 messages! Again!

@Bitterman! Would we be able to give EB to Noelle and power up John this turn, assuming that we're using two goldnines and spreading spoonfuls evenly?

Edit; Good night! Noelle totally deserves EB btw!
 
[X] Two spoonful (JH x 1, E x 1)
[X] . . . are there any synergies that come to mind that involve [Ally Enhancement]?

Lets not go Completely broke. ok now im being serious good night.
 
Again that would depend on the rest of the team convincing Leizi a candidate is worthy of it.

Leizi standards for EB is unreasonable since its too important to her.
 
Alright, let's try to nip this in the bud. @Bitterman, if we decide to give Noelle Exceed-Beyond, how is that going to be handled? By which I mean, will we need to do anything to convince Lady Leizi, or would she essentially already be agreeing to it because we decided to give EB to Noelle?

EDIT: huh, ninja'd.
 
[X] . . . about the "familiar feeling" power synergy he identified. It's one part [Enhanced Strength], one part [Clairvoyance], but what else?
[X] Two spoonful (JH x 1, E x 1)
 
Also people remember that Bitterman doesn't do trap options. He great at writing so I bet he already knows what to do. Good Night.
 
Thats the same for all Candidates that we can try and give EB too. QM noted before its the rest of the team convincing Leizi that the candidate can use EB im not sure if its a rolll.
Thank you for letting me know!
Literally how though? The only thing that we know can disable powers can only do so temporarily, and so we HAVE to find someone without powers in order to find a pilot to give EB to.
I mean... I don't know. We learned how to give people powers with Prometheus so it's safe to assume it's possible to maybe remove them? I was just throwing out how much of a hurdle it would be get the fair Lady to let someone wear that armor.
She saw her willingness to try and do right by the people she cares for, just since its what she should do. She brought her into Prometheus even if just partially due to needing to explain the goldnine. She seems to have her measure pretty well.
Yeah, making her a good candidate for Prometheus

This isn't Prometheus though. This is Exceed-Beyond. This is something that the Lady will fight over and over about. Especially this early. She's barely interacted with the kid!

And... EB seems like the perfect way for Crusade to get another leg up with their PR campaign. 'It's Exceed-Beyond, the product of the insane Valiant Silvers experiments! It's very use could risk causing another movement at any moment!'
I can see the headlines now

As for my vote:
[] Two spoonful (JH x 1, E x 1)
(Edit: Chaning my vote)
[X] Three spoonfuls (JH x 2, E x 1)
[X] . . . are there any synergies that come to mind that involve [Ally Enhancement]?


Just because well... me and a fellow associate has a potential plan for John's power and 6 works perfect for it!
 
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Alright, let's try to nip this in the bud. @Bitterman, if we decide to give Noelle Exceed-Beyond, how is that going to be handled? By which I mean, will we need to do anything to convince Lady Leizi, or would she essentially already be agreeing to it because we decided to give EB to Noelle?
It is a special narrative beat that will not involve any rolls and has no chance of failure. The only requirement for E-B is tolerance 10. If Ellie is T10, you can give E-B this turn.
 
[X] Two spoonfuls (JH x 2)
[X] . . . if he has any insight into psychic or anti-psychic synergies?


Why prioritize John Henry this turn? Because Hero Worship has us escorting a vulnerable and very squishy VIP who'll have hordes of mindless clones and possibly, clones of very powerful metahumans gunning after her in the heart of enemy territory. We absolutely cannot let Socialite Butterfly near the VIP, we can't even let her so much as TOUCH the VIP because that's how her copy powers work. That's going to be difficult considering the number of potential powers at Socialite Butterfly's disposal.

Making sure that John Henry's teleportation can secure the VIP immediately will be crucial for Hero Worship. It's the toughest mission we'll have to take on this turn, and being able to send Yara to the safety of the Apiary ASAP will make it a whole lot easier.

Remember the ambush a few turns ago, how impactful being able to teleport was for our enemies, and how they were able to intercept our escape route due to the number of metahumans at their disposal. We can effectively counter that by having high mobility options of our own, and that means a really impressive teleporter that we seemingly pull out of nowhere, meaning that the enemy has no contingencies for it.
 
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[X] Two spoonfuls (JH x 2)
[X] . . . if he has any insight into psychic or anti-psychic synergies?


Why prioritize John Henry this turn? Because Hero Worship has us escorting a vulnerable and very squishy VIP who'll have hordes of mindless clones and possibly, clones of very powerful metahumans gunning after her in the heart of enemy territory. We absolutely cannot let Socialite Butterfly near the VIP, we can't even let her so much as TOUCH the VIP because that's how her copy powers work.

Making sure that John Henry's teleportation can secure the VIP immediately will be crucial for Hero Worship. It's the toughest mission we'll have to take on this turn, and being able to send Yara to the safety of the Apiary ASAP will make it a whole lot easier.

Remember the ambush a few turns ago, how impactful being able to teleport was for our enemies, and how they were able to intercept our flight path due to the number of metahumans at their disposal. We can effectively counter that by having high mobility options of our own, and that means a really impressive teleporter.

If we're actually dead set on making him a teleporter we should probably figure out the upper tolerance of the build first? I'm not convinced about making him a teleporter anyway.
 
Yara is a year younger than Mona, and almost certainly less physically fit than her at this point. She's probably very skinny and small. Mona could lift her up and fly her away. Maddie could get her on a Nevermore and fly her away, too.
 
If we're actually dead set on making him a teleporter we should probably figure out the upper tolerance of the build first? I'm not convinced about making him a teleporter anyway.
I'm probably going to advocate for this build for the 7 coster if we're that worried about getting in close and it is a fairly strong option that he wouldn't be able to access otherwise.

Bulwark + Fast Track + Steadfast + Millions - Potency 3 = Potency 7
(2x all) Energy Manipulation, Ally Empowerment, (1x all) Self-Enhancement, Enhanced Speed, Invulnerable

Just use Steadfast to fix Fast Track's durability issue, Millions to feed Bulwark's shield and try to change the speed siphon method for Fast Track. Where the goal here is to pass around speed and shields to allies, where this would be very suited to protecting and moving a VIP without issue considering the shields should ideally help protect them from the negative effects of any speed movement.

Also longer term, a generally unkillable speedster who can pass that speed on while providing protection to our other allies sounds like a very good force multiplier.
 
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Why prioritize John Henry this turn? Because Hero Worship has us escorting a vulnerable and very squishy VIP who'll have hordes of mindless clones and possibly, clones of very powerful metahumans gunning after her in the heart of enemy territory. We absolutely cannot let Socialite Butterfly near the VIP, we can't even let her so much as TOUCH the VIP because that's how her copy powers work.

Making sure that John Henry's teleportation can secure the VIP immediately will be crucial for Hero Worship. It's the toughest mission we'll have to take on this turn, and being able to send Yara to the safety of the Apiary ASAP will make it a whole lot easier.

Remember the ambush a few turns ago, how impactful being able to teleport was for our enemies, and how they were able to intercept our flight path due to the number of metahumans at their disposal. We can effectively counter that by having high mobility options of our own, and that means a really impressive teleporter.
While you do have some good points here, I'd just like to point out a few things.

First, while John Henry being able to teleport himself and others would absolutely be useful, we haven't decided what power set we're giving him just yet. It seems a little early to be basing our strategy entirely on an not-yet-given power.

Second, for all your good points about John Henry being able to teleport himself and others, all of that PLUS Noelle being able to use Exceed-Beyond (which has a power nullification ability) sounds like a fantastic thing to me, as it would give us an additional defender who can straight-up shut down the vast majority of metahumans, and would probably have bad effects on Butterfly's clones as they're the products of a power.

Third, Yara has a very effective bodyguard in her own right who's been successfully protecting her thus far. We don't need to rely entirely on a single metahuman to keep Yara safe.
 
[X] Two spoonful (JH x 1, E x 1)
[X] . . . about the "familiar feeling" power synergy he identified. It's one part [Enhanced Strength], one part [Clairvoyance], but what else?
 
Yara is a year younger than Mona, and almost certainly less physically fit than her at this point. She's probably very skinny and small. Mona could lift her up and fly her away. Maddie could get her on a Nevermore and fly her away, too.
Mona will have to limit her flight speed to something that Yara can survive, which is problematic when the people chasing don't have to limit their speed on account of not having a squishy human in their arms. Additionally, we've seen how our enemies are capable of intercepting our escape routes before, so flight is far from a guaranteed strategy, especially since Socialite Butterfly might have flyers of her own.

Second, for all your good points about John Henry being able to teleport himself and others, all of that PLUS Noelle being able to use Exceed-Beyond (which has a power nullification ability) sounds like a fantastic thing to me, as it would give us an additional defender who can straight-up shut down the vast majority of metahumans, and would probably have bad effects on Butterfly's clones as they're the products of a power.

Third, Yara has a very effective bodyguard in her own right who's been successfully protecting her thus far. We don't need to rely entirely on a single metahuman to keep Yara safe.
If Yara's bodyguard could keep Socialite Butterfly away forever, the mission wouldn't be on a time limit.

Similarly, we're doing Hero Worship this turn and we can only get either John Henry or EB. As for EB's Power Nullification ability, it's a one time pulse per combat encounter against an enemy with numbers whose win condition is "Touch Yara once". If we can't teleport Yara, it will be a battle of endurance as we fight our way out of enemy territory, and Socialite Butterfly has a lot of potential toys to throw at us.
 
What does this option do ? Does JH get two, and Ellie get one ?
Yep. Tolerance only goes up to 10, so if we pick three Spoonfuls, Ellie gets 1, and John Henry gets 2.

Similarly, we're doing Hero Worship this turn and we can only get either John Henry or EB. As for EB's Power Nullification ability, it's a one time pulse per combat encounter against an enemy with numbers whose win condition is "Touch Yara once". If we can't teleport Yara, it will be a battle of endurance as we fight our way out of enemy territory, and Socialite Butterfly has a lot of potential toys to throw at us.
...you do remember that it's said in the latest update that we can get two new metahumans in the middle of a turn now, right? We're not being forced to choose between John Henry and Noelle. That's the entire point of the " how many Spoonfuls are we doing" vote.

It'll leave us strapped for cash, sure, but it isn't impossible.
 
Plus, we have Lady Leizi the Espionage specialist. We're going t have options on how to deal with the necessity of keeping Yara safe. It's not like we're guaranteed to have a well-plotted and visible route to the Apiary that we absolutely have to follow.

Yes, John Henry being able to teleport him and others would be useful. That doesn't mean that if we don't have that particular power set, then we'll only have a single.option on how to handle this.
 
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