Y'know, when I submitted it originally I said I didn'T care when the war report dropped, as long as it was before the end of the year.

>Report drops on 21:56, 31.12.2017

Thank you very much for writing it @Icarus and anyone you used as a sounding board. :)
 
I dropped the Poland report 1st draft tonight, after which we can roll the turn.
 
The magic SAMs don't actually exist. They're Schrodinger's missiles since the Swedish Resistance fell into the void
 
Okay.

I'm pulling the plug on this.

Truth be told, Poland is... not going well. I can't find the info I really need, my guessing at it is shit, and it's just too complex of a system for this to work anymore. I love this setting. I love it to little bits. But it needs to end. Maybe I'll come back some later time, with a system that works. Maybe not. But I think it's just dead now.

I'll post the Poland event, but it has no casualties. The only casualty is the game.
 
It was a fun game while it lasted. I enjoyed playing as end of evangelion Russia and Verne's Netherlands, for what little time I did.
 
BTW, Theravis, since the game's over anyway, what was wrong with the System anyhow?
The military system was too big and unwieldy for mods to use. So then every time war broke out, we busted our asses trying to get them written. Then I burned out. Then everyone else burned out cause I was burned out and busy. Then I showed up again and we had no plans or ORBATs for half a war.
 
You were gonna have a Bodhisattsiva show up to help you fight irem.
...
*inconsolable weeping*
just dear god, the military system in this killed it.
Maybe next time instead of doing a Military System that is based on massive spreadsheets, we could just.... wing it more?
Like, instead of having X number of Mil points being X number of men, we could have 1 Econ Point = X Number of Armies, each Army being roughly X number of men, and everything around the Army composition is just abstract? That way you could handle armies of stuff like Rakshasha without having to deal with giant amounts of accounting.
The military system was too big and unwieldy for mods to use. So then every time war broke out, we busted our asses trying to get them written. Then I burned out. Then everyone else burned out cause I was burned out and busy. Then I showed up again and we had no plans or ORBATs for half a war.
Yeah, honestly, it was hell for me to keep track of my own military compared to Iran's military, because of how unwieldy it was. A lot of the issues with the military system were because, in my opinion, it tried to be too detailed. IT didn't really have a way to summarize things.

Like, I made a giant spreadsheet, and I realized at that point that the spreadsheet didn't really tell me anything about what my army was, it was just a bunch of numbers.

A single sentence, like: "My Army is a horde of infantry with a core of elite shock troopers with magic" gave me more information about what my army was like and how it handled than my spreadsheet.
 
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...
*inconsolable weeping*

Maybe next time instead of doing a Military System that is based on massive spreadsheets, we could just.... wing it more?
Like, instead of having X number of Mil points being X number of men, we could have 1 Econ Point = X Number of Armies, each Army being roughly X number of men, and everything around the Army composition is just abstract?
See.... I have this issue.

Every time I try to do that, my brain goes "But what about X weird edge case?"
"But when would that ever happen?"
"You'd do it cause it's badass and you know it."
"You're right. I'd better write in a rule for that."
*4 hours later*
"And now with this auto calculating spreadsheet to keep track of things, I can... goddammit."

That and I love Miltech to the point where even in Kizil's narrative game, I'm currently going through cancelled German WW1 fleet plans and ship designs to put together an itemized list of my entire fleet, with period-appropriate naming scheme
 
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