...you do remember that it's said in the latest update that we can get two new metahumans in the middle of a turn now, right? We're not being forced to choose between John Henry and Noelle. That's the entire point of the " how many Spoonfuls are we doing" vote.

It'll leave us strapped for cash, sure, but it isn't impossible.
We only picked Project Prometheus once for the winning plan though? From what I understood, we're being allowed to use Spoonful multiple times for multiple people, but I didn't see anything about being able to produce 2 metahumans.

Can you point me to the post? The thread moves so fast that it's hard to keep up sometimes.
We also have Rhys! He can pretend to be Yara as a distraction and play a shell game that forces the clones to split their ranks.
We're espionage experts, but so is Socialite Butterfly. It's far from a guarantee and will be up to the whims of the dice. I'd really rather we do something that fulfills our main objective immediately, and being able to do long range teleportation does that reliably as opposed to other gambits.
 
We don't actually need to give a double dose for anything below Potency 10 since the cap is 6+3.

[ ] . . . about the "familiar feeling" power synergy he identified. It's one part [Enhanced Strength], one part [Clairvoyance], but what else?

Some sort of combat precog? Makes me think about possibly combining Lightstep with Memoria for some sort of teleporting punchy build.

Mona will have to limit her flight speed to something that Yara can survive, which is problematic when the people chasing don't have to limit their speed on account of not having a squishy human in their arms. Additionally, we've seen how our enemies are capable of intercepting our escape routes before, so flight is far from a guaranteed strategy, especially since Socialite Butterfly might have flyers of her own.


If Yara's bodyguard could keep Socialite Butterfly away forever, the mission wouldn't be on a time limit.

Similarly, we're doing Hero Worship this turn and we can only get either John Henry or EB. As for EB's Power Nullification ability, it's a one time pulse per combat encounter against an enemy with numbers whose win condition is "Touch Yara once". If we can't teleport Yara, it will be a battle of endurance as we fight our way out of enemy territory, and Socialite Butterfly has a lot of potential toys to throw at us.

That's kind of making a lot of assumptions? Who's to say we couldn't run a stealth op to extract her quietly, or that the opposition doesn't have any counters to teleportation?
 
Similarly, we're doing Hero Worship this turn and we can only get either John Henry or EB. As for EB's Power Nullification ability, it's a one time pulse per combat encounter against an enemy with numbers whose win condition is "Touch Yara once". If we can't teleport Yara, it will be a battle of endurance as we fight our way out of enemy territory, and Socialite Butterfly has a lot of potential toys to throw at us.
The Problem with your Plan is we dont have the Money for Sugaring Nolle next turn without it being inefficent.

8000 - 4000(SugarX2) - 1000(Prometheus)= 3000

T4
3000+1000= 4000

Next turn we only have 4k for any GA that needs money and thats not enough to sugar 2 Candidates and Take Prometheus. Unless we somehow get more money this turn or next turn. We can just sugar noelle alone but I consider that inefficent use of AP compared to sugaring 2 people with 1 AP.

So for me its better to have John and E-B out this turn.

Edit; Also 6T is enough to get a Great Teleporter even if one focus entirely on support.
 
Last edited:
We only picked Project Prometheus once for the winning plan though? From what I understood, we're being allowed to use Spoonful multiple times for multiple people, but I didn't see anything about being able to produce 2 metahumans.

Can you point me to the post? The thread moves so fast that it's hard to keep up sometimes.
Here you go.

Dr. Massive Ibis joins Justice Unlimited as an affiliate member! Special Trait: Daddy's Little Genius! With his daughter's help, Dr. Mammoth Ibis can either finish one dose of Ambrosia at the beginning of an Issue, or two at the mid-point of an Issue. Additionally, A Spoonful of Sugar may be taken twice at the cost of a single Global Action.

Bitterman has clarified in the past that yes, we can put the "do Prometheus twice in a turn" immediately. It'll still cost us all our cash, but we could just do some Income-boosting actions to try and make up for it.
 
...you do remember that it's said in the latest update that we can get two new metahumans in the middle of a turn now, right? We're not being forced to choose between John Henry and Noelle. That's the entire point of the " how many Spoonfuls are we doing" vote.

It'll leave us strapped for cash, sure, but it isn't impossible.
I mean, at that point if making 2 I'd rather we just bite the bullet and do 3 doses just so we can maximize John as there is actually some pretty relevant jumps from 6 to 7 tolerance, even if it'd leave us 0 income going into the mission.

I just also think we can do the one offensive mission we have this turn without Noelle as getting John set up to his functional max capacity is fine by me while still leaving a small amount in the coffers.

Next turn we only have 4k for any GA that needs money and thats not enough to sugar 2 Candidates and Take Prometheus. Unless we somehow get more money this turn or next turn. We can just sugar noelle alone but I consider that inefficent use of AP.

So for me its better to have John and E-B out this turn.
We do have global actions that cost money, things are getting overhauled there but I doubt the research or Apiary improvement actions won't cost some level of income y'know? Having a slightly odd amount of income around at base for one turn is hardly a major inefficiency considering that.
 
Last edited:
Plus there's no 100% guarantee that giving Teleportation means that Henry will have the range or limit to get her to the Apiary or whatever safe point we need with Yara. He might end up being only to teleport within his range of view, meaning he'd have to chain-jump all the way back with short rests, or maybe he can only teleport himself and not anyone he's holding the hand of. Maybe he can't set a beacon failsafe jump point back in the Apiary. He might have to link a door or gate of some sort, or have to teleport through some method like turning himself into electricity and riding through power lines or whatever.
 
Sugar 2 People cost 4K and Prometheos 1K

So we need 5K at minimum to Have noelle online early next turn. We can get money depending on Mission we take and Luck but that still risks going to Red depending on what actions we take.

My Stance is we dont take action we cant pay for and need to rely on using money we can get from missions.
 
We're espionage experts, but so is Socialite Butterfly. It's far from a guarantee and will be up to the whims of the dice. I'd really rather we do something that fulfills our main objective immediately, and being able to do long range teleportation does that reliably as opposed to other gambits.
We have testimony that Socialite Butterfly Clones Are Bad At Improvization And Are Kind Of Dumb.
 
I don't think she's Key.

On another note, what's up with Massive ? I thought she and her mother died to Le Petit Prince ? But it seemed Ibis's wife actually divorced him, moved away and he hasn't heard anything from them in years.
 
Last edited:
Personally, I think people might be overestimating SB. Yes, she has a very dangerous power, but if she was capable of being a one-woman army generator, she'd probably have come to our attention a long time ago. She most likely has some sort of limitation regarding how many clones she can have active at once, or how fast she can generate them, or perhaps killing her clones causes a backlash effect. There's a reason why she's been keeping to the shadows, and I don't think that it's a simple lack of ambition.

I agree that this is not going to be easy by any means, but I also don't think that it's going to be on the same level as the initial confrontation with Scarlet Maturity.
 
True RH paranoia and lacking sanity could be the main reason JU didnt succeed in hunting her down. If shed told the team theres a good chacne the OG JU could have handled her.

The fact it was deeply personal as needing Killing her own sister probably didnt help as much as she would have denied it.
 
Last edited:
I don't think she's Key.

On another note, what's up with Massive ? I thought she and her mother died to Le Petit Prince ? But it seemed Ibis's wife actually divorced him, moved away and he hasn't heard anything from them in years.
Regarding the Ibis family issues, my understanding is that Le Petit Prince wound up coming across Ibis Mammoth earlier in his life, then tried to get Mammoth to work for Prince via using his power, which seems to be telepathically/empathically abusing the target into seeing Prince as someone they care about, possibly to cultish/obsessive/murderous levels based on the behaviors of some of Maddie's former neighbors who fell victim to him. Prince failed to successfully capture Mammoth however, for unknown reasons.

Mammoth was married at the time, and didn't seem to know/understand what was happening, and the experience and its effects on him seemed to have driven off his wife and daughter. Mammoth blamed the fact they left him on Prince, and has harbored a grudge for years.

Again, that's just my understanding. I could be wrong in my interpretation of some of this.
 
That's kind of making a lot of assumptions? Who's to say we couldn't run a stealth op to extract her quietly, or that the opposition doesn't have any counters to teleportation?
It's true that they could have counters to teleportation, but that's why I'm suggesting we get John Henry to as high a tolerance as possible so his powers can either brute force through or work around it. Besides, we've never exhibited this capability before, so chances are, no one's really planning for it.

We could run a stealth op and we do have a myriad of ways of dealing with the situation, but teleportation seems to me like the most reliable answer considering what the enemy knows of us (No teleportation ability, but our greatest asset is invulnerable and can fly at fast speeds, while Lady Leizi has a penchant for espionage shenanigans) and what we know of them (Clones powers via touch and employs massed clones).

It's an issue of "Socialite Butterfly is guaranteed to have plans for the abilities we showed we possess" vs "Socialite Butterfly may or may not have plans against abilities we've never shown we possessed."

Plus there's no 100% guarantee that giving Teleportation means that Henry will have the range or limit to get her to the Apiary or whatever safe point we need with Yara. He might end up being only to teleport within his range of view, meaning he'd have to chain-jump all the way back with short rests, or maybe he can only teleport himself and not anyone he's holding the hand of. Maybe he can't set a beacon failsafe jump point back in the Apiary. He might have to link a door or gate of some sort, or have to teleport through some method like turning himself into electricity and riding through power lines or whatever.
That's why we're trying to raise John Henry's tolerance as high as can be. Plan Tag Team was a Tolerance 6 plan, so we're upping that to 7 so we can raise it to 10 during Prometheus. That would significantly improve his chances at pulling the teleportation gambit off, be it because he has the juice to rapidly chain teleport or because he can do teleports at longer ranges because of higher potency.

We have testimony that Socialite Butterfly Clones Are Bad At Improvization And Are Kind Of Dumb.
The clones are dumb, but Socialite Butterfly has kept herself hidden in a world where any hint of power copiers are crushed on sight by everyone else. That's a major feat of hers, and we shouldn't discount it.
 
It's true that they could have counters to teleportation, but that's why I'm suggesting we get John Henry to as high a tolerance as possible so his powers can either brute force through or work around it. Besides, we've never exhibited this capability before, so chances are, no one's really planning for it.

We could run a stealth op and we do have a myriad of ways of dealing with the situation, but teleportation seems to me like the most reliable answer considering what the enemy knows of us (No teleportation ability, but our greatest asset is invulnerable and can fly at fast speeds, while Lady Leizi has a penchant for espionage shenanigans) and what we know of them (Clones powers via touch and employs massed clones).

It's an issue of "Socialite Butterfly is guaranteed to have plans for the abilities we showed we possess" vs "Socialite Butterfly may or may not have plans against abilities we've never shown we possessed."

If we do actually have a guaranteed way to secure the extraction via teleportation, my assumption is that the main point of difficulty in the mission will shift to something else, like actually locating the target or getting in contact with them. Conservation of narrative tension and all that.

If we can get in contact first it's not like we don't have the firepower to do a hard extraction regardless. Anyway I wouldn't obsess so much over trying to minimize one risk point when it's not the only point of failure anyway.
 
Last edited:
Personally, I think people might be overestimating SB. Yes, she has a very dangerous power, but if she was capable of being a one-woman army generator, she'd probably have come to our attention a long time ago. She most likely has some sort of limitation regarding how many clones she can have active at once, or how fast she can generate them, or perhaps killing her clones causes a backlash effect. There's a reason why she's been keeping to the shadows, and I don't think that it's a simple lack of ambition.

I agree that this is not going to be easy by any means, but I also don't think that it's going to be on the same level as the initial confrontation with Scarlet Maturity.

Or SB is just doing what any sane person does and is hiding her true capabilities for the same reason Scarlet Maturity, the Philosophers, and even we are. As Lady Leizi herself pointed out if SB started overtly making an entire army of her own then sooner or later someone will try to bring her down.

Plus all those thingies about Bitterman saying stuff like we're going to need ability to make two heroes in one turn (as well as giving EB to the first high potency person we meet no matter how narratively unsatisfying it is) does not brook confidence on our enemies being an easier encounter than Scarlet Maturity.
 
To be fair: I'm not saying I don't think he wouldn't make a good teleporter. Hell, I kinda wanna mashup Memoria with the Artificer idea's core set (Hunch/Multiplex/Dragonsteeth) just out of curiosity.

Plus, a super hacker/engineer with teleporting capabilities would be perfect to name "Backdoor" as a pun.
 
To be fair: I'm not saying I don't think he wouldn't make a good teleporter. Hell, I kinda wanna mashup Memoria with the Artificer idea's core set (Hunch/Multiplex/Dragonsteeth) just out of curiosity.

Plus, a super hacker/engineer with teleporting capabilities would be perfect to name "Backdoor" as a pun.
It can work since John can go for 9P power.

Hunch (1) + Multiplex (1) + Dragonsteeth(3) + Memoria(4)= 9P

Edit: Still Prefer Tagteam for Memorai+Chatroom though.
 
Last edited:
Brain people tell me whitch options get valiant gold on the field faster
1x1 is the path if we want Noelle on the field for Hero Worship and John at 6 tolerance while leaving us 2k in the bank.

3 doses gets both on the field with John at 7 tolerance while leaving us 0 money going into this.

2x0 gives us a John at 7 tolerance and building Noelle with EB up for next turn, while leaving us 2k in the bank. This makes her primarily only miss Hero Worship as a combat mission (potentially the funeral/interview if our new people are put up) and costs us the same as 3 doses but gives us some flexibility on our money in the moment.
 
[X] Two spoonful (JH x 1, E x 1)
[X] . . . about the "familiar feeling" power synergy he identified. It's one part [Enhanced Strength], one part [Clairvoyance], but what else?
 
I'm just really looking forward to a particular conversation:

Ellie: Look, I know that you're really going out of your way to help me and the girls, so I'm willing to take whatever tools you're willing to give me-
Lady Leizi: This is the best suit of powered armor in existence. I want you to be the only person in the world who can wear it.
 
Back
Top