Ando Owen
Yandere Illya is watching you.
- Location
- Montpellier
Overall, pretty decent rolls. A shame for the Maw ogres, as long as they cause issues only to the enemy, it should be fine.
As for the choice for second, I would say Scarloc, Vahanuir or Holsgart. Scarloc because he would do the job even if he hates us, Vahanuir because he would know how to interact with humans, Holsgart because there would be little issues. The reason why I would avoid Aramil is exactly because he is the strongest fighter in the region. Sure, he can kick the ass of anyone who contest him, but we don't want him commanding, we want him killing whatever big beastie there is out there so we don't have to worry about it.
As for marching orders, until we reach the forest there will be little importance for that. We have loads of infantry to watch over all sides and we have a flying griffon. We are far too overkill for the wolf riders of last time now. Put Vahanuir and his men in the middle along to be protected from all sides, have Aramil play watchman in the sky, maybe send Scarloc forward, and that would be it for any threat on the road.
The difficulty will be fighting as an unified force within the forest because the trees will be an issue for any coordination. We have four infantry units and the ogre fighters to cover the more squishy units like Vahanuir. My first idea would be making a plan as if we ignore the terrain and place units as if they were on a flat empty plain. Put the Northern Sons unit in front of us, the Seawolves and Irongulls on the Northern Sons's sides with some space between them to maneuver. Behind, you put the De Jonge Bokken in case of ambush, and in the middle you keep the elite troops. Here that would mean the ogre fighters, the Maw ogres, Vahanuir and his shooters, the Lightfangs, our Sea Guards and us. Scarloc, his waywatchers and Aramil are exempt from that since they will act on their own. Scarloc's job will be serve as an ambush spotter and assassinate some high value targets when they are distracted with our troops, while Aramil is simply here to slaughter the biggest, scariest monster he can find and go through the list fast enough we avoid heavy casualties. In case of monstruous infantry like minotaurs, we would send the ogre fighters we kept in reserve for counter charge. In case of magical assault, we will have to rely on Vahanuir, the Maw ogres and us. If there is more big monsters that Aramil can deal with at once, Vahanuir can shoot them down with his men, or at worst we can handle it ourselves. The Lightfangs and our archers can support any shaky positions from the middle.
This plan relies a lot on having a big center that can support our flanks, but it might be difficult to execute that plan in a forest, and all the human forces will be on the frontlines to soak casualties before we send our heavies, with only Scarloc as an alarm system.
Let's hope the Butchers won't be too difficult to deal with.
As for the choice for second, I would say Scarloc, Vahanuir or Holsgart. Scarloc because he would do the job even if he hates us, Vahanuir because he would know how to interact with humans, Holsgart because there would be little issues. The reason why I would avoid Aramil is exactly because he is the strongest fighter in the region. Sure, he can kick the ass of anyone who contest him, but we don't want him commanding, we want him killing whatever big beastie there is out there so we don't have to worry about it.
As for marching orders, until we reach the forest there will be little importance for that. We have loads of infantry to watch over all sides and we have a flying griffon. We are far too overkill for the wolf riders of last time now. Put Vahanuir and his men in the middle along to be protected from all sides, have Aramil play watchman in the sky, maybe send Scarloc forward, and that would be it for any threat on the road.
The difficulty will be fighting as an unified force within the forest because the trees will be an issue for any coordination. We have four infantry units and the ogre fighters to cover the more squishy units like Vahanuir. My first idea would be making a plan as if we ignore the terrain and place units as if they were on a flat empty plain. Put the Northern Sons unit in front of us, the Seawolves and Irongulls on the Northern Sons's sides with some space between them to maneuver. Behind, you put the De Jonge Bokken in case of ambush, and in the middle you keep the elite troops. Here that would mean the ogre fighters, the Maw ogres, Vahanuir and his shooters, the Lightfangs, our Sea Guards and us. Scarloc, his waywatchers and Aramil are exempt from that since they will act on their own. Scarloc's job will be serve as an ambush spotter and assassinate some high value targets when they are distracted with our troops, while Aramil is simply here to slaughter the biggest, scariest monster he can find and go through the list fast enough we avoid heavy casualties. In case of monstruous infantry like minotaurs, we would send the ogre fighters we kept in reserve for counter charge. In case of magical assault, we will have to rely on Vahanuir, the Maw ogres and us. If there is more big monsters that Aramil can deal with at once, Vahanuir can shoot them down with his men, or at worst we can handle it ourselves. The Lightfangs and our archers can support any shaky positions from the middle.
This plan relies a lot on having a big center that can support our flanks, but it might be difficult to execute that plan in a forest, and all the human forces will be on the frontlines to soak casualties before we send our heavies, with only Scarloc as an alarm system.
Let's hope the Butchers won't be too difficult to deal with.
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