[X ] Plan wait and see
Helicopter Tsunami - the addition of the Jump hawk's as the central core and armed helis as a ring of steel as we clear should be viable.
Moar sensors naow! Put Mammoth and the Outriders perk to work. Hopefully we will garner a clue as to what we are facing.
Woj, and some artillery modify some incendiary round to act as illumination rounds.
Without any idea of what / how many we are facing troop deployment is a sit and wait situation.
The thup, thup, thup of the Jump Hawks heavier propwash takes on the air of a rhythmic background noise.
48 of the heavily modified Chinooks with their dual rotors displace a lot of air, and the honor guard of 2 cobras, a Pathfinder, and a Little Bird seem scant protection for their ponderous siblings. The 'Helo Tsunami' is at least an order of magnitude greater than the one generated in Atlanta, which is good because with the waters of the Atlantic to draw from this Mist is putting up a stiff battle, doggedly rolling in and ever so slowly losing headway versus the man made maelstrom.
Just as Mammoth clears the Shatterdome Loccent gives the word the scorched panel is replaced! They are calling for all sensors capable units to see if we can find out what is lurking in the pale clammy darkness.
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(OOC:
Need a Savannah Sensor roll: 1d10 +2 bonus for sensor stat, +1 for Cockspur Island sensor bunus for seaside threat.
Outriders:
Unique Elite Bonus: "Seeing the Unseen" one of the wings door gunners, a Walter 'Radar' O'Reily, is an ametuer electronics enthusiast and has cobbled together an improvised sensor suite from fish finder sonar, a set of IR goggles, and a cat's eye light amplification scope running on a (early release beta) copy of MS-DOS on a 5 1/4 inch floppy - for some unknown reason only he can operate it.
"Radar" Rolls 1d10 + closest city sensor stat bonus (+3) + 2.
Mammoth rolls 1d10 + Dex (0) for sensors.
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Wojtek's Winners relay some quick instruction on ratios of PBX vs Thermite to change their incendiaries rounds to a homebrew illumination round, between Woj and the 5 or 6 other artillery crews that felt comfortable enough to pry open live rounds you may be able to keep the fight illuminated.
Roll 1d10, and lets pray no one has a sudden urge to sneeze or was bad at conversion between what would work for a mortar vs what's needed for artillery...
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