Basically: When you first recruit a troop (turn 1). It starts out as Green.
After two turns [turn 3 in this case] it can be deployed as Trained because your troops have been drilled enough to reach that experience level even without combat experience. Everything beyond that requires actual combat.
Yo, I do want to say, I'm sorry if I'm extra frustrated today, I've had to deal with tons of fires at work all day. It's allowed me to be at my computer and generally able to work on stuff, as I wait completely anxiously and nervously for people to get back to me with utterly neccessary stuff. And well, it's not over yet, I have more to look forwards to tomorrow. So sorry If I'm extra forceful and stubborn in my language.
EDIT: Also, don't worry about me needing sympathy, I will be fine without it. I'll always get through my shit. I just feel bad for yelling at you guys so much.
So, not that it's needed but, @Theravis, @Estro, @Mina, if someone were interested in breaking their military down into smaller groups, would this be a reasonable method?
Name: Example Unit, Woot! - 129.375 mp
Motto/Banner: We Are An Example, Go Us
Size: Batallion (1000)
Current Number of Troops: 900/900 troops & 40/40 artillery pieces
Current Deployment: Some Location, Somewhere
Experience: Trained
Equipment Modifiers: [All] AA Solutions 1.5x, AT Solutions 1.5x, [Some] Mages 2.0x, Field Medics 1.25x
Additional Units: 40 Artillery Pieces
Company A - 250/250 - AA Solutions, AT Solutions, Field Medics - 28.125 mp
Company B - 250/250 - AA Solutions, AT Solutions - 22.5 mp
Company C - 150/150 & 40/40 artillery - AA Solutions, AT Solutions - 22.5 mp
Company D - 250/250 -- AA Solutions, AT Solutions, Squad Mages, Field Medics - 56.25 mp
Looks a bit neater than it [just] organized by Companies, since then you've got a trained value, location, motto for every single one... But it still allows for some diversification of attachments.
I do understand the reasoning for wanting it simpler, but, the above example seems pretty simple.
Could also break it down another level, but I'd do that like so:
Company A - 250/250 - AA Solutions, AT Solutions, Field Medics - 28.125 mp
Company B - 250/250 - AA Solutions, AT Solutions - 22.5 mp
-I got this far before realizing that a Company doesn't break down into anything below it in a reasonable way. Since the best it can do is 4 platoons (which is 240) since another platoon is 300, and neither 240 nor 300 is 250. Also the next one down is Section (20) which can get to either 240 or 260, but again not 250... Huh. Also made me realize that Corps/Legion don't fit together very well (50k / 20k), Legion and Brigade don't fit together well (20k / 3k). The others will mesh with their adjacent sizes pretty well [20/60 is fine, 60/250 is not. 250/1k is, 1k/3k is, 3k/20k is not, 20k/50k is not, 50k/200k is]
Company C 150/150 & 40/40 artillery - AA Solutions, AT Solutions - 22.5 mp
Well, one overall problem is... I want Integrated, not attached, suppport, as my overarching philosophy. I want artillery to be a regular element within my units, and AA, and Recon and Engineers, in large numbers, but as a discrete formation within the organizational structure of the formation. Otherwise... My head spins calculating total used manpower; it ends up being some odd number like.... 20750.when the level is supposed to be.... 20k.
The numbers must be round and even or my math will scream x.x
And the ratio of which I want to mix these things wouldn't make sense to have things attached; the most reasonable way I could do it is to create an empty Division and just... Attach all my units, which begets the question: how is this different from what I did?
Now, I decided to put everything in because when challenged in this game, I will go for more detail, not less. I aim to make this world as immersive and detailed as possible for you all, the players. I view it as our shared social responsibility within game to do so.
I mean, no matter what, you face the problem that I'm not going to put more than a brigade (3k) plain infantry as a discrete unit, as I see anything of the sort as... Suicidally incompetent organization, unless you're playing some huge population center (Russia/China/India). I *could* make a Division of 12k infantry, and insist it's divided into four brigades internally, and attach two artillery brigades, a recon battalion and an engineering battalion, but at that point I've "added on" 40% of the total strength.
I'll be working on a diagram, however, and that should make things a lot simpler (as well as just looking awesome).
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I do feel that some doctrinal points should be made about composition; I would love to attempt it but may seem very blandily bland for going with a somewhat balanced army structure.
Finally reworking my military and using foreign designed equipment and meshing my formation to the system's formation is certainly an interesting challenge, more mortars than I would like and the system has batteries half the size I am working off of.
For anyone who wants to build their formations without someone looking over their shoulder you usually build at the division level unless you know what you are doing and utilize smaller formations, it is just small enough to keep you from fighting like an Iraqi but large enough to be self-supporting.
Of course you do not want to take and recreate these exactly unless you want to go full on ChineseDrone since as you may notice the WW2 US Armored Division is almost half the strength of the ones here so you could expect to see other people fielding divisions with twice as many tanks as listed in that TO&E which would place your forces at a severe firepower disadvantage. The WW1 divisions are also not the best models since in particular the German division was almost ad hoc inn 1918 using what was available or cost effective. This will also not account for independant brigades or battalions a force would normally have avaailable for overloading a little bit on artillery or tanks is expected. The WW2 US infantry division for example lacks self-propelled anti-tank or it's usual tank battalion.
For a budget, see my Economy.
Its a compulsory service army build around a core of professional regiments. There is a sniper Soecial force unit from Finland, most colonial territories have by now local troops serving along the main army, the airforce is relatively small, navy is big for the countries size.
I invest summa 4EP
Regular trrops are trained, Reserve conts as Green.
Navy is at 1919, Air force 1916 biplanes and Zeps.
Armed forces are 1922