Metal Gear Solid V: Chronicles of Outer Heaven (MGS/Valkyria Chronicles)

Kept you waiting huh?

  • WHAT TOOK YOU SO LONG!?

    Votes: 68 11.2%
  • SHUT UP AND LOOK OVER MY CHARACTER ALREADY!

    Votes: 10 1.7%
  • WELCOME BACK BOSS!

    Votes: 387 63.9%
  • BRING BACK THE CAT GIRLS ALREADY!

    Votes: 141 23.3%

  • Total voters
    606
Thank you. I do much better with First Person over Second or Third, I can't do dialogue between people at all, so I stick with First Person to avoid the issue as much as possible.

Honestly I was more proud of 3 things with that. Huey taking our the Nuclear Self Destruct and eventually the Nuke Launcher, him bonding kinda sorta with Code Talker over how their inventions were used for evil, and his dedication to finishing the project while being scared shitless and haunted by the memories of his crimes.

I really think, if you find the spare time, you should finish that one.
 
"Welcome to Bank of Konami. Our interest premiums include hidden dice checks, narrative pitfalls, and sudden character deletion~"

"Would you be interested in taking a loan?"

The 50k was from research if iirc?

Ah, lemme check the numbers real quick.

Oh dear, it seems like I accidentally gave you guys 50k more because I forgot to take it out.

I'll be nice and leave it as an accounting error :V

And that ladies and gentlemen is why you don't bother your GM.
 
I really think, if you find the spare time, you should finish that one.
...I'll have to see. Starting tomorrow I'm going to busy doing CP Omakes, I'll want to just chill out come Monday after all that writing, and Tuesday my one year and nine months old baby niece is stay for a week, so I won't be able to get much of anything done then either.

We'll see how I feel come the 31st.
 
Nice essay. I apparently forgotten that a.) Metal Gear series is anti-nuke and anti-war, to the point where I will consider foolishly, and dangerously, naïve, and b.) Metal Gear is a fictional work where events are shaped by whatever point it wants to make regardless of reality or other philosophies.

This is not the place nor time to discuss, but If you want to know about my way of thinking here is a few key points that I believe:

1.) Speak Softly and Carry a Big Stick,
2.) "Might Makes Right" is a slogan both used by Tyrants and Paladins, and
3.) Remember that there are monsters out there where words have no value to them; be prepared to use force to deal with them should they appear.

As for this quest, go ahead with your anti-nuke actions. Pray that you have the might to back up your ideals however, and don't go crying to me if this action fails or have backlash.
This is a quest though not RL.

But it makes good fanfic material for a Deus ex crossover.
 
We're throwing an anomaly at another anomaly. But if we bring back the corpse, it should be truly dead by then.
I have no idea how we kill this thing. I'm just going to hope shit works and that it fucks itself over somehow.

I'll take a look at planning for The Man On Fire tomorrow. I'm going to bed in like 10ish.
 
I think the main question worth asking is which of these actions are likely to not be doable when we reach new world.
[ ] Main Ops 3: Recover the Man on Fire
Mission Difficulty: Normal
Reward: Gain the Man on Fire's body.

Mission Brief: We found his body Boss. It seems inert as far as we can tell. We're sending you to pick him up, but be ready. As far as I'm concerned, history's shown that this walking anomaly is anything but safe.
Pretty sure we won't be able to get body from another world.
[ ] Main Ops 4: The Trial
Mission Difficulty: NA
Reward: Dr. Huey Emmerich tried and brought to justice by Big Boss.

Mission Brief: Boss, I can't believe this, but… it's Emmerich.

He walked into my office, in broad daylight where everyone could see him. The old bloods are up in arms about his presence and they're quickly infecting the newer troops with the stories of his betrayal of MSF.

...

Christ Snake, Emmerich wants to turn himself in for a trial.

What the hell did you say to him in the lab?
I think we can do a trial for him later.
[ ] Main Ops 5: Denuclearization 3 "A Glimpse of Today"
Mission Difficulty: European Extreme
Reward: ???

Mission Brief: This is it Boss. A mission only you could hope to accomplish.

Take a warhead from each of the major powers and leave behind our calling card.

Let the world listen to what we have to say.
Obviously can't do this when nukes are a world away.
[ ] Side Ops 2: Check on Paz *New Game+*
Mission Difficulty: Very Hard, Hard, Easy (Further Omake Bonus)
Reward: Increased relationship with 'Paz Ortega Andrade'

Mission Brief: You've managed to find an old photo of an MSF barbecue after taking down Zeke for the first time. Maybe some good memories will help Paz recover mentally after nine years without change.


[ ] Side Ops 7: A Moment of Quiet
Mission Difficulty: Normal
Reward: Increased Relationship with Quiet.

Mission Brief: Your silent partner on the battlefield is acting slightly… off. She's acting more distant than usual while shooting you ever increasing glances that tend to linger long enough for you to notice.

What's on her mind?


[ ] Side Ops 8: Draw!
Mission Difficulty: Very Hard
Reward: Increased Relationship with Ocelot

Mission Brief: "Hey Boss, you got a moment? What say we have a practice duel, for old time's sake?"


[ ] Side Ops 10: The Girl Who Cried for a Wolf
Mission Difficulty: Normal
Reward: Increased relationship with Hana

Mission Brief: "DD? Hana? What is it?"

"This child must be weaned. You must teach her to be human Hunt Brother." I grumbled, gently nipping at the confused girl's sleeve and placing her small hand in the blood colored ore of Ahab's false one.

"I will go sleep now."

"What? DD, wait-"
Pretty sure we can do character interactions even in new world.
[ ] Side Ops 11: Beach Party *Must take Denuke 3*
Mission Difficulty: Varies
Reward: Overall increase in morale of Diamond Dogs and relationship points between the main cast. Slice of life DLC :p

Mission Brief: Well, there's one thing I'm better at than you Father. You are horrible at fishing.
Can't do this unless we do denuke and like said that is something we can only do now.
[ ] Side Ops 12: An Interview with the World
Mission Difficulty: NA
Reward: Gain 'Confessions of a Phantom' interview/tape 1

Mission Brief: Boss, a war correspondent from CNN just called in. Probably the first of many, but this one is a respected reporter known for his unbiased and factual reporting.

I'll take care of it myself if you don't feel up to it Boss, but I thought I should ask if you wanted to take a shot at the big screen first.
Also something we can only do now since CNN doesn't reach other realities.
[ ] PMC Ops 1: Mujahideen Support
Mission Difficulty: Easy
Reward: Possible Infantry/Armor/Fixed Air Recruitment, 150,000 GMP

Mission Brief: The soviets are attempting to muster men and material for a new offensive in the rural heartland of the Kandahar Valley. Increased soviet capability in the region would destabilize our own efforts and goals.

This is going to be a large operation against a conventional force in mountainous terrain.

And we know exactly how to best fight against that.


[ ] PMC Ops 2: UN Peacekeeping in the Congo
Mission Difficulty: Very Easy
Reward: Possible Infantry Recruitment, 100,000 GMP

Mission Brief: Nothing much to mention here Boss. Just your standard peacekeeping op and making sure supplies get where they need to. We're not really expecting much opposition here.


[ ] PMC Ops 4: Operation Conservation
Mission Difficulty: Normal
Reward: 100,000 GMT, Conservation Strut construction funded by PETA!

Mission Brief: PETA contracted us for this one Boss. They want us to… uh… relocate a bunch of endangered species onto Mother Base until they can set up wildlife preserves. They'll even fund the building of a new strut to house them in as well as paying us some pretty solid paper.

But how the hell are we supposed to transport hundreds of animal-

Boss, you've got that look in your eye again.

Boss. No.

I still got one leg and an arm Boss, don't make me hobble over there!

Boss!


[ ] PMC Ops 5: Kurdish Turnaround
Mission Difficulty: Normal
Reward: Possible Infantry/Armor/Fixed Air Recruitment, 200,000 GMP

Mission Brief: We've given the Kurds a fighting chance Boss. The Turkish army and government is reeling from the rebel attacks all across their borders. With how busy they are with sending more troops to the front, this is the perfect chance for us to get behind them and take out vital supply lines, leadership, and reserve units.

Uncle Sam definitely won't be happy about this, but at this point who cares if the target painted on our backs is a full sized tattoo?


[ ] PMC Ops 6: Contra War
Mission Difficulty: Normal
Reward: Possible Infantry/Armor/Fixed Air Recruitment, 150,000 GMP

Mission Brief: Boss, we've just received a call from Amanda… she sounds good, yeah. But this is business Snake. The Anti-Sandinista Counter Revolution, or Contras have renewed their offensive in Nicaragua. The FLSN are backed into a corner after thinking that the Contras had lost their staying power after the last major offensive in '83.

Politically Boss, I don't know if there's even a 'right' side to this conflict, but I guess that's par for the course. Personally getting involved in a counter revolution against a recently successful revolution sounds like a bad time. Both sides are corrupt, except one is currently in power and the other is backed by it. However, we have history with Amanda. Is that enough for us to get involved in another proxy war between democracy and communism?


[ ] PMC Ops 7: Wannabe Heroes
Mission Difficulty: NA
Reward: Guaranteed Infantry, Armor, or Fixed Air Elite Company/Squadron of your choice. Stacks organically with other actions. Like every other action listed so far :p

Mission Brief: "God damn it."

"Something wrong Kaz?"

"All the ports in Seychelle waters are under threat of closing down."

"A naval blockade?"

"More like a body blockade. Snake, there are literally thousands of hopeful recruits attempting to board the tankers that bring our monthly supplies in. I don't think we'll be needing to fulton anyone for this OP."
All these missions can only be done now so we have to choose which we do or do at all.

Personally want to do PETA mission so we have a zoo platform in new world but that is just me.
[ ] R&D 2: Repairing Sahelanthropus
Mission Difficulty: DC 25, 500,000 GMP (Can be split into halves)
Research Time: 2 Turns (Turn 5)
Reward: ST-84 Metal Gear "Sahelanthropus" Repaired. Still requires an AI pod or child sized pilot to get it to work apparently.

Mission Brief: Emmerich's been on my ass all day begging for the funding to repair his little pet project. I told him I'd talk to you about it, but frankly it seems like a terrible idea.

Please tell me you're not actually thinking about throwing even more money at that traitor Snake?


[ ] R&D 3: The Chemical Burger
Mission Difficulty: DC 10, 50,000 GMP
Research Time: 1 Turn
Reward: Gain Chemical Burger Ration, Increased Relations with Code Talker, Large Morale Boost

Mission Brief: Kaz, what are you doing in the kitchen?

W-what!? Nothing Boss, just making sure that everything got brought in with the new shipment!

What the hell, why is that burger blue?


[ ] R&D 5: Picatinny Rail System
Mission Difficulty: DC 15, 50,000 GMP
Research Time: 1 Turn
Reward: Improves Infantry adaptability by allowing them to slot Two specializations.

Mission Brief: What if we made a system where soldiers could add and replace any attachment they want on the go? It wouldn't take much work, we'd only need to fabricate some kind of… rail system.


[ ] R&D 6: Uparmored Vehicles
Mission Difficulty: DC 30, 200,000 GMP
Research Time: 1 Turn
Reward: Improves all mechanized unit survivability with extra armor

Mission Brief: Sure, we could just bolt on a bunch of armor to make something tougher, but you gotta think about how it affects the weight, the balance, the load bearing capacity-


[ ] R&D 7: Armored Fuel tanks
Mission Difficulty: DC 30, 250,000 GMP
Research Time: 1 Turn
Reward: Improves all air unit survivability with extra armor

Mission Brief: I think this is something we can do, see there's been research done on this new alloy that's just as light as aluminium and has the same properties as-


[ ] R&D 9: Refugee Integration Program (Refugee Tree)
Mission Difficulty: DC 25, 50,000 GMP
Research Time: 1 Turn
Reward: Begin a work program for refugees staying on Mother Base.

Mission Brief: Not all the people we pick up or come to us seeking safety are going to be fit for the mercenary life. We may be looking to build a nation of soldiers, but every nation needs a working population to support military power.
  • Refugees will automatically be placed in under the Contractor section of Diamond Dogs as part of a 'Working Party'.
  • Working parties do everything from custodial duties, cooking, and other small, but important tasks that keeps Mother Base operational.
  • Every 100 man strong Working Party will allow you to take a building action, but not have that action be slotted for however many turns it takes to build the building in question.
  • An initial action dice will still be used to start the process of building.
  • Upgrades available as Education is researched.

[ ] R&D 10: War Dogs (Advanced Infantry Tree)
Mission Difficulty: DC 25, 75,000 GMP
Research Time: 2 Turns
Reward: Gain War Dog breeding and training program.

Mission Brief: DD has shown how useful a canine combat partner can be in the field. It'd take some time and effort, but I think with a good breeding program and the right training, we could start training both man and animal into a formidable fighting force.
  • War Dogs are combat canines suited for Humanitarian and Patrol missions, acting as a living 'specialization' modifier when attached to a unit.
  • While not suited for heavy fighting, well trained dogs provide companionship, psychological stability, tracking ability, early warnings, and deterrence against wild animals.
  • That said, a pack of these guys will tear an unprepared enemy squad apart.
  • The greatest friend you can have in a fight is one you trust implicitly to have your back.
Also all things we should be able to do in new world.
 
I finally managed to finish my chemical burger omake.

Sadly, I'm pretty sure it's still too short for an action coupon, but hopefully my character will get to dodge a bullet.

Edit: Sent it off to Dmol8 for betaing.

Alright I'm up and I'll be reading trough your Omake as soon as I post this. We need at least a 1000 words or more from each Omake this turn for the extra dice.

Omake Ops: Player created content for goodies. Can affect other Ops. (No Action Dice Required)

Omake Ops 4: A Needy Pup
Mission Difficulty: 1k words, High Quality
Reward: Lowers War Dog research time by 1 turn.

Mission Brief: D-Dog has picked up a stray and seemingly not by choice. Write piece between DD and Wolf in DD's perspective. Actual puppies in the scene from taking the War Dog research option is a plus.

Omake Ops 6: Canine Calamity *Only available if War Dog research begins*
Mission Difficulty: 1k words, High Quality
Reward: Increase the relationship between Miller and Ocelot

Mission Brief: When Snake and DD are on mission and Hana is stuck in the classroom, the first of DD's litter tend to trail after the Head Trainer Ocelot, and Snack Master Miller who spends long hours in the kitchen doing who knows what. Write a piece in either Ocelot or Miller's perspective when the two are forced to band together in order to deal with a gaggle of hungry pups ready for homemade wet food.


Omake Ops 7: A Snake and a Wolf
Mission Difficulty: 1k words, High Quality

Reward: Increase the relationship between Eli and Hana

Mission Brief: With an IQ of 180, Eli will likely grow up to be an extremely intelligent adult. As it is the boy is able to speak four languages fluently, including Arabic. While not fluent in Sorani, he knows enough to notice Hana is having difficulties in class and decides to intervene if only so they can move on from the boring stuff he's already long mastered. Written in Eli or Hana's perspective.


Omake Ops 8.1, 8.2, 8.3: Ghost in the Machine *Repeatable*
Mission Difficulty: 1.5k words, High Quality

Reward: A song flows beautifully through the ocean air.

Mission Brief: When the Mammal Pod is brought back to the R&D facility, several characters take the time to visit the scrambled and nearly destroyed machine copy of the Boss' mind in search of answers.

They don't find one.

Written in Ahab (8.1), Ocelot (8.2), or Eli's (8.3) POV. Can be written a total of three times, once for each point of view.


Omake Ops 9: Frenzied Repair *Must take Repair Sahelanthropus*
Mission Difficulty: 1.5k words, High Quality

Reward: Time to fully repair Sahelanthropus reduced to 1 Turn.

Mission Brief: Before his trial and possible execution, Huey works as if possessed. Fully aware that Diamond Dogs have made many enemies in their mission to spread their message of denuclearization, Emmerich intends to leave behind a weapon that can protect Big Boss and his people. Write it in Huey or another researcher/support type PC's POV.


Omake Ops 10.1 - 10.6: Philanthroper's Legacy *Repeatable* *Must complete Denuke 3*
Mission Difficulty: 2k words, High Quality

Reward: 200,000 GMP per Omake

Mission Brief: A mysterious backer has sent an untraceable sum of funds into the Diamond Dog's offshore account for reasons unknown.

Illuminate that reason.

Written in either Zero's memoirs (10.1), Dr. Clark's musings (10.2), Chief Anderson's notes (10.3), EVA's journal (10.4), Dr. Sokolov's last updated will (10.5), or Ishmael's tape (10.6). This can be written a total of six times, once for each point of view.


[ ] Player Omake Ops: Go Ham~
Mission Difficulty: However much you wanna write, no quality requirement.
Reward: Depends

Mission Brief: Whatever you can think of, go for it~
Hard Limits: 10 Player Omakes per turn, no more than 2 per person.
  • For clarification since I know it's going to be asked, prompted Omakes do not count as part of the "Player Omake Ops" hard limit.
  • I know I'm probably gonna drown here, but Kona will suffer with you :p

We have 26 Omake Ops. 6 of which will get us 200,000 GMP each. We need to do as many of these as we can. I'm doing A Needy Pup as soon as I'm done with my beta reading. We will be able to get a lot more action dice this turn people so:

Main Ops: Story related missions, time sensitive

[ ] Main Ops 3: Recover the Man on Fire
Mission Difficulty: Normal
Reward: Gain the Man on Fire's body.

Mission Brief: We found his body Boss. It seems inert as far as we can tell. We're sending you to pick him up, but be ready. As far as I'm concerned, history's shown that this walking anomaly is anything but safe.


[ ] Main Ops 4: The Trial
Mission Difficulty: NA
Reward: Dr. Huey Emmerich tried and brought to justice by Big Boss.

Mission Brief: Boss, I can't believe this, but… it's Emmerich.

He walked into my office, in broad daylight where everyone could see him. The old bloods are up in arms about his presence and they're quickly infecting the newer troops with the stories of his betrayal of MSF.

...

Christ Snake, Emmerich wants to turn himself in for a trial.

What the hell did you say to him in the lab?


[ ] Main Ops 5: Denuclearization 3 "A Glimpse of Today"
Mission Difficulty: European Extreme
Reward: ???

Mission Brief: This is it Boss. A mission only you could hope to accomplish.

Take a warhead from each of the major powers and leave behind our calling card.

Let the world listen to what we have to say.

We need all 3 of these done.

Man on Fire is not someone we need running around with Lord of Dust incoming as he just might get an upgrade or worse fuse with the swarm.

The Trial is a must to get Huey out of his delusions and fully trusted again.

Denuclearization is something that the thread has been working towards and I doubt they want to stop now especially with 6 Omake Ops that will give us money if we take it on the table. People should do a few Omake Ops to boost it's success rate though.

Next these:

[ ] Side Ops 2: Check on Paz *New Game+*
Mission Difficulty: Very Hard, Hard, Easy (Further Omake Bonus)
Reward: Increased relationship with 'Paz Ortega Andrade'

Mission Brief: You've managed to find an old photo of an MSF barbecue after taking down Zeke for the first time. Maybe some good memories will help Paz recover mentally after nine years without change.

[ ] PMC Ops 7: Wannabe Heroes
Mission Difficulty: NA
Reward: Guaranteed Infantry, Armor, or Fixed Air Elite Company/Squadron of your choice. Stacks organically with other actions. Like every other action listed so far :p

Mission Brief: "God damn it."

"Something wrong Kaz?"

"All the ports in Seychelle waters are under threat of closing down."

"A naval blockade?"

"More like a body blockade. Snake, there are literally thousands of hopeful recruits attempting to board the tankers that bring our monthly supplies in. I don't think we'll be needing to fulton anyone for this OP."

[ ] R&D 2: Repairing Sahelanthropus
Mission Difficulty: DC 25, 500,000 GMP (Can be split into halves)
Research Time: 2 Turns (Turn 5)
Reward: ST-84 Metal Gear "Sahelanthropus" Repaired. Still requires an AI pod or child sized pilot to get it to work apparently.

Mission Brief: Emmerich's been on my ass all day begging for the funding to repair his little pet project. I told him I'd talk to you about it, but frankly it seems like a terrible idea.

Please tell me you're not actually thinking about throwing even more money at that traitor Snake?

Are a must. We will lose the New Game + options next turn so Paz must be taken this turn.

More personnel to throw at any problem is a must considering we have a Boss fight coming our way.

Get Sahelanthopus only if/after the Frenzied Repair Omake Op is completed.

That's it for now I need to go beta and then go write. Good Luck to all of you.
 
I mean, we potentially facing superpowers of the world and even Lord of Dust. Pretty sure that's something to be stressed about.

Naaaah, that's more of the "Boss Fight that knocks you on your ass to show you how tough a later fight is going to be" kind of thing. I wouldn't worry about it too much.
 
Get Sahelanthopus only if/after the Frenzied Repair Omake Op is completed.
That one's already taken. The cost might even be halved, but that's up to Konamikode to set in stone, so we've only got the one turn completion guaranteed.

You make really good points, though. Except for:
Are a must. We will lose the New Game + options next turn so Paz must be taken this turn.
How do you know that? I thought this was referring to the fact that Venom is literally playing a "New Game+", to represent our collective knowledge of the events of Ground Zeroes through MGSV.
 
How do you know that? I thought this was referring to the fact that Venom is literally playing a "New Game+", to represent our collective knowledge of the events of Ground Zeroes through MGSV.

Because Huey was also New Game + and in canon and in story if we had just gone for the Mammal Pod he would have been lost. So we need this one to get Paz fully before the Isekai parts start. Otherwise we might just be getting a partial Paz.
 
I would be inclined to take Paz anyway, because the Side Story Missions ARE somewhat Time Sensitive, and this would be the third turn we've had the option to do her mission.

Also, I just want Paz to be in her right mind, and able to celebrate with us, after we finish this crazy Anti-Nuke plan.
 
[ ] Plan concept for 8 actions :

[ ] Main Ops 3: Recover the Man on Fire

[ ] Main Ops 5: Denuclearization 3 "A Glimpse of Today"

[ ] Side Ops 2: Check on Paz *New Game+*

[ ] Side Ops 11: Beach Party *Must take Denuke 3*

[ ] PMC Ops 4: Operation Conservation

[ ] PMC Ops 5: Kurdish Turnaround

[ ] PMC Ops 7: Wannabe Heroes

[ ] R&D 2: Repairing Sahelanthropus


I think that covers everything we should do before we go to another world .
 
[ ] Plan concept for 8 actions :

[ ] Main Ops 3: Recover the Man on Fire

[ ] Main Ops 5: Denuclearization 3 "A Glimpse of Today"

[ ] Side Ops 2: Check on Paz *New Game+*

[ ] Side Ops 11: Beach Party *Must take Denuke 3*

[ ] PMC Ops 4: Operation Conservation

[ ] PMC Ops 5: Kurdish Turnaround

[ ] PMC Ops 7: Wannabe Heroes

[ ] R&D 2: Repairing Sahelanthropus


I think that covers everything we should do before we go to another world .
I don't see Huey's trial on there.

We definitely need to do that this turn, over recovering Man on Fire and Conservation imo.
 
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