Operational Readiness Status -
Charleston Insurgency are primed, strung tight, and itching to strike back... The biggest problem the Liberty Guerrillas are having are reigning the Insurgents in until Liberty's Toll Radio E-warfare specialists give the call to arms. The Insurgents have been risking much priming other survivors of the predation of Charleston's Raiders supplying them our gifted M-16's and (nearly) Idiot proof demo charges of Liberty's construction pre-rigged with an analog wind up timer.
Tons of oppressed people (with no real military experience) leaped at the opportunity until even that sizeable stockpile was absorbed, the ones turned away without the arsenal they had hoped for shrug resigned they may be under armed but the fire for freedom burns brightly. Liberty citizenry come through in a clutch and donate (some of) their personal firearms and ammo, when all is said and done it is a large U-haul's worth of hodge podge firearms. Even with this unexpected boon, the insurgency report there are -STILL- more volunteers than firearms.
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The airfields scurry with purpose much like a recently disturbed ant hill, ground crews double and triple check fuel, munitions, avionics and control systems. Helo's and planes are in pristine condition, the ground crews glow almost as the freshly washed craft. There is some good natured rivalry between the vets of our long held helo aircorps and the newer, shiny and yet unproven additions of jet fighters and drones. Hell, even the ground crews of the Jumphawks assert their value despite the chuckles of both, old and new fighter craft crews.
Crew chief of the Jumphawks stares hard down those that laughed, he makes an impassioned tirade:
"The ground forces get there safely because of us and I'll lay my paycheck against yours that we tote the biggest Goddamn guns in the air fleet - Let me remind you, we tote the Jaegers boys.
I'll stack all your friggin ordnance of both the old and the new air fleet in one pile and you have your choice of either Mammoth or Triton's sheer destructive potential compared to it to and we'll see who's big dog in the yard... any takers boys? I thought not, so put your junk back in your pants and get back to work... extra duty to anyone caught dick waving again."
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The Naval forces are equally busy, things 'seem' to be going well. That is until the Chief Engineer of the SNS Staurolite calls things to a grinding halt.
Everyone else is puzzled, he shakes his head.
"Somethings wrong with the diesel you're pumping into the Patrol Torpedo boats, don't ask me to explain... It'll only sound stupid.
Fine. It doesn't smell diesel-ly enough... Can we check it's quality please?"
A quick analysis is done. The fuel is tainted, someone - Somehow - has mixed in seawater to the dockside storage tanks an obvious act of sabotage.
Luckily the ship based processing station can salvage the fuel with enough time, but with time in short supply with the looming invasion and now pristine fuel must be brought in, the fuel tanks of the affected ships drained and rinsed of the salt residues before refueling it has turned into a fustercluck, luckily the crew chief of the SNS Black Marlin has took the initiative and learned her ship inside and out, they know the quickest and easiest way to purge and sterilize their fuel tanks and can explain it simply enough the other crews can follow along step by step.
The Sentinels of Faith step up in their powered armor and offer to -literally- do the heavy lifting - snatching out filled fuel tanks and man handling them dockside for the drain and clean process. Against all odds the navy will be ready to launch on time.
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The ground forces find their fuel had been sabotaged as well, but under the watchful eyes of the 'Mother Hens' and with the help of the scores of Elite crews at your disposal the act that should have devastated our readiness, merely slows the progress a tick.
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Spooky II is nervously going over the right procedures to smoothly coordinate all these dissimilar elements to achieve a smooth integration matching launches to projected arrival times with travel times. It is the final element to push them from a conventional craft to an Elite.
Elite Perk: " Almost an AWACs " Spooky II can support and coordinate an Air / Ground / & Naval operation; not quite as well as an ACTUAL AWAC's however when so engaged it cannot participate in Fire missions.
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Spooky II needs a name and a distinctive paint job (appearance) with proper Consensus support.
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Preps done after the naming/ appearance are settled we'll get bloody.