Let's see here:
1st Platoon
- FOX TEAM
- 4 Covert Cells of 4 men each for a total of 16 men
- Highly trained peak human team of specialists designed to infiltrate and destroy targets of opportunity, capture or kill high priority assets, or dropped behind enemy lines to operate as a terror cell. These guys are the best spooks you've taught Boss.
- ALL SQUADS AT FOX LEVEL VETERANCY
- Notable Characters:
2nd Platoon
- FOX SUPPORT TEAM
- 4 Covert Cells of 5 men each for a total of 20 men
- The very best specialists in their field, these soldiers are given nearly unlimited leeway in how they operate in order to support their sister platoon. Be they on the field or back on Mother Base, they are the lifeline of your teams in the field.
- ALL SQUADS AT FOX LEVEL VETERANCY
- Notable Characters:
Probably should send them with the Big Boss since the stable wormhole is Zombie central and as such modified terror tactics will do the most damage and distraction there.
3rd Platoon
- HOUND TEAM
- 4 Squads of 11 men each for a total of 44 men
- Highly trained peak human team of specialists formed to wreck the absolute living shit out of anyone or anything they are pointed at. If something or someone needs to be taken out, these are the boys and girls you call Boss.
- ALL SQUADS AT FOX LEVEL VETERANCY
- Notable Characters:
4th Platoon
- HOUND SUPPORT TEAM
- 4 Covert Cells of 5 men each for a total of 20 men
- The very best specialists in their field, these soldiers are given nearly unlimited leeway in how they operate in order to support their sister platoon. Be they on the field or back on Mother Base, they are the lifeline of your teams in the field.
- ALL SQUADS AT FOX LEVEL VETERANCY
- Notable Characters:
I think we need to send this team to defend the city since their specialty is wrecking shit they get pointed at. So point them at the incoming army.
1st Platoon
- Unconventional Infantry (PSYOPS) (Earth)
- 4 Covert Cells of 5 men each for a total of 20 men
- Formerly disenfranchised agents of varying government intelligence agencies, these 'Spook' teams are high level operators trained in diplomacy, psychology, and local culture. Send them in when you want to open up dialogue with unknown or possibly unfriendly rebel, mercenary, or warlord factions.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
These guys need to be sent in to the defense of the city to get us better communication lines with the defenders already present.
2nd Platoon
- Unconventional Infantry (Combat Advisers) (Standard)
- (Arctic, Jungle, Mountain, Urban) Available
- 4 Covert Cells of 5 men each for a total of 20 men
- Man has been passing down better methods to kill since the dawn of time. These Diamond Dogs have the theoretical and practical skills required to turn civilians into relatively competent fighters in a short span of time. Use them when needing to turn an ineffective insurrection into a deadly one. They're pretty good when working as attaches to foreign militaries as well.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
These guys need to be split up:
-Urban cell needs to be sent to the defense of the city;
-Mountain cell needs to be sent to the evacuation mission to train up as many people that aren't air lifted for the evacuation as they can to defend the refugee convoys from attacks;
-Jungle cell should be left on stand by for when there is an incursion in a jungle location and to defend Mother base if it doesn't happen;
-Arctic cell should be left at Mother Base to defend it;
3rd Platoon
- Unconventional Infantry (Humanitarian Aid) (Standard)
- (Supply, Health, Arms) Available
- 4 Squads of 10 men each for a total of 40 men
- Sometimes you need to bring some muscle to make sure that innocent people suffering in warzones get to use the supplies we drop in. Many of these guys are from former, non-violent NGOs such as the Peace Corps, or Doctors Without Borders. They've personally seen what happens when there is a lack of deterrence that keeps the vultures away. Send them anywhere that needs doctors, food, or medicine Boss. They are our Angels of Outer Heaven.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
This platoon should be split into two groups:
-Group One is one squad and is sent into the city defense mission to help with organizing the evacuation of the city;
-Group Two is three squads and us sent in to help with the general evacuation of Afghanistan;
4th Platoon
- Unconventional Infantry (Special Recon)
- (Arctic, Jungle, Mountain, Urban) Available
- 4 Covert Cells of 5 men each for a total of 20 men
- A lot of these boys come from units like MACV SOG or their derivative formations. When we can't afford to be seen, they are the deniable assets we send in to disappear into the nearby terrain and bring back the information we need. Masters of E&E and living off the land, if we need something sniffed out, these guys are the hard humping sons of bitches that'll get the job done.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
These should be split up as well:
-Urban cell needs to patrol Kandahar for any sign of forward zombie insertions;
-Mountain cell needs to be sent in to be spotters for the artillery we will deploy in the defense of the city;
-Jungle cell should be left on stand by for when there is an incursion in a jungle location and to defend Mother base if it doesn't happen;
-Arctic cell should be left at Mother Base to defend it;
1st Platoon
- Unconventional Infantry (Lightning Raiders) (Standard)
- (Explosives, Terror) Available
- 4 Squads of 10 men each for a total of 40 men
- 10 HMMWV Light Transports assigned
- Armed entirely with light machine guns and heavily armed HMMWV's, these adrenaline junkies are trained to cause maximum havoc wherever they go. Taking inspiration from British SAS' desert operations during WW2 and the Green Beret's use of the Stoner 63 during Vietnam, they have combined both into a doctrine best described as 'Shock and Awe'. Almost nothing causes more chaos than for tired sentries to be shocked away when a hurricane of bullets and explosions drives straight through your camp in the dead of night.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
2nd Platoon
- Unconventional Infantry (Hell Jumpers) Standard)
- (Explosives, Terror) Available
- 4 Squads of 10 men each for a total of 40 men
- 5 UH-60 Transport/Gunships assigned
- Dependable, accurate, and customizable light machine guns are all the craze for our boys Snake. Except this is a helicopter based idea where we flatten the land from the sky and send in the boys to mop up anyone still alive. As far as QRF's go, the speed, volume of fire, and level of violence makes these guys the perfect sucker punch on an unexpected front.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
These guys need to be sent into the assault on the wormhole as they will be a very good and mobile distraction that will be able to draw attention away from the other participants in the attack and just run the zombies around and waste at least a part of their forces time and effort. Send them in, have them draw out a chunk of the enemy out into some desolate location away from the mission zone and then have them destroy/lose that chunk of the enemy forces. Repeat as many times as feasible.
3rd Platoon
- Unconventional Infantry (Counter Terror) (Standard)
- (Ship, Building, Aircraft) Available
- 4 Squads of 10 men each for a total of 40 men
- We can't really call it counter-terrorism if we're the ones doing the terrorizing, but it is what it is. A good number of these men come from various CT organizations and from SWAT teams. If there's a building, boat, or airplane that needs to be taken without too much of a fuss, these guys'll get it done Boss.
- 10 Speed Boats assigned
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
Split this platoon up:
-Have the Building specialist squad(s) go to the city defense to serve as wave breakers for when the horde enters the town. They help organize people into evacuating from the town and into fortifying the town before the horde gets there. After the horde gets there they help break up the flow of the attack so that the fighting retreat if it happens is easier to handle.
-Have the remaining squads help defend Mother Base.
4th Platoon
- Unconventional Infantry (Walker Support) (Standard)
- Research Walker Specializations for more
- 4 Walker Teams of 5 men each for a total of 20 men
- Walker Gears are the bridge between man and vehicle. They're relatively light, armored, all terrain, have a high cargo capacity, and are easy to use. As far as proving the technology, we're writing the book on this one, but it's easy to see that the number of potential applications are astounding. If you need some firepower, attach a squad of these bad boys to another unit and watch the fireworks.
- 20 Walker Gears assigned.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
Send these guys in to support parts of our forces that are attacking the wormhole.
1st Recon Tank Co"Little Boom"
Commander: Big Boss, Miller
Total Troop Count: 50 Men
Morale: Exceptional
Threat Rating: A
Upkeep: 30,000 GMP
Vehicles
Tank Crew
- Tank Crew (Recon)
- 6 Teams of 4 men each for a total of 24 men
- It's cramped, loud, and smelly. It takes a special kind of man to love placing himself in a box of any kind and like it.
- Elite (3 teams) Operator (2 Teams), FOX (1 Teams)
- Notable Characters:
Vehicle Crew
- Armor Engineers
- 1, 30 man team for at total of 30 men.
- These are the guys that keep the armor running.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
These guys are the first line of defense for the city defense mission. They hit and run the horde and act as spotters for the artillery.
2nd Rocket Artillery Det "Peace Day"
Commander: Big Boss, Miller
Total Troop Count: 9 Men
Morale: Exceptional
Threat Rating: A
Upkeep: 30,000 GMP
Vehicles
Gun Crew
- Gun Crew (Standard)
- (No specializations available)
- 3 Teams of 3 men each for a total of 9 men
- "WHAT!? I CAN'T HEAR YOU OVER THE SOUND OF THE MAIL GOING OUT!"
- Operator (3 Teams)
- Notable Characters:
Send them to the city defense mission and have them saturate the horde with their ordinance to the best of their abilities.
1st SQN "Carrier Pigeons"
Commander: Miller
Total Troop Count: 50 Men
Morale: Exceptional
Threat Rating: A
Upkeep: 70,000 GMP
Vehicles
- 10 UH-60 Black Hawk Transports/Gunships
- 2 CH-47 Chinooks heavy lifters
Pilots
- Helicopter Pilots (Transport)
- 12 Teams of 2 men each for a total of 24 men
- These pilots come from all walks of life, but most of them are prior military servicemen seeking gainful employment under the flag of Big Boss.
- Elite (6 teams) Operator (3 Teams), FOX (3 Teams)
- Notable Characters: Pequod, Queequeg
Flight Team
- Flight Engineers (Rotary Wing)
- (Fixed Wing) (VTOL) specializations require research
- 1, 30 man team for at total of 30 men.
- These are the guys that keep the birds running.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
Assign the 3 FOX teams to the wormhole assault and assign the rest of these guys get sent on the general evacuation mission.
1st Flt "Chirp Chirps"
Commander: Big Boss, Miller
Total Troop Count: 8 Men
Morale: Exceptional
Threat Rating: A
Upkeep: 16,000 GMP
Vehicles
- 10 UH-60 Black Hawk Transports/Gunships
- 2 CH-47 Chinooks heavy lifters
Pilots
- Helicopter Pilots (Transport)
- 4 Teams of 2 men each for a total of 8 men
- These pilots come from all walks of life, but most of them are prior military servicemen seeking gainful employment under the flag of Big Boss.
- Elite (4 teams)
- Notable Characters:
These guys go to the city defense mission for rapid redeployment of troops and evac once the fighting retreat starts.
1st Platoon
- Support Team (Research)
- 1, 30 man team for at total of 30 men.
- What do you need them to do? Apparently all guys with degrees ended up here.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
Deploy these guys to the city defense mission to gather battlefield data on the horde and provide real time information to the defenders on how to better inflict damage on it.
3rd Platoon
- Support Team (Intel) (Local)
- 1, 30 man team for at total of 30 men.
- What do you need them to do? Apparently all guys with degrees ended up here.
- ALL SQUADS AT OPERATOR LEVEL VETERANCY
- Notable Characters:
Deploy these guys on the general evacuation mission to gather Intel on the movement of the rest of the zombies. Not all of them or maybe even not most of the zombies will be in the horde heading for Kandahar. We need to keep up to date with the movement of the smaller groups so that the infection can be cauterized to the best of our ability once the wormhole is dealt with.
Leave the rest of support to defend Mother Base.
Now as for hero deployment:
Ahab grabs the D-Walker and goes with Quiet to the wormhole assault along with Sahelanthropus.
Send Miller to defend the city while training up the people there to be better at defense and have Eli and the child soldiers armed and seconded to the artillery unit to guard it. Have Eli in command of the artillery unit. The little punk was able to turn a jungle island into a death trap with just child soldiers in canon. Having him decide where the most damage will be done by rocket artillery sounds like the best use of his talents.
Send Ocelot with D-Horse, Hana with D-Dog and Kaz to the evacuation mission. Ocelot goes to get Intel on the movement and appearances of the zombies. Hana goes because she can't be left alone and she'll be the safest with D-Dog who is going because he can track people in the wilderness outside the villages and direct them to safe locations. Kaz goes because I she used to be the Idol of Peace for the MSF and as such she could be useful on a humanitarian mission of evacuating people out of the danger zone.
So what do you guys think about my out line of a plan?