That is the most unhelpful military org I've seen.

I really, really need to make a chart for it all, down to the company level. For everything.

Because it all must be organized.

But the Infantry Division structure mostly is only composed of 4 infantry brigades, two artillery Regiments (equivalent to brigades), and two battalions, for a total of 20k manpower. An Armored Division is One Armored Brigade, Two Motorized Brigades, and One Mechanized Battalion, so they are 10k total strength, pinning a Corps at the OP-specified 50k manpower.

Because I figured, why not just ape the basic structure as outlined in the OP if I'm supposed to be the most technologically advanced nation?

Now, the Swiss Forces... are defined down to a Platoon level.... for an entire brigade. x.x

But damn am I proud of the work I put in.
 
I really, really need to make a chart for it all, down to the company level. For everything.

Because it all must be organized.

But the Infantry Division structure mostly is only composed of 4 infantry brigades, two artillery Regiments (equivalent to brigades), and two battalions, for a total of 20k manpower. An Armored Division is One Armored Brigade, Two Motorized Brigades, and One Mechanized Battalion, so they are 10k total strength, pinning a Corps at the OP-specified 50k manpower.

Because I figured, why not just ape the basic structure as outlined in the OP if I'm supposed to be the most technologically advanced nation?

Now, the Swiss Forces... are defined down to a Platoon level.... for an entire brigade. x.x

But damn am I proud of the work I put in.
Why the fuck didn't you use the structure in the OP? Do you have any fucking clue how hard it will be to check maths and shit now?
 
Why the fuck didn't you use the structure in the OP? Do you have any fucking clue how hard it will be to check maths and shit now?
I did, just substituting some names for others as is appropriate for a US-esque theme that I'm going for. The points costs should all equal, but I just wanted specification down to the Battalion (and sometimes company) level (And down to the platoon for the Swiss), and the simple and elegant way the system works allows me to do this.

If you would like to check the math, I have a spreadsheet that I will happily provide to anyone who wishes to see it. I feel it's kinda cheating to have it be privilidged information, but I also don't feel many people would be particularly enamored with my propensity to make giant organizations.

I'll work on a chart later, likely when I get home.
 
If you would like to check the math, I have a spreadsheet that I will happily provide to anyone who wishes to see it. I feel it's kinda cheating to have it be privilidged information, but I also don't feel many people would be particularly enamored with my propensity to make giant organizations.
I think it would be easier on the econ mod if you just take a look at the military calculations of everyone else and try to create a summary of your military in a way that matches that. I mean I think @Estro probably doesn't need to curse about it but neither should she be expected to have to look at a spreadsheet to determine basic fact-checking. :V
-The work of summarizing it based on what everyone else has done probably will be less than the work of making a chart/spreadsheet.
 
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Name:
Motto/Banner: (Not required)
Size:
Current Number of Troops:
Current Deployment: (Where they are at turn start)
Experience:
Equipment Modifiers:
Additional Units:

11th Infantry Division
-22nd Infantry Brigade
-24th Infantry Brigade
-25th Infantry Brigade
-30th Infantry Brigade
-55th Artillery Regiment
-69th Artillery Regiment
-71st Engineers Battalion
-87th Recon Battalion

13th Infantry Division
-23rd Infantry Brigade
-34th Infantry Brigade
-36th Infantry Brigade
-47th Infantry Brigade
-51st Artillery Regiment
-62nd Artillery Regiment
-77st Engineers Battalion
-82nd Recon Battalion

112th Armored Division
-141st Armored Brigade
-121st Motorized Brigade
-125th Motorized Brigade
-138th Mechanized Battalion
I'm sorry, I must be blind, cause these two look nothing like each other.
 
It also means the econ GM has more patience than otherwise. This is a good thing.

Edit: and the succession dispute moves further away.
Estro threw 1 100-faced dice. Reason: Conception Total: 2
2 2
 
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If I may make a recommendation? KISS. No need for needless complexity.
And... that goes against what I feel my responsibility is as the person who is playing the USE.

I wanted a good, well fleshed out, uniform structured army, with all of its bases covered. And I did that, in a way that makes sense, complies with the structures outlined in the OP, and took as much advantage of math as possible. I also wanted Badass Swiss Mercenaries prepared for everything and armed to the teeth, and those are REALLY not simple.

But ultimately, I made what I want as a player, and did as much as my ability let me do. I feel that doing less--handicapping myself by selecting inferior organizations in the name of simplicity--would be disrespecting the game.

Anyways, I'll work on updating the thing; I have no idea how experience gets handled and I'd assume that it just gets handed down by the GM, because well..... otherwise, all my troops are just trained, I guess. :???:

Also, Estro, you're the econ GM. I didn't think that included having to go over our militaries; I'd be happy to help you and Theravis if it's actually additional work you guys have to do.
 
Anyways, I'll work on updating the thing; I have no idea how experience gets handled and I'd assume that it just gets handed down by the GM, because well..... otherwise, all my troops are just trained, I guess. :???:
What I've heard from Theravis is that unless you get experienced dudes by GM fiat because they've fought a war recently, your guys are all Green.
 
Anyways, I'll work on updating the thing; I have no idea how experience gets handled and I'd assume that it just gets handed down by the GM, because well..... otherwise, all my troops are just trained, I guess. :???:
It says in the OP doesn't it? Units start at militia and gain a level per turn that they don't do anything up to trained, at which point they need combat experience to level up-though first turn units start at Green, or so I've been told.
 
I wanted a good, well fleshed out, uniform structured army, with all of its bases covered. And I did that, in a way that makes sense, complies with the structures outlined in the OP, and took as much advantage of math as possible. I also wanted Badass Swiss Mercenaries prepared for everything and armed to the teeth, and those are REALLY not simple.
No basically, all you need to do is list out what are the costs of the unit at the end of them.
Ex.
11th Infantry Division
Size:
Current Number of Troops:
Current Deployment: (Where they are at turn start)
Experience:
Equipment Modifiers:
Additional Units:

The GMs essentially need to know where they are and what's attached to them. For example do all of your divisions have mages with them? Are they attached with a recon unit or artillery?
 
Okay look. I'll just.... try to do what I think you're asking of me, I don't really think it's helpful and it certainly would have made my army take four times as long to build for duplicitive reasons, but I'll try to do it across them all nonetheless.

And well, good luck to those of you hoping to keep track of where my units are; I know I will be able to but good luck if you're not me (At least once I finish--unlikely going to do so today, since this is a two-day project, probably).

EDIT: I just re-checked the OP of the thread and.... didn't see the thing about units starting at green. That just really does hurt my sense of military professionalism; I'll talk to Theravis about it.
 
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Okay look. I'll just.... try to do what I think you're asking of me, I don't really think it's helpful and it certainly would have made my army take four times as long to build for duplicitive reasons, but I'll try to do it across them all nonetheless.
Look, just stop breaking them down into stupidly small units.
 
I thought Theravis said the highest they could start at was Trained.

Also there's no incentive to buy the larger units when you can just group the smaller ones together and be more specialized that way. That's why there's no reason to ever flat out buy an army even if you could afford it
 
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I mean it's not like you're the only person with a professional military that has to start at green. It's not that big a deal
The problem is it's just kinda silly to expect that militaries that haven't seen combat be... green. I mean, look at the military of China. It hasn't seen combat in years, but I doubt you can say it's green.

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I thought Theravis said the highest they could start at was Trained.
I thought that too.

Also there's no incentive to buy the larger units when you can just group the smaller ones together and be more specialized that way. That's why there's no reason to ever flat out buy an army even if you could afford it
Well, there is a use for larger less broken down units, especially if you're just applying the same modifiers to a bunch of small forces that end up just adding complexity without affecting the math.
 
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